What guns do you think the debt slaves bound in perpetual servitude to oligarchic masters are going to have?

Like seriously we're liberating folks from slavery, not killing random people in the street. . .
It was an example sort of.

I was trying to get across that these people have little in the way of ability to fact check so if the wrong sort of rumours reach the people we're liberating first before we get there it's going to turn the whole affair into as much of a problem as the Middle East is right now.
 
Dude, we were literally told she's running the same shit Ghenghis pulled in his conquests. . .

If you don't trust the information the QM gives then I don't know what to tell you. . .
No I just think your incorrect in your interpretation of what's been revealed about the situation. And have fallen too far for the shallow surface information and the apparent Genghis Khan similarities. And it has you tunnel visioned on it. Which is apparent by the continued pattern of associating her as a genocidal monster who butchers cities. When very little of what our people learned supports such an extreme and edgy view. We should judge this based on what facts we have and not on incomplete information. Nor should we ascribe to heavily on the connection and similarities between two individuals sperterated by thousands of years.
 
No I just think your incorrect in your interpretation of what's been revealed about the situation. And have fallen too far for the shallow surface information and the apparent Genghis Khan similarities. And it has you tunnel visioned on it. Which is apparent by the continued pattern of associating her as a genocidal monster who butchers cities. When very little of what our people learned supports such an extreme and edgy view. We should judge this based on what facts we have and not on incomplete information. Nor should we ascribe to heavily on the connection and similarities between two individuals sperterated by thousands of years.

Occam's Razor dude. The simplest explanation is often the correct one.

Sure it COULD be a giant conspiracy on the QM's part, but it's more likely that the explanation that both sides are monsters is the right one as it fits the theme of a mad max style wasteland better
 
Occam's Razor dude. The simplest explanation is often the correct one.

Sure it COULD be a giant conspiracy on the QM's part, but it's more likely that the explanation that both sides are monsters is the right one as it fits the theme of a mad max style wasteland better
Depends, it seems to me that she started this whole thing in a attempt to be a liberator herself but beating the city states without the backing of a power like ourselves requires some rather ruthless tactics, I could be wrong as I'm reading between the lines, check out this bit.

According to several men and women from Caliban's smaller settlements, it's the Khan's armies who drove away the bandits that once roamed the countryside, and she has apparently freed many from debt-bondage they'd been placed under by city-states on the border between the two powers.
Makes her seem much less like the genocidal maniac you seem to think she is right?
 
Depends, it seems to me that she started this whole thing in a attempt to be a liberator herself but beating the city states without the backing of a power like ourselves requires some rather ruthless tactics, I could be wrong as I'm reading between the lines, check out this bit.


Makes her seem much less like the genocidal maniac you seem to think she is right?

Not really. Ghenghis Khan did the same stuff in Northern China and Central Asia after all. . .
 
Depends, it seems to me that she started this whole thing in a attempt to be a liberator herself but beating the city states without the backing of a power like ourselves requires some rather ruthless tactics, I could be wrong as I'm reading between the lines, check out this bit.


Makes her seem much less like the genocidal maniac you seem to think she is right?
If she is nice and benevolent, she'll have absolutely no problem with us coming in and setting up aid stations, clinics and better farms and water reclamation among other things.
 
If she is nice and benevolent, she'll have absolutely no problem with us coming in and setting up aid stations, clinics and better farms and water reclamation among other things.
Going by what we know and the actions that we know of, I don't believe she will be that against us taking over if we can prove with our own actions to be a better alternative. Unlike with the other side that appears only concerned about keeping their power.
 
If she is nice and benevolent, she'll have absolutely no problem with us coming in and setting up aid stations, clinics and better farms and water reclamation among other things.
Yeah but with her permission it's her territory after all not ours (yet).

Not really. Ghenghis Khan did the same stuff in Northern China and Central Asia after all. . .
And in doing so created an empire, I'm not saying shes an angel, I'm saying that to win on a planet like Caliban your going to have to do some rather unsavoury things, unless you have the backing of an interstellar power even a minor one like us.

The Prospero Pact's way of dealing with the bandits is to hire them for the duration of the conflict after which they'll probably go right back to business as usual, the Khan at least gets rid of them and frees people from slavery while the Pact for the most part wants to keep it.
 
Going by what we know and the actions that we know of, I don't believe she will be that against us taking over if we can prove with our own actions to be a better alternative. Unlike with the other side that appears only concerned about keeping their power.
That's part of why I want to go the way I suggested. It's the fastest route to revealing everyone's true colours while also improving the lives of the common people.
 
That's part of why I want to go the way I suggested. It's the fastest route to revealing everyone's true colours while also improving the lives of the common people.
Eeeh while it's nice and all without a good grasp of her motivations it could just backfire on us if we just go up and say we're doing this now, we need to be able to present it in a way she can accept (for both personal and political reasons) first.
 
Caliban is going to be bad no matter what we do. Neither side is good and we have no information that would let us make a smart choice. Putting down settlements and aid wouldn't really work either because unless we move a massive amount of resources and people it will not be enough and if we are already sending that much resources then we are better off just conquering the planet and making it a protectorate of ours and annex it later. The other option is to side with someone and impose our will on them to create a major change and between the two the Khan is the better option. She is a single unified force that will be easier to change and the chance to cow the remaining unaligned cites to join her and use will mean the Pack will need to give up in the face of such overwhelming power and opposition. We can then transfer purification plants to the planet to make the water on it usable for the people.
 
If I'm not mistaken, we're unlikely to be effected by the Clan invasion, at least in a direct manner? The Clans are all the way up north and we have the entire Inner Sphere (and Taurians and MoC) between us and the Clans?
 
If I'm not mistaken, we're unlikely to be effected by the Clan invasion, at least in a direct manner? The Clans are all the way up north and we have the entire Inner Sphere (and Taurians and MoC) between us and the Clans?

Not in the short term, or even the medium term, but in the long term they have the potential to become a major threat.

Its impossible to say what will really happen as a result of Helghan coming in to the picture. Things are already changing.
 
Not in the short term, or even the medium term, but in the long term they have the potential to become a major threat.

Its impossible to say what will really happen as a result of Helghan coming in to the picture. Things are already changing.

I agree by and large but the clans are, well, the clans. They may do nothing, conversely they may decide to declare Batchal on us for one reason or another. This being said we are, currently, the only faction that can even engage them with even remotely a resemblance of parity on the ground, we have the range. This will be remembered and noticed by the IS. Or the Wolf Dragoons and their Wolf Net -_-.
 
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Yeah, honestly, the idea that things in the Inner Sphere are going to basically keep on going as they have or would have in the original setting, and we're going to basically remain unchallenged in the long run is... optimistic.

For one, Prometheus doesn't have to stick to the rails to keep the major characters, or even certain factions alive. It's the basic conceit of a commercial setting that you keep your factions alive no matter what to keep the money coming in, and you keep the tech stagnant to maintain game balance and prevent power creep. Both goals which are antithetical to a Civ quest. The very idea that things like Anti grav are possible is going to get certain segments of the population up off their ass, and when they see something like a MAWLR walking around? All bets are off.
 
[X] Grant Comstar Permission to build the HPG
[X] Accept deal in exchange for IS Explosive tech
[X] Accept deal in exchange for Primitive Neurohelmet tech
[X] Dissasemble the machines for research purposes: It'll be a significant effort, but disassembling and studying the machines promises significant benefits to the sciences. (Lose 100% of the machines, gain an unknown benefit to science)
 
Toxotai-class Guided Missile Cruiser
Article:
Shoutout to @Adventwolf for commissioning this!

The artist was David White

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3d Modeling | David White Illustration / Mecha Zone | United States

Mecha Zone is the brand of artist, David A. White. David offers illustration services for children's books, packaging, toy design, and video games. He also offers 3D modeling services for product design.



Article:
The Missile Cruiser of the Helghan Republic Navy is the first new design built using knowledge and reversed engineered technology from the new universe the Republic found themselves in. At 500 meters long it is in line with the rest of the main naval ships of the Republic.

Using more advanced and stronger armor and structural materials as well as the newly developed Fusion Drive instead of the old chemical rockets used on older designs the Missile Cruiser is both sturdier and faster than the original ships of the old Helghan Empire.

It also carries weapons that are league beyond the old Empire. The primary and most powerful weapon on board is the Petruiste Lance. A weapon developed from the ARC towers and ARC cannon used in the Invasion of Helghan by the ISA. It was built with the idea of maximizing the penetration and damage of its petrusite blast at the cost of completely burning out its generator and a drastically shorter range. Much larger and far more potent the cost was the inability to reach the enemy without bringing the ship in close. This issue was circumvented by using an old WWIII idea by one of the designers the Casaba Howitzer a directed nuclear blast weapon. The idea led to a Multi-ton missile housing to carry the Petrusite Lance into range. Unleashing highly compressed beam of Petrusite at velocities best measured in double digit kilometres per second to rip apart any ship it faced. The fact that Petrusite has the ability to bypass the armor in use by the IS and transfer more of its damage directly into the internals of units makes it one of the Republics best defense against aggression.

The second set of weapons that are completely new are the laser weapons created from studying the IS laser weapons. While the Helghan Laser do the same amount of damage and similar levels of heat produced they are not copies. The Helghan targeting and computer systems are much better than their IS counterparts allows for a range hit increase of several levels. With small lasers see 200% increase in effective hit range, Medium a 100% increasing, and Large a 50% increase. This allows any laser equipped ship to fight at ranges that would be considered outrageous to the current IS mindset. Unfortunately due to the shear volume and mass of the multiple Lance launchers and Missiles themselves bring the total number of lasers down and most are only small and medium.

The final set of weapons aren't new but simply upgraded versions of the autocannons already in use by the Helghan Republic and the Empire before them. Using newly developed coating and feed systems created from study of IS cannons and Battlemech ammo storage the new autocannons of the Republic are both longer lasting and faster firing. Like with the lasers the advanced Helghan targeting and computer systems give the Helghan cannons better range and hit accuracy compared to the IS. Along with more powerful explosives materials and propellants based on IS technology the newest autocanons are an order of magnitude more effective than ISW II era weapon systems.

This new cruisers was built on the notion of pure firepower delivery as such it cargo and leech pods were severely reduced and completely removed respectively. This brought down the crew requirements and provided the space needed for the new weapon systems. As well as the new systems the ship was equipped with the latest FTL/Anti-Gravity Ring system. This allowed the cruiser to move with the rest of the fleet and move fast and more maneuverable compared to what its engine should be capable of. It also gave the ship the ability to enter the atmosphere of planets and land on the surface if the need required it to do so. Though the original prototype and first generation of the Missile Cruisers weren't too impressive the hull and concept were solid and all new versions with updated systems and technology looked the same with only minor differences in appearance.


Toxotai Missile Cruiser Mk 2
Code:
AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Toxotai Missile Cruiser Mk 2
Tech:              Inner Sphere / 3132
Vessel Type:       WarShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              500,000 tons
Hull:              Thoralf
K-F Drive System:  MK 3 Translight
Length:            500 meters
Sail Diameter:     1,024 meters
Power Plant:       *Helghast Fusion Drive Mk 3*
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Skyforged Standard
Armament:          
   80 Ougon Blitz H-Medium Laser*
   40 Hepheastus Flare H-Small Laser*
   40 Vig CIWS AMS
   40 Hepheastus Class 5 H-AC/5*
   40 Hepheastus Class 2 H-AC/2*
   32 ISA Snow H-LRM 20*
   32 Stahl WASP-6 H-SRM 6*
   22 Hepheastus Casaba P-Lance MK2*
Manufacturer:   Thoralf-Sigurd-Vig Shipyards
  Location:     Helghan
Communications System:  Stahl Electronics HBCS
Targeting & Tracking System:  Pharoah Lockscreen
------------------------------------------------------------------------------
Class/Model/Name:  Toxotai Missile Cruiser Mk 2 
Mass:              500,000 tons

Equipment:                                                            Mass  
Power Plant:  *Helghast Fusion Drive Mk 3*                         120,000.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  *Helghast Mk 3* (Integrity = 11)       211,250.00
Jump Sail (Detachable): (Integrity = 4)                                 55.00
Structural Integrity: 125                                           62,500.00
Total Heat Sinks:    1,300 Double                                      766.00
Fuel & Fuel Pumps:                                                  10,885.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,250.00
Fire Control Computers:                                              1,400.00
Food & Water:  (90 days supply)                                        306.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Standard  (578 total armor pts)                         1,249.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                108
   Fore-Left/Right:                   96/96
   Aft-Left/Right:                    96/96
   Aft:                                  86

Cargo:
   Bay 1:  Cargo (1) with 4 doors                                   37,949.00
   Bay 2:  Small Craft (12) with 4 doors                             2,400.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Life Boats:  55 (7 tons each)                                          385.00
Escape Pods:  55 (7 tons each)                                         385.00

Crew and Passengers:
     70 Officers (70 minimum)                                          700.00
    200 Crew (75 minimum)                                            1,400.00
    150 Gunners (73 minimum)                                         1,050.00
    200 Marine Battle Armor Troopers/Elementals                      1,400.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
10 H-Medium Laser*         Nose     5(50)  5(50)     --     --   30     10.00
5 H-Small Laser*           Nose     2(15)     --     --     --    5      2.50
5 AMS(180 rounds)          Nose        --     --     --     --    5     17.50
5 H-AC/5*(200 rounds)      Nose     3(25)  3(25)     --     --    5     50.00
5 H-AC/2*(360 rounds)      Nose     1(10)  1(10)  1(10)     --    5     38.00
4 H-LRM 20*(72 rounds)     Nose     5(48)  5(48)  5(48)     --   24     52.00
4 H-SRM 6*(120 rounds)     Nose     3(32)     --     --     --   16     20.00
10 H-Medium Laser*         FL/R     5(50)  5(50)     --     --   60     20.00
5 H-Small Laser*           FL/R     2(15)     --     --     --   10      5.00
5 AMS(180 rounds)          FL/R        --     --     --     --   10     35.00
5 H-AC/5*(200 rounds)      FL/R     3(25)  3(25)     --     --   10    100.00
5 H-AC/2*(360 rounds)      FL/R     1(10)  1(10)  1(10)     --   10     76.00
4 H-LRM 20*(72 rounds)     FL/R     5(48)  5(48)  5(48)     --   48    104.00
4 H-SRM 6*(120 rounds)     FL/R     3(32)     --     --     --   32     40.00
1 P-Lance MK2*(20 msls)    FL/R        10     10     10     10  160  2,600.00
10 H-Medium Laser*         L/RBS    5(50)  5(50)     --     --   60     20.00
5 H-Small Laser*           L/RBS    2(15)     --     --     --   10      5.00
5 AMS(180 rounds)          L/RBS       --     --     --     --   10     35.00
5 H-AC/5*(200 rounds)      L/RBS    3(25)  3(25)     --     --   10    100.00
5 H-AC/2*(360 rounds)      L/RBS    1(10)  1(10)  1(10)     --   10     76.00
4 H-LRM 20*(72 rounds)     L/RBS    5(48)  5(48)  5(48)     --   48    104.00
4 H-SRM 6*(120 rounds)     L/RBS    3(32)     --     --     --   32     40.00
5 P-Lance MK2*(100 msls)   L/RBS       50     50     50     50  800 13,000.00
5 P-Lance MK2*(100 msls)   L/RBS       50     50     50     50  800 13,000.00
10 H-Medium Laser*         AL/R     5(50)  5(50)     --     --   60     20.00
5 H-Small Laser*           AL/R     2(15)     --     --     --   10      5.00
5 AMS(180 rounds)          AL/R        --     --     --     --   10     35.00
5 H-AC/5*(200 rounds)      AL/R     3(25)  3(25)     --     --   10    100.00
5 H-AC/2*(360 rounds)      AL/R     1(10)  1(10)  1(10)     --   10     76.00
4 H-LRM 20*(72 rounds)     AL/R     5(48)  5(48)  5(48)     --   48    104.00
4 H-SRM 6*(120 rounds)     AL/R     3(32)     --     --     --   32     40.00
10 H-Medium Laser*         Aft      5(50)  5(50)     --     --   30     10.00
5 H-Small Laser*           Aft      2(15)     --     --     --    5      2.50
5 AMS(180 rounds)          Aft         --     --     --     --    5     17.50
5 H-AC/5*(200 rounds)      Aft      3(25)  3(25)     --     --    5     50.00
5 H-AC/2*(360 rounds)      Aft      1(10)  1(10)  1(10)     --    5     38.00
4 H-LRM 20*(72 rounds)     Aft      5(48)  5(48)  5(48)     --   24     52.00
4 H-SRM 6*(120 rounds)     Aft      3(32)     --     --     --   16     20.00
1 Lot Spare Parts (2.50%)                                           12,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,480     500,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        5,058,565,768 C-Bills
Battle Value:      112,209
Cost per BV:       45,081.64
Weapon Value:      51,940 (Ratio = .46)
Damage Factors:    SRV = 3,527;  MRV = 2,903;  LRV = 1,769;  ERV = 637
Maintenance:       Maintenance Point Value (MPV) = 390,101
                   (131,028 Structure, 175,125 Life Support, 83,948 Weapons)
                   Support Points (SP) = 480,550  (123% of MPV)
BattleForce2:      Not applicable
Source: Toxotai Guided Missile Cruiser - Warship
 
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Like with many Killzone ships I always imagine the face of an enemy captain should their killing shot instead pass through the FTL ring. Also I can't wait till we have our structural materials up to snuff and we can start covering these things in coilguns. Nothing says "get off my lawn" like a half ton iron shrouded tungsten penetrator at hypersonic velocity.
 
Turn 19 Actions (3028)
Interstitial Deal Result

Can You Hear Me Now? -- Comstar Deal

[X] Grant Comstar Permission to build the HPG

With public pressure to accept mounting on Portland and no real reason to reject Comstar's offer in sight, the Helghan Republic eventually decides to grant the techno-religious order approval to construct their latest HPG --albeit somewhat reluctantly. Precentor James Harkness, upon hearing the news, sends his thanks to the Republic's government and promises that the people of Portland will soon enjoy a new level of importance in the region. Departing the planet as soon as the regular trade convoys permit so that he may inform his superiors, the man leaves behind an estimated timetable for the construction of the HPG site as well as one of his staff to field any questions the people of Portland may have.

According to his timetable, Comstar expects to begin work on the HPG site in mid-3028 with completion estimated for 3030 at the earliest.

Effect
  • Construction on Portland HPG will begin in 3028

I'm a Mac, and I'm a PC -- Federated Suns deal
[X] Accept deal in exchange for IS Explosive tech

With the Federated Suns eager to get its hands on Helghan electronics and the Helghan Republic equally eager to improve its military might, negotiations between the two powers proceed quickly and smoothly despite their disparate sizes and societies. Less than a fortnight after negotiations begin in earnest, both parties eventually reach an agreement which sees technical knowledge regarding the composition and creation of Inner Sphere-grade explosives exchanged for several thousand tons worth of electronic goods from all areas of life. While some in Helghan's private industry decry the decision and claim it will lead to Helghan designs being copied and thus harm export opportunities, they are the minority.

Effect
  • Improved relations with Federated Suns
  • Gained Inner Sphere Explosives tech

Ha, Ha Autocannon Goes Brrrrr -- Capellan Confederation Deal
[X] Accept deal in exchange for Primitive Neurohelmet tech

With the Capellan Confederation asking for military and not civil goods in their respective trade deal, many in the Helghan Republic urged caution when it came to dealing with the authoritarian regime. However, mindful of the star-nation's prodigious strength compared to the Republic and the mercurial nature of its ruler --not to mention the value offered in exchange--, the Republic's leadership eventually decided to agree to the offered deal. In exchange for several thousand tons of specialist munitions for both autocannons and missile launchers, the Capellan Confederation gave the Republic the knowledge necessary to construct simple but effective neurohelmets.

Effect
  • Improved relations with Capellan Confederation?
  • Gained Primitive Neurohelmet tech

Decisions, decisions... -- Royal Mech Cache
[X] Disassemble the machines for research purposes: It'll be a significant effort, but disassembling and studying the machines promises significant benefits to the sciences. (Lose 100% of the machines, gain an unknown benefit to science)

Having acquired a large number of advanced mechs and vehicles whose parts were beyond the ability of Helghan industry to replicate let alone maintain, the Republic did the only sensible thing it could and elected to disassemble the machines for study by its scientific community. Though some in the business community and military were put out by the idea, hoping to sell the machines and use them in the military, respectively, most grudgingly accepted the decision to focus on reverse-engineering the advanced machines --the possibility that the Republic could crack technology considered LosTech by the Inner Sphere tempting both groups. Already, engineers and scientists from across Helghan are hard at work taking apart and studying every single component in the Star League-era machines; gigabytes of information being produced with every passing day and promising to advance Helghan science tenfold.

Effect
  • Unlock The Corinth Project (Primitive Nuclear Sciences) tech
  • National Idea Added: Unlocking Star League Engineering (gives 25% bonus to researching items in the engineering category so long as they're from the Star League era)
  • National Idea Added: Unlocking Star League Physics (gives 25% bonus to researching items in the physics category so long as they're from the Star League era)
=============================
Actions:
You have 7 out of 10 Action Points to spend. 1 Action Point is being spent colonising Rogue. 1 point is being spent on upgrading Mechdur's factories. 1 point is being spent on building the space elevator.

Independence:
N/A While stuff is happening

Caliban:
[] Write-in


The Aurigan Coalition:
[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 2/5 turns]
[Action Point Locked Until Completed]

[] Joint Mineral Exploitation Program - Guldra (40m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Artru (50m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Joint Mineral Exploitation Program - Qalzi (70m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
[] Negotiate Education Deal: With education in the Magistracy visibly benefiting from Helghan involvement, the Aurigan Coalition may be interested in a similar deal.

Taurian Concordat:
[] Push for expanded trade deal: With the trade links between the Concordant and the Republic proving profitable, some on both sides are arguing for increased commercial ties.
[] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Negotiate Visa Deal: developing a visa system with the Taurians will be the first step towards opening up Concordat society to the Helghan people and vice versa.


Magistracy of Canopus:
[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
[] Negotiate Visa Deal: developing a visa system with the Canopian will be the first step towards opening up Canopian society to the Helghan people and vice versa.


Federated Suns:
[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate FedSun society will allow us to carry out subversive activities.


Inner Sphere:
[] Open diplomatic relations with the Free Worlds League
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine
[] Negotiate an embassy with the Capellan Confederation


General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter. [Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
[] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns]
[Action Point Locked Until Completed]

[X] Construct Space Elevator Over Helghan: With the old space elevator destroyed during the same event that shifted Helghan into another universe, Helghan trade and colonisation efforts have suffered dramatically due to the bottleneck of loading and unloading cargoes on the ground. [Progress: 3/5 turns]
[Action Point Locked Until Completed]

[] Portland Deep Mineralogical Surveys: With Portland now part of the Helghan Republic and its industries hungry for raw materials, it would be a good idea to scout the planet for deeply buried deposits of valuable substances.
[] Send out Explorers.


Military:
[] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers. [Can be taken up to multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers. [Can be taken up to five times in a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
[] Construct two Cruiser Squadrons: Task your shipyards with constructing a squadron of three Helghast Cruisers. [Can be taken multiple times in a turn]
[] Construct a military defence station over [LOCATION]
Locations available:
  • Helghan
  • Portland
  • Mir
  • Rogue
[Can be taken multiple times in a turn]

[] Expand a military defence station over [LOCATION]
Locations available:
  • Helghan
[Can be taken multiple times in a turn]

[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs. [Can be taken multiple times in a turn]
[] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]


Macro-Engineering Design:

[] Cruiser Redesign: Order your design teams to redesign the workhorse cruiser to make use of the latest technological advancements.
[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability-gap. (Just tell me what you're trying to design)


Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the inhabitants of Rockwellawan
[] Contact the inhabitants of New Oslo]
[] Colonize Charybdis
[Progress: 0/500,000]
[] Colonize Rogue
[Progress: 21,120/500,000]
[Action Point Locked Until Completed]




===============================
Research:
-[X] Research
--[X] IS Structural Materials [3.7/6]
--[X] Standard Armour [3.7/6]
--[X] Autonomous Systems [2.9/4]
--[] Free Research Team [0.1/--]
--[] Free Research Team [--/--]


===============================
Military Requisition and Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.

Requisition
[] Irradiated Petrusite Grenades: Dangerous but lethally effective, these grenades have... unusual effects on meat and metal.
[] VC5 Arc Rifles: A short-ranged but powerful weapon, the VC5 can do catastrophic damage to metal and electronics thanks to its highly charged particle beam.
[] T7 Arc Cannon: Based off a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
[] H11 Accelerator Rifle: Redeveloped by Hephaestus Inc. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.

Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability-gap. (tell me what you're trying to design)
 
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Okay, I think that's every action you can do this turn.

Please enjoy unlocking 1960s nuclear physics as a research option and a boost to Star league-era techs.
 
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