The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[x] Plan Thin the Hail
-[x] Air defence intensity
--[x] Medium- The default option that balances damage for exchange rates and casualties.
-[x] Air Defence Target Priority
--[x] Landers- This will kill more land forces and redcue the rate they can lad troops.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] 1st Diviner Choir and Ridcully on supporting the Fleet.
--[X] All other psykers to rest.
-[X] Space
--[x] Meet the Abomination fleet in Battle- This will cause major damage to the Abomination fleet at the cost of losing a lot of your fleet. With luck you may cause enough damage to make ramming nonviable
--
[x] With a limited objective of daemonships destroyed - The idea is to reduce the number of ships they can ram us with but not so much that they give up on the idea. Once the quota is met (or it's clear we can't meet it) pull out to avoid further casualties.
-[x] Other Preparations
--[x] Step up efforts against their sorcerer corps. In particular drop missions and teleport missions by Last Hunters and Primaris Execution Forces and Deathstrikes against cathedrals.

So the idea is that we buy time before they summon a first circle by letting them try their ram raid but make it as ineffective as possible. Meanwhile we make the summoning difficult by killing sorcerers and sacrifices.
 
[x] Plan Thin the Hail
-[x] Air defence intensity
--[x] Medium- The default option that balances damage for exchange rates and casualties.

-[x] Air Defence Target Priority
--[x] Landers- This will kill more land forces and redcue the rate they can lad troops.

-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] 1st Diviner Choir and Ridcully on supporting the Fleet.
--[X] All other psykers to rest.
-[X] Space

--[x] Meet the Abomination fleet in Battle- This will cause major damage to the Abomination fleet at the cost of losing a lot of your fleet. With luck you may cause enough damage to make ramming nonviable
--
[x] With a limited objective of daemonships destroyed - The idea is to reduce the number of ships they can ram us with but not so much that they give up on the idea. Once the quota is met (or it's clear we can't meet it) pull out to avoid further casualties.
-[x] Other Preparations
--[x] Step up efforts against their sorcerer corps. In particular drop missions and teleport missions by Last Hunters and Primaris Execution Forces and Deathstrikes against cathedrals.
 
[x] Plan Thin the Hail
--[x] With a limited objective of daemonships destroyed - The idea is to reduce the number of ships they can ram us with but not so much that they give up on the idea. Once the quota is met (or it's clear we can't meet it) pull out to avoid further casualties.
-[x] Other Preparations
--[x] Step up efforts against their sorcerer corps. In particular drop missions and teleport missions by Last Hunters and Primaris Execution Forces and Deathstrikes against cathedrals.
I fear this plan both opposes their current desperation move, as well as endangers their worse one.
With both those actions it'll be far more likely they just immediately switch to summoning the 1st Circle Angel.
Edit: A quote I wish to remind of-
2. Five to ten thousand. I should remind you that they have a bunch of Psykers in reserve and if it looks like they are losing them to fast they will begin the summoning immediately
 
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Ramming ships into Dis is the preferred move to having them try to summon the First Circle. If we're looking at tens of millions dead, or even low hundreds of millions, it's still going to be lighter casualties than the incursion that would result from the First Circle being summoned. As such, we need to buy time, which means not opposing the ramming too hard. And remember, just because they manage to get inside the city isn't the end of the world - they will bleed more than we will for every inch they manage to take.

And frankly, I wouldn't mind seeing Rotbart and the Governor's Own vs some Abomination Astartes.
 
[X] Plan Landers ahoy

We could assign Saint Lin to give Holy Sermons over the vox for this turn too. It would encourage our troops (roll bonus?) and maintain morale, though it might cause unpredictable effects on the Abominationists.
 
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I was typing out why we should focus on the Landers and let the ships ram but Enjou said it better than what I had written. But yeah we do not want him to start summoning the 1 circle so we need to widdle down what the troops they have.
 
I fear this plan both opposes their current desperation move, as well as endangers their worse one.
With both those actions it'll be far more likely they just immediately switch to summoning the 1st Circle Angel.
Edit: A quote I wish to remind of-
I prefer the possible destruction the Angyl will bring over the certain one of their ramming.
For the Angel we just need a hero to kill it and the army will propably fall apart.

Actually we should have already done that for the weaker one, just let one hero deal with it as is right and proper instead of attacking it with whole groups and reducing the narrative value of our victory.
 
Unless you're Daemon Primarch Angron, you do not want to throw down with an Exalted Greater Daemon. That is the sort of thing that has spelled the death of entire worlds, and the reaction of Avernus to such a thing may do even more damage to us than anything the Crusade has left to throw at us.
Meh, Dante has thrown down with one of those and won.

If a legendary Space Marine above common Chapter Master level can do it, why not other heroes?
 
I fear this plan both opposes their current desperation move, as well as endangers their worse one.
With both those actions it'll be far more likely they just immediately switch to summoning the 1st Circle Angel.
Edit: A quote I wish to remind of-

And if we don't kill their sorcerers they summon it whenever they like with more people on hand to get it right and more sites we'd have to hit right then to make an interference play.

That said, if many of the Last Hunters were infiltrating their targets but holding off from striking then the losses would be slower and less likely to panic them until we're ready.
Ramming ships into Dis is the preferred move to having them try to summon the First Circle. If we're looking at tens of millions dead, or even low hundreds of millions, it's still going to be lighter casualties than the incursion that would result from the First Circle being summoned. As such, we need to buy time, which means not opposing the ramming too hard. And remember, just because they manage to get inside the city isn't the end of the world - they will bleed more than we will for every inch they manage to take.

And frankly, I wouldn't mind seeing Rotbart and the Governor's Own vs some Abomination Astartes.
Ramming ships into Dis but fewer of them is even better.

I wouldn't mind seeing Rotbart and The Governor's own cockblocked on fighting Abomination Astartes because the local PDF and militia killed them all before he could get there
because the breaches were limited enough that they weren't overwhelmed.

Rotbart seeing combat is a failure on our part. Rotbart seeing combat in the same campaign Syr does is extra fail.
 
Meh, Dante has thrown down with one of those and won.

If a legendary Space Marine above common Chapter Master level can do it, why not other heroes?
You still haven't explained why trying to arrange a duel with the First Circle Archangyl would be a better idea than forcing the Crusade to sacrifice at least one if not more of their biggest and best ships and a lot of their elites to a meatgrinder push into our city defenses. I can't seem to figure out why you think fighting the Archangyl is a good idea beyond 'for funsies,' which is a terrible rationale for planning military operations. We have every reason to be confident in our ability to kick their asses in a conventional fight, especially where we have defensive bonuses, knowledge of the terrain, better gear, and superior skills.
 
I prefer the possible destruction the Angyl will bring over the certain one of their ramming.
For the Angel we just need a hero to kill it and the army will propably fall apart.
I believe you are severely underestimating the 1st Circle Angyl.
First of all, he won't be alone- the forces of cherubs and other lower level angels (possibly including at least one more 3rd Circle) will be brought with him. In this case, the sheer number of demons he'll bring will exceed 8 times the ones 3rd Circle brought.
5. summon angyls who are psykers and can summon angyls
And he can summon more.
Have some more quotes detailing the level of power:
1.Apex Psykers capable of pulling of feats like moving entire worlds though the warp ect
2. No Apex Psyker is actually more powerful then humans can be, it is a catagory reserved for demi-gods, Exalted Greter Deamons and similar
It's a DEMI-GOD. Sure, we stand on a planet that can punch those in the face, but before that- we'll be dealing with an incursion.
Edit: Here, just a small reminder of the biggest threat Avernus faced- Pink Skies:
At that point Odysseus tells you that the daemons of the Dark Prince are assaulting Avernus and that his presence blankets the land. As you are hurried back to the Gubernatorial Palace, Odysseus continues to explain what he can sense and what will most likely happen. He tells you that the forces of Chaos are coming from the Warp Rifts on the northern pole, which have been expanded significantly and that several massive psychic presences are opposing them. He also mentions that sheer weight of the Dark Princes presence that he can feel will result in a massive rise in cultist numbers, he expects millions, and a rise in the number and power of Chaos Psykers while the incursion lasts.
We'll be seeing a meteoric rise in cultists, which were pretty much the plague after latest incursion.
All those psykers they have? They all get a buff, plus who knows how big reinforcements.
1i. Alpha plus and scarier, Horatius won due to massive luck and it not being at the peak of its strength
1ii. Yes, The Exalted greater daemons can match most gods in power
It'll be pretty refreshed when it enters. And while we have plenty of heroes, none of them can match it in power.
she is alpha level psyker transcendent, in other words she can take out a second Circle Archangyl but would probably lose to a first circle or any other exalted. one stop below primarches
Marceline would be our best bet, and she struggled with weaker foes.
Sure, Avernus can just go "Fuck You!" and blast him with some Old One's defense systems. But before that...
First period Chaos Telepaths d100=12+450(power)+30(Abomination)+250(Archangyl)=742
Imperial Dispelling d100=32+376(power)+120(Tamia)+50(Necklace)=578
328% power
-133 to all rolls
That was 3rd Circle Angyl overwhelming our psykers. 2 steps up, what would we face? +750?! Hahahaha no. Thousands.
We'll be suffering from possessions, hordes of demons and whatever else this monstrosity wants to bring.
For all we know, this Angyl could pull it's own desperation moves, hurling ships with great speed at the center of our city, or something worse.
Actually we should have already done that for the weaker one, just let one hero deal with it as is right and proper instead of attacking it with whole groups and reducing the narrative value of our victory.
It's a game, not a story. There's no great reward for making your victory dramatic. Dice can fall on either side, and that one hero (Jacob, let's say) is far more likely to just die a meaningless death because you wanted a show.
Also, we have an entire galaxy full of horrors breathing down on our neck, and Abomination is pretty much afternoon tea and cookies compared to some. Do we really want to act cocky against just one of those forces?
 
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Meh, Dante has thrown down with one of those and won.

If a legendary Space Marine above common Chapter Master level can do it, why not other heroes?
Okay, no, Dante is a super-good big L Legendary Chapter Master almost on the level of Primarchs, not just some legendary Space Marine, and he fought Skarband, who was banished, and we barely know anything about that fight. Fighting such demons 1v1 is just a bad idea all around.
 
Ok I am going high on attacking with the air force so that we can have the chance to attack the most landers. I want to prevent as many troops landing as possible. They need 4 billion to summon the 1st circle and they are bribing in another 4 billion give or take. So we need to widdle them down as much as possible now.
You're forgetting that they plan to summon it in the void, in one of the Mass Conveyors. Destroying landers will do absolutely nothing in preventing them from summoning the First Circle.

Are the Sirens tired?
No.
 
I propose we send our navy to major battle against the Abomination Fleet while harrasing as much of the landers as possible. We need to keep up the pressure. Oh and I want to add a special order to send in the Phase Tigers to infiltrate the Abomination Army to kill as many psykers as possible and then extradite.
 
You're forgetting that they plan to summon it in the void, in one of the Mass Conveyors. Destroying landers will do absolutely nothing in preventing them from summoning the First Circle.
That's a good point. If killing the landers doesn't disrupt the summoning is it worth sending our air force into the meatgrinder? I mean our walls will be compromised so a heretic bum rush will be a threat, but we can use that same air force to bomb them as they leave the landing zone AA coverage.
 
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