I wonder what happened to this guy, considering he was on Helghan when the Terracide occurred.
)
 
What do you think the Helghast's thoughts are on melee, both infantry, and mech-based?
Our infantry probably gets the same CQC training any modern nation from Earth would expect their ground pounders to go through. It certainly is not going to be a focus especially as we roll out powered armor that requires heavy weapons to deal with. As for mech scale combat our tech base having non-terrible fire control and sensors means armor is used to fighting at range. I imagine our pilots are taught that getting close enough to punch something means you fucked up pretty badly.
 
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By all accounts, being stabbed really fucking sucks. I can't imagine that any Republic soldier, anywhere, wants to be in melee range.

I'm sure there'd be some basic CQC training, but there's not going to be anything special about it.
 
Wolfnet Report K-46382-511-64452-DGMR - Part Two
Wolfnet Report K-46382-511-64452-DGMR
Part 2


"Exactly how advanced are they?" Wolf asked the expression on his face only seen rarely by those in the room.

"Unknown exactly but the recent advancement in computers in the ORDI overall and Federated Suns seem to go along with reports of Helghan Republic sales or interaction."

Pictures flashed up on the screen showing small computers, phones and drones.

"We've also managed to get ahold of weapons and gear that have been left on battlefields along with others that have been smuggled out on the blackmarket and this has been giving us an insight into how advanced they actually are." Blake said as instead of pictures now footage of Wolf's Dragoons members testing weapons along with combat footage of various weapons.


"First off is some of the older weapons that we know are being sold and given to militia forces currently. This is the StA-52 as you can see it comes in many variants-" Thus started another long multi hour briefing on the various known weapons built, sold and used by the Helghan Republic overall it was a boring affair seen over time with some level of excitement at certain weapons used but it wasn't til a certain grenade was shown that things changed.

"Blake what the fuck?" Kerensky asked as footage of obviously Hazardous Material Personal gave the all clear before a recovery team power washed the pulpy remains from a battlemech cockpit.

"We don't know they are very tight lipped about it all we know is they call it a I-Pet grenade most likely it's a type of Petrusite weapon which we only know of because of general knowledge on helghan about the material though like I said the Helghan are very tightlipped about it and even more so about what ever this variation is." Explained Blake as more footage of the aftermath of such grenades being used played.

"You said a type so I'm guessing there is others?" Wolf asked looking at the man who now looked to be much older then he really was.

"Yes" Blake answered before clicking a button and more footage of the so called petrusite weapons being used started playing. "They call them Arc weapons and based on their properties you can guess why they seemingly have no ammo consumption though obviously this doesn't just naturally scale up. Then there are these."

At this the footage stopped a grainy image of an island plateau with multiple towers reaching up into the sky sitting at the edge of squall in the ocean took up the screen.

"Based on the use of the name Arc used for Petrusite weapons and the size of them we believe these Arc towers are a type of air defense stations that act in a similar manner as ground based naval lasers." Deep breaths where taken in by all in the room at such news/

"There is also this" New footage started playing this time showing a Battlemech larger then any mech that any of the members of the Wolf's Dragoons had seen walking around in an obvious patrol.

"Our man was lucky in getting that footage not because it's a secret but just by timing. That is a MAWLR it's name is an acronym though we do not know what for. But It's armed like a Hell Horse vehicle with one of it's main weapons being that massive Arc cannon." Spoke the head of Wolfnet to the silent room.

"The Structure in the background I have been informed is an Orbital Elevator with a Laser drive system. I believe it is safe to say that even if they are not as advance in certain areas they are highly advanced in others and are rapidly coming with ways to advance in others."


"What does this mean for the Inner Sphere?" asked a voice in the crowd once arrogant now soft spoken.

"Unknown what we do know is the Helghan Republic IS responsible for a general change in the Periphery and has immense political influence in the Periphery with the formation of ORDI along with great martial force itself.'



And there we go not fully satisficed but any more would just be a waste wish I could bring up the Minute Man PA(L) but I couldn't come up with a reasonable way to do so with out another time skip and just going to roll with they haven't been really deployed in large enough numbers yet.

Also @prometheus110 There at the top is the Title for both.

Edit: fixed some errors just some small ones.
 
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Can you imagine how much this pisses off the people on base when every four seconds their is massive BOOM and the floor jumps two inches.
Considering that thing is at least 2 million actual tons, then there has to be an specialized anti-grav to help it move and reduce ground pressure.

Our infantry probably gets the same CQC training any modern nation from Earth would expect their ground pounders to go through. It certainly is not going to be a focus especially as we roll out powered armor that requires heavy weapons to deal with.
Considering the Helghast innate hyper aggression and augmented strength I figruged they could fight Elementals better than any regular human since Elellys really aren't 'made' and more 'bred'
They are more SW Clones, not Halo Spartans or 40K 'Marines super-soldiers. Highly trained and highly capable but not post-human levels like some steroied out Helghast could be.

As for mech scale combat our tech base having non-terrible fire control and sensors means armor is used to fighting at range. I imagine our pilots are taught that getting close enough to punch something means you fucked up pretty badly.
I have to redesign part of that 75 heavy now.
 
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Considering the Helghast innate hyper aggression and augmented strength I figruged they could fight Elementals better than any regular human since Elellys really aren't 'made' and more 'bred'
They are more SW Clones, not Halo Spartans or 40K 'Marines super-soldiers. Highly trained and highly capable but not post-human levels like some steroied out Helghast could be.
I mean if you had a Helghast mixed martial artist and an unarmored Elemental go one on one our guy would have one hell of better chance than some poor IS SOB. The problem is that as we roll out powered armor the ability of a soldier in melee becomes less prized, PA can rip people in half while basically making you immune to most melee attacks.
I have to redesign part of that 75 heavy now.
If your heart desires to put a big fist on your giant walking death machine with which to beat fools, follow it.
 
TBF, melee combat in mechs is slightly different since it's a lot harder to take cover and they can last a while against gunfire. A useable hand and a blade is actually a pretty decent weapon with an acceptable amount of utility.
 
TBF, melee combat in mechs is slightly different since it's a lot harder to take cover and they can last a while against gunfire. A useable hand and a blade is actually a pretty decent weapon with an acceptable amount of utility.
If your heart desires to put a big fist on your giant walking death machine with which to beat fools, follow it.
Where the Superheavy is to be a Mid-to-Long range tank, I was thinking the Heavy to a Mid-to-melee mix between the Centurion and Black Knight with a Hatchet in the off-hand to go with the UAC-10 40k style.

EDIT: Also trying to put the specs into that code format with no experience is really, really, really hard.
 
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Where the Superheavy is to be a Mid-to-Long range tank, I was thinking the Heavy to a Mid-to-melee mix between the Centurion and Black Knight with a Hatchet in the off-hand to go with the UAC-10 40k style.
My only thoughts would be to lean heavy for the armor protection and have the jump capability to rapidly move from cover to melee range. Less a berserker and more a ambush killer that can pop in, smoke your lancemate, and jet behind cover. Considering the best use for such mechs is urban fighting where everything is close in fighting it can trade away the speed of a medium without causing too many issues.
 
My only thoughts would be to lean heavy for the armor protection and have the jump capability to rapidly move from cover to melee range. Less a berserker and more a ambush killer that can pop in, smoke your lancemate, and jet behind cover. Considering the best use for such mechs is urban fighting where everything is close in fighting it can trade away the speed of a medium without causing too many issues.
That's not really what I was thinking, more a Line Fighter that if it did come down it urban fighting, the Radec would have a bit more 'oomph in the close streets. I saw the pseudo-shield the Centurion had and wanted to make use of that. What I wanted to make was the Helghast version of the Marauder mech, a walking, killing, 55 foot tall, Swiss Army Knife.
 
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TBF, melee combat in mechs is slightly different since it's a lot harder to take cover and they can last a while against gunfire. A useable hand and a blade is actually a pretty decent weapon with an acceptable amount of utility.

I mean, they technically can hide behind level one terrain if they crouch and can peek weapons around cover. I have played plenty of TT games were it basically devolves into "trench" warfare with both sides used level one cover to maximum effect, becuase even when not crouching it protects your legs. Another big thing is that 3 tiles of light woods conceals line of sight for mechs on the same height level , 2 of heavy woods does the same, I have personally used that to great effect in mech combat.

Mind you, level one terrain is basically the same as a 2-3 story building, so it really depends on location if something like that is available.
 
Naval weapons technology has been stagnated for centuries, with the only real improvement since the invention of the battlemech being the AR-10 variable capital missile launcher. Aside from that, naval weapons have been the same since well over a century before the reunification war. Well, later naval C3 and teleoperated missiles are developed, but...

Anyways, there are some important details about naval weapons that sort of shed light on how it'd be hard to apply some improvements made to standard scale weapons to naval scale ones. For example, it'd be hard to build a naval LBX, because naval autocannons don't use a cartridge with chemical propellants, but rather directly propel the slug via a controlled nuclear fusion based explosion. Cluster rounds would just melt under that condition.

Naval PPCs don't become NERPPCs because the ground based PPC is ultimately a flawed, hyper-miniaturized, immensely costly in relative terms clone of naval PPCs.

In fact, that's an important point to make for all naval weapons. A heavy naval PPC only costs as much as 45 ground scale PPCs. An NL-55 costs as much as 12 large lasers.

Naval weapons are built to exponentially looser tolerances, in much the same way that seems to apply to naval fusion reactors, when compared to the super-miniaturized, vastly weaker, vastly less energy efficient ground based models.

Even if it were possible to apply these sorts of improvements to them, it'd massively fuck the economics of naval warfare.

I mean... no? not really
I mean, yes, naval tech has stagnated, and didn't really advance during the SL era, but a lot of the rest you post is, at best, wild speculation.

Using enganced materials, could see improvements across the board, though cost is, ultimately a matter of scale and I wouldn't be surprised if costs could scale up, then agan fasanomics and, the real reason was that naval combat was originally something that happened a long time ago, for the setting and then, line devs have tried their best to render it a non issue because the game is mostly about stompy robots hitting stompy robots.
Naval combat gets in the way because if you have warships and anti naval ground instalations, then the game won't be about stompy robots no more

Also the cost and damage of naval vs standard is another issue of fasanomics, so that needs to be taken with a grain of salt (the size of pluto)
 
Look dude drop. It the way naval weapons are has already been done. With the levels what is needed for unlocking them. And what each level provides.
 
Can't, it makes no sense, at all. specially since the naval weapons in question predate SL tech
Too bad. And this has nothing to do with when they were created in the History dude. This is us learning how to make using the samples of tech we already have. It isn't going to change this since it has already been decided a long time ago. And it is set up to make sense and so we don't just overpower everything.
 
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Too bad. And this has nothing to do with when they were created in the History dude. This is us learning how to make using the samples of tech we already have. It isn't going to change this since it has already been decided a long time ago. And it is set up to make sense and so we don't just overpower everything.

And, as a tech tree checkpoint, that makes zero sense, because it isn't a prerequisite for the naval tier, admitedly, we might end up with sub par even worse primtives, but that would be more reasonable that to have state of the RAT SL tier two weapons for the tier one naval equivalents
 
We already have examples of the former IRL, the M3 Lee is named after the Confederate General, the IS series of Soviet tanks were named after Stalin. Would Mael, Radec, or Autarch be a better name?

For a really divisive name, call it the "Rico" :V

If it seriously gets called that, I will burn the designer's house down.
 
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Call it the Intruder after the vehicle that killed so many ISA troops. :V
 
On the topic if Helghast and melee, stahls Capture Troopers who run at high speeds to shank you. Also the bodyguard units who use stun clubs and sheilds.
 
So, as an outsider looking in, I'll give my take on what the Helghan Republic are doing. This my way of saying hi, by the way.

First, a clarification. I say outsider looking in because I haven't read the majority of the thread discussion. I'm sorry, but this thread is almost four hundred and three quarters long, and most of it seems to be hashing the fine details of plans. It's not worth sorting through to find large minded goals or ideas that have been tossed around. I should also note I know very little about Killzone or Battletech, beyond #HelghastDidNothingWrong and #MechsAreAwesome. So I'm missing some context.

Also, I must say having a crossover between something like Killzone and Battletech is inspired and daring in the best possible way, and I admire the meer idea greatly. The execution? Even more so. Sure, plonking Helgan in a little what I assume to be a backwater corner of the Battletech galaxy isn't much of a brain melter, but watching the butterfly effects of it happening and the player's efforts to affect the area is both very well handled and fascinating to watch. Really makes me want to take a stab at a Valkyria Chronicles/Resistance: Fall of Man cross I've kicked around. But I digress.

So, the first thing that comes to mind is they way the Helghast are courting the large nearby powers. Supporting the war efforts of the Taurian Concordat, having helped restore the legitimate government of the Aurigan Coalition, keeping the Magistracy of Canopus from losing their science and academics. Then there was the anti-pirate protection agreement, building their own FTL comm system between, at least, the capitals of these powers systems, and finally, trading technical knowledge for technical knowledge and following up on it with research agreements. Not to mention the continued efforts in tourism and cultural exchanges.

From my point of view, the Helghast are trying to unite these empires, possibly with just formal agreements that strongly encourage them to act as one. But, if I were more cynical, then I would think the Helghast are trying to build an Empire in the Periphery, one with the technology, industrial base and population to rival an inner sphere power, with themselves leading it. And why not? They've got the much more developed education system, they're not only reverse engineering advanced technologies but developing new ones, have access to a unique resource that will give them powerful advantages, and the Helghast themselves, as I've read, are simply superior to humans. They're bigger, stronger, adapted to harsh environments, and more intelligent. Sure they mostly lack hair, are pale and cover themselves heavily, but they've got an undeniable advantage on humans.

But assuming the ORDI is just for group defense in a less developed part of space, it still looks like the start of something greater.
 
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