The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
And a second plan, one where we use most of the psykers, on the assumption that stopping the 'Ram Dis' attack is too costly. Similar to the Patience plan.

[] Plan Patience/Shields
-[] Air Defence
--[] Medium- The default option that balances damage for exchange rates and casualties.
--[] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
-[] Psykers
--[] 2nd Telepathy Choir on hunting infiltrators.
--[] Sirens on Counter-Telepathy
--[] Ridcully and both Diviner Choirs supporting the Harassment Fleet.
-[] Harass the Abomination fleet- This will cause some damage to the Abomination fleet at the cost of some of your surviving light elements

Assumptions made:

1) We will not use Ridcully's Divination next phase, in the 'Ram Dis' phase, to be exact. Note, though, that better harassment might result in less Battleships being crashed into Dis to begin with.
2) Plan for the Ram Dis phase will look roughly like this:

[] Someplan
-[] All power to void shields
-[] Both Telekinetic Choirs to support the void shields
-[] 1st Telepathy Choir on hunting infiltrators
-[] Sirens on Counter-Telepathy
-[] Xavier and Both Pyromancy Choirs on Pyromatic Annihilation on the Battleship beachheads.
 
@Durin
1. Would the titan grade weapons of Fellblades and Norther Sentinels be enough to damage the deamon ship heavier weapons enough to silence them?
2. Counterboarding the crashed deamon ships is illadvised as well, right?
 
So only 17 hours before vote closes. Right, have a simple plan. Arguments and assumptions already provided on the prev. page - Don't wan't to squash the 'Ram Dis' desperate move too hard, or at least we want to allow ourselves some time to prep countermeasures for '1st Circle' (That isn't Avernus killx Ritual). Subsequent plan is to just have Void Shields on Max Power + Telekine Support.

[X] Plan Patience
-[X] Air Defence
--[X] Medium- The default option that balances damage for exchange rates and casualties.
--[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators for the 1st half of the turn, rest the 2nd half.
--[X] Sirens on Counter-Telepathy
--[X] Ridcully and 1st Diviner Choir on supporting the Harassment Fleet.
--[X] 2nd Diviner Choir to Divine the Crashlanding spots.
--[X] Trolls to begin strengthening Dis in preparation for the Crashlanding.
--[X] Both Daemonology Choirs on counterspelling for the 1st half of the turn, rest the 2nd half.
--[X] Both Telekines and Biomancers to Deny the Witch on the 1st half of the turn, rest the 2nd half.
--[X] All other psykers to rest.
-[X] Harass the Abomination fleet- This will cause some damage to the Abomination fleet at the cost of some of your surviving light elements
-[X] Preposition Militia and forces away from crashlanding spots.
-[X] Electronic Warfare on enemy airforce.

EDIT: Trying to fix the vote.
 
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@Shard wouldn't it make more sense to go high on air defense. They need 2 to 4 billion to summon the 1 circle. They are getting about 4 billion give or take in reneforcements. They are suffering attrition. So the less that they have the more likely they will be able to summon.
 
@Shard wouldn't it make more sense to go high on air defense. They need 2 to 4 billion to summon the 1 circle. They are getting about 4 billion give or take in reneforcements. They are suffering attrition. So the less that they have the more likely they will be able to summon.
They have AA. I'm actually uncomfortable already with 'Medium'.
All I have to say is don't let them do the summon on one of the crashed ships.
Summoning in our Hive, where we can concentrate multiple elite strike forces to squash the ritual, and also where they don't have billions of soldiers available as sacrifices.. is a nonstarter.
 
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So, firstly a small question- how many walls does Dis possess?
I know it has multiple ones, and losing a single one isn't much of a problem. But if this ramming action is going to make holes in the second layer...

Also, for when we'll be stopping the ritual... can psyker disruption be combined with conventional assault on their ritual?
Will our troops suffer damage if that happens?
(Not asking Durin because I feel those are more 'common sense' questions.)

Also, just wondering... what do they plan to do if they fail both of their current desperation moves?
1)Will they be able to just keep trying to summon the 1st Circle?
1a)Do they need elite psykers, or significant amount of 'average' ones to proceed with the ritual?
Basically, are their psykers a limiting factor, or does only their number of available sacrfices matter?
2)Would they try ramming everything else they have left? Would it even have any use?
 
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[X] Plan Patience
-[X] Air Defence
--[X] Medium- The default option that balances damage for exchange rates and casualties.
--[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] Ridcully and both Diviner Choirs on supporting the Harassment Fleet.
--[X] All other psykers to rest.
-[X] Harass the Abomination fleet- This will cause some damage to the Abomination fleet at the cost of some of your surviving light elements
 
So, firstly a small question- how many walls does Dis possess?
I know it has multiple ones, and losing a single one isn't much of a problem. But if this ramming action is going to make holes in the second layer...

Also, for when we'll be stopping the ritual... can psyker disruption be combined with conventional assault on their ritual?
Will our troops suffer damage if that happens?
(Not asking Durin because I feel those are more 'common sense' questions.)

Also, just wondering... what do they plan to do if they fail both of their current desperation moves?
1)Will they be able to just keep trying to summon the 1st Circle?
1a)Do they need elite psykers, or significant amount of 'average' ones to proceed with the ritual?
Basically, are their psykers a limiting factor, or does only their number of available sacrfices matter?
2)Would they try ramming everything else they have left? Would it even have any use?
Dis Walls - Lots, interlayered, Durin likely has the details.

Stopping the ritual - Probably to the first, maybe to the second.

Ritual -Keep Trying, unless it's killed, in which case they have no more plans and have to wing it. The need Master-Level Sorcerors to summon the 1st Circle. Unknown, how many exactly, but having less than needed might have.. negative effects. (They have 7 Lords and 32 Master)
Ramming everything they have left probably wouldn't help much more than what they already plan on ramming.
 
So only 17 hours before vote closes. Right, have a simple plan. Arguments and assumptions already provided on the prev. page - Don't wan't to squash the 'Ram Dis' desperate move too hard, or at least we want to allow ourselves some time to prep countermeasures for '1st Circle' (That isn't Avernus killx Ritual). Subsequent plan is to just have Void Shields on Max Power + Telekine Support.

[X] Plan Patience
-[X] Air Defence
--[X] Medium- The default option that balances damage for exchange rates and casualties.
--[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] Ridcully and both Diviner Choirs on supporting the Harassment Fleet.
--[X] All other psykers to rest.
-[X] Harass the Abomination fleet- This will cause some damage to the Abomination fleet at the cost of some of your surviving light elements
Would it not be better to attack landers? It'll slow down the landing, but I doubt it would damage them enough to call 1st circle on high, let alone medium.
 
Do we know how strong the first circle will be? I know its daemons, but these are still battleships we are talking about here. And besides, isnt the whole point of putting Lin in the city to keep him away from the enemy?
 
@Durin, actually, how long would it take for them to summon the First Circle Archangyl? The Third Circle took five days and 125 million sacrifices. Given the much higher number of sacrifices needed for the First Circle, would it also take significantly longer to summon, thus granting us a much longer window to interrupt the ritual?
 
[X] Plan Landers ahoy
-[X] Air Defence
--[X] medium
--[X] Target of opportunity
-[X] Psykers
--[X] 2nd Telepathy Choir on hunting infiltrators.
--[X] Sirens on Counter-Telepathy
--[X] 1st Diviner Choirs on supporting the Harassment Fleet.
--[X] All other psykers to rest.
-[X] Harass the Abomination fleet- This will cause some damage to the Abomination fleet at the cost of some of your surviving light elements
-[X] electronic warfare on enemy aircraft.
Ok I am going high on attacking with the air force so that we can have the chance to attack the most landers. I want to prevent as many troops landing as possible. They need 4 billion to summon the 1st circle and they are bribing in another 4 billion give or take. So we need to widdle them down as much as possible now.

I took Shards plan changed the air defense, put Ridicully and first choir on rest with everyone but the sirens and first telepaths on rest.
 
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Qustion of Air Defense- what will we need it for, after this wave?

I mean, there are other waves apparently, but... aren't they going to be further whittled down if not outright destroyed by our fleet?
 
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Qustion of Air Defense- what will we need it for, after this wave?

I mean, there are other waves apparently, but... aren't they going to be further whittled down if not outright destroyed by our fleet?
Well technically the transport will leave after these and try to get another wave. But there is still the stealth fleet out there and we will have enough to take the fleet soon.
 
[X] Plan Landers ahoy
They are sacrificing a lot of their naval strength right now for the sake of a ground push. We won't be able to use our air forces again until after another wave comes.
You do know that with the removal of most of their heaviest assets from the Void Admiral Sarnow will gain a major advantage, one that will allow him to reclaim the void around Avernus when the next wave of reinforcements arrive in a weeks time.
By the time that happens, Sarnow will be able to fight them again, reducing the need for air superiority.
 
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