Interstitial Deal Result
Can You Hear Me Now? -- Comstar Deal
[X] Grant Comstar Permission to build the HPG
With public pressure to accept mounting on Portland and no real reason to reject Comstar's offer in sight, the Helghan Republic eventually decides to grant the techno-religious order approval to construct their latest HPG --albeit somewhat reluctantly. Precentor James Harkness, upon hearing the news, sends his thanks to the Republic's government and promises that the people of Portland will soon enjoy a new level of importance in the region. Departing the planet as soon as the regular trade convoys permit so that he may inform his superiors, the man leaves behind an estimated timetable for the construction of the HPG site as well as one of his staff to field any questions the people of Portland may have.
According to his timetable, Comstar expects to begin work on the HPG site in mid-3028 with completion estimated for 3030 at the earliest.
Effect
- Construction on Portland HPG will begin in 3028
I'm a Mac, and I'm a PC -- Federated Suns deal
[X] Accept deal in exchange for IS Explosive tech
With the Federated Suns eager to get its hands on Helghan electronics and the Helghan Republic equally eager to improve its military might, negotiations between the two powers proceed quickly and smoothly despite their disparate sizes and societies. Less than a fortnight after negotiations begin in earnest, both parties eventually reach an agreement which sees technical knowledge regarding the composition and creation of Inner Sphere-grade explosives exchanged for several thousand tons worth of electronic goods from all areas of life. While some in Helghan's private industry decry the decision and claim it will lead to Helghan designs being copied and thus harm export opportunities, they are the minority.
Effect
- Improved relations with Federated Suns
- Gained Inner Sphere Explosives tech
Ha, Ha Autocannon Goes Brrrrr -- Capellan Confederation Deal
[X] Accept deal in exchange for Primitive Neurohelmet tech
With the Capellan Confederation asking for military and not civil goods in their respective trade deal, many in the Helghan Republic urged caution when it came to dealing with the authoritarian regime. However, mindful of the star-nation's prodigious strength compared to the Republic and the mercurial nature of its ruler --not to mention the value offered in exchange--, the Republic's leadership eventually decided to agree to the offered deal. In exchange for several thousand tons of specialist munitions for both autocannons and missile launchers, the Capellan Confederation gave the Republic the knowledge necessary to construct simple but effective neurohelmets.
Effect
- Improved relations with Capellan Confederation?
- Gained Primitive Neurohelmet tech
Decisions, decisions... -- Royal Mech Cache
[X] Disassemble the machines for research purposes: It'll be a significant effort, but disassembling and studying the machines promises significant benefits to the sciences. (Lose 100% of the machines, gain an unknown benefit to science)
Having acquired a large number of advanced mechs and vehicles whose parts were beyond the ability of Helghan industry to replicate let alone maintain, the Republic did the only sensible thing it could and elected to disassemble the machines for study by its scientific community. Though some in the business community and military were put out by the idea, hoping to sell the machines and use them in the military, respectively, most grudgingly accepted the decision to focus on reverse-engineering the advanced machines --the possibility that the Republic could crack technology considered LosTech by the Inner Sphere tempting both groups. Already, engineers and scientists from across Helghan are hard at work taking apart and studying every single component in the Star League-era machines; gigabytes of information being produced with every passing day and promising to advance Helghan science tenfold.
Effect
- Unlock The Corinth Project (Primitive Nuclear Sciences) tech
- National Idea Added: Unlocking Star League Engineering (gives 25% bonus to researching items in the engineering category so long as they're from the Star League era)
- National Idea Added: Unlocking Star League Physics (gives 25% bonus to researching items in the physics category so long as they're from the Star League era)
=============================
Actions:
You have 7 out of 10 Action Points to spend. 1 Action Point is being spent colonising Rogue. 1 point is being spent on upgrading Mechdur's factories. 1 point is being spent on building the space elevator.
Independence:
N/A While stuff is happening
Caliban:
[] Write-in
The Aurigan Coalition:
[X] Upgrade Mechdur's factories to Helghan Standards.
[Progress: 2/5 turns]
[Action Point Locked Until Completed]
[] Joint Mineral Exploitation Program - Guldra (40m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Artru (50m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Qalzi (70m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
[] Negotiate Education Deal: With education in the Magistracy visibly benefiting from Helghan involvement, the Aurigan Coalition may be interested in a similar deal.
Taurian Concordat:
[] Push for expanded trade deal: With the trade links between the Concordant and the Republic proving profitable, some on both sides are arguing for increased commercial ties.
[] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Negotiate Visa Deal: developing a visa system with the Taurians will be the first step towards opening up Concordat society to the Helghan people and vice versa.
Magistracy of Canopus:
[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
[] Negotiate Visa Deal: developing a visa system with the Canopian will be the first step towards opening up Canopian society to the Helghan people and vice versa.
Federated Suns:
[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate FedSun society will allow us to carry out subversive activities.
Inner Sphere:
[] Open diplomatic relations with the Free Worlds League
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine
[] Negotiate an embassy with the Capellan Confederation
General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter.
[Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship.
[Can be taken multiple times in a turn]
[] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones.
[Progress: 0/5 turns]
[Action Point Locked Until Completed]
[X] Construct Space Elevator Over Helghan: With the old space elevator destroyed during the same event that shifted Helghan into another universe, Helghan trade and colonisation efforts have suffered dramatically due to the bottleneck of loading and unloading cargoes on the ground.
[Progress: 3/5 turns]
[Action Point Locked Until Completed]
[] Portland Deep Mineralogical Surveys: With Portland now part of the Helghan Republic and its industries hungry for raw materials, it would be a good idea to scout the planet for deeply buried deposits of valuable substances.
[] Send out Explorers.
Military:
[] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers.
[Can be taken up to multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers.
[Can be taken up to five times in a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers.
[Can be taken up to two times in a turn]
[] Construct two Cruiser Squadrons: Task your shipyards with constructing a squadron of three Helghast Cruisers.
[Can be taken multiple times in a turn]
[] Construct a military defence station over [LOCATION]
Locations available:
- Helghan
- Portland
- Mir
- Rogue
[Can be taken multiple times in a turn]
[] Expand a military defence station over [LOCATION]
Locations available:
[Can be taken multiple times in a turn]
[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs.
[Can be taken multiple times in a turn]
[] Raise an Army: Task your military with forming an additional army.
[Can be taken multiple times in a turn so long as there is recruitable population remaining]
Macro-Engineering Design:
[] Cruiser Redesign: Order your design teams to redesign the workhorse cruiser to make use of the latest technological advancements.
[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability-gap. (Just tell me what you're trying to design)
Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the inhabitants of Rockwellawan
[] Contact the inhabitants of New Oslo]
[] Colonize Charybdis
[Progress: 0/500,000]
[] Colonize Rogue
[Progress: 21,120/500,000]
[Action Point Locked Until Completed]
===============================
Research:
-[X] Research
--[X] IS Structural Materials [3.7/6]
--[X] Standard Armour [3.7/6]
--[X] Autonomous Systems [2.9/4]
--[] Free Research Team [0.1/--]
--[] Free Research Team [--/--]
===============================
Military Requisition and Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.
Requisition
[] Irradiated Petrusite Grenades: Dangerous but lethally effective, these grenades have... unusual effects on meat and metal.
[] VC5 Arc Rifles: A short-ranged but powerful weapon, the VC5 can do catastrophic damage to metal and electronics thanks to its highly charged particle beam.
[] T7 Arc Cannon: Based off a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
[] H11 Accelerator Rifle: Redeveloped by Hephaestus Inc. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability-gap. (tell me what you're trying to design)