This isn't tragedy! Calling this "tragedy" is like calling anything in that Alanis Morissette song "ironic"; it just isn't, by the definition of the word.
Be careful not to confuse Greek tragedy with Shakespearean tragedy. They're related, but they're different art forms. A Greek tragedy was meant to allow the audience to experience negative feelings without the stresses that would be associated with it in real life in a way that allowed them to cleanse their emotions.

From that perspective, SC is definitely a tragedy -- it's a story full of violence, hatred, and sorrow. It has a clear central villain, and we can understand how they fell into their villainy. And when it's all over, we can purge ourselves of those dark feelings as we rejoice in our eventual success.
 
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…Speaking of eventual successes, because I smell a bit of that 'gaze too long in the abyss' going on around here…
I'd like to point out something in favor of us getting to sort out the Shiplords.
The Shiplord give all races they encounter 'the lesson of pain', meant to echo the loss of the Consolat and what that was like for them.
Humanity's reaction in this quest, among other things, was the Circles, that would have people coming together and deal with their traumas together, where the shifting perspectives help them beat down the bad feels without letting those negative experiences haunt them into making ALL THE MISTAKES.
On top of that, we have several Specific brands of Magic that can directly deal with mental trauma, from Vega and her Harmonials, to Amanda possibly brute-forcing a Mend, and maybe even the Internal focused Practice wielders have their own angles.
Maybe in our world these sort of things would be horrible intractable problems akin to dealing with the Four from 40K.
But here? Here we CAN engage with them with magic and the power of friendship, expressed as giant magical Lazers.
 
...Look, I'm sorry.

I honestly do think that to some extent there's a mismatch between the tone, not of the work but of what is said about the work, and where the work is naturally leading the audience. This doesn't mean the work is bad, or condemnable.

I should hope that it comes across as reasonable to say "the Shiplords are super bad and super unreasonable," because you've clearly put a great deal of effort into making them appear so.

I think there's just... something... about the OOC discussion of Shiplord regrets and tragedy that pushes people's buttons somehow, and makes them think they are being told that they are supposed to sympathize, even if that is not the intent. And that, more than anything else, leads to the clash.

...

Perhaps partly because, in the years since this story started, so many of us have had real life reasons to grow tired of people who do ask us to sympathize with the devils of our very real existence.

Perhaps people are, through no fault of your own, more likely to grow hypersensitive around the story of a bunch of truly horrific villains whose undisputed power makes it deeply risky to even try to force their overthrow. The villains having an elaborate narrative of why what they do is right, one that somehow seems to justify whatever they need to do to continue the cruelty, and one that's so firmly cemented in place that rewriting the laws of space itself seems easier in some ways than just getting them to listen... Well, again, I think that may cut too close to home for some of us.

Maybe that's part of the problem. If so, it certainly isn't your fault.

I'm sorry it hurts, and I don't know what else to say right now, really.
I would like to second this. I apologize for probably giving the impression of not liking the story; on the contrary, I posted as much as I did because I am emotionally invested in it. I like the story. And I think there is so much potential for a whole lot more in the story/setting even from what we've seen--the other races from the Group of Six (and the tidbits we've seen from species that are/were not part of the Group of Six), just for starters, have all kinds of interesting dynamics and history that's been hinted at. Humanity itself is undergoing some pretty fascinating social, technological, cultural, and political development at a rapid pace under pressure, and it's stuff I love to see.

So if you want to take some time off from this, Snowfire, or think that it will help you, then by all means please do so. If you think that you can course-correct your way forward as you continue to write, then we'll be cheering you on, too. You're a great writer, and what you've pulled off is a feat worthy of pride. More than anything with regards to this quest, what I want is for you to feel better, to remember all the good you've done, and to put our feelings/constructive criticism into perspective as concerns that can very well still be addressed rather than us panning the story or anything like that. Even if you walked away from this story forever, I'd still think that you've done a good job and that it's something you should be proud of.
 
I don't remember the name of the thread off hand, but one thing I follow somewhere has a thread rule about "No morality discussions." Has a warning above the commenting box and everything. It's hard to avoid morality arguments given the nature of this story, but maybe declaring a temporary ban for the next few updates or so might be a good idea? It might break up the momentum of the debate and help the thread's atmosphere. Or, yeah, just take a mental health break. Life is too short to deal with stress you can easily avoid.

I...suppose evoking passionate feelings in your readers is a sign of success? Just trying to find a silver lining.

Thanks for all the writing you've done over the years. It's great stuff and I appreciate it.
 
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This issue seems to revolve more and more around the definition of the word "tradgedy". I don't know about you guys, but I have a dividing line between bad things that are Evil, and bad things that are Tragedies. I want to say that "unintended consequences" define a tradgedy, and premeditation defines evil, but that's just me thinking about it for a minute. For one I don't think just premeditation defines evil, there's probably other bits.

Us making snowfire cry is a tradgedy, because we didn't want to make you feel under attack. Most importantly not all bad things that happen are tragedies. Wars are evil when they're started on purpose. Heck, you can suppose a war that started on accident, that would be a nice example of a tradgedy.

I also think that there's a genere shift that's caused us some problems. This went from a political thriller, dealing with multiple groups with clearly defined and competing interests, to jumping in blind to the shiplords. We assumed that the shiplords wanted something tangible and were pursuing it. The recognition that they aren't, they're just doing something they stumbled into and works "good enough" left us arguing in circles.

I think that the way forward is clear. Read the next update, see how the shiplord society reacted, then unload all the information we have right now back home. Consolat origin, unload that information, then we infiltrate shiplord society proper with the goal of saving private Ryan. Our focus should be on shiplord society, not some macguffin to fix the galaxy.
 
? I thought the goal was 'end SL terror, by any means necessary. Preferably without setting the galaxy aflame'.
Let us say rather that the goal of our mission, in particular, is to find a way to end the Shiplord terror without setting the galaxy aflame.

Our mission is quite unlikely to give us much advantage in the fallback plan of "wage a war that sets the galaxy ablaze," regardless of exactly what we try, except in the edge case where we somehow figure out how to edit the Secrets and yet the Shiplords continue to be utterly murderous dickheads.
 
I think I realize my recent problems: I was having the wrong expectations. I thought the SL had a semi-rational reason for their behavior, not being raving mad. Which means I have to shift my inner perspective from 'convince the villain' to 'manage the Joker look-alike'.
 
I think it would be fair to say that some of the Shiplords are utterly mad, and some of the Shiplords may well be relatively rational.

One thought that occurs to me is that it's quite possible that at some point, for all we know, the stark raving mad Shiplords may have threatened actual violence against other parts of their own species. The Shiplords may have decided to let their madmen continue on this course, because stopping them when they control so many of the weapons would likely mean the doom of any attempt by the Shiplords to continue to prevent apocalyptic Secret abuse.

I'm not saying that would be the right choice, mind you.

But unless someone's explicitly confirmed otherwise, I can't help but wonder if there are incidents like that in the Shiplords' history- a point where the cult of mega-genocide effectively won control of enough of the Shiplord media infrastructure and military-industrial complex that they hold the "commanding heights" of Shiplord society and would be, at best, very difficult for the rest of the species to restrain.

And then the rest of the species went along with that, because they have their flaws of character too.
 
Our mission is quite unlikely to give us much advantage in the fallback plan of "wage a war that sets the galaxy ablaze,"

We did get some advantages though. An anti vaccum collapse treaty would immediately tell them that they've been infiltrated, but you could imagine the cracks that would cause, between the hardliners and those looking for an alternative way. Perhaps forcefully introducing the shiplords to the concept of the Geneva conventions would be an interesting test case, see how they react to the possibility of less death?
 
I think I realize my recent problems: I was having the wrong expectations. I thought the SL had a semi-rational reason for their behavior, not being raving mad. Which means I have to shift my inner perspective from 'convince the villain' to 'manage the Joker look-alike'.
In general, when this sort of argument comes up, where 2+2 seems to equal 5, it's usually a good idea to re-examine your premises to make sure that you actually are supposed to be adding 2 and 2.

Of course, I would also argue that there's more of a distance between "not behaving rationally" and "raving mad", but that's probably a question of personal definitions, and my belief that a lot of people don't tend to behave all that rationally. (Which is not always an especially bad thing.)
Also, my opinion that rationality and sanity are not exactly on the same axis.
 
In general, when this sort of argument comes up, where 2+2 seems to equal 5, it's usually a good idea to re-examine your premises to make sure that you actually are supposed to be adding 2 and 2.

Of course, I would also argue that there's more of a distance between "not behaving rationally" and "raving mad", but that's probably a question of personal definitions, and my belief that a lot of people don't tend to behave all that rationally. (Which is not always an especially bad thing.)
Also, my opinion that rationality and sanity are not exactly on the same axis.
I hope we can at least agree that the "murder pacifist species for dishonoring the Consolat's sacrifice" thing is sheer stark raving bonkers?
 
If that's actually the reasoning, yes. We don't know that is actually the justification behind that.
We've been explicitly told that at least some Shiplords use that justification, haven't we?

I hoped so too, then had to take a month off the thread after being told to agree to disagree. Fun to come back to the same conversation.
[turns to everyone]

This kind of thing illustrates part of what I'm getting at.

It feels like Shiplord apologism when saying things like "some of the things the Shiplords are doing are so nonsensical and evil that it seems like some crazy or evil-cultist faction must have taken over large parts of their governance" gets hit over and over and over and over and over with "no, no, the Shiplords are tragic, just trust and wait, it'll be explained, we don't have the whole picture."

It FEELS like Shiplord apologism. Because if we did this for some real world faction that committed a genocide it would be seen as exactly that.

I know that the Shiplords have some big deep dark Plot (TM) reasons for being the way they are, some of which we know and some of which we don't. But that doesn't mean we should be rushing and tripping over ourselves in a rush to abate and mitigate and minimize the plain and simple brute fact that yes, they commit atrocities, and yes, these atrocities are not and cannot truly be a justified and effective way to protect the galaxy.

Otherwise you end up giving the Shiplords the same excuse that some of the fashier fans give the Imperium in Warhammer 40,000, of "well I know this looks bad but it really is the only way."

It's okay that the Shiplords say that about themselves, but it's not okay for us outside the quest universe to internalize it.
 
I know that the Shiplords have some big deep dark Plot (TM) reasons for being the way they are, some of which we know and some of which we don't. But that doesn't mean we should be rushing and tripping over ourselves in a rush to abate and mitigate and minimize the plain and simple brute fact that yes, they commit atrocities, and yes, these atrocities are not and cannot truly be a justified and effective way to protect the galaxy.
They do.

But just to avoid a recap: The explanation explains it. It doesn't justify it. Except to themselves, and not even really that.

Sanity and rationality are indeed two different axes. I've said that the Hijivn were rational, and I hold to that; it doesn't therefore follow that their actions were sane. They had great intelligence, in pursuit of evil and partially incoherent goals.

The Shiplords, in addition to their insanity, are also highly irrational. I don't imagine that's much of a secret anymore.
 
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So why does "this is unjustifiable" keep getting met with "wait for the explanation"?
Probably we're talking past each other. There's this whole explanation planned for the Shiplords, that Snowie very much wants you to see before making judgement…

It just isn't going be justifying them, because no. They're monsters. Not all of them are monsters, but that also holds true for Nazi Germany, and the Germans did a better job of it. The Shiplords were once teachers, but that is a long, long time ago, and most of the ones who could have stopped this instead chose Storage or suicide. I'm not sure which I think less of.

The Wardens at least are trying, even if their attempts are ineffectual. They long since gave up, I think, but they're going through the motions. They're the best we'll ever see… apart from any Shiplord children who have yet to be indoctrinated by this society.

Personally, in the absence of secondary effects I hold that no action is ever worth punishment. Punishment exists to prevent precisely those effects, but it can't change the past and so the action itself isn't why we do should do it. I will admit that the Shiplords are straining this belief.
 
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@Snowfire
I feel like I should help put my earlier critique and feelings into proper perspective by saying all of the other things that have thus far been unsaid or underemphasized about all of the things I like in this quest (and its prequel).

Every interaction with and glimpse into the various alien species of the Group of Six (and the others that we've briefly seen) have been amazing. There is so much character, so much variation, so much depth that you convey with mere allusions and hints and little details that it still leaves me in awe when I think about how little time we've spent with them. Hell, you've managed to make humanity feel like a somewhat alien culture/people without making them feel uncanny or hard to relate to. You've managed to portray a humanity that has had to rebuild itself from the ashes and grow very, very fast under immense pressure and fear...and then find it that it has to keep growing even faster to stay alive against an enemy that seems intent on ratcheting up the pace and pressure no matter the consequences. Second Contact did an excellent job at showing the bizarre effects and appearance this situation created: humanity being impossibly advanced and capable for being so young and new to the harsh reality of the galaxy, yet astonishingly confident and determined in the face of terrifyingly powerful opposition that it actually knows about and treats with deadly seriousness. The way that humanity, despite all of that, knows how screwed it is by itself and how incredibly valuable and respectable the other species of the Group of Six are for achieving what they have without the cheat codes of Practice and Speaking.

And even with the Shiplords, you've done a great job of showing all sorts of details and quirks that are both memorable and interesting. The way they use a whole slew of gestures for communication even though they all have technology to make machine-telepathy seamless and easy. The way the nanomachine suits they wear automatically act as part of the body language they express both by subtle shifts in physical form and expressions in color and light. The ritualistic language and traditions they employ at various situations. The way they secretly monitor and study the developing sapient species on the world once called home by the Hjiven, almost implied to be a kind of gentle and protective guardianship that stands in stark contrast to how they treat nearly all other races, but still makes sense: this species is evolving on a world that is itself a Sorrow, meaning that it would be impossible for that species to reach a point of developing a First Secret drive without long being aware of the Shiplords' existence, and with the physical presence of the Hearthguard there from the start, it would be easy to see the Shiplords eventually being actual kind guardians and teachers to them by virtue of having full control and knowledge of the situation from the very start.

The way you've set up Practice and Speaking and Potentials has also been fascinating. You don't usually see magic and sci-fi blended together so well, but it's always a treat when you do. And given what I've seen so far, I'm pretty sure you could do well writing a Magical Girl-genre story, too, or even a story with a similar kind of genre that has its own unique twists.

The way you've set up a cast of characters and entire peoples who have fully justified and very relatable pain and fury at the evils and injustice they've endured...and how they have struggled but overcome the burning desire for vengeance by tempering it with a reprioritization of the good things that are worth more. If that isn't a viscerally real conflict for most people IRL to relate to, I'm not sure what is.
 
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Probably we're talking past each other. There's this whole explanation planned for the Shiplords, that Snowie very much wants you to see before making judgement…
It is... somewhat unrealistic about human psychology to expect people to entirely suspend judgment for a period of several years, in the face of well known atrocities that one has already acknowledged are not justified in the usual sense in which that word is used, which is "this made sense and was the correct course of action, and/or you would have done the same."

The more realistic expectation is that yes, people will not switch the moral centers of their brains fully off when looking at the fictional Shiplords for five years, but they will hopefully be able to re-evaluate what they think they know in light of new information. There's a lot more hope for that, but it would save needless aggro all around if we stopped trying to straitjacket ourselves into this very artificial framework of totally suspended judgement against the extremely atrocity-prone villains of a multi-year work of fiction.

...

To take an example from the classics, consider Darth Vader. A New Hope is very unambiguous about Darth Vader being the bad guy. He's menacing, he's masked, he's armored, the first human interaction we see him have involves him crushing a guy's neck, he advocates for all kinds of ghastly treatment of the good guys, he's a little bit hammy in his evil. Nobody leaves A New Hope thinking "Darth Vader isn't actually bad."

George Lucas would have been setting himself up for a lot of needless stress if he'd insisted that people not think of Darth Vader as the bad guy, just because he totally has some reveals planned in the later movies where Vader turns out to be Luke's father and ultimately turns on the Emperor rather than let his son die and all that jazz.

Sure, he did have those reveals planned, and those actions did dramatically alter how we see Darth Vader's character. But it would have been a non-starter, something neither beneficial to his art nor to his blood pressure, for Lucas and his immediate circle of friends and helpers to say "no, no, don't judge Darth Vader, you don't know the whole story" when the 'whole story' in question had up to that point barely been hinted at and the parts of the story that were known made Darth Vader seem like a clear and menacing evildoer.

Because the problem is that such a thing has to be shown, it cannot simply be told, and it simply wasn't yet time to show it in A New Hope.

You can't harvest the fruit when it isn't ripe. You can't convince people not to think badly of an obviously atrocity-prone villain before the dramatic reveal. And trying to do so... Again, it may not be apologism, but it will have much the same feel for those you're talking to. It's kind of inevitable.

I wish people would stop trying, because it goes very much against the grain and makes some people suspicious about the direction the story might take, when they say "these atrocities are terrible and could not have been committed by a person who was in a good mental/cultural space" and every damn time someone pops up to go "don't judge the Shiplords." For months or years on end.

Personally, in the absence of secondary effects I hold that no action is ever worth punishment. Punishment exists to prevent precisely those effects, but it can't change the past and so the action itself isn't why we do should do it. I will admit that the Shiplords are straining this belief.
Well, I really, REALLY hope we can at least get agreement that it is very important to the galaxy that the Shiplords be quasi-permanently* deprived of the ability to project power on anything like the level they now have. They are currently the galactic superpower, emphasis on the word power. And asking all the current traumatized victims of the Shiplords to tolerate that state of affairs without Shiplord disarmament is, I think the point at which we fall prey to the dangers of falling too deep into the Shiplords' own self-absorption.
_____________________________

*(By this, I mean a decision that can be revisited after a great deal of time has passed, but that does not inherently have an expiration date, in much the same way that an "immortal" does not necessarily have the ability to survive being dropped into a blast furnace but will not die on their own of natural causes I would call the "immortal's" life "quasi-permanent" in much the same way.)

@Snowfire
I feel like I should help put my earlier critique and feelings into proper perspective by saying all of the other things that have thus far been unsaid or underemphasized about all of the things I like in this quest (and its prequel).

Every interaction with and glimpse into the various alien species of the Group of Six (and the others that we've briefly seen) have been amazing. There is so much character, so much variation, so much depth that you convey with mere allusions and hints and little details that it still leaves me in awe when I think about how little time we've spent with them. Hell, you've managed to make humanity feel like a somewhat alien culture/people without making them feel uncanny or hard to relate to. You've managed to portray a humanity that has had to rebuild itself from the ashes and grow very, very fast under immense pressure and fear...and then find it that it has to keep growing even faster to stay alive against an enemy that seems intent on ratcheting up the pace and pressure no matter the consequences. Second Contact did an excellent job at showing the bizarre effects and appearance this situation created: humanity being impossibly advanced and capable for being so young and new to the harsh reality of the galaxy, yet astonishingly confident and determined in the face of terrifyingly powerful opposition that it actually knows about and treats with deadly seriousness. The way that humanity, despite all of that, knows how screwed it is by itself and how incredibly valuable and respectable the other species of the Group of Six are for achieving what they have without the cheat codes of Practice and Speaking.

And even with the Shiplords, you've done a great job of showing all sorts of details and quirks that are both memorable and interesting. The way they use a whole slew of gestures for communication even though they all have technology to make machine-telepathy seamless and easy. The way the nanomachine suits they wear automatically act as part of the body language they express both by subtle shifts in physical form and expressions in color and light. The ritualistic language and traditions they employ at various situations. The way they secretly monitor and study the developing sapient species on the world once called home by the Hjiven, almost implied to be a kind of gentle and protective guardianship that stands in stark contrast to how they treat nearly all other races, but still makes sense: this species is evolving on a world that is itself a Sorrow, meaning that it would be impossible for that species to reach a point of developing a First Secret drive without long being aware of the Shiplords' existence, and with the physical presence of the Hearthguard there from the start, it would be easy to see the Shiplords eventually being actual kind guardians and teachers to them by virtue of having full control and knowledge of the situation from the very start.

The way you've set up Practice and Speaking and Potentials has also been fascinating. You don't usually see magic and sci-fi blended together so well, but it's always a treat when you do. And given what I've seen so far, I'm pretty sure you could do well writing a Magical Girl-genre story, too, or even a story with a similar kind of genre that has its own unique twists.

The way you've set up a cast of characters and entire peoples who have fully justified and very relatable pain and fury at the evils and injustice they've endured...and how they have struggled but overcome the burning desire for vengeance by tempering it with a reprioritization of the good things that are worth more. If that isn't such a viscerally real conflict for most people IRL to relate to, I'm not sure what is.
Also, this.

Indeed, it is because the conflict is viscerally real and relatable that people get so twitchy about being told to suspend judgment indefinitely, I think- because it feels too close to being told to suspend judgment against real people who have oppressed and hurt, potentially even those who have oppressed and hurt some of us here personally.

It's a testament to the story's power that it hits people so close to home, even if that can have drawbacks.
 
I think it would be fair to say that some of the Shiplords are utterly mad, and some of the Shiplords may well be relatively rational.
If there are "relatively rational" Shiplords then we have not met them yet. Certainly the Hearthguard can't be considered rational, especially Kicha, who, when confronted with a one-in-infinity literal Miracle popping up on her doorstep with the answer to all her problems decided to send them on a fetch quest rather than putting her insane eternal vigil on hold for a couple of days to give Mandy a proper briefing.

We'll see if interacting with what's closer to a civilian population among the Shiplords introduces us to someone who's relatively rational.

One thought that occurs to me is that it's quite possible that at some point, for all we know, the stark raving mad Shiplords may have threatened actual violence against other parts of their own species. The Shiplords may have decided to let their madmen continue on this course, because stopping them when they control so many of the weapons would likely mean the doom of any attempt by the Shiplords to continue to prevent apocalyptic Secret abuse.

I'm not saying that would be the right choice, mind you.

But unless someone's explicitly confirmed otherwise, I can't help but wonder if there are incidents like that in the Shiplords' history- a point where the cult of mega-genocide effectively won control of enough of the Shiplord media infrastructure and military-industrial complex that they hold the "commanding heights" of Shiplord society and would be, at best, very difficult for the rest of the species to restrain.

And then the rest of the species went along with that, because they have their flaws of character too.
I'm suspecting not, but only because Snowfire has himself expressed his dislike of trap options. If what you're suspecting here were the case, then interacting with Shiplord civilians would be an actual trap, worse than useless because all it would do is risk getting the Earthlings caught to no possible benefit, and the only actual hope of staving off a galaxy-destroying war would be to make our way to the Consulat Origin and revoke the Shiplords' access to the Secrets entirely.
 
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Probably we're talking past each other. There's this whole explanation planned for the Shiplords, that Snowie very much wants you to see before making judgement…

It just isn't going be justifying them, because no. They're monsters. Not all of them are monsters, but that also holds true for Nazi Germany, and the Germans did a better job of it. The Shiplords were once teachers, but that is a long, long time ago, and most of the ones who could have stopped this instead chose Storage or suicide. I'm not sure which I think less of.
It's just a really weird stance and I don't know how to process or respond to it. If the Shiplords aren't supposed to be sympathetic, and I'm already not sympathetic to them, what's the virtue in waiting to see everything before making judgement? I'm already making the judgement you want. Why isn't that mission accomplished?

Like, imagine telling someone not to judge Nazi Germany until after they've read "Fascism: What It Is and How to Fight It". It'd be silly, right? Everyone already has plenty of reason to think ill of Nazi Germany, and the book isn't going to even try to improve their opinion. So why not judge them and then read the book? The promised information is still valuable after you've decided that you're not a fan of fascism.

So why can't we make judgements before finishing "Tributeism: What It Is and How to Fight It"?
 
If there are "relatively rational" Shiplords then we have not met them yet. Certainly the Hearthguard can't be considered rational, especially Kicha, who, when confronted with a one-in-infinity literal Miracle popping up on her doorstep with the answer to all her problems decided to send them on a fetch quest rather than putting her insane eternal vigil on hold for a couple of days to give Mandy a proper briefing.
In all fairness to that situation:

1) Kicha is intentionally very out of touch with mainstream Shiplord society, so she might not have been able to give us much of what we wanted.

2) Kicha had a damn good reason to try and send us on to the Fourth Sorrow, in particular. Because the Fourth Sorrow is the one that is most directly connected to the question of "how do we unfuck this situation," and it turns out there's an archive here full of information on the previous attempt to unfuck the situation, and we definitely needed to know that. Since no Shiplord is allowed into the archive, but anyone who knows about the Fourth Sorrow might at least surmise that the Teel left a record behind for anyone else to try and succeed where they failed... Well, Kicha kind of needed us to come here and see for ourselves.

None of this totally negates the valid complaint that even anti-megagenocide Hearthguard Shiplords tend to be ossified, inflexible, deeply self-absorbed with their own cultural touchstones and oaths and whatnot even in the face of megagenocide, and of course incredibly hesitant to actually share useful information in pursuit of shared goals.

But it does mitigate the complaint.

I'm suspecting not, but only because Snowfire has himself expressed his dislike of trap options. If what you're suspecting here were the case, then interacting with Shiplord civilians would be an actual trap, worse than useless because all it would do is risk getting the Earthlings caught to no possible benefit, and the only actual hope of staving off a galaxy-destroying war would be to make our way to the Consulat Origin and revoke the Shiplords' access to the Secrets entirely.
Not... necessarily?

It could be that there's some very specific course of actions the crazy evildoer Shiplords would shut down over (because they're crazy evildoers) and civilian Shiplords know what it is, but for some reason cannot do it themselves. But maybe could do it with the presence of miracle-working aliens.

Or as another example, it could be that the crazy Shiplords were in a good position to impose control over the species two or three million years ago, but that their grip has slipped for any of a variety of reasons and to some extent they're now holding power because of inertia, making the task of overthrowing them less hopeless.

For instance, the core of the crazy evildoer Shiplord death-cult might be people who lived through the War of the Hjivin Sphere and came to very horrific conclusions about how to avert such a thing... But those actual Shiplords have had less than perfect success transferring their atrocity-loving ways to the younger generations whose heart just isn't into it, and the Hjivin War veterans have been taking a few casualties here and there every time a Tribute battleship gets blown up, and the Shiplords have lost a LOT of Tribute battleships over the aeons. To the point where the death-cult's grip on the "commanding heights" of media or the military-industrial complex is more vulnerable, and might slip if we poke things the right way.
 
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2) Kicha had a damn good reason to try and send us on to the Fourth Sorrow, in particular. Because the Fourth Sorrow is the one that is most directly connected to the question of "how do we unfuck this situation," and it turns out there's an archive here full of information on the previous attempt to unfuck the situation, and we definitely needed to know that. Since no Shiplord is allowed into the archive, but anyone who knows about the Fourth Sorrow might at least surmise that the Teel left a record behind for anyone else to try and succeed where they failed... Well, Kicha kind of needed us to come here and see for ourselves.
I think you've got Kicha confused with the other one. Kicha's the one who gave us a VIP pass and then sent us on to the first.
 
I think you've got Kicha confused with the other one. Kicha's the one who gave us a VIP pass and then sent us on to the first.
Yes and no.

What it comes down to, to me, is that all the Hearthguard so far have had reasons to want us to see the other Sorrows. It's not entirely rational, because they're people who have spent millions of years locked into "show people Sorrows" mode, but like... I get it. I don't feel as strong an urge to complain about it, especially in light of the part where short-circuiting the plot of the quest wouldn't necessarily have made for a better quest.
 
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