Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Lei... I believe we might have seen someone named like that in an interlude or side-story.
Other than that, I seem to recall that one Grandmaster Lei, a famed musician we briefly discussed with Bao Qian during our date with him.
 
Ah, found it:
Zhengui stood by the clear garden pond, at only a meter and a half long, not including his serpentine half, he almost looked like an exquisitely carved and painted garden statue. If he hadn't been moving anyway

One of the house servants, a younger one, only a few years Ling Qi's senior, crouched nearby with a basket of berries. Gui was eating out of her hand. She startled when Ling Qi landed, shooting to her feet. Only Ling Qi's steadying hand stopped her from tripping into the garden pond.

"Careful there," Ling Qi said, amused.

"I am sorry Lady Ling," the young lady replied, bowing profusely the moment she had regained her balance. The girl was clearly nervous, but at least she wasn't afraid, so Ling Qi had made some progress. "Please forgive this humble servant's lack of attention."

"No, I should have announced myself," Ling Qi dismissed. "Thank you for seeing to Zhengui."

"It was my honor Lady Ling," the gardener said, bowing again. "I will inform Madam Ling that you have arrived."

Ling Qi nodded absently as the girl hurried off, and looked down at Zhengui. "Have you enjoyed your chance to rest, little brother?" She asked softly

Zhen and Gui both peered up at her, but it was Gui who responded. "Gui is feeling fine."
"But is Big Sister?" Zhen asked, examining her carefully.

Ling Qi crouched down next to him, and ran her fingers over the serpent's brow ridges. "I am fine, I just need a little more rest, thanks to you."

"Zhengui did not do much," they both replied, and Ling Qi frowned at the synchronicity.

Ling Qi examined him, and her frown only deepened. He had not come out of that battle unmarked. Even with his prodigious vitality, scars remained. Her eyes marked every chipped spike on his shell, every scratch on his scales. There was a line, just above Zhen's right eye, and a spiralling scar on his left foreleg, where a ribbon had curled, trying to tear his leg from under him. Those were only the most prominent marks.

"You did very well Zhengui, you protected me, I'm proud of you," Ling Qi said.

Both of his gazes looked away. She could tell he couldn't quite believe it. She could also tell that pushing the matter would only be detrimental at the moment. She had gotten better at that.

"It looks like you were enjoying yourself," Ling Qi said lightly, bypassing the subject. "Did you like those berries?"

"Li-Li is a nice human," Gui rumbled. "The treats were empty, but they were still tasty."

"Li-Li?" Ling Qi asked, raising an eyebrow, that was a child's nickname.

"Mm, the older human called her that, and she does not have a Name," Gui agreed.

She was probably a younger relative of the main gardener then, Ling Qi mused.

"The not -family makes offerings, this is proper," Zhen said. "See Big Sister, I Zhen, have been given a shrine."

"It's our shrine," Gui complained.

Ling Qi blinked, bemused and followed Zhen's gaze, and only then saw it. There, toward the back of the garden, was a little building. It was a small shed with folding doors, and a small altar and incense burner inside. She was aware of it, there were representations of some common and local spirits inside. Looking again though, among their representations was a wooden carving of Zhengui, placed among the others. It was brightly painted, if a little crudely made.

"...Congratulations," Ling Qi said after a moment. It made her feel odd, to see her little brother represented as an object of worship. "You'll have to make sure the garden blooms well then."

"Obviously," Zhen hissed, some of his pride returning.

Ling Qi couldn't help but laugh. Her little brother, a house deity, it seemed absurd. "I'll be relying on you then," she said quietly.

"...Yes," Zhengui agreed, once more in synch.

Zhengui called her Li-Li, but we know his ears aren't the best for mortal sounds.
Also wait, the flowers that got nuked by the storm is partly his work.

It needs Renewal!
 
Ok, so here is my take on the options:

[] Moonlight Accompaniment: Transforms the wisps from pure observation to focal points. This will allow centering an aoe music techniques origin on a wisp. Combines Inquisitive study, Seeking Moon's Eye and Watchful Moon Analysis.

As yrs said, he envisioned this to keep the current perception abilities while giving the option to turn a wisp into a song-granade.

The issue here is that RME is not intended to be mainly a combat art and we didnt go into the art modding to change that.

We went into the art modding to improve the perception abilities of the art and to give it some sort of music theme in an attempt to give Ling Qi a more coherent set of abilities.

There were many different ideas about how such a music perception could look like from hearing based perception, to 'percieving the song of the past' (post-cognition) or 'hearing the song of the soul' (some kind of divination about someones personality, maybe?) but in essence most want to '
improve perception and divination with a music theme.

And music-granades do none of that. In fact, it arguably harms this effort, because it turns the narrative use of the art away from perception/divination and more towards song explosions.


[] Auditorium of Secrets: Transforms wisps into focal points for a modular zone around the user enabling limited combat precog within. Combines Inquisitive study, Seeking Moon's Eye and Watchful Moon Analysis.


This option at least improves the art towards more divination (combat precog).
It sadly mentions nothing about music perception, but with its name there is at least a chance that it does get that. Maybe. Hopefully.

I also sort of wish this wouldnt be just *battle* precognition, since this is again going more into pure combat buff territory, but it is possible to 'grow' regular precognition out of it, so this is still sort of fine.

However, there still are 2 different issues with this option:
Combat precognition would be essentially based on Watchful Moon Analysis, which is the one RME tech we never use. This makes me sort of doubtful about going deeper along this line.

The second, and in my opinion much bigger issue is that Roaming Moon's Eye (clairvoyance) won the vote against Casual Diviners Poise (battle precognition) as our CDE successor.
This is a 1 AP art modification that sort of swallows the capstone tech we usually would have gotten for RME ... Which sort of means that the capstone of the clairvoyance art would be battle precognition.

This would be fine if it was successor creation, since that creates a 'new' art, but here during the art modification the result, even a renamed one, is arguably still RME. so , this option sort of feels like it goes against/invalidates the RME vs CDP vote.


So in conclusion i sort of dislike both options and a vote between those two, at least for me, would come down to which i dislike less and I really hope the reworked options will be better than the ones we currently have
 
Auditorium of Secrets seems a bit too broad for me. Yrsillar had indicated that there would be some precognition involved in RME but that clairvoyance would be its primary concern (had we chosen CDP the opposite would have been the case). Given our chosen insight of "The future changes with every step, never be certain you know what is coming", I think it would be reasonable to restrict the precognition to a simple cannot be caught unaware/unready technique with limitations. I have a version below this with some changes to Seeking Moon's Eyes and the new functionality as a subtech (increased tech rank, made the wisps immaterial and immune to wholly physical damage/techniques, Inquisitive study changed into a fluff technique to allow Yrsillar some additional descriptive options).

My feeling is that an anti-surprise technique would fit both the insight we have taken from RME and Ling Qi's approach of hyper-vigilance from her street days' experience.

Seeking Moon's Eyes: B
Duration: Persistent
Conjures five immaterial reflective silver wisps the size of a coin. Expressions of the Diviner's curiosity, these wisps seek their parents' interest eagerly. The wisps ignore wholly physical obstacles and spiritual ones below the techniques rank adjusted for potency, but cannot travel further than Very Far distance from their creator. The creator may see from the wisp's position as if they stood there themselves, though only in one direction at a time. This greatly increases their combat perception and grants a bonus to avoid in the areas within which this sight overlaps.
- Flight of Ideas Interrogation
Duration: Immediate
Twice per scene, time seems to pause for the user, allowing them to rapidly process information. This technique allows a formations or perception test to be performed as if the target were observed for an hour if two or more wisps' perception overlaps the area of interest.
- Auditorium of Secrets:
Duration: Persistent
When all five wisps surround the creator, they cannot be considered unaware or unready unless the opponent uses a technique two ranks higher. This technique is bypassed by the use of Shen. For a further B rank expenditure, this benefit may be conferred to up to 10 allies for the remainder of the scene as long as they remain within very close range.

Wisp Statblock
Health: C
Speed: A, Initiative: B
Avoid: A, Spiritual Armor F
Cannot be affected by entirely physical techniques or damage
 
Auditorium of Secrets seems a bit too broad for me. Yrsillar had indicated that there would be some precognition involved in RME but that clairvoyance would be its primary concern (had we chosen CDP the opposite would have been the case). Given our chosen insight of "The future changes with every step, never be certain you know what is coming", I think it would be reasonable to restrict the precognition to a simple cannot be caught unaware/unready technique with limitations. I have a version below this with some changes to Seeking Moon's Eyes and the new functionality as a subtech (increased tech rank, made the wisps immaterial and immune to wholly physical damage/techniques, Inquisitive study changed into a fluff technique to allow Yrsillar some additional descriptive options).

My feeling is that an anti-surprise technique would fit both the insight we have taken from RME and Ling Qi's approach of hyper-vigilance from her street days' experience.

Seeking Moon's Eyes: B
Duration: Persistent
Conjures five immaterial reflective silver wisps the size of a coin. Expressions of the Diviner's curiosity, these wisps seek their parents' interest eagerly. The wisps ignore wholly physical obstacles and spiritual ones below the techniques rank adjusted for potency, but cannot travel further than Very Far distance from their creator. The creator may see from the wisp's position as if they stood there themselves, though only in one direction at a time. This greatly increases their combat perception and grants a bonus to avoid in the areas within which this sight overlaps.
- Flight of Ideas Interrogation
Duration: Immediate
Twice per scene, time seems to pause for the user, allowing them to rapidly process information. This technique allows a formations or perception test to be performed as if the target were observed for an hour if two or more wisps' perception overlaps the area of interest.
- Auditorium of Secrets:
Duration: Persistent
When all five wisps surround the creator, they cannot be considered unaware or unready unless the opponent uses a technique two ranks higher. This technique is bypassed by the use of Shen. For a further B rank expenditure, this benefit may be conferred to up to 10 allies for the remainder of the scene as long as they remain within very close range.

Wisp Statblock
Health: C
Speed: A, Initiative: B
Avoid: A, Spiritual Armor F
Cannot be affected by entirely physical techniques or damage

Mhm, one thing I do agree on with yrs is that we have too much complexity in the things we can do.

Like, we currently have 13 arts and their techs, 3 spirits and their abilities, several talismans, a still growing domain and other abilities based on skills or general cultivation. It is just too many abilities to expect that yrs needs to comb all of those for possible conditional triggers for every single scene.
So in addition to reducing the amount of techs, the techs should also include less complex/conditional triggers, imo.
For example the part where all 5 wisps need to surround LQ and all the mechanical details, is this really necessary?
I think it could be enough to say that the wisps significantly improve Ling Qi's perceptiveness and focus the description more on the 'fluff' (Ideally in a way that includes music perception)
 
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How does one reconcile -never- being certain we know what is coming with being certain enough with what's about to come to be able to act on it in combat? Any form of battle precog strikes me as a violation of Ling Qi's new insight.
 
Just because we can't be certain what the future brings does not mean we can't make bets on things like "this chair is unlikely to break under me if i sit down".
Any precognitive ability is going to be either very short term, or very vague.
 
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How does one reconcile -never- being certain we know what is coming with being certain enough with what's about to come to be able to act on it in combat? Any form of battle precog strikes me as a violation of Ling Qi's new insight.

Just because we aren't absolutely certain doesn't mean we can't be fairly sure. Epistemic humility is not the same as epistemic abandonment.
 
Mhm, one thing I do agree on with yrs is that we have too much complexity in the things we can do.

Like, we currently have 13 arts and their techs, 3 spirits and their abilities, several talismans, a still growing domain and other abilities based on skills or general cultivation. It is just too many abilities to expect that yrs needs to comb all of those for possible conditional triggers for every single scene.
So in addition to reducing the amount of techs, the techs should also include less complex/conditional triggers, imo.
For example the part where all 5 wisps need to surround LQ and all the mechanical details, is this really necessary?
I think it could be enough to say that the wisps significantly improve Ling Qi's perceptiveness and focus the description more on the 'fluff' (Ideally in a way that includes music perception)

I'd prefer to have fewer "things" that LQ could do but be able to use them in more contexts. That was the point behind the boombox wisps: they let yrs write about the fields doing stuff on a more active level but doesn't require him to remember anything new. The natural endpoint of this would be having a single trick that is applicable to everything we do. This is basically where Xiulan is: she hits things with fire, with that being her defense, offense, movement, probably perception, and so on and so forth. Similarly Qingling is a spider: she weaves silk and has poison, with her "strands" also serving as perception.

Naturally this approach would make it so that its harder to understand the full possibility of what LQ can do, but in an in-character way. Figuring out effective ways of using a multifaceted tool would be a big part of sparring with our friends.

However this design philosophy is in direct opposition to having our perception Arts be only perception Arts and combat Arts being only combat Arts. It instead goes "we have wisps, what can wisps do?"

How does one reconcile -never- being certain we know what is coming with being certain enough with what's about to come to be able to act on it in combat? Any form of battle precog strikes me as a violation of Ling Qi's new insight.

It would just be another sense that she could use to avoid getting hit by things. People can potentially trick it or hit you despite it but its still useful information to have.
 
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RME art vote
[Name TBD]

A divination art, a modification of the Roaming Moon's eye, an art which is both ancient and common in the Emerald Seas. Modified to work more seamlessly with Ling Qi's cultivation style, it makes use of the creators understanding of spiritual expression through music to function rather than pure force of spirit.

Passive Effects:
The senses are enhanced, allowing the user to sense others through the echoes of their thoughts, made more effective when entities are expressing themselves in some way. In objects, this manifests as a rough sense of their purpose and frequency of use by thinking beings.

Active Effects

Songseeker's Eye: B [Noncombat]
A long range Clairaudience technique. Thinning the veil between reality and the liminal, the user extends their senses through the thinned space to attempt to peer at something far away. Success is improved by familiarity with the target creature or location, and degraded by distance and unfamiliarity. When successful the user's hearing and spiritual senses extend to the target, allowing the user to hear them and feel their general spiritual disposition.

Active Effect 2
This will be what you are voting on. A note for the future, but the way resources are expended will be changed to a per scene/rest usage based on your current qi and technique rank. Art name will be up for vote after the next update.

Baseline

Seeking Moon's Eyes[Name subject to alteration]: C

Conjures up to five reflective silver wisps the size of a coin. Expressions of the Diviner's curiosity, these wisps seek their parents' interest eagerly. The user's senses extend from the wisps, and when they overlap, the user's perception is improved in the area. The wisps ignore wholly physical obstacles and spiritual ones below the techniques rank adjusted for potency, but cannot travel further than Very Far distance from their creator. Wisps are fragile and may be destroyed easily by the direct actions of peer cultivators if noticed.


Change options

[] Merry Moon's Eye

Wisps become more difficult to perceive and gain the ability to bypass security and boundary effects of C rank or lower. If the user chooses, they may merge all the wisps into one, which extends it's range out to one Km, and increases its bypass effect to B rank.

[] Constellation's Accompaniment
Number of Wisps conjured increases to eight. Wisps may be invested with techniques and merged with a single ally to allow them to use the invested technique. Invested allies must be no more than one realm below the user. Invested techniques with AOE effects become single target. Invested wisps still count toward the limit of eight.

[] Seeker's Examination
The wisps swirl and gather, circling around a single foe, scrutinizing their every thought or movement. Wisps become much more difficult to destroy, but more easily noticeable. Within the overlapping vision of the wisps the targets movements and actions are predicted greatly penalizing any actions taken at cross purposes to the user. Each wisp destroyed reduces the penalty.
 
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[] Constellation's Accompaniment

Come on, let's do some support. This lets us do stuff like give Hanyi an armor tech (or a Black Mirror, to truly mess with anyone that thought to mess with the squishy) or add to Zhengui's qi regen.

Also can we call it "Penumbral Accompaniment"?
 
[] Seeker's Examination
The wisps swirl and gather, circling around a single foe, scrutinizing their every thought or movement. Wisps become much more difficult to destroy, but more easily noticeable. Within the overlapping vision of the wisps the targets movements and actions are predicted greatly penalizing any actions taken at cross purposes to the user. Each wisp destroyed reduces the penalty.
To clarify: does this function as an alternate mode for the wisps, or does it become their only use?
 
[] Constellation's Accompaniment
Number of Wisps conjured increases to eight. Wisps may be invested with techniques and merged with a single ally to allow them to use the invested technique. Invested allies must be no less than one realm below the user. Invested techniques with AOE effects become single target. Invested wisps still count toward the limit of eight.

I like the idea of support wisps, to clarify are we still able to sense through wisps when they are merged with an ally? I'm guessing we can't activate techniques without merging too.
 
[X] Constellation's Accompaniment

Still seems similar to old but has a good teamwork variant in it, nice.

Will allow us to support allies in need.
 
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