The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The odds of us succeeding to that extent is pretty unlikely TBH. They're sending down like, 6 Billion troops, and they have AA and everything to defend their transports. We'll be losing a lot of fighters for not a lot of gain.

Also, I think they need 3 BIllion to summon the 1st Circle. Specifically, 3.125 Billion soldiers, or 125 Million*25.

TBH I think we should have our Diviner Choirs prepositioning our forces away from the crash sites.
Ok they have lost a third of there transports. So they will be bribing in 4 billion troops. If we take out a fourth of the Landers they will have to pull troops off the siege in order to complete the ritual. Or start it in space. Which Avernus detecting such a threat would respond.
 
Ok they have lost a third of there transports. So they will be bribing in 4 billion troops. If we take out a fourth of the Landers they will have to pull troops off the siege in order to complete the ritual. Or start it in space. Which Avernus detecting such a threat would respond.
1 Transport = 10,000,000 Soldiers
1/3 Transports = 101 Transports = 1,010,000,000 Soldiers.

Not nearly enough. They have 4,046,000,000, and will under the proposed numbers, land a further 4,720,000,000 troops.

We just don't have the capability to reduce their numbers to the point where they can't perform their summoning ritual.. at the moment.
 
@Nurgle

If you want to eliminate their ability to even summon a 1st Circle, the plan looks like this:

[] Someplan
-[] High Air Defence
-[] Transports
-[] Psykers
--[] Ridcully & Both Choirs on Void Battle
--[] Sirens, 1st and 2nd Telepaths supporting Air battle (Support our troops, confuse enemies)
--[] Both Daemonologists on counterspelling enemy sorcerers
-[] Meet the Abomination Fleet in Open Battle

Very high risk. And the next plan is likely something along the lines of attacking the homebase.
 
Going all in on the air attack and space attack would have the potential of wiping out all the reinforcements before they even touch down. Which is pretty tempting. I'm not even sure the aircraft or warships would be helpful if the First Circle is successfully summoned anyway.
 
@Nurgle

If you want to eliminate their ability to even summon a 1st Circle, the plan looks like this:

[] Someplan
-[] High Air Defence
-[] Transports
-[] Psykers
--[] Ridcully & Both Choirs on Void Battle
--[] Sirens, 1st and 2nd Telepaths supporting Air battle (Support our troops, confuse enemies)
--[] Both Daemonologists on counterspelling enemy sorcerers
-[] Meet the Abomination Fleet in Open Battle

Very high risk. And the next plan is likely something along the lines of attacking the homebase.
Not that I'm still seriously considering the possibility of it, but couldn't the anti-psyker mission I was thinking up a little while ago do the same? If we kill enough of their psykers, the ritual will take longer and be more difficult to complete. From there, the increased dominance our psykers enjoy will be able to disrupt the ritual.
 
Not that I'm still seriously considering the possibility of it, but couldn't the anti-psyker mission I was thinking up a little while ago do the same? If we kill enough of their psykers, the ritual will take longer and be more difficult to complete. From there, the increased dominance our psykers enjoy will be able to disrupt the ritual.
With all their wards and defences, you might as well go for disrupting the ritual outright.
 
[X] Plan Patience
-[X] Air Defence
--[X] Medium- The default option that balances damage for exchange rates and casualties.
--[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators for the 1st half of the turn, rest the 2nd half.
--[X] Sirens on Counter-Telepathy
--[X] Ridcully and 1st Diviner Choir on supporting the Harassment Fleet.
--[X] 2nd Diviner Choir to Divine the Crashlanding spots.
--[X] Trolls to begin strengthening Dis in preparation for the Crashlanding.
--[X] Both Daemonology Choirs on counterspelling for the 1st half of the turn, rest the 2nd half.
--[X] Both Telekines and Biomancers to Deny the Witch on the 1st half of the turn, rest the 2nd half.
--[X] All other psykers to rest.
-[X] Harass the Abomination fleet- This will cause some damage to the Abomination fleet at the cost of some of your surviving light elements
-[X] Preposition Militia and forces away from crashlanding spots.
-[X] Electronic Warfare on enemy airforce.
 
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With all their wards and defences, you might as well go for disrupting the ritual outright.
Wards won't help them.
Chaos Summoning d100=12+450(power)+75(lord)+50(sacrifices)=587
Imperial Dispelling d100=74+371(power)+250(Lulana)-15(fatigue)=700
43.5% power
196 Bands of Angles Summoned
"Wards" was not a factor in either the Chaos summoning or the dispelling. Furthermore, they'll try to summon the First Circle. This is the Third Circle:
Abomination summoning d100=49: Success
With the First Circle, we can expect a higher DC, making it more difficult for them to summon. With our psykers, we can make it even more difficult.

Gaining psyker dominance will delay the summoning ritual.
 
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[X] Plan Patience

sounds like our best bet right now, were going to be hurting either way, plus we haven't seen what Avernus can throw at us next, would really like to not lose our living saint...plus having kill-zones around where the expected breaches would be as well as insuring our militia buys us TIME would be our best bet against the abominations forces...especially if we sick our nastiest boys after the elites to do hit and run tactics, such as collapsing buildings on top of their best soldiers and armor. also if any internal defenses survive have them shoot at the battleships to critically damage them enough to cause them to stop working with their guns...of course we still have to worry about the crews and shit, as well as the breaches...

but if were lucky Avernus might cause a few to crash away from the place...if even only a 1/3 make it to our lines I would be exceptionally happy about that! I mean common, its deamon-ships...Avernus HATES anything to do with chaos.
 
@Nurgle, @Shard, for the love of all that is good, please include the use of electronic warfare in your plans. It's a reliable -10 to enemy combat effectiveness and morale checks. There is absolutely no reason not to use it. I honestly don't know why you two are so averse to putting it in your plans.
 
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@Nurgle, @Shard, for the love of all that is good, please include the use of electronic warfare in your plans. It's a reliable -10 to enemy combat effectiveness and morale checks. There is absolutely no reason not to use it. I honestly don't know why you two are so averse to putting it in your plans.
If we had used E-Warfare last update, the enemy would have rolled 45 for morale, leading to a -10 penalty to all actions.
 
Killing the Landers is important because we want to get them down as little as possible. They are going to try another asssault and ram ships. If we can prevent them from having enough people to summon or enough that we wil not have to worry about the summoning it will be better for us.
@Nurgle, Durin has said that killing the landers will not prevent them from summoning the First Circle.
 
[X] Plan Patience

@Shard, a few things.
1. Thank you for putting EW into your plan.
2. If you're not having the Trolls do anything, have them Deny the Witch or reinforce our defences. From last turn, we know that they don't get tired from using psychic powers.
3. I'd recommend only having half the 2nd telepathy choir search for psykers. This way we'll still get a sizeable bonus but they won't get any more tired. Durin said that using fractions of choirs is valid.
4. I'd recommend having halves of the Telekine and Biomancer choirs Deny the Witch. Decreasing enemy psychic effect this turn without tiring out our forces is optimal.
 
@Shard, a few things.
1. Thank you for putting EW into your plan.
2. If you're not having the Trolls do anything, have them Deny the Witch or reinforce our defences. From last turn, we know that they don't get tired from using psychic powers.
3. I'd recommend only having half the 2nd telepathy choir search for psykers. This way we'll still get a sizeable bonus but they won't get any more tired. Durin said that using fractions of choirs is valid.
4. I'd recommend having halves of the Telekine and Biomancer choirs Deny the Witch. Decreasing enemy psychic effect this turn without tiring out our forces is optimal.
2. I plan on using Trolls and bothe Telekine Choirs next phase. Shoring up the Void Shields to lessen the damage from Battleship Bombardment.
3. Fractions are valid but inefficient. Durin has recommended against them.
4. We want to use the Telekine and Biomancers next phase.
 
@MonkeyTypewriter

Could you revote [X] Plan Patience? Currently your old vote is messing up the tally?

And.. voters for [X] Plan Landers Ahoy.. it's not going to work. They'll have enough troops to perform their ritual summoning unless we shoot down the vast majority of their transports... while they have AA and Airbases and whatnot.
 
Ok changing my plan than. So now all the difference between mine and shard is that I put more psykers to rest.
 
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2. I plan on using Trolls and bothe Telekine Choirs next phase. Shoring up the Void Shields to lessen the damage from Battleship Bombardment.
3. Fractions are valid but inefficient. Durin has recommended against them.
4. We want to use the Telekine and Biomancers next phase.
1. Ok, but also use the Trolls now. We're going to find out where they're crashing thanks to the diviner so let's get a round of extra fortification in. Alternatively, let's reduce the effect of their psykers. Trolls don't get tired.
2. You have to take into account the context in which he says things. Half a choir will have less than half an effect of a full choir, but we don't need a full choir right now. It would be overkill, and not in a good way. Let's not tire out our psykers more than we need to.
3. I know, which is why I'm saying only use half choirs, so we reduce the enemy effect this turn while still ensuring our psykers will be fresh next turn.
 
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