Because they're assholes and the people running their military security policy are batshit crazy? You've very clearly established both these facts to be true, Snowfire.

Regardless of whatever else the Shiplords may be, they're assholes, in the Manhattan Project sense of "now we are all sons of bitches."

And the people running their military security policy are batshit crazy.

By sheer coincidence the Shiplords may occasionally have a good reason for what they do, but they haven't let not having a good reason stop them in, oh, literal aeons.

We do not forget this.
Again, valid points, and I'm sorry if I came across as making fun of this. It wasn't my intention. I would hope that Taldor seems to be of a different breed, but he's yet to do much beyond being horrified and asking Kicha to talk with him.
Honestly a part of me wonders what would happen if I tried to collect all my posts about the Shoplord's deal I've made over the years across both Quests and see just how much my perspective on them changes as time goes on.

…I will admit to balking at actually doing that because I suspect it would say more about me and how I think then about the Shiplords and what we know about them…
I would honestly find this fascinating. And given my memory of your comments, I wonder if collating them might bring together a few thoughts. You've come closer than most in guessing some of the mysteries in play here.
I don't think it's possible to make something clear enough that everyone still remembers it five years later.
Yeah, every bit of the Second Contact commentary on Mercury was very clear that they're familiar with the process. It's just been a bit.
I...still feel bad about this, given that my plan for this quest was for it to be done, like, three years ago. I had a good plan for that, too. And then Covid lockdowns just obliterated that timetable. It's a long running regret, and it's compounded by how the massive gaps that have taken place between some updates have led to me losing the thread of some of what I set out to do.

I think I'm making progress on salvaging that now, but...it's a struggle.
 
The energy well for human Practice is capped at a certain level, but is functionally unlimited up to that point. Mending it would require you to find a way to increase its capacity. And you've not the first clue of how to practically do that.
*Eyes up the Consolat homeworld* ... it's not like the other species really need the Secrets, right? Nobody would mind if we just ... rerouted some power lines, right?
 
Again, valid points, and I'm sorry if I came across as making fun of this. It wasn't my intention. I would hope that Taldor seems to be of a different breed, but he's yet to do much beyond being horrified and asking Kicha to talk with him.
Taldor isn't "the people in charge of Shiplord military security policy" and hasn't been for aeons.

And I do not exclude Taldor or even Kicha from that "now we are all sons of bitches" comment, though a son-of-a-bitch is not necessarily an enemy, and may well have as much right to exist as the rest of us.
 
*Eyes up the Consolat homeworld* ... it's not like the other species really need the Secrets, right? Nobody would mind if we just ... rerouted some power lines, right?

I'm pretty sure that if denying the Secrets to other species in the universe was a viable strategy, the Shiplords would have done that ages ago. From their perspective, the unmitigated spread of the Secrets is what led to the Sorrows, and thus their "intentionally traumatic subjugation" policies.
 
Okay…
On recommendation of QM and at least one other poster I'm going to do this.

In the interest of seeing this done I'm going to handle this in three parts:
Raw grabs of theory posts from the first thread, the theories from this thread, and a final summation.
Hopefully I will not have had too many 'only in this moment would I say this' moments to work with because well.
Five years for this thread and the first theory post I did was from 2018. Far enough that I'm no longer Witnessing but Remembering.
Heh. I still recall that being a point of frustration that I wasn't sure what precisely that meant…
Which was why I wrote-in throwing that question to Kicha back whenever that happened. I'm off to the past!
 
I'm pretty sure that if denying the Secrets to other species in the universe was a viable strategy, the Shiplords would have done that ages ago. From their perspective, the unmitigated spread of the Secrets is what led to the Sorrows, and thus their "intentionally traumatic subjugation" policies.
That assumes they can. Remember, they have been studying the Consolat relics for millenia and failed to learn much. Same with that other species that tried and failed to understand the Consolat. We have been here for, what days, months and have already advanced further then they did. Remember tbe dichotomy between outward and inward focused species? Humanity are the first inward focused species to live long enough to reach this place.
 
...Omni did a thing on the Sublime that's mixing with this and making me wonder about the Shiplords...
..It Sounds almost like this...Uninvolved thing is SUPPOSED to be for Races that tire of the great struggle against the Shiplords. It also sounds like Practice is what's SUPPOSED to unite a race in become Uninvolved given the Shiplord's reaction. And why they would pity us after we did the 'understand' thing. We've basically doomed ourselves to this reality instead of the 'higher plane' that is Uninvolved via burning the bridge to species-wide Enlightenment...
Except I don't think we did.
And this is the great heresy. We used the Dragon's Bridge to grant ourselves the Power of Practice, instead of turning Uninvolved. And the Shiplords will likely wish for us to do just that, now.
I think this might have to do with WHY the Shiplords don't like it when a race can't stand up to them on a certain level. And I'm betting their intrigue actions are to ensure they have the information to be devastating but never quite 'we wipe you out' levels of nasty, because 'we are literally about to die' would make a race all to eager to accept a deal from 'the things in the space between planets'. So if a race does poorly enough in their initial encounter the Shiplords go Exterminatus and erase them. Meanwhile they never stop attacking races that DO exist because to do otherwise would be to allow ennui enough for a race to see nothing else left beside going Uninvolved. This sounds fine except I think the notion of 'races don't stop spawning' is a thing, which is why the Shiplords themselves haven't gone Uninvolved.
So why death or Uninvolved? Because for the things between planets to get ahold of a race I think would result in something akin to the polar opposite of what Humanity has become- a young Race's Potential or whatever the power-thing is bound to a being Older and Greater then them in works...As opposed to the state of Humanity, where a Younger Race willingly with full understanding of what it meant, granted Humanity...If not Uninvolvement, then something like it but more..ah...Connected to Reality. I imagine the Shiplords are touchy because if a 'Possessed' Race achieves Uninvolvement on their own, they'll drag their incorporeal masters along with them, and the Shiplords then have to fight through those monsters or risk them claiming the rest of the Uninvolved. Meanwhile, the Shiplords 'offer' their eternal war to basically allow other races to 'level grind' for more Secrets or to perhaps, convince them that Reality isn't worth living in.
So we COULD beat the Shiplords, but that lets the things between at the Uninvolved unless we take their place, which kind of sounds horrible to me. I'd rather them keep their thankless duty, maybe see if we can't Practice up a better answer then kicking people up or down the stairs but eh...

So in other words...Whenever a Species reinvents itself on all levels, the birth of something new from something old sorta...Empowers them? And the idea is there's two such events merged in humanity.
The Draconic Awakening, born of the sacrifice of the Dragons which...I'd personally guess to be the source of those Awoken with specific focuses, like Harmony or Mending.
The Human Awakening, from the Second genemods and the re-writing of humanity, is probably the low-level one that vaguely empowers people.
Mostly guessing the Dragons to be the sparse one on the assumption that there weren't that many Dragons to begin with, while humans are a dime a dozen but much less individually powerful. Or it could be the degree of change/biological potency/power differential/accumulated experiences...Who knows.

Hrrm...
Sins of Rage...I think that one has more questions then answers, and our only guesses have to do with things that are REALLY Top-Secret, given we can't talk about Insight...
War Fleet defeating is huge, since normally that's just 'oh hey u die now.' when it hits something. It's probably a major reason that races don't fight back for real beyond the drudgerhy of survival-to raise your head only presents God with a target to smite. To be able to say 'no' to that? Well.
Miracle-bragging about our big gun would be cooler if Shiplords couldn't just say, rig up a drone/subverted person with a video camera and and casually make a crushing motion as the planet behind them is crushed into the palm of their hand! I'd hold that one close to our heart. Also because we may get Uninvolved or the Void's attention with Practice if we dive deep enough...
As for the Sword? Uhh...Ehh? Like I don't think we actually are truly a multi-planet polity, not yet.
Sooo...
Sol and Sins are 'free' in that teh Shiplords know. What I DON'T know is how well the aliens will take those tricks.
...I almost like the symbol that Sins represent. That the Shiplords are not God. They are ultimately mortals. Very powerful, but mortals. They don't just bleed, they think, they feel, the same as humanity, or marionettes, or Nileans, or any of the contact 6.

...So...
The Shiplords are...Like a second coming of death, of war, of grief, of pain to a civilization that would otherwise consider all their problems 'solved'? Because if that's right then...What are the uninvolved then? Angels who were once mortals but found a way to answer even Time, and thus move on to the next realm?

*groans* Walk a mile in Amanda's shoes and then you'll get it.
This looks like the point where the typical pragmatism clashes with the ideals of the in-quest character, and it's not just that 'he who does what's necessary wins'.
And I'm thinking you're thinking 'ideals don't matter if we die!' But it does if it means the Things in the Void get to welcome a Darkened Humanity into their ranks. And yes that's scaremongering, but we also don't know how Practice fits into the Secrets or how those fit into the Uninvolved or the Things in the Void...
But I'm also fairly sure that Practice is affected not just by one's focus but also how one applies that focus-see Marcus who directed his Practice Inwards to do computer-diving. And in turn, that matters quite a bit- if we start this up we'll probably start getting an increasing amount of 'War' Potentials, unless we find a way to find balance it's too easy for the Shiplords to push us into being nothing but Warmongers.

So uhh...Hrrm.
This sounds like what the Shiplords was pitying us for. That we'd have a beautiful dream but when the dream ended...Well.
Basically- given the way Humanity is so...Bound to each other, bound to emotions and how much work they put into being happy...This looks like a darned if you do, darned if you don't if my reckoning is right.
...
So if we DON'T dive...Then yes, Kaliah performs a death curse. She dies, a death full of violence, of malice, of pain and suffering, and that sucker's reverbrations are going to echo back through humanity, because we stepped back and let her die.
Yet if we do? Even if we pull it off, even if we save her?...Even if she somehow lived through us not going through with it?...It just seems like swapping out Kalilah for Amanda. It probably doesn't change that the Death Curse was prepped, and if more of the 223 are lost instead?...Instead of malice and pain and knowing you walked away, it's the initial attack of the Shiplords all over again. That deveastation, that sorrow and despair and loss crashing through humanity, and shattering the hope we found, replacing it with grimdark determination...

Practice I think to be some sort of super-risky trick with the collective soul of a species. We basically pulled the mother of all miracles making it work and last this long, but if things go wrong we either fall into depression and can't muster the will to fight back, or we morph into one of those monsters in the dark the Shiplords oppress everybody to prevent someone turning into. Of course, there's great rewards if one can run the gauntlet long enough to hit the self-sustaining period but can we make it?

Okay, so doom-saying out of the way...Consequences right?
I figure that means things like Kalilah no longer being able to Practice-being downgraded to the 'lesser' package that regular humans wield, most likely. Though losing even that that 'lesser' power is also a possibility. Given what you just said and thinking about what the Shiplords DO and have done?
I'm inclined to go for it, because frankly?
The Shiplords are missing that they're screwing it up for everybody in fear of a worst-case scenario. They care, but I suspect their own 'Practice' time failed and fell into 'grimdark' mode, and this is the only path forward. Hard men making Hard Decisions, as I understand that saying.
But think about where humanity ends up if the Shiplords 'threat' keeps humanity unified long enough for the old vices of competition and desire to PVP for shinies dies out properly without any more battles, without any more losses. Shining Magical-Girl Utopia, forever.
Now consider that the Shiplords seem intent on inflicting a certain amount of pain and despair upon any race strong enough not to buckle under their Tribute Fleets. Consider the way the other races reacted when they found out we could not just resist the Shiplord intrigue shenanigans, but stop them entirely. They could barely believe their eyes, because that much hope should not have been possible.

The Shiplords act like they've got the tech-tree mastered. Why kick down instead of elevate? We have another way and we're demonstrating it. Why not just...Explain?

Not precisely...
I hate to say it but I think Practice comes from the Dragons tapping the power of Sacrifice, and effectively their entire race was sacrificed for humanity.
The joke might be that we're a Magical Girl society, but the truth I suspect to be more that we're kind of running with Exalted Dragon-Blooded, in a sense...

But then, why the ever-growing power? Their pilots ALSO were sacrificed, and I'm willing to bet those deaths are what tied the Dragon's greater sacrifice and the power behind it to humanity, as well as providing the 'spark' for the lesser baseline 'Potential' power normal humans have. Potentials like Amanda Hawk, on the other hand, are the 'Dragon-Blooded'-the people lucky enough to directly tap the power of the dragons. It's ever-growing I'd bet because the dragons were too young. Because they barely got a chance to really do anything, it's literally what they potentially could have done that's powering humanity right now. Whenever the Dragons themselves would have died out for one reason or another, that's when the power-well for Potentials runs dry, I think.

Which implies there's SOMETHING watching/tallying how much effect a given Race might have wrought, or somehow the weight of their existence needs to play out in some form, and getting killed in the crib like that? Just means a bigger bang. Now to the Shiplords!

I suspect that the Shiplords, 'help cultivate' said power via their fleet battles in general, and the Tribute fleets taking a large portion of the population is how they keep Practice out of the hands of other races-they're farming us for the 'bioslurry' to prevent the build-up required to get Potentials, and we got up-jumped because they weren't testing one sapient race, they tested two, and one gave themselves up for the other. That's that sacrifice stuff that the Shiplords so love, and it's WHY they don't like the Second Secret- it's not hard to take it and make some sort of servant race that only exists to serve their masters, and it's not hard to go from there to outright sacrificing them for the power of Practice, of Potentials, and to grow drunk off it.

I THINK this theory keeps the Shiplords from being ENTIRELY stupid, and it'd explain the ban behind the Second Secret, the Shiplords' standard operations, and why Humanity seems to be so out of context for them. They're used to seeing Races that have our Potentials KNOW precisely what they did to get that, and to be hungry for more, more, MORE! And once they figure out how to get it from other races...

...I wonder if the Tribute Fleets are so revered because they're actually the limit of non-Secret technology, or from a time before the Shiplords started doing the Bioslurry thing. I suspect given the precedent set by the Medicant, that Regular and War Fleet ships are made via the power of that Bioslurry, and thus the Tribute Fleets are basically 'retro' Shiplords- think something like historical re-enactors taking stuff like Viking tactics from the Viking era and trying to use it against another Empire that's fighting with all it's got, versus modern day armies with the finest doctrines and equipment Humanity has to offer.

Of course, I could be hilariously wrong, or dead on the money and not find out until next year when this Quest-chain finally gets to the point Snowfire can reveal what's going on behind the scenes.

...Utopia. Anarchy without Chaos and Destruction...Paradise?
Best way I can put it. That's the thing most people miss, if only because it's so hard to believe. And it's so hard to believe because of all the safegaurds, sutble and not, that tell people "You cannot trust others, you must rely upon your own power."
Anyone who looks at Kirby and see cuteness hiding monsters and horrors...
*shakes head*
The description of 'Society of Magical Girls' I think is a moniker placed because it's the only real way to explain to people what to expect, basically.
EDIT:
Okay TBH I don't know. I'm really just responding with perhas my own takeaway from what I've seen in this thread.
Alright, here's my theories from the Practice War Thread!

…Man, I REALLY did not like the loss of the Things between Stars as a counter-force to the Shiplords, because the idea the Shiplords had that as a justification for their deeds did so much for me not going straight to the idea of Shiplords dominating for the sake of domination.
 
I can't help but notice that it's the second time already our intrepid heroes are almost blindsided by the esoteric interactions between arcane subjects, with negative consequences.

First being Amanda and her Aegis effectively on the way to fuse, with the consequence of one intelligence apparently destroyed (which I can understand) and the empowerment bestowed by it vanishing (which I don't understand).

Now it's Mary and her personal empowerment working, and an unknown source of additional data/insight overwhelming said working, with soul damage on the line.
 
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…Man, I REALLY did not like the loss of the Things between Stars as a counter-force to the Shiplords, because the idea the Shiplords had that as a justification for their deeds did so much for me not going straight to the idea of Shiplords dominating for the sake of domination.
It was a difficult decision to make, but it was also one that I felt made sense. The Shiplords have wielded incredible power over the galaxy for millions of years, and built weapons to slay the next best thing this reality has to gods. If there were entities hiding in the spaces between stars, I couldn't imagine them surviving that long.

And at the same time, the Shiplords would want to find a way to make sure Tributaries didn't go and set up out there. A truly distributed civilisation hiding in deep space would be a nightmare to fully track down. Checking those at the gate just made sense.
I can't help but notice that it's the second time already our intrepid heroes are almost blindsided by the esoteric interactions between arcane subjects, with negative consequences.

First being Amanda and her Aegis effectively on the way to fuse, with the consequence of one intelligence apparently destroyed (which I can understand) and the empowerment bestowed by it vanishing (which I don't understand).

Now it's Mary and her personal empowerment working, and an unknown source of additional data/insight overwhelming said working, with soul damage on the line.
In the case of Amanda and Sidra, the danger there was meant to be presented as a long term thing, and one you avoided well before it became serious. There would also have been several breakpoints if you'd ignored it, each of which would have been flagged in the narrative and pushed you to address the issue. Breaching the breakpoints would have led to some (ultimately fixable) consequences, unless you just kept on pushing it down the road - something I didn't think you'd do.

In this case, Mary was one turn short of this going from a Ripples investigation action to a high priority "We need to work out what's wrong with Mary." action as energy started to bleed through. In other words, that would have been the first breakpoint passed. Fortunately you have two Menders on hand, and Amanda has repaired soul damage before - see Kalilah at the Third Battle of Sol, which was a lot worse than this would've been.

In other words it would have been unpleasant, but not a disaster. And I felt confident that the questbase would be fundamentally incapable of misjudging Mandy's character hard enough for her to ignore this. Given the absolute landslide of a recent vote, I think that assumption was justified.

I am sorry if this feels like being blindsided, but I also can promise that there are benefits to what you've done. For Sidra, the most obvious one is not needing to worry about them, or Amanda's abilities as a Unisonbound. In this case, what you've found here about Mary is going to open some pretty significant investigation actions, and has further broadened your understanding of Practice simply by happening. It's also proof that you can do workings like this on the Consolat homeworld without anything going horribly wrong, which is more important than you might think.

But also, at the end of the day? This is a high stakes game. Every time you go out to investigate things, you're rolling the dice against nothing going wrong. Every time you delve into the not!Practice that envelops the place, you're rolling that same dice against triggering some sort of unexpected interaction that could reveal you. What you're doing is dangerous on many levels, and you're not always going to notice things until they start flagging up as a potential problem.

That's part of the risk you took in coming here. If it ends up being worth it, well, that's up to you.
And my dice, I guess, but I don't wanna talk about those >.<
 
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...OKAY.
So here's a thing: Soul Weight/Power/Might, Whatever it is.
We know it's a thing, because the Uninvolved have been sitting on their butts for who knows how long waiting for someone they could talk to right?
We ALSO know the Shiplords are really really REALLY good at intrigue, one could say it's their TRUE specialty beyond their terrible Martial Might.
Shiplords ALSO highly venerate the 'sacrifice' of a soul, that massive unleashing of power at the core of one's being.
We know Amanda managed to put Lina back together after she exploded?/Kept her from dying?/helped fuel the rage so it didn't burn her out? POINT IS, that right there? I'm betting that is a step the Shiplords don't realize is possible.
We know the Uninvolved and the Shiplords are at odds. Some in this thread have been speculating that the Uninvolved are in fact the things in the dark that the Shiplords warn against. I suspect that the shiplords can't set up their 'net' too far from the light of a star, and thusly must rely on their personal infiltration to 'see' those spaces, as well as providing a REASON to develop that insane level of Intrigue power- they need to make sure the Other Power doesn't get what they need to claw their way back into the Materium, so to speak, because a hold on the Materium is probably how the 223 didn't fry when hit with the Anti-Uninvolved Weapons- it disrupted their Practice momentarily but because they had a Physical Materium stronghold to fall back to-a.k.a their body, it was JUST a Disruption. But if one was WHOLLY Practice Power, so to speak, then the Anti-Uninvolved Weapon would destroy them entirely- ALL the Uninvolved are is Practiced Power and to disrupt that would scatter them into free-floating energy!
This ALSO reinforces that Second Secret ban the Shiplords insist upon! Nevermind the idea of a race sacrificing themselves to grant Practice to another, they don't like the Second Secret because it could create 'Meatsacks' by which the Uninvolved could attach themselves to and resist the Anti-Uninvolved Weaponry, and then counter-attack with more Practice telling Reality that Space the Shiplords are in right now is now purple goo and they need to hurry up and find some actual real estate to exist in!

IN SHORT:
The Shiplords are still at war against the Uninvolved, they're just at a point where their job is more suppression then one last 'tally-ho!' to crush their hated foe once and for all. Hence the Tributes (to ensure they've got the power they will need.) The Secret bans (No first lest it take a Race somewhere the Shiplords can't silence the Uninvolved, and no second lest the Uninvolved get another chance to arrive in the Materium and ruin the Shiplord's day again.) The Shiplords DO like that 'Sacrifice' power because it expends the Practice Power of the individual without letting it do weird things like give a race Practice that lets them cheat like Humanity has! And this also explains the point where Shiplords will be willing to leave a race alone- the point they're convinced all Practice Power is good for IS that Sacrifice ability, and thusly ONLY think it can be used for that, and won't let it build to the point Humanity is at or further, where the Uninvolved can play!

But that said...The Shiplords are under Oath during those Practiced Communications. And I suspect a low-key 40K thing happened here-reaching out to the Uninvolved is risky because some of them are jerks, and they'll just use you, show you fancy Practice Power tricks only to either use it to Possess you and yours or forge new bodies for themselves, only not ALL Uninvolved are like that, but when the nice ones are forced to sit in time-out with the jerks, and the Shiplords blindly enforce their painful restrictions, it might make more Uninvolved that instead of being nice, turn into jerks because the Shiplords NEED TO BE STOPPED, or because VENGANCE! And thus a terrible cycle of hatred is born, where the Shiplords in their Hate of the Uninvolved create more Uninvolved that Hate Shiplords justifying the Hate the Shiplords have towards the Uninvolved.

Yanno, I bet the Shiplord answer to the diplomacy failures with the Zlathbu likely was?
That intrigue stuff they started doing- the power to basically mind-control/bodyjack/doppelganger people was likely part of the Zlathbu adjustment.
This probably is why the Shiplords have been SERIOUSLY upping their martial game against Humanity-they're going in blind, and they're scared of another Zlathbu that comes along and slaps the Shiplords in the face, provoking the war-hawks to go 'screw it it's us or them!' And well...
Practice.
Practice seems to lead towards communal coming together as a people, something that SCOFFS at things like 'cultural differences' or 'language barriers'...And also completely takes away their safety net. So now THEY are the ones scared and lashing out, because it's all about Power, if we have the power we will force them to kneel, and that would BREAK the Shiplords just as surely as their Tributary systems would traumatize us.
...That's what this whole trip is about. Finding a way to talk the Shiplords into NOT seeing this as a Us or Them death battle but de-escalating so that the gigantic space- polity doesn't get spooked enough to lose their minds and go feral enough to no longer listen. The problem is that the Gigantic Space-polity has a Gigantic Ego and Sword of Damasoles hanging over it from all the years of failed diplomacy.

And on that note, that gives this Quest-line a terrifying subtext.
That...If we don't figure out some way to move past 'the game of politics' 'me over them' or 'man shall dominate man to his own injury' in terms of schools of thought...The Shiplords and their Tributaries will become our future, instead of the Practiced Circles of Humanity. And well...
I have doubts we will not end up the Shiplords, in the long run.

...
Maybe this is just because of extrapolating from current tech and how it works...
But it strikes me as telling that the Shiplords are more capable of DOING harm, then of PRVENTING harm.
But I'm seeing how this fits together, I think?
Shiplords know that the Hjivin at some point went full on freaky monster on them. More importantly, before that they were basically throwing the Shiplord's playbook at them, and basically winning because the Shiplords can hurt better then they protect. And as if losing that fight wasn't bad enough, God suddenly shows up to SMITE the monsters...Which just goes to show the Shiplords that they are BADLY outgunned if they want to protect the Galaxy from a Hjivin from happening again. Because what if God has a pet project like the Hjivin building up strength?
Can't leave weaker polities around or they get eaten by Hjivin. Can't ascend themselves to become God because there are More Gods waiting and there's no garuntee they can win that fight.
...
I feel like Shiplords are...Not QUITE in the same emotional headspace as that famous 'YOU CAN'T HANDLE THE TRUTH!' rant, but they might have been always somewhat close to it, and this event was just...So bad it kicked them over the edge. Like they considered themselves the Galaxy's shield, or intended to be something like it, and found a case where...They just...Couldn't protect. The BEST thing they could do was stomp it down when they saw it but it involved nonsense that they couldn't actually tell what was up.
So they double down on the military, on the intrigue, and add multiple doses of ruthlessness to ensure nothing goes wrong. But what they LACK, fundamentally, is the understanding that the Gods had to see where/how the Hjivin went wrong. Humans have it because they're bonded to the Uninvolved Dragons, and perhaps for some time before they went freaky the Hjivin probably had it as well...
But while Amanda could HAPPILY sell the Shiplords Practice, and how to use it, and with it, for the first time, a BETTER WAY then going full Jackboot on the Galaxy...IDK if the Shiplords would be willing to even sanction that use.
MORE disconcertingly, the Shiplords HAVE a supply of humanity, or at least they HAD one, that should in theory give them an in to Practice, and finally figure out this Last Secret... The Shiplords don't seem to be able to do anything better then the fear/hate/pain stuff. Like whatever they do in the Practice sphere it's dark and torturous and horrible, even when they're trying to use it for healing, as we saw with the Medicant.

...Sincerity.
The Same ship design that once ferried a people facing destruction away from harm became collectors meant to be filled with tribute in the form of individuals.
...
It's like they call themselves Shiplords but they've become Zookeepers, preserving a few small families of species that once numbered in the millions if not billions.
The Shiplords have turned Grimdark, and that attitude shines through no matter how good of a diplomat they send.
Amanda doesn't HAVE that Grimdark attitude running under her mask, so to speak. She, runs off hope and faith in a better, brighter tommorow, and that Noblebright spirit ALSO shines through...
And on a level...
I feel like THAT, is the trick.
The Shiplords thought themselves powerful, but then found they weren't truly powerful enough. And it's like they're flexing harder and harder to try and intimidate everyone else into thinking they ARE as powerful as they want to be, in an effort to truly become as powerful as their protective Mandate demands.
But that 'we must be the most powerful' drive, has become 1st priority, because that's what happens when you want to be a protector and don't have the power to ward away enemies- you just get smashed aside when someone stronger then you comes along. The Need to Protect is effectively crushed by the Pragmatic Thought of 'what if we're not strong enough to protect them?'
...
I slightly want to critize the Shiplords in that their intrigue game runs deeper then their military game, given that they HAD Warfleets aplenty for fighting, just not necessarily enough of them everywhere but those are elites, and not really meant for defense? But like...
The Shiplords are too OFFENSIVE. Even pre-Hjivin, it's like they're more about bringing down the hammer on the derserving rather then protecting the innocent and/or restoring damage.
They believe once broken, it's not worth reforging, almost.
They don't think in terms of reincarnation or a greater cycle of life.
They're caught in short-term thinking, where if someone gets ahead and doesn't let up, they'll only stay ahead and pull away from the rest of the crowd. That's the only move.

The Shiplords don't believe in dreams and hope and faith enough, so when logic gets hung up on 'why should we not be baby-eaters?' their hearts ache, but they don't have the support needed to say 'because eating babies is wrong! It'll make more enemies then if we didn't eat babies, even if eating babies makes us stronger!'
...
I feel like I can't quite say this right, and it's fustrating.

Assumed hostile until proven otherwise…
Oh.
Such a simple mistake, but a critical one. By being so hostile, by treating the universe with that sort of 'we must pacify them before they attack first?

And one can see how it unfolds and makes a mess of Diplomacy with Shiplords.
The Trauma of that first encounter, perhaps because of the chance the First Secret gets you into trouble, and the Second Secret's potential for Peversion, oh and you have to have enough military strength to satisfy them, though I feel like if your polity is small enough the Shiplords really have no business 'testing' a new race like that… But then again, they wound up bowing to the Red Queen's edicts…Just in time to full hop aboard the 4X smash-train through all other rivals.

*crosses arms*
Hunh.
Industrialized education only keeps what it values and discards the rest?...*frowns*
Counterpoint- that notion isn't really born of the industrial revolution, I think. Or rather...
I'm not seeing a difference in how we're educated today, versus the means of the past, in an idealogical sense? Like...
A Roman Legionnaire might learn to napkin math logistics, or a Chinese noble from the Romance of the Three Kingdoms Era might learn how to eyeball how many troops a province of a certain level of population can raise without starving but I bet they wouldn't be nearly as connected to the knowledge the other holds, or value it as much- the Roman because his decision-making of how to run an army is less likely to think of how to handle peacetime, and the Chinese man because the country is, apparently super fertile and thus easy to feed it's population.
In short, it's not about modern advancement, it's about idealogical blindspots, and those will happen, as far as I can tell, under just about ANY system of education.

Now, I CAN see the Shiplords being terrible teachers in the vein of 'the pain helps them learn.' when really the pain is simply helping them to parrot the answers you've trained them to give. The Shiplords, are thus implied to lack proper Empathy for the whole 'Teachers of the Galaxy' role they've taken because they're doubling down on the severity of the pain in their lessons, but they don't REALIZE that. Possibly because they figure if they could tank the pain, so could their students...
But their age blinds them. And with things like the Sorrows being cases where the Shiplords take the pain of the decisions of others upon themselves, they fail themselves by injecting so much pain into their own culture they're basically a wounded animal lashing out against anyone else whenever something triggers them. I'm guessing the Shiplords nearly killed themselves with something like a Cuban missle crisis, but were so terrified of what happened that once the Gysian here pressed their trauma button, with actually FIRING the nuke, the Shiplords were too terrified to think straight afterwards, and their fear took hold. And every Sorrow since, the Shiplords have basically doubled down on letting their fear run away with them, until the present day of humanity.
'We must teach them so they don't make the same mistake we nearly did.'
'we must show them the fruits of their errors before it's too late.'
'we cannot allow them the chance to make the great mistake.'
'it is imperative that we are the uncontested super-power, so that no one may ever unleash the greatest of horrors upon the Galaxy.'
...I don't think I got the escalation quite right in my example, but that's basically it in a nutshell.

...OH NO!
NOW IT ALL CLICKS!
The Shiplords have gradually been traumatized into being a cornered beast, and only their power means they're on top.
They have a duty that basically does not allow them to be isolationist.
But if the Galaxy was to rise against them, while they don't realize, much less understand how cruel they've been, how much their long shattered and blackened by trauma heart effects them?
There's no way they wouldn't try and unleash the devastation of the First Sorrow against their enemies for one reason or another, in one form or another.
It also explains how there could be a 'true' ending to this entire Quest series- it's one thing to BEAT the Shiplords, it's another to do so without tarnishing the soul of Humanity and of the Community to the point of basically taking the place of the Shiplords, ensuring the cycle of violence continues even if the original creators are destroyed.

…Hrrm.
What are they now? Warden to their own Sorrow. It does feel kind of Shiplords to want to have the 'victim' of their sorrow around to remind those that came afterwards of what transpired.
Truth of the first… I, am frankly unsure if this is wise. That might have worked on the Shiplords then- but depending on the 'then' in question, it might have been Shiplords that would have fostered no quarrel with humanity, unlike what we have to deal with in the now.
And lastly…
Why are they wardens? Because the Shiplords, in this case had a chance-they had won solidly enough to control what was left, instead of feeling the need to deploy everything they had and leave no trace behind for their own survival. And having seized that chance, they could retain a memory of their own views, and, just as precious as the first, is the memory of what it was like for the losers.
[X] What the Gysians are today - This will focus on the answer to a burning question: what the Gysians truly are within Shiplord civilization. Are they clients, pets, a morality token, or something else? The truth of it could answer the question of what peace the Shiplords might be willing to accept.

…Hrm.
How's the line from out history go? Which line to use…?
Ah.
Kill the Indian, Save the Man.
The Shiplords scar with the Tributes and spying to slowly convert any new race into one that is 'safe'. But in doing so… They dull the vibrancy of colours of that race in the process…

IDK if it was intentional in your writing Snow, but it struck me that humans with Practice seem to go hand in hand with Light, a light that dispels the darkness, the oppressive fear the Shiplords cast.
And here… the Gysians, seem to carry that same association, but theirs is more communication, and limited, in comparison.

Use that power and persist…
The Consolat.
They did as the Dragons did for Humanity.
But…The Consolat's sacrifice did not persist beyond that one moment.
The Dragons did…
I'm well, if we get the attention of another Hearthgaurd I imagine we can ask.
I bet the Shiplords were kind of the cynical brawn to the Consolat's optimistic brains, and when the Consolat died…
But this is just me taking the fragments I have and welding them together.

Also the sheer banality of the 'don't linger between the stars' thing. Baaaah. Even in the discovery it just makes the Universe feel like so much less.

Pain.
So it's not even a 'I'm mad enough to see you dead even if I die.' Response…
It's a 'aaaaaAAAAAAAAAHHHH!!!'
The kind of thing you come up with mantras like 'Fear is the Mind-Killer', etc,etc. or Grudges, Books and all, to contain.
It somewhat feeds into how that Shiplord reacted and then calmed down…
And it…
Hrrrm.
The Tribute fleet's place of honor.
That in some ways it's the Best of the Shiplords that carry out that doctrine.
Because they have to face that screaming pain and CONTAIN it, sticking to their script.
And yet…
It doesn't change that, that we humans are like the Gauls staring down the Roman Empire.
But.
Hrrrm.
It reframes things a little but how precisely is…
It's not helpful, frankly.
Then again.
Witness, or Remember, I think, is how the Shiplords put it?
That…That suggests a level of emotional maturity? Attempts to address the issue…
It's not coming together for me personally. Not beyond any speculation I've offered in the past, I think, so if I'm on point or was on point then woo-hoo but…

Why was there no Dragon uninvolved? Because the power that would have been used to do that was handed to Humanity.
But then, the Gyrisians or w/e the hungry people were called…

History.
Rome, in many ways considered an apex of Western Civiliazation. Why?
Because when they lost armies, they pulled together another one and rallied again and again.
When they conquered, they confined Ares to his shrines and built roads to offer trade and a share of the spoils to those they bested.
And they held, held so long that when they fell, those who once were their captives wept at the loss.
Or so the story goes…
So what? We're the Consolat the Greece to Shiplord's Rome?
The Gyrian hungry peoples. Is that meant to be a reflection of Modern day capitalism's constant hustle?
So what then are the spared birds? The idea of MAD played to the hilt?

Ugh, a pretentious AND useless angle.
I got nothing now that I didn't have before, I really don't.
But then again.
Timeline.
We have the Consolat doing a Dragon.
We have the Sorrows. I think we went out of order and that's going to make this a crapshoot.
First world: recreation of what was, but missing…Something.
Second world: I think this was the hungry hungry hippos. Freaked them out to see God himself say NAY!
Third world?….Bird people maybe?
Fourth world: ETA soon.
Fifth…I dunno.
Agh.
That's it I'm out of angles.

So.
They fought.
They lost.
They went uninvolved.
And here, I think, was the pattern formed and forged.
But.
They would never be rivaled.
Or matched.
Because the Shiplords stopped teaching, stopped trying to be better.
Fear and Pain and Hatred… It got to them.
That, is the nature of the Lament.
The point where the Shiplords stopped allowing others to grow to the point where they could find something NEW, where they could in fact become something that could explain or heal the loss of the Consolat.
Where they became a head-honcho intent on their way or the uninvolved way.

…Prove yourself worthy…
… Do the Shiplords themselves think they are worthy?…
'How dare you use that gift and persist'…
Hrrm.
It's like the true emotional start point of the Tribute system now is less 'prove your strength' or 'assert our dominance' but more…
It's a play that's bad and everyone realizes it's bad, but it's emotionally satisfying to a deep and painful wound in their psyche.

They see these younger races playing and screwing around with the secrets and all they can think of is how foolish they were to wish the things were real to begin with.
'We paid a terrible price and you use it to play with Dragons?!'


I have to wonder.
When Amanda talked to the Uninvolved…We're the Consolat there in the mix? Or did they go still and vanish out of grief at what their former friends had done, what they became?

Hrrrm.
It's like…
The Shiplords seem like they either need a good slap upside the head or all the hugs.
The former means a third of the Galaxy burns due to the sheer scope of the powers involved.
The latter means somehow convincing them the Consolat wasn't their fault.
And yet…
Hrrm.
Wait.
Did the Consolat KNoW they were going to ascend? Or did it surprise them as well? And then, when the Shiplords slowly came to that awful thought, and could not move past the guilt and grief…

Then it'd be like…
Like a Plus from Bleach, sort of.
The Grief is the emotional strength. The so-called 'Duty' to honor the Consolat's secrets gives them a reason to stay around.
The problem is they're too drenched in their grief to really do their job properly or avoid creating new Sorrows…
Hrrrm.
The Shiplords captured one of the Uninvolved.
I wonder if that might be an opportunity? Instead of then jumping straight to the 'this is how we convince those crazy, somehow hopeful humans to finally go Uninvolved!' And turning him into an ever screaming statue or something.

…I suspect the problem is people are starting to see the Shiplords in kind of a 'Reed Richards sucks!' Mindset.
See, Reed sis SUPPOSED to be a Big Good on par with Doctor Doom, right?
The problem is, Reed has increasingly been lambasted over the years for being a condescending, jerk who acts like he knows best rather then the original idea of scientist pioneer 'going boldly where no man has gone before'. He makes awesome discoveries and plays with science that's wonderous compared to anything anyone else has…But then he locks all those discoveries away in his vaults. For his own profit, at that. So what's the point of having him do science if nothing comes of it?
(Now part of that is Marvel trying not to fly off into a utopia setting that normal people wouldn't connect to, as I understand it but I'm about to go diving off a tangent cliff.)
Now.
As I see it, the Shiplords have a problem. The Secrets could blow up everything.
They did the teacher/warden thing. So far so good.
Then you have people trying to grab the Secret and weaponizing them in the 'blow up everything' way.
That's unpleasant, but hey, we can be better, says the Shiplords.
Then come the Hivjin. And the Shiplords flip out at the Uninvolved being able to wreck their crap at any time in ways they can barely imagine.
Then they watch an ally, one who more or less stepped up to the plate of being the voice for being BETTER then the kinda traumatized Shiplords, just…Break, unable to solve the Consolat problem, and then Uninvolve themselves like a Samurai commuting Seppuku.
So now the Shiplords feel like they've got a Lich-Bomb tier Secret that can make people who otherwise were sane, happy and stable, in ways the Shiplords might not be, just flip from that same and stable to uninvolved…
And all this stems from what is likely seen as an increasingly frivolous request made to a friend who then effectively killed themselves to fufill.
It's a Grief spiral, and a terrible one.

They don't want people to grab for the cookie jar early. They're TERRIFIED of people going 'what's mine is mine and what's yours is mine' and they're still bawling over the heroes whose blood paved the way for them to have their current hegemony, and fearful of what might cause yet another race to join those heroes.

Personally, a part of me thinks the Shiplords could really use getting to explore 'Uninvolved' space, but the problem and fear is 'what happens if we go and someone decides to blow up everything?'

…Speaking of eventual successes, because I smell a bit of that 'gaze too long in the abyss' going on around here…
I'd like to point out something in favor of us getting to sort out the Shiplords.
The Shiplord give all races they encounter 'the lesson of pain', meant to echo the loss of the Consolat and what that was like for them.
Humanity's reaction in this quest, among other things, was the Circles, that would have people coming together and deal with their traumas together, where the shifting perspectives help them beat down the bad feels without letting those negative experiences haunt them into making ALL THE MISTAKES.
On top of that, we have several Specific brands of Magic that can directly deal with mental trauma, from Vega and her Harmonials, to Amanda possibly brute-forcing a Mend, and maybe even the Internal focused Practice wielders have their own angles.
Maybe in our world these sort of things would be horrible intractable problems akin to dealing with the Four from 40K.
But here? Here we CAN engage with them with magic and the power of friendship, expressed as giant magical Lazers.

Hunh…
I have a bad feeling we were INTENDED to think the Shiplords were manufacturing misery to fuel the Secrets empowering them.
Boy it's a good thing the dice were so kind to this quest!

Souls predate the secrets…*glances at Snowfire*…Hrrrm…
The secrets are incomplete.
That almost makes me imagine Amanda and the 223 doing the thing to complete them and then the Consolat show up and are all 'alright! You guys finished that pesky puzzle! Sucked figuring out our reality privileges got revoked until someone else solved that final equation!
Admittedly the Shiplords probably lose their minds collectively all at once to the idea that they comprehended so little over so long…
Then again, a part of me mulls over the idea that that was WHY it was so hard/so expensive- the thought being that the whole thing works off Karma rules and while the Consolat meant well and thought they had math figured out, it turned out they were much worse then they realized, and all that misery was both the price and why they had to wait so long to come back…
Okay, round 2 of summarizing my musing, this time from the Secrets Crusade.
And well, I guess I've not wavered as much as I feared, with explainations that go this way and then that way. Maybe rephrased in ways that twist the meaning another person might get from it but… now for the hard part.
Looking over the whole and making sense of it all.
 
It was a difficult decision to make, but it was also one that I felt made sense. The Shiplords have wielded incredible power over the galaxy for millions of years, and built weapons to slay the next best thing this reality has to gods. If there were entities hiding in the spaces between stars, I couldn't imagine them surviving that long.
Well, it's interesting to imagine the idea that there would be, between the stars, places where the anti-Uninvolved live. Where they're mobile enough that the Shiplords cannot hunt them down and destroy them, and possibly also having secure fastnesses where the Shiplords cannot go, because they are in some profound sense beyond their reach. And the anti-Uninvolved avoid the stars, not least because the Shiplords tend to kill them when they go there... but the anti-Uninvolved are dangerous, and would be more so if they had allies among the baryonic races of the galaxy.

I'm not saying you made the wrong choice, to avoid having a faction like that (could just be a faction of the Uninvolved themselves). But it would definitely have given you a path to achieve what you seem, for years, to have wanted to achieve with the Shiplords, of giving their race any real reason at all for all the genocide, beyond just "we are too limited psychologically to understand what our friends did to create the Secrets, even with ten million years to try, and also extremely bad at processing our trauma."

If you wanted to avoid some of the cases we've had where the playerbase grumbled about how the Shiplords just seemed really terrible, giving something that exists in the present day that they actually need to fear, something real and not just a hypothetical eventuality, would have been a plausible step down a road-not-taken to that objective.
 
That was before bonuses, if it wasn't clear. So you got a nat hundred an then a 91 on the reroll.

No, I don't want to talk about it.

Progress update: Work is ongoing on the next section. I've fallen ill with an autumn (it's still autumn, right?) cold, so was off work today and am slowly poking away at it whilst ingesting copious amounts of chicken noodle soup. Fingers crossed to keep my schedule, and that nothing explodes at work whilst I'm away.
 
For me I think I just clung REALLY tightly to that Poem the Shiplord gave us. Not so much the exact words but the vibes…
But right, the summary!
So, what I was worried about was me saying one thing about Shiplords and then another thing because a lot of what I was doing was speculating on what the Shiplords were like, when I couldn't tell what they were beyond an enigmatic poem and the actions they had taken.
And I think the thing was, the Shiplords never seemed to shift that much, even if they were at one point fighting a shadow war against void Threats that I think half got discarded, half got turned into the Uninvolved, which I think I came quite close to even if I never commited to saying they specifically were a thing.
So even once the Void things became just a lie the Shiplords told other races, the hole that the things between the Stars would have left was technically filled, with only a bit of weirdness about a Project Insight failure left that still ties to the old theory.
Now, as far as figuring how the Shiplords were twisted, and what they were twisted from?
The twisted part I think I got quickly because the poem spoke of a duty the Shiplords had to do, though I dunno if I would have figured the Shiplords were once all about exploring. That said, I think I hit on quite a few of the Shiplords 'why we do what we do' even if I didn't have the whole picture.

Now having said all that…?
I kind of suspect the Shiplords would not have been written the way they were simply by the influence of world events making the nasty stuff they did all too real- it's one thing to write about fighting Nazis when they're this bygone threat to the world, it's another when you're worried about groups following in their footsteps…

Edit: I should note this is meant to be the third part of my three summary posts.
 
with only a bit of weirdness about a Project Insight failure left that still ties to the old theory.
Oh, I can be explicit about that. Insight hit a Shiplord defence system. One of the ones they built to keep Uninvolved out of things, and how Project Insight works was close enough to trigger it.

No, I'm not telling you what it was protecting.
 
Progress update: Work is ongoing on the next section. I've fallen ill with an autumn (it's still autumn, right?) cold, so was off work today and am slowly poking away at it whilst ingesting copious amounts of chicken noodle soup. Fingers crossed to keep my schedule, and that nothing explodes at work whilst I'm away.
... I've beem vacillating between 'nearly fine' and 'I stay at home' for the last three weeks ... it's the season for that, at least on the northern hemisphere.
 
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Origin 4 - The Lesser Threads
There was far less joking in the conference room today than had been a week before, and far more attention focused on one of its occupants. Mary was standing firm against that pressure even now, but you'd known her for long enough to see how it was pushing at her. The need to do, to be in motion, was all but hardwired into your friend's personality. And right now, it was denied to her. Because you still weren't sure what could trigger an overload.

Which was why you'd called this meeting forward, to mere hours after the discovery had been made. It had cut time frames short in a few places, but they'd be able to telescope into the next work period. This was more important.

"So in summary," Vega was explaining. "This is a problem that we need to fix, and that we believe requires significant study. If something in this solar system is reaching out to Mary, instead of to any of our Potentials, then there has to be a reason for that. Whatever's causing these energy spikes, causing the overload, we really need to identify it.

"Understanding would be even better," she added, tapping the table in front of her. "But we need to know what we're trying to understand first. And before we can do that-"

"Your Heartcircle needs to find a way to repair and, critically, reinforce the infrastructure around Mary's soul." Jane nodded from the Adamant's conference room. You'd had to pull her out of a rest cycle for this meeting, and the tiredness that she so commonly kept contained was far more evident in her expression today.

Silent nods met the statement, and Jane sighed, looking to you for guidance. It was only fair. You'd taken overall command of this mission.

"Yes," you said. Best to settle that matter first. "I'm going to talk with my Heartcircle after this meeting, and we'll start workshopping ideas. It's going to take at least the three of us who were already involved, and I might want to pull in Lea as well."

You shot your fellow Mender at the table a small smile, thankful to receive one in return. You'd had some concern that she might have felt excluded from this project. And yet, she'd entered the room in deep conversation with Iris. What had they been up to?

You'd find out soon enough, no doubt. And with that thought in mind, you pressed on.

"Vega, I know you were wanting to finish your work on your technique to restrain Miracle creation." She'd mentioned her progress a few times during your preparations for the working with Mary, but nothing more. "How's that gone?"

Practised Restraint: 73 + 27 (Vega Practice) + 10 (Proven Miracle - Complex Harmony) + 133 (Banked Rollover) = 243/150.
Miracle restraint technique refined for Harmonic Choir aboard the Adamant. Will complete learning by Turn 6. +93 rollover banked for Harmonic Order Research Action.

It took the Harmonial a moment to shift gears, but she got there quickly enough. "It's gone well, very well in fact. Most of what I was spending time on this last week was working out where to go next, now that I've gotten the technique formalised for the Choir on the Adamant."

"And their learning process?" Jane asked quickly.

"Steady," Vega replied. "There's more work to be done, but I expect they'll be competent in the technique by our next meeting. Assuming that we don't have to bring it forward like this one." Somehow she managed to make the comment prompt smiles, without mocking how important the reschedule had been.

"As for future research," she paused to tap a finger to her chin. "I have a few ideas, but they're all reliant on what my sketch-proposal from our last meeting has developed into. The more I've looked at the Restraint techniques, the more I've started to wonder about how altering the order of priorities in Practiced actions could alter their effect. I think it's worth dedicating time to, at least."

"We'll add it to the list." Given Vega's track record, following her instincts was unlikely to be fruitless. It was, in fact, far more likely to lead to something important. If not this work period, you could go for the next.

"Now, Mary," you tried not to sound worried, you really did. The gentle roll of your friend's eyes told you that you'd only been partially successful. "You were working on the Consolat biocomputer until today. What are we looking at, there?"

Lending: 50 + 27 (Elil Practice) + 10 (Iron Eyes) = 87 vs DC 50/70/100. Second Stage Success
Through the Chaff: 80 + 36 (Mary Learning) + 15 (Daughter of Secrets) + 20 (Lending) = 151 vs DC [100 - ??? (???) =] ???. Greater Success
To Deeper Mysteries: 61 + 36 (Mary Learning) + 15 (Daughter of Secrets) + 15 (Lending) + 20 (Diamonds in the Haystack) = 147 vs DC 120 - ??? (???) =] ???. Solid Success.

Second level Delving action unlocked. Gathered data requires further analysis via the Underpinned action. Underpinned action unlocked.

"Before anything else, I'd like to thank Elil for his sterling work in providing support from the Consolat library archive," Mary said, smiling warmly at the man. "I couldn't have gotten as far as I did without his support."

"I'm just glad I could help," Elil replied, his dark skin colouring slightly under the praise. "The Consolat library system is fascinating."

"With that said, however?" Mary smiled wolfishly. "I've made it to what would be considered advanced knowledge for the Consolat. There's a lot of analysis that needs done here, but I have a couple of key points to cover. First is that the Consolat's understanding of the soul was directly involved in their creation of the Spire."

She took a moment to point past you all, out to where the slender structure towered over a once-vibrant city.

"I can't tell you what they were using it for, not yet, but there are multiple references to the Spire's design and construction in the data I was able to access. I was only able to bring so much of that information back with me, but it's more than enough to continue my work on the Secrets."

"Second," she continued after a breath. "Is that I have some, albeit unconfirmed, suspicions about the nature of the Animus Project. There's no obvious connection that I can find right now, but some of the header dates are suspiciously close to the transcript files that Iris and Lea were able to tease out of that location."

"I was wondering," Lea said, smiling faintly as almost every person in the room turned to focus on her and your daughter. She made an elegant, offering gesture to Iris. "I believe this is more your specialty, Iris."

"Only so long as you remember I couldn't have done any of it without you," your daughter said. Her dark hair bounced around her shoulders, cycling through several colour variations in the process, as she faced the table at the large.

"We've not made much progress," she admitted. "But Lea and I weren't exactly busy with anything else the last few days, so we decided to put our talents together and look at something different. We've not gotten far into the secured section, but working with Lea I was able to bypass the outer security layer.

"There's a lot of data to go through, but one of the things that stood out was when the more detailed abstracts talked about the purpose of Project Animus. Specifically that the project was being overseen by specialists from both of the university's primary foci. Not just Artificial Intelligence, but reality physics too. And given the timing, so close to our best guess date for the death of their species…that seems important."

"And I," Lea added, before anyone else could respond, "have felt something odd about the place. Something I believe you would understand very well, Amanda." Her eyes met yours, very deliberately. "The place felt incomplete, and almost wounded. Whatever was being made there, I would like to see it restored."

The depth of intensity in your fellow Mender's stare was a little intimidating, even as you ducked your head to acknowledge it. Though she was right, you knew exactly how a place could call to a Focus. And if this one was calling out to hers, it would be hard to stop her visiting it.

"I understand," you said softly. "I can't promise more dedicated focus there this period, not with everything else on our plates. But when there's time, you have my word."

"All I would ask," Lea replied. "Thank you, Amanda."

For a moment you struggled to understand why she'd be thankful, until it hit you. She'd gone off to do something on her own, without dedicated clearance. And instead of any reprimand, when she'd found something important to her you were being supportive. That wasn't an odd response for you, or at least you didn't think so. But you could see why it would matter to the younger Mender.

"Anything further?"

"Two more points here," Mary spoke up again, smiling wryly as all the distracted attention fell back onto her slender shoulders. "Given…everything we've found, I'm starting to become steadily more certain about one of my core hypotheses regarding the Secrets."

"Which one?" Iris asked quickly, beating you out by moments. You'd have called her a cheater, but that would've been unfair.

"My belief that a system this complex and delicate must have been designed with some sort of controls," Mary said. The room went quiet. It wasn't silence, just a hush, alongside the sound of a dozen throats taking a sharp breath in.

"I don't have proof of this." The 'not yet' behind those words went barely unsaid. "But all the analysis I've been able to do so far with my new data, as well as more recent discoveries about what is going on around my soul, suggests that the Consolat left something behind."

She took a breath, and the room did as well, thankful for her choice to move on. "Finally, we need to do some upgrades to the Magi's data storage. Scraping the entirety of the Consolat Archive is starting to put strain on our file system, and I'd rather we have that fixed before it becomes more than a minor frustration."

Well, as things that needed added to the schedule went, there were worse possibilities.

"I'll add it to the list," you said gamely. "Anything else?"

Silence answered.

"Alright then," you said. You avoided any addition of thank goodness, for fear that it might remind someone of an additional item. "Only so much we can do outside of certain priorities, so let's get to the picking."

You have Five (5) AP and One (1) Research (Mary) AP to assign, each representing a dice of effort. One AP this turn is locked to A Mender's Call, though you should still assign Potentials to the task. Unless otherwise specified, there is no limit to the number of AP you can assign to a given task. Some actions may require specific talents or characters to complete - this will be noted in the action text.

Note: Mary
cannot be assigned to Exploration actions this turn.

Exploration - Direct exploration of the Origin system, based on The Adamant's location in-system. The Adamant is currently in shuttle range of the Consolat homeworld, hidden in the mass shadow of a near-world asteroid.
[] Quarters - Send or lead a team to investigate one of the four points of interest on the planet below. You must specify which characters are sent to which location.
-[-] Immaculate Evergreens - An enormous computer in the form of a forest, located in the outskirts of one of the Consolat's cities. The interface, apparently, requires proof of understanding to grant access. [COMPLETE]
-[] Crumbling Halls - A sprawling and mildly overgrown university complex, settled a comfortable distance from any Consolat cities. Various active or potentially active structures, further exploration possible. [Mender, Vega or Elil recommended. Will expand to a subvote]
-[-] Occupied Archive - The Consolat Archive, so named by the Dreaming's files, is a cluster of heavily shielded bunkers. Contains a vast amount of heavily damaged data left behind by the Consolat, but is also the only location on the planet with a Shiplord presence. [COMPLETE]
-[] Last Spire - A towering construct at the centre of a city thoroughly invested by fauna, and quite possibly the heart of the entire system's echoing presence in your senses. It may be possible to directly interface with the echoes of the Consolat's creation and death here. Currently locked down. [Mandy required, Vega and Mary recommended]
[] Delving - Beyond the initial exploration of the Quarters actions, this will involve far more dedicated focus to a specific area. Thanks to your access to the archives of the Midnight Dreaming, this can be executed on any site immediately, but there are potentially downsides to investing this much in a location without a cursory survey. Select a location from the Quarters list when taking this action, and assign characters as normal.
*New* -[] The Forest Deep - Action to further delve into the Evergreens. Mary has reached higher level access, and believes that she is close to a breakthrough. [Mary required. One Potential must be free to accompany her as a bodyguard]
-[] Animus - One of the university's secured lab projects, and the only active AI development that Iris could find on file. Could give crucial insight into how Consolat AIs function, which could be used to directly upgrade Iris's neural architecture. Assuming you can get inside. [Iris required, Mender recommended] Only requires one AP to activate.

Only one Delving action can be taken per turn, and you must assign at least 2 AP to the action.

Investigation - At-a-distance exploration of the Origin system. Generally not location dependent.
[] Matrix Webs - The system's datasphere appears to be nominally accessible, but any exploration of the systems is judged to have two requirements. First, that Iris is involved at some level. And second, that any exploration is done with extreme care, given how dangerous the Consolat system AI is likely to be. [Iris required]
[] Breach at Midnight - The Dreaming is not just a civilian craft. There is a section within the ship, repurposed to host a team from Shiplord Central Intelligence. It would be extremely risky, but it might be possible to breach its firewalls to discover what sent them here. [Iris required]
[] Lending - The library you found is now active, and there is much that can be found there. Draw on its archive to support other work. [Boosts Reality Physics or AI related actions.]
[] Shattered Archive - The Consolat Archive is a shattered wreck of patchwork data, and fixing it could prove challenging even for a Potential, given the nature of the damage. Still, you've nothing to lose in trying. [Some combination of a Mender, Vega and Elil strongly recommended]
*New* [X] Painting Waves - What you've discovered about Mary and her soul requires immediate action. The only question is how much. [Subactions to this choice can be combined, so long as enough AP is assigned to satisfy them.]
*New* -[X] A Mender's Call - Repair and monitor the infrastructure around Mary's soul. [Mary and at least one Mender required. Amanda strongly recommended.]
*New* -[] Tracing Flame - Investigate the source of the damage to the infrastructure around Mary's soul. [Mary and Vega required. Amanda and Mir strongly recommended]
*New* [] Soulful Mysteries - Since your recent discovery of a better way to examine the truth of souls, you've been gripped by a powerful curiosity. You know what Tahkel said, when it told you that you'd changed, but what did that truly mean? [Amanda, Vega and Mir required]
[] Write in?

Research - Theoretical examination of not just factors present here in the Origin, but far beyond. Your Research AP must be assigned to one of these tasks, but additional AP may also be used.
[] Underpinned - With a solid proof now in hand of who created the Secrets, Mary wants to continue her work on understanding how the Consolat actually did it. This could well prove crucial in the weeks to come. [+250 rollover to second stage research]
[] Visions in the Jump - You saw a glimpse of the place where you met Tahkel when jumping to the Fourth Sorrow, and it had two figures there, one of them who looked human. Try to work out how that happened, and how to reach back to that place without requiring another jump. [Second stage autocomplete when taken. Requires Amanda]
*New* [] Harmonic Order - In refining her technique into full usability, Vega has hit on an idea that might provide a different path for connection to the echoes of power still lingering in the Consolat home system. Investigate this. [+94 rollover]
[] [] Write in?

Development - Deployment and expansion of current Trailblazer-package outposts. May prove vital for certain tasks going forward, depending on requirements. These actions will deplete the Adamant's mass bunker, which is currently at 80 + 5 = 85% as a result of passive harvesting.
[] Blazing a Trail - Establish a Trailblazer-package outpost at one of several landing points on the planet, allowing for longer term habitation and direct access to the planet's major interest points.
-[] Outline location and type of outpost here. See sidebar.
[] Level Terrain - The Trailblazer Seeds were, by nature, modular. Expand your current Trailblazer outpost to support further systems. Will open a subvote.
*New*
[] Farm Expansion - Expand the data storage and processing capacity of the Magi Seed currently deployed on-planet. Will allow for in-depth data-scraping of Consolat University locations, even after the Archive is fully transferred. [Recommended. Costs 5% of mass bunker. Can be combined with a Level Terrain action if desired.]

You may also pick Two (2) Personal Actions. These will have limited mechanical effect on their own, but can synergise with AP actions.
[] Spend some time with your family. This will be a balm to you all. [LOCKED]
[] Relax and train with your Heartcircle. Keeping your edge in combat sharp is more important now than it ever was. And it's good to share time together. [LOCKED]
[] Mary's soul is, if not damaged, certainly threatened. Any spare time you can lend to securing your friend's safety only makes sense.
[] Go for a walk through the city of the Spire. It won't be going inside, but maybe it will help you understand the depth of power resonating from the place.
[] Spend some time at the ancient university, exploring what was left behind.
[] Iris has been dedicating her free time to exploring the Consolat Animus project. Maybe you could help?
[] Write in?
 
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This came far faster than I expected, and I'm just going to blame (thank?) a flu-driven fugue state last night. Many thanks to my betas for checking this. I'm going to toss in a closure point for this vote for the weekend, which I can change if needed (I think?). Regardless. Hopefully I start to feel better soon. And I really hope this update is enjoyed.

Will toss up the not-a-vote on...um...interlude choice as we get into your fifth turn in system.
 
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