The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I still think we should concentrate on landers, because it gives more time for our reinforcements, and with them we can retake orbit right after they crash ships.
 
add trolls to the rolls, if we can get part of our hive tough enough we could potentially limit the damage to the outer district.

otherwise use half of the choir or some groups and rotate them to find the assassins and other infiltrators. insure we cant be sabotaged from the back and within, all the while setting up traps, kill zones, as well as telling our engineers to go wild on the predicted areas.

should be terrifying to watch.

this is going to hurt though. but potential ship material after being cleansed...if we survive this...
 
They won't be fresh.
You are correct. After reimagining how it will work, only half of the choir would be fresh. The true way to ensure freshness while still retaining use is to only use a choir for half a turn. They will be active during the first half and rest during the second. Unfortunately, I don't think we can do this.
 
You are correct. After reimagining how it will work, only half of the choir would be fresh. The true way to ensure freshness while still retaining use is to only use a choir for half a turn. They will be active during the first half and rest during the second. Unfortunately, I don't think we can do this.
You can, it will reduce 5heir tiredness level by one
 
then we shall do this, perhaps call our diviner before he gets started on the battleships to find our missing assassins, and deal with them quickly and efficiently...then have our choirs rest for a bit and allow them to gain some strength to aid our diviner's in finding the best locations to give our boys and gals the best possible way to bleed the enemy enough that we can just get barely above the required kill-count to prevent a 1st tier summon, they might do a second tier though.
 
Strictly speaking Biomancer 1 and 2 should be tired, but Durin forgot about the Sirens and Biomancer 2's action (Which would have failed to adjust the morale roll and made the 3rd Circle Angyl's death even more lopsided, respectively). Which is why they're fresh! :X
 
Just to confirm, there is no reason not to have every psyker which is fully rested doing something with the format 'Something for 1st half, rest 2nd half'?
 
@Shard, of all the choirs who are only Tired, have them Deny the Witch for half a turn. They'll be fresh next turn and reduce enemy psychic effects this turn. This includes the biomancers. Don't forget to do the same with telekines.
 
Found some interesting things.
Brainleaf - Warhammer 40k - Lexicanum
The Brainleaf (also referred to as the "Grey Vine" or "Slave Vine") is native to Catachan and appears to be a small tree. It has a rudimentary animal brain with the lowest level of intelligence and appears to be able to control animals and humans through attaching its leaves to them. The leaves can float away from the tree for many metres using a wing-like undulation, but when they come into contact with a creature, the nerve bundles in the leaf attach themselves and grow throughout the victim's nervous system, effectively taking them over. The Brainleaf can then make use of the creature and its abilities.

There is another variant of Brainleaf that appears as a grey, hairy vine wrapped around a tall object. When prey gets too close to the vine, it will reach down and attach a leaf to the back of the creature's neck. The fibers in the leaf then quickly burrow into the spinal chord of the victim, reducing a victim to a brainleaf thrall.

The Brainleaf uses its victims to protect itself, and propagate its young. Victims have no intelligence, often lacking the motor skills to use primitive weapons. To protect the Brainleaf, the thrall will charge at anything that gets too close and beat it with whatever appendages it has.

The Brainleaf can be removed from a victim, though it is incredibly dangerous to the victim. If they aren't killed by the agonizing procedure, they will suffer permanent nerve damage.
Puppet Master - Warhammer 40k - Lexicanum
The Puppet Master is an Alpha-level Human Psyker, who delights in killing off all those who displease him with his powers. He then uses his considerable psychic might to animate his victim's bodies as zombies, to fight on his behalf.
Things to learn:
1. If Catachan suffers from zombie-creating flora, we probably do too. We should find these plants and weaponise them so we can create our own zombie armies. Creating zombies out of the corpses of this Valinor trash would've been beneficial.
2. Ophelia can raise the dead.

Strictly speaking with enough Nat 100 vs Nat 1 we could beat the First Circle.

But if you deathstar someone, why not Deathstar Jacob with BCQ and pray instead?
Xavier is more powerful than him.
 
@Durin
Will sucessfull shield rolls "redirect" the ships into the outer layer of (if not outside) Dis?
critical successes may, generally they will reduce the amount of penetration that the ship achieves and the collateral damage that the Hive suffers
deflecting a gigaton lump of metal falling at near terminal velocity is hard
 
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