[x] Plan Thin the Hail
-[x] Air defence intensity
--[x] Medium- The default option that balances damage for exchange rates and casualties.
-[x] Air Defence Target Priority
--[x] Landers- This will kill more land forces and redcue the rate they can lad troops.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] 1st Diviner Choir and Ridcully on supporting the Fleet.
--[X] All other psykers to rest.
-[X] Space
--[x] Meet the Abomination fleet in Battle- This will cause major damage to the Abomination fleet at the cost of losing a lot of your fleet. With luck you may cause enough damage to make ramming nonviable
--[x] With a limited objective of daemonships destroyed - The idea is to reduce the number of ships they can ram us with but not so much that they give up on the idea. Once the quota is met (or it's clear we can't meet it) pull out to avoid further casualties.
-[x] Other Preparations
--[x] Step up efforts against their sorcerer corps. In particular drop missions and teleport missions by Last Hunters and Primaris Execution Forces and Deathstrikes against cathedrals.
So the idea is that we buy time before they summon a first circle by letting them try their ram raid but make it as ineffective as possible. Meanwhile we make the summoning difficult by killing sorcerers and sacrifices.
-[x] Air defence intensity
--[x] Medium- The default option that balances damage for exchange rates and casualties.
-[x] Air Defence Target Priority
--[x] Landers- This will kill more land forces and redcue the rate they can lad troops.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] 1st Diviner Choir and Ridcully on supporting the Fleet.
--[X] All other psykers to rest.
-[X] Space
--[x] Meet the Abomination fleet in Battle- This will cause major damage to the Abomination fleet at the cost of losing a lot of your fleet. With luck you may cause enough damage to make ramming nonviable
--[x] With a limited objective of daemonships destroyed - The idea is to reduce the number of ships they can ram us with but not so much that they give up on the idea. Once the quota is met (or it's clear we can't meet it) pull out to avoid further casualties.
-[x] Other Preparations
--[x] Step up efforts against their sorcerer corps. In particular drop missions and teleport missions by Last Hunters and Primaris Execution Forces and Deathstrikes against cathedrals.
So the idea is that we buy time before they summon a first circle by letting them try their ram raid but make it as ineffective as possible. Meanwhile we make the summoning difficult by killing sorcerers and sacrifices.