Ok they have lost a third of there transports. So they will be bribing in 4 billion troops. If we take out a fourth of the Landers they will have to pull troops off the siege in order to complete the ritual. Or start it in space. Which Avernus detecting such a threat would respond.The odds of us succeeding to that extent is pretty unlikely TBH. They're sending down like, 6 Billion troops, and they have AA and everything to defend their transports. We'll be losing a lot of fighters for not a lot of gain.
Also, I think they need 3 BIllion to summon the 1st Circle. Specifically, 3.125 Billion soldiers, or 125 Million*25.
TBH I think we should have our Diviner Choirs prepositioning our forces away from the crash sites.
1 Transport = 10,000,000 SoldiersOk they have lost a third of there transports. So they will be bribing in 4 billion troops. If we take out a fourth of the Landers they will have to pull troops off the siege in order to complete the ritual. Or start it in space. Which Avernus detecting such a threat would respond.
Not that I'm still seriously considering the possibility of it, but couldn't the anti-psyker mission I was thinking up a little while ago do the same? If we kill enough of their psykers, the ritual will take longer and be more difficult to complete. From there, the increased dominance our psykers enjoy will be able to disrupt the ritual.@Nurgle
If you want to eliminate their ability to even summon a 1st Circle, the plan looks like this:
[] Someplan
-[] High Air Defence
-[] Transports
-[] Psykers
--[] Ridcully & Both Choirs on Void Battle
--[] Sirens, 1st and 2nd Telepaths supporting Air battle (Support our troops, confuse enemies)
--[] Both Daemonologists on counterspelling enemy sorcerers
-[] Meet the Abomination Fleet in Open Battle
Very high risk. And the next plan is likely something along the lines of attacking the homebase.
With all their wards and defences, you might as well go for disrupting the ritual outright.Not that I'm still seriously considering the possibility of it, but couldn't the anti-psyker mission I was thinking up a little while ago do the same? If we kill enough of their psykers, the ritual will take longer and be more difficult to complete. From there, the increased dominance our psykers enjoy will be able to disrupt the ritual.
Wards won't help them.With all their wards and defences, you might as well go for disrupting the ritual outright.
"Wards" was not a factor in either the Chaos summoning or the dispelling. Furthermore, they'll try to summon the First Circle. This is the Third Circle:Chaos Summoning d100=12+450(power)+75(lord)+50(sacrifices)=587
Imperial Dispelling d100=74+371(power)+250(Lulana)-15(fatigue)=700
43.5% power
196 Bands of Angles Summoned
With the First Circle, we can expect a higher DC, making it more difficult for them to summon. With our psykers, we can make it even more difficult.
If we had used E-Warfare last update, the enemy would have rolled 45 for morale, leading to a -10 penalty to all actions.@Nurgle, @Shard, for the love of all that is good, please include the use of electronic warfare in your plans. It's a reliable -10 to enemy combat effectiveness and morale checks. There is absolutely no reason not to use it. I honestly don't know why you two are so averse to putting it in your plans.
not very likely, you would needs to shoot most of them down despite the fact that they now have AA and a new wave of fighters@Durin, if we put heavy pressure on their landers this turn, how likely is it that we'll be able to prevent them from summoning the First Circle?
@Nurgle, Durin has said that killing the landers will not prevent them from summoning the First Circle.Killing the Landers is important because we want to get them down as little as possible. They are going to try another asssault and ram ships. If we can prevent them from having enough people to summon or enough that we wil not have to worry about the summoning it will be better for us.
2. I plan on using Trolls and bothe Telekine Choirs next phase. Shoring up the Void Shields to lessen the damage from Battleship Bombardment.@Shard, a few things.
1. Thank you for putting EW into your plan.
2. If you're not having the Trolls do anything, have them Deny the Witch or reinforce our defences. From last turn, we know that they don't get tired from using psychic powers.
3. I'd recommend only having half the 2nd telepathy choir search for psykers. This way we'll still get a sizeable bonus but they won't get any more tired. Durin said that using fractions of choirs is valid.
4. I'd recommend having halves of the Telekine and Biomancer choirs Deny the Witch. Decreasing enemy psychic effect this turn without tiring out our forces is optimal.
1. Ok, but also use the Trolls now. We're going to find out where they're crashing thanks to the diviner so let's get a round of extra fortification in. Alternatively, let's reduce the effect of their psykers. Trolls don't get tired.2. I plan on using Trolls and bothe Telekine Choirs next phase. Shoring up the Void Shields to lessen the damage from Battleship Bombardment.
3. Fractions are valid but inefficient. Durin has recommended against them.
4. We want to use the Telekine and Biomancers next phase.