Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
I don't mind the idea of Wind per se, but I was hoping the Archive Dive would be a chance to sort out Ling Qi's horrible mish-mash of elements not something that'd make it worse. I'm actually kind of disappointed over-all with how popular Elemental Keywords are over action types, skills, or things the art does.
 
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edit: wait that seems wrong. What did I mess up?

Perceptiveness lost like 13 votes.
 
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edit: wait that seems wrong. What did I mess up?
You need to manage tally because there are doubles.
Adhoc vote count started by Arkeus on Dec 4, 2018 at 6:07 PM, finished with 2878 posts and 155 votes.
 
I don't mind the idea of Wind per se, but I was hoping the Archive Dive would be a chance to sort out Ling Qi's horrible mish-mash of elements not something that'd make it worse. I'm actually kind of disappointed over-all with how popular Elemental Keywords are over action types, skills, or things the art does.

You do realise that what this vote is for is simply to generate, essentially, a menu of possible Arts we can learn? Basically, the whole reason for having a wide variety is to give us options in how we proceed. We will then presumably narrow it down to the Arts we will actually learn.
 
You do realise that what this vote is for is simply to generate, essentially, a menu of possible Arts we can learn? Basically, the whole reason for having a wide variety is to give us options in how we proceed. We will then presumably narrow it down to the Arts we will actually learn.
Yeah and it also may well be we pick none of them. I don't expect that to occur, because I expect at least one usefully good art from the current top 6, but it can happen. Especially if we go further out in function than the current particular selection at some later date when we do another dive.
 
Yeah and it also may well be we pick none of them. I don't expect that to occur, because I expect at least one usefully good art from the current top 6, but it can happen. Especially if we go further out in function than the current particular selection at some later date when we do another dive.

Exactly. (Though if we do end up in a "none of them" situation, I suspect what would happen is we'd do another dive at the next opportunity to)
 
...honestly, connection and perception seem to share similar enough themes that I think they'd be redundant. Think some connection people can switch to moon?
 
...honestly, connection and perception seem to share similar enough themes that I think they'd be redundant. Think some connection people can switch to moon?
I don't see the similarity really. Perception is the notice of details and the understanding of what those details mean. Connection in this context is the connections between people and objects.

It's more similar to communication than perception if you go for why it's in there.
 
How do people expect us to refine our build if not by looking at our options, what our different elements can do, and how they might work together?

Like, have we already zeroed in on a clear consensus that wind and wood are crap and we should be running a dark/water/moon build? Or that we're going to run a Zeqing dark/water/wind build? Or that we're just going to run a straight dark/moon build everything else secondary? Because that isn't obvious to me.

This is why we need lots of research.
 
How do people expect us to refine our build if not by looking at our options, what our different elements can do, and how they might work together?

Like, have we already zeroed in on a clear consensus that wind and wood are crap and we should be running a dark/water/moon build? Or that we're going to run a Zeqing dark/water/wind build? Or that we're just going to run a straight dark/moon build everything else secondary? Because that isn't obvious to me.

This is why we need lots of research.
It also doesn't help for figuring out consensus to use elements because elements are vague and only hint at the function and ideas behind any particular thing.

Dark/Water/Wind can be a loooooot for example.

(this is me agreeing with you)
 
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It also doesn't help for figuring out consensus to use elements because elements are vague and only hint at the function and ideas behind any particular thing.

Dark/Water/Wind can be a loooooot for example.

(this is me agreeing with you)
Water only has 2 votes :lol

*Merges Perceptiveness and Perception but doesn't merge Cold and Winter*

:jackiechan:
Cold and Winter are different though. Like, SCS has Darkness and Shadows as keywords. The distinction between Cold and Winter is a level of difference that we have concrete examples of already. Perceptiveness and Perception are only distinct if one takes a truly astoundingly technical game mechanics view of things which I'm not going to elaborate on just to prove how obscure a point it is where most people don't understand what I mean.
 
Personally I think the problem here is going to be moon. How many moon arts are there even going to be in the archive? There are like 3 serious moon cultivators in the entire sect. If we vote in moon every time we're going to badly restrict our options. It's fine once or twice but after that we should try without it.

This is actually the main reason I voted for moon. I'd like to get a feel for how easy it will be to acquire moon arts without relying on Xin dumping them in our laps.
 
Water only has 2 votes :lol


Cold and Winter are different though. Like, SCS has Darkness and Shadows as keywords. The distinction between Cold and Winter is a level of difference that we have concrete examples of already. Perceptiveness and Perception are only distinct if one takes a truly astoundingly technical game mechanics view of things which I'm not going to elaborate on just to prove how obscure a point it is where most people don't understand what I mean.
It's funny ain't it :D

This is actually the main reason I voted for moon. I'd like to get a feel for how easy it will be to acquire moon arts without relying on Xin dumping them in our laps.
I like this reasoning a lot. Knowing this kinda thing seems quite useful.
 
Tally Ho! Again!
Adhoc vote count started by Floom on Dec 4, 2018 at 7:34 PM, finished with 2896 posts and 156 votes.
 
Cold and Winter are different though. Like, SCS has Darkness and Shadows as keywords. The distinction between Cold and Winter is a level of difference that we have concrete examples of already. Perceptiveness and Perception are only distinct if one takes a truly astoundingly technical game mechanics view of things which I'm not going to elaborate on just to prove how obscure a point it is where most people don't understand what I mean.

FSS said:
Keywords:
  • Cold, Dark, Endings, Water, Yin
  • Presence, Music
... Winter Eternal Cadenza: C

FSS literally has a season naming theme on its techs, and despite that has the Cold keyword and not Winter. In the context of Keywords in this quest, if Winter was separate from Cold then FSS itself would have the winter keyword.
 
>Perceptiveness

>Stealth

>Wind


Could this be it? The path of the silent but deadly?
Something is smelly in Tonghou, and she who smelt it dealt it.
 
FSS literally has a season naming theme on its techs, and despite that has the Cold keyword and not Winter. In the context of Keywords in this quest, if Winter was separate from Cold then FSS itself would have the winter keyword.
FVM has a technique called "Starlight Elegy" and FSA is inspired by falling stars, but neither of them have the "Stellar" keyword that appears in EPC. There's potentially infinite keywords in the system, and a particular one not appearing in a particular art doesn't tell us all that much definitively.
 
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