Which suggests an, ah, interesting possible ending. Setting aside the possibility of getting the Consolat back...

With what we find here, we could quite possibly turn the Secrets off. It's less likely we'll be able to turn them back on. Would that be worth it?
 
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Even with it off, they still have the tech advantage to figure things out the hard way and will likely go out of their way to screw Earth over (given the whole negating the sacrifice the Consolat did thing), so I don't think it is a good idea?
 
I feel like the obvious answer for "where did the Consolat get the energy from" is "their souls, duh, which is why they disappeared". Perhaps their souls are continually maintaining the Secrets as well.

The obvious answer was already proven to be wrong with the Shiplords. Why do you think the obvious answer with the Consolat is the correct one?
 
Alright, this vote is looking entirely one-sided. I am going to remind people that further exploration of the point of interest on 4-15 at this point is considered by your PCs to be a rather bad idea, but I can also see the attraction of doing more research.

I'll close the vote this evening assuming no change.
 
[X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
-[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.


Given clarification, might as well. Not sure about distance though?
 
[X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
-[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.


I think we'll want Elil and Vega with us, most likely.
 
[X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
-[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.
 
Now, as for where to park the Adamant... Mathematically, the middle distance is the best because, if the base difficulty is equal and the cost of failure is the same, half the penalty on two checks is (counterintuitively) better than no penalty on one check and the full penalty on the other. That said, I still believe that "go big or go home" is the way to go here, and the best way to go big in this case is to park the Adamant out among the trojans so we can bring Elil and Vega in the landing party -- unless we want to take a little more risk and bring them both while we park at the middle distance.

Reiterating my vote from last time around!

[x] Move on to The Origin
-[x] Near Orbit Cluster
 
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Well, change did occur. This vote will remain open for the next 24-36 hours.
Adhoc vote count started by Snowfire on Jan 15, 2024 at 3:48 PM, finished with 23 posts and 9 votes.

  • [X] Remain at Origin Four-Fifteen - You've made the first steps towards uncovering what's hidden on this ancient moon. Further direct investigation could be dangerous, but other avenues of investigation or research remain available to you here.
    [X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
    -[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.
 
[X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
-[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.
 
[X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
-[X] High Orbit - Sharing orbital space with Shiplord craft whilst remaining hidden is exactly what you did at the Fifth Sorrow. This will provide immediate access to the sites on the planet below, and minimise time to extraction in the event of detection.
 
No. I still think staying for one more turn to get settled in is a good idea. Especially since we have plenty of actions to do other than examine the location itself that may blow up if we get lucky enough.
 
No. I still think staying for one more turn to get settled in is a good idea. Especially since we have plenty of actions to do other than examine the location itself that may blow up if we get lucky enough.
This is also perfectly valid. You have plenty of other things you can poke at for now.
 
[X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
-[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.
 
What a turnaround. That's a wrap folks, looks like we're heading for the Consolat homeworld.

Vote Closed
Adhoc vote count started by Snowfire on Jan 17, 2024 at 8:22 AM, finished with 30 posts and 13 votes.

  • [X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
    -[X] Near Orbit Cluster - Much as the Adamant currently hides in the mass shadow of a comet, hide in the shadow of an asteroid that shares the orbital path of the Consolat homeworld. This will significantly increase the time required to reach the homeworld, but is the safest option if you want to take Elil and Vega with you to secure the landing party.
    [X] Remain at Origin Four-Fifteen - You've made the first steps towards uncovering what's hidden on this ancient moon. Further direct investigation could be dangerous, but other avenues of investigation or research remain available to you here.
    [X] Move on to The Origin - The Consolat homeworld, and site of four out of five of the points of interest identified by Elil. There is a Shiplord research vessel, the Midnight Dreaming, in orbit of the planet as well as a single picket ship. The Midnight Dreaming is known to contain a team from Shiplord Central Intelligence. If picking the Origin, you must also pick a distance.
    -[X] High Orbit - Sharing orbital space with Shiplord craft whilst remaining hidden is exactly what you did at the Fifth Sorrow. This will provide immediate access to the sites on the planet below, and minimise time to extraction in the event of detection.
 
Update is now written, will be up once betas have been able to check it. Sorry for the delay, life is life. But hey, only been a bit more than a week since the vote closed which...I feel like that's progress?
 
It is in fact progress. Don't feel like you have to maintain it though @Snowfire. Real life comes first. We'll be here whenever you get an update out.
 
Origin 2 - Homeworld
"Well, we're here," Mary murmured. The debate on where to had lasted well into that day's afternoon as you debated pros and cons with the command staff. The end result, however, had been quite clear.

"So we are," you said. The bridge of the Adamant was unusually quiet as the ship made final approach on the asteroid that had been chosen by your bridge crew as your new hiding place. It would remain in easy range of the world for several months. And, at Jane's strongly worded suggestion, it was outside the Consolat homeworld's orbital path, ensuring that any escape could be launched for a position as close to the system's edge as possible.

"Still think you made the right choice?" your friend asked. She wasn't talking about your decision to move on. Preparations to leave had been rather simple, really, but there'd been one decision to make first.

Months ago, back home, you'd made the decision to fit the Adamant with a Trailblazer nanoforge. It was a far more capable fabber than any ship the Adamant's size usually carried, and had proven its worth many times over the trip purely by providing a ready supply of spare parts. Including refills for the Masques that you'd used to such great effect across the Shiplord Sorrows. Now though, you had to consider some of the larger templates that the fabber was capable of creating.

The fact that you were leaving Origin Four-Fifteen didn't mean you wouldn't be coming back. And it would be possible to leave behind one of the minor Seed constructs that the Trailblazer initiative had come up with. So that when you did return, there would be a base of operations planetside.

The Seeds were essentially each a sphere of Sixth Secret nanotech wrapped around a mass reservoir, designed to let Trailblazer ships easily deploy covert structures at points of interest. Most of the resulting structures were compact and fully automatic, but a few templates had support set aside for a biological component. Those would be very useful soon, but hadn't been considered a priority for the moonlet.

Which had left you a couple of options. The standard listening post template was the simplest, and certainly the easiest on the Adamant's mass silo, but your Intelligence section had floated the possibility of deploying one of the more complex observation patterns. Their aim had been long term passive analysis of the moonlet's structure, with an eye for acquiring data on what really was hiding under the surface of the world. A listening post would only, well, listen. The observation hub might give you some real information, and the risk profile was low enough to make it worthy of consideration.

Neither of the designs were, despite the naming scheme, recognisable as "posts". They had few components larger than a speck of dust, and would be spread across most of a hemisphere.

Did you leave behind a Trailblazer Seed construct to monitor Origin Four-Fifteen? Choosing to do so will cost 1 AP of your allotment this turn.
[] Yes
-[] Listening Post - Produce a listening post pattern. Will provide a linked sensor coverage over the outer system and a foundation point for further investigation on Satellite Four-Fifteen. Will consume 5% of the
Adamant's mass bunker.
-[] Observation Hub - Produce an observation hub pattern. Will provide the same coverage as a listening post and also provide passive analysis to Four-Fifteen's structure that could prove helpful if you return to the site. Will consume 10% of the Adamant's mass bunker.
[] No


"I think it was the best choice," you said. It wasn't like you to be so noncommittal, but you were a little distracted. Raising your voice, you asked: "How's the link to the Midnight Dreaming?"

"Steady and stable," Iris replied instantly. "Nothing on their scopes that I can see, though I'm not in all of their systems." There was a conspicuous pause. "Just most."

You shared a smile with Mary, trying not to roll your eyes. Your daughter had been inordinately proud of herself for her fine work in breaking into the ship's systems. It was a little risky to have her accessing the ship's systems, but they were broadly civilian. And she'd promised to set tripwires around the section of the vessel taken over by Shiplord Central Intelligence. She'd made steady progress in pulling down any accessible fragment of data beyond those sections of the ship's network, however. And had also confirmed the efficiency of the Adamant's stealth systems when you'd broken orbit several days ago.

:Stop delaying,: Sidra told you gently. :You're here. It's time.:

:...I know.:
You stood with a small sigh, tearing your eyes away from the asteroid looming on the Adamant's visual display.

"Good work, all of you," you said, breaking the hush again. "Jane, Mary, would you join me please."

Jane's reply was instant, your second in command standing in the same breath. "Yes, ma'am."

"Of course," Mary smiled. You'd given her plenty of time to study the closer-range scans, so she'd forgive you taking her away from them now.

You headed for the connected conference room, feeling Sidra work the room's systems to prepare it for your arrival. A far more detailed holographic image of the Consolat homeworld was floating at the centre of the compartment's table as you entered, with all four primary points of interest marked. More markers denoted a number of suggesting landing zones, as well as secondary locations that your scans considered noteworthy.

Now it was time to decide what to do with it all.

You have Six (6) AP (Five if you left a Seed at Satellite Four-Fifteen) and One (1) Research (Mary) AP to assign, each representing a dice of effort. Unless otherwise specified, there is no limit to the number of AP you can assign to a given task. Some actions may require specific talents or characters to complete - this will be noted in the action text.

Exploration -
Direct exploration of the Origin system, based on The Adamant's location in-system. The Adamant is currently in shuttle range of the Consolat homeworld, hidden in the mass shadow of a near-world asteroid.
[] Blazing a Trail - Establish a Trailblazer-package outpost at one of several landing points on the planet, allowing for longer term habitation and direct access to the planet's major interest points.
-[] Outline location and type of outpost here. See sidebar below.
Highly recommended for operations at your current distance.

[] Quarters - Send or lead a team to investigate one of the four points of interest on the planet below. You must specify which characters are sent to which location. Characters sent down to the planet may not execute non-Exploration tasks in that turn without a Trailblazer outpost present on planet.
-[] Immaculate Evergreens - An entirely too well-tended reserve of forestry on the outskirts of one of the Consolat's former cities. Scans have detected some sort of information network between the trees. [Mary or Iris recommended]
-[] Crumbling Halls - A sprawling and mildly overgrown complex of buildings, settled a comfortable distance from any Consolat cities. Data from the Midnight Dreaming suggests it was an academic centre. [Mary and at least one Mender recommended]
-[] Occupied Archive - The Consolat Archive, so named by the Dreaming's files, is a cluster of heavily shielded bunkers. Contains a vast amount of information left behind by the Consolat, but is also the only location on the planet with a Shiplord presence. [Elil and Iris recommended]
-[] Last Spire - A towering construct at the centre of a city thoroughly invested by fauna, and quite possibly the heart of the entire system's echoing presence in your senses. It may be possible to directly interface with the echoes of the Consolat's creation and death here. [Mandy required, Vega and Mary recommended]

Investigation - At-a-distance exploration of the Origin system. Generally not location dependent.
[] Matrix Webs - The system's datasphere appears to be nominally accessible, but any exploration of the systems is judged to have two requirements. First, that Iris is involved at some level. And second, that any exploration is done with extreme care. [Requires Iris]
[] Lethal Ghosts - Active scans on entering the inner system detected sensor ghosts and isolated mass anomalies scattered across the system. At present, your best guess is that this is some sort of ancient Consolat system. You may want to figure out just what that system involves. [+10 to this action.]
*New* [] Breach at Midnight - The Dreaming is not just a civilian craft. There is a section within the ship, repurposed to host a team from Shiplord Central Intelligence. It would be extremely risky, but it might be possible to breach its firewalls to discover what sent them here. [Requires Iris]
*New* [] Heart's Caution - Vega has found a way to invert the techniques that first brought her to your attention. Teaching this to the Harmonic Choir would require more work refining the technique, but she could pass it onto you and the rest of the Heartcircle. [Requires Vega]
[] Write in?

Research - Theoretical examination of not just factors present here in the Origin, but far beyond. Your Research AP must be assigned to one of these tasks, but additional AP may also be used.
[] Underpinned - With a solid proof now in hand of who created the Secrets, Mary wants to continue her work on understanding how the Consolat actually did it. This could well prove crucial in the weeks to come. [+11 rollover to second stage research]
[] Refinement from Reverie - Your experience of interacting with what the Consolat did here is similar in many ways to what you experienced connecting to a Marionette Reverie. Take the techniques you learnt in your time with Lorelli and turn them to this purpose. [Requires Amanda or Vega]
[] VIsions in the Jump - You saw a glimpse of the place where you met Tahkel when jumping to the Fourth Sorrow, and it had two figures there, one of them who looked human. Try to work out how that happened, and how to reach back to that place without requiring another jump. [Requires Amanda]
[] Practised Restraint - Vega was able to find a way to an understanding of Practiced Miracles that allowed her to trigger them with a level of regularity that was a little intimidating. She's offered to try and see if she can reverse the process. Not something you ever thought you'd need before now, but it should be possible. [+4 rollover to second stage research]
*New* [] Dreaming Secrets - Iris has managed to access the full civilian archive of the Midnight Dreaming, a research vessel in orbit of the Consolat Homeworld. Fully investigate the data she acquired. Will provide further detail on planetary points of interest.
[] Write in?

You may also pick Two (2) Personal Actions. These will have limited mechanical effect on their own, but can synergise with AP actions.
[] Spend some time with your family. This will be a balm to you all.
[] Relax and train with your Heartcircle. Keeping your edge in combat sharp is more important now than it ever was. And it's good to share time together.
[] Mir seems disturbed by what he sensed down on Satellite Four-Fifteen. Check on him.
[] Dedicate personal time to learn the Restraint techniques pioneered by Vega.
[] Write in?

If you have any ideas for write-ins, ping me before voting for them.

Plan voting, please.




Sidestory Events
I currently have a list of small outline sections I'd like to write, but I know that just having them sit there won't help much. So, if you'd like to see a perspective outside of the current cast like I did last turn, give the list below a poke around and tell me what you'd prefer.
  • Across the stars we search - PoV Shipteens
  • Current disposition of the FSN's First Fleet, picking the bones of their latest target - PoV Lina Sharpe
  • Warden once meant something. Today, we shall remind our people that we do not bend - PoV Kicha, Entara (Gysian survivor)
  • Under the light of Sol, humanity gathers its might to cast across the galaxy - PoV Adriana Thera
  • How the world has changed - PoV High Fleetlead Taldor (Returning)
  • Between the stars we seek - PoV Alternate Nutrient Source Advised (Neras Starhome)
 
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Trailblazer Sidebar
To avoid slowing down the flow of things further, it's been recommended that I write out a small sidebar on the options available to you at the Consolat homeworld, specifically related to what you could deploy, where you could deploy it, and the relevant pros and cons. The deployment of any Seed will cost 1 AP, and deplete the mass reservoir of the Adamant until it can harvest more material. Harvest operations occur automatically, and have been what have kept your bunkers at maximum over the course of your mission so far.

AP spent on constructing or expanding a Seed will rarely involve a roll. These templates were designed for covert operations against Shiplord systems, and would only trigger a roll when facing challenges outside of that baseline.

Recommended Seed Options
Given the needs of operations on the world, any viable Seed for your work on the Consolat homeworld must be able to support secure telepresence to the Adamant to pursue other matters. They must have living quarters for a biological component, facilities to support planetary exploration, and stealth systems sufficient to hide themselves from Shiplord sensors. Whilst there are many Seeds available to you, only two of them meet these criteria. Each will consume 10% of the Adamant's mass bunker.

The Magi template was created to support research operations on hostile worlds. It would provide a secure network link to the Adamant, but the primary focus of the template lies in its extensive laboratory setup. This would match or potentially exceed the capabilities of the Adamant's own labs.
Research Focus.

The Yume template was designed for scenarios where extensive analysis of a system might be required, specifically where the sensors of a starship were insufficient to the task. Its more limited labs are supplemented with an incredibly delicate, distributed sensor suite, supporting fine-grain analysis of an entire star system.
Investigation Focus

Seed templates were designed to be modular, and can be easily expanded with sections from other templates or specific expansion layouts. This requires additional space, however, and building too large will inevitably threaten the stealth profile of the outpost.

Recommended Locations
These are, despite the size of the planet, quite limited. There are few enough areas that fit the combination of criteria required for safe deployment of a more complex Seed. And as with all decisions, there are tradeoffs. Access and convenience to the sites here is mentioned as a result of suspicions that those traits may prove useful down the line. It does not restrict you from visiting the sites at all, or level maluses on doing so.

The first is roughly equidistant between three points of interest; the forest, Consolat archive and former academic centre. It's highly convenient to all of them, and not far from the Spire either, but could only safely fit one Seed template due to its proximity to the Shiplord presence on the planet.

Second, there is the option of using a random spot of virgin wilderness, providing a combination of high security and expansion potential at the cost of a severe barrier of entry to access.

The third is close to the Spire, in the outskirts of the abandoned city around it. Very close to the spire, reasonably convenient to the other interest points, and enough space for some expansions to the Seed template.

Finally there is a somewhat similar, but more spacious option on the other side of the odd forest, granting significant development potential but accessing the other sites would require short shuttle flights. The second-farthest site from any planetary Shiplord presence.
 
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Many thanks go to @Baughn and @Coda for their tireless support and advice in helping me continue this project. I really couldn't do this without them. Welcome to the Consolat homeworld. I hope it'll be everything you're hoping for.

Happy plans!
 
[X] Yes
-[X] Observation Hub - Produce an observation hub pattern. Will provide the same coverage as a listening post and also provide passive analysis to Four-Fifteen's structure that could prove helpful if you return to the site. Will consume 10% of the Adamant's mass bunker.


Are we even going to return to the site though? If not the other option might be a good idea.

Not sure about the other options, too many moving parts - I'll wait for other people's plans and analysis before continuing
 
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