The Long Founding (Warhammer 40k)

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You know I have this idea of a chapter focused on barehand martial arts. QM is there a trait like that? If so then it would go well with apothecary. We could put Iron hands gene, mixed it with gymrat mentality with eastern aesthetic. Voil la Iron Fist chapter is born!!!
 
You know I have this idea of a chapter focused on barehand martial arts. QM is there a trait like that? If so then it would go well with apothecary. We could put Iron hands gene, mixed it with gymrat mentality with eastern aesthetic. Voil la Iron Fist chapter is born!!!
Wukong World would work. But I was thinking about putting Blood Angels there because of how much their gene-seed is tolerant.
 
[] Like Father, Like Sons
-[ ] The Iron Hands: The Gene-Seed of the Sons of Ferrus Manus seems to hold a genuine disdain of weakness within it, and since the death of their Primarch this hatred seems to have further narrowed into contempt for the weakness of the flesh specifically. Though you fully understand the irony of a member of the Adeptus Mechanicus thinking this you find the belief irrational at best, for is the organic matter in space marines not already more durable and more capable than most cybernetics known to the Imperium? In fact, so pristine is the Omnissiah's enhancements that these cybernetics can actually be a degradation from the original…. But of course, you are a mere Genetor, who degrades himself by working with the 'weak' flesh rather than the blessed machine spirits. Even if you are older and more learned about the ways of the machine than several of your closest peers put together, what could you possibly know about the topic of flesh and machinery in relation to one another?
--[] Legendary Gene Seed
-[] Potent Gene Seed
--[ ] Cancer IV: A planet orbited by the dead remains of a crab-like xeno beast the size of Terra's moon. Despite it's death, the creature still seems to have some sort of regeneration active, leading to massive chunks of flesh and shell bombarding the planet from time to time. Oddly enough the beast, particularly it's shell, seems to repel the warp to some extent and the forces of Chaos had an extremely difficult time operating on the planet during the Heresy. (Segmentum Solar).
--[] Adaptive Gene Seed
--
There is something inherently funny to me about Iron Hand successors who don't despise flesh but still fall for the whole 'we should augment our strength with X' line of thinking. Aka, "One weird trick to augmenting your strength, Ferrus Manus hates it!".

While I see the appeal of stacking up fortress worlds or some such this seems like a thoroughly useful generalist option. While it's obviously most effective against Chaos, almost every faction has warp based powers. I really want to see what they become in such a strange environment.

Other considerations I had were White Scars + Warp Route (Hit N Run Void War), Dark Angels + Squats ('Cause the main chapter has their own short companions), Ultrmarines+Squats (Diplomacy!), and Iron Warriors + Not-Terra (Absolutely not Black Templars).
 
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Because the world still has Emperor energies. The emperor is The Anathema is they can adapt to just a small bit to this remaining energy it will make it that much harder for choas to have them. Also I'm curious what willing happened and their my favorite legion
Y'know. A more Chaos-resistant IW, I like it. My only concerns are age of apostasy, and abyssal crusade
 
Dark Angels might actually be good here. Very few Fallen, if any, are likely to come this close to Terra, and the First legendary intolerance of heresy could be pretty useful for handling the Enemy Within.
 
@undead frog I believe we are missing the More Equipment expendable.

[] Plan: Choking Point V2
-[] The Imperial Fists: A famously stalwart legion, the Gene-Seed of the Sons of Dorn lacks the Betchers Gland and Sus-an Membrane entirely, leaving them incapable of spitting acid as an emergency weapon and unable to enter suspended animation when critically injured, but otherwise is fairly stable. They are renowned as the greatest masters of defense in all the Imperium, and have also begun to fill the role of the treasonous Iron Warriors in siege warfare.
--[] Legendary Gene-Seed.
--[] Adaptive Gene-Seed
--[] Potent Gene-Seed
-[] Ciclus: A temperate, life supporting planet in a solar system surrounded by strange gravitational anomalies so powerful as to tear apart any ship that gets near them, the sole safe route through these anomalies makes for a brilliant defensive checkpoint. Even more importantly, it is impossible to bypass these anomalies via warp jump. (Near Terra).

Even though I originally wanted to use Iron Warriors I think this is the best combo.

Criclus will provide an incredible defensive position. With most other threats I'd be worried about the enemy simply bottling up the defenders and moving on, but I don't have that worry about Orks.

Imperial Fists are the best at defense and are also great voidsmen which allows them to make use of the specialties of Ciclus the best.
 
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I actually feel like in this situation a Fleet Based Chapter is better. There are a lot of static defenses in Segmentum Solar and the Custodes have a handle on the intelligence of most threats in the local volume. It might be worth while creating a chapter that can act as lookouts and interceptors rather than just stereotypical Gate Guardians like the Imperial Fists already are.

[] Plan: Speculatores
-[] The Dark Angels: The Dark Angels, sons of Lion El Johnson, much like the Ultramarines have a very stable and mutation free Gene-Seed. They have access to a great deal of highly advanced technology gifted to them by the Emperor, and have formed several of their Companies into heirs of their previous elite forces such as the Deathwing. However, the Dark Angels have also been acting very erratic of late, and are stubbornly insistent about forming 'relations' with their founding chapters regarding matters they refuse to speak of, even to other Astartes. A great number of officials within the Imperium are growing very concerned about this, but with the death of the First Legion's Primarch, it seems unlikely anyone could force them to reveal the reason for their behaviour.
-[] Fleet Based: The Chapter is fleet based and will be constantly on the move, but as a result will lack a proper home unless it decides to claim a world for its own in the future.
--[] Legendary Gene-Seed
--[] Potent Gene-Seed
 
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You know I have this idea of a chapter focused on barehand martial arts. QM is there a trait like that? If so then it would go well with apothecary. We could put Iron hands gene, mixed it with gymrat mentality with eastern aesthetic. Voil la Iron Fist chapter is born!!!
Some words will eventually grant a an unarmed fighting style as training if you put the right chapter on them and get the right trait.
 
[ ] Plan: All things eventually evolve into crabs

[ ] The Iron Warriors (Legendary)(Adaptive)(Potent)
[ ] Cancer IV


Im picturing a group that aggressively seeks out and destroys enemies of the imperium, especially because after the heresy there should be no issue with them having knowledge of chaos and will be able to actively seek out agents and cults of chaos while also actively banishing demons to the warp and the innate paranoia of the iron warriors can be molded to allow them to stay wary of eachother and prevent the chapter from falling to their enemies. Also, if they could master a fighting retreat where they fall back to previously prepared positions they would be able to defeat enemies normally beyond their means.
 
[ ] Cancer IV: A planet orbited by the dead remains of a crab-like xeno beast the size of Terra's moon. Despite it's death, the creature still seems to have some sort of regeneration active, leading to massive chunks of flesh and shell bombarding the planet from time to time. Oddly enough the beast, particularly it's shell, seems to repel the warp to some extent and the forces of Chaos had an extremely difficult time operating on the planet during the Heresy. (Segmentum Solar).

[ ] Emperor's Landing: One of the very first planets the Emperor conquered after leaving Terra. The exact details are not known, but the Emperor on this world battled a foe so devastating that he was pushed nearly to his limits, having barely ever used such a level of power before or since. To this day, his power permeates the area so thoroughly that much of the wildlife actually glows with his radiance at night. (Segmentum Solar).

Both of these planets seem like they would be good homeworlds for a Thousand Sons/Space Wolf chapter given the fact these forces either repel or give off natural energies that would be a boon for the chapter in question.
 
…Idiots. Utter idiots!

You quietly seethe as you return to your workshop.

Once again, one of your peers forgot to take proper care of their organic half and nearly died from something that could have easily been prevented.

Machines will break down eventually if you don't maintain them…. Why, oh why, is it so common in the Mechanicus for tech priests to forget that their 'weak' flesh needs to be maintained as well!?

Hmmmph, if only the Machine God had given humanity an augment capable of removing stupidity.

But they did not, and so you are once again forced to waste uncountable hours fixing the dying organic parts of senior Mechanicus members who failed to give their remaining flesh the proper care it needs, out of either sheer negligence or outright disdain. A pattern not helped by the fact that you are one of the only Genetors in the entire Mechanicus capable of repairing the sheer level of damage many of these senior priests have done to themselves. If half of these fools paid half the attention to their flesh as they did to their mechanical augments, perhaps they'd actually have the time to be able to implant more useful augmentations instead of having to desperately shove the first mechanical equivalent to whatever organ they destroyed this time into themselves at short notice.
Yahhhh that sounds like the Admech alright. believing the flesh is weak and letting it degrade because they've forgotten how to take care of it and replacing the failing part with no knowledge or care of how it affects the rest of the body and falling into a self-feeding loop of it being proof the body is weak and further neglecting the rest of the body. It does give Grimm was sympathetic reasoning since he's the only one who can help the higher ranked members of the Admech and has to bail them out all the time and they still never learn their lessons..

Expendables
3 charges of Legendary Gene-Seed.
2 Charge of Adaptive Gene-Seed.
1 Charge of Potent Gene-Seed.
Wait, 3 Charges? how much did we spend last turn?

[ ] The Iron Warriors: The biggest flaw within the Gene-Seed of the traitor Perturabo is that it induces intense paranoia, though nowhere near the bitterness and misanthropy their father posessed even when he was yet loyal. That said, the fact that it also gifts enhanced intelligence, problem-solving abilities, and is compatible with a wider range of aspirants than the majority of other legions can more than make up for that initial flaw if leveraged in the right way. Prior to their betrayal, the Iron Warriors were the greatest masters of Siege Warfare in the entirety of the Imperium, and though this won them little glory, it was a specialisation as worthy as any other.
Huh, never expected paranoia to be part of the deal with the Iron Warriors but under stable. So creativity and enhanced intelligence fits well for what would be needed for siege experts in trying to think of ways to break any defenses they encountered. Though I have to ask, why were we thinking of putting Siege Experts in defending the Solar segmentum instead of other gene lines?

[ ] Evstata: A planet best described as being nearly covered in mountains. The local population is divided between two sets of tribes - those who live atop the mountains, battling with the various colossal birds of prey and giant lizards that roam the peaks…. And those those live on the bottom, and face the horrible spider legged slugs whose acid breath is capable of melting through Adamantium. (Segmentum Solar).
Oh wow, yah that would really put a chapter there through the ringer and with shit like that. Interesting one but not sure one we need for this request.

[ ] Ooarth: A planet that, according to ancient records, was deliberately terriformed to be an exact copy of Terra itself as it was before becoming a hive world in ages past. It is infested with Orks, but many within the wider Imperium consider it a somewhat 'holy' site regardless. (Segmentum Solar).
Huh, so main point is infested with Orks but modeled to be a copy of Terra and considered a holy site... I mean if we are trying to split the difference and just grab a balanced planet I would say this is good, just not sure we'll get something GOOD here.

[ ] Atherena: A planet that followed a democratic government, and worshiped a local goddess of wisdom prior to the Great Crusade. Oddly enough, it seemingly spontaneously secularized very shortly before the Great Crusade arrived in it's orbit. (Segmentum Solar).
okay, that's a bit suspcious there with the timing and is a democracy which is rare in 40k. Worshipped a local goddess of wisdom but secularized right before the Great Crusade, this does feel like the 'goddess' saw this coming and did this to move it to an underground worship in order to survive the Great Crusade. I expect there will be underground cults around this goddess, so it'd be interesting to see how a chapter would turn out, I'd laugh at putting a WordBearer Chapter here.

Oh and the name of the planet with the hints? Athens and Athena.

[ ] Spuuuurta: A war-like planet, full of constantly warring city states. They have - in flagrant defiance of the Imperial Truth you might add - Taken to worshiping the Emperor as some sort of war god. (Segmentum Solar).
Really? Sparta? okay, its worth the meme and fits pretty well and it is constant fighting each other and worship the Emperor as a war god, soo that's a thing. at least it'll be a fighting chapter here with experience, not sure which gene seed line would be best here.

[ ] Terrararaaa: A planet that looks mostly normal on the surface, but in truth hosts a cave network so utterly massive in scale that the Mechanicus still has not figured out how the entire thing maintains consistent gravity. You also haven't figured out how it doesn't collapse on itself from the pressure of gravity. The locals on this planet are semi-civilized, and spend most of their time fighting the uncountable horrors from the depths.(Segmentum Solar)
Oh, that's interesting so this will be a chapter used to and trained in underground warfare and combat for the most part with how most of the planet has vast cave networks and have unspeakable horrors within. This sounds like a good choice for a chapter, whether its for the Iron Warrior or someone else it is something we should do.

[ ] Jujuarn: A death world with a variety of biomes, on the planet of Jujuarn is notable because its wildlife population is for some reason composed almost entirely of invasive species. Ambulls, Orkoids, Grox, Land Sharks, Haemovores, Carnosaurs, Rad-wolves, Catachan Devils and even the Salamanders or Nocturn have all somehow managed to establish breeding populations on the planet and thrive. (Segmentum Solar)
Holy Fuck how is anything still alive there and why the Catachan Devils here and breeding? yah this is might be a good choice for our chapter to make them good warriors to fight off anything in that comes into the Imperium and I think the Adapative geneseed would get some use here, hoenstly I want to use the Ultramarine geneseed to grab another trait here but any geneseed might be good here as as long as we use the adaptive geneseed.

[ ] Truy II: A death world sharing a system with the fortress world of Truy I, both of the worlds in the system are under constant attacks from Ork empire of Greeeze that resides only a short distance away. Naturally, the fortress world of Truy I tends to hold up better given it's defenses are among the very best in the Imperium. (Segmentum Solar)
Huh, so fortifications and fighting Orks... not sure which gene line to use here but using imperial fists seems too easy, still good place to train an anti-ork Chapter. Honestly might be the best choice as they will constantly train and know fortifications and using that experience to protect the Solar Segmentum.

[ ] Rockheim: A Feral world near one of the few recorded 'Squat' realms, the locals seem to have a fairly good relationship with the short abhumans, with the latter frequently aiding the former with Ork invasions. (Segmentum Solar)
Heyyyyy Sqauts. once again some experiences with Orks but also a relation with the Squats, hopefully good ones. that's most it there.

[ ] Cancer IV: A planet orbited by the dead remains of a crab-like xeno beast the size of Terra's moon. Despite it's death, the creature still seems to have some sort of regeneration active, leading to massive chunks of flesh and shell bombarding the planet from time to time. Oddly enough the beast, particularly it's shell, seems to repel the warp to some extent and the forces of Chaos had an extremely difficult time operating on the planet during the Heresy. (Segmentum Solar).
Holy this this makes me want to try to do thi splanet instead. A Crab-like Xeno beast that seems to repel the warp and still regenerating? we are SURE this thing isn't a Tyranid?

Still though that aspect of it might be worth keeping parts of it and using it for something. It would be an interesting thing to have and see what influence it would have on the Chapter.

[ ] Paerara: A planet mostly covered with an orange colored chemical, with islands hosting the human population. This chemical is highly potent, and during the Horus Heresy some Death Guard plague marines were outright disintegrated when they made the mistake of setting foot into puddles of the stuff. Additionally Daemons of Nurgle had been reported as outright refusing to manifest on the planet whenever the Death Guard attempted to summon them. Not so incidentally the population seems to be extremely resistant to disease and has developed a tolerance for the airborne variant of the chemical. (Segmentum Solar).
Oh boy! Agent Orange the Planet I see. Still the fact in low concentration airborne its not a problem but the Death fucking Guard Plague marines just disintegrated from stepping into a puddle... Oh even Daemons of Nurgle refusing to manifest they, so something about this orange chemical is causing a anti-nurgle affect.... honestly THAT is interesting and well worth it, but sadly not for this chapter being created.

the fact the local population has adapted to this and has that resistant to disease... what the hell is this? Dark Age of Technology Vitamin C production doing airborne strands? Still might be good for another Chapter, maybe make Loyalist Death Guard or something here? maybe trying to use this to combat the Blood Angels or Thousand Sons problems?

[ ] Emperor's Landing: One of the very first planets the Emperor conquered after leaving Terra. The exact details are not known, but the Emperor on this world battled a foe so devastating that he was pushed nearly to his limits, having barely ever used such a level of power before or since. To this day, his power permeates the area so thoroughly that much of the wildlife actually glows with his radiance at night. (Segmentum Solar).
Oh wow, that is something I didn't expect. Emperor full power and battle a foe so destructive and pushed that far and having a mark left on the planet's fauna... Maybe Thousand Sons loyalist chapter there or another type.
 
Jack of all trades but susceptible to manipulation?
I think they would have one of the flaws of the Word Bearers where they are very susceptible to their Primarch's aura what with Abbadon hating Horus a second and then when Horus projects his Primarch aura Abbadon becomes the dutiful loyal son again.

It was honestly pretty perturbing when I read that passage, because the change in thinking was rapid.
 
I think they would have one of the flaws of the Word Bearers where they are very susceptible to their Primarch's aura what with Abbadon hating Horus a second and then when Horus projects his Primarch aura Abbadon becomes the dutiful loyal son again.

It was honestly pretty perturbing when I read that passage, because the change in thinking was rapid.
I think that is natural thing but with Chaos it made it stronger and more horrendous.
 
I think that is natural thing but with Chaos it made it stronger and more horrendous.
Could be.

Coming back to the gene flaws of The Sons of Horus/Luna Wolves, the only official gene-flaw that I remember was that sometimes a marine could end up with Horus face, as in the case of Horus Aximand. Which has all sort of issues if we make a chapter using Horus gene-seed.
 
Coming back to the gene flaws of The Sons of Horus/Luna Wolves, the only official gene-flaw that I remember was that sometimes a marine could end up with Horus face, as in the case of Horus Aximand. Which has all sort of issues if we make a chapter using Horus gene-seed.
Nothing a Space Marine can't solve by doing any number of horrible things to their own face in order to hide their shame!
 
Gravitational Gateway is the obvious combination here and now but some of the planets here are intriguing options for later picks.

[ ] Kornan II: A World that has the unfortunate fate of being a 'gathering spot' of several Knight Houses… especially given the Knight Houses have a habit of hunting the locals of this jungle moon for sport at these gatherings.

Dropping a chapter here would be richly deserved justice by itself but it might also provide some very interesting titan-hunter traits for the chapter.

[ ] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them.

This feels like another Alpha Legion homeworld in the making. Appearing unimportant while masterminding everything. A Raven Guard chapter might handle it well too.

[ ] MizzurI: A swamp planet, populated by an extensive variety of crocodile resembling xenos species. The locals have taken to wrestling with them and are expert marksmen… though they do have rather strange accents.

I really want this one for the Bolter R&D Chapter. Stack those marksmanship boosts to create the deadeye chapter.

[ ] Emperor's Landing: One of the very first planets the Emperor conquered after leaving Terra. The exact details are not known, but the Emperor on this world battled a foe so devastating that he was pushed nearly to his limits, having barely ever used such a level of power before or since. To this day, his power permeates the area so thoroughly that much of the wildlife actually glows with his radiance at night. (Segmentum Solar).

This one seems like a very interesting option for the Word Bearer successor. If we weren't borderline-committed by thread momentum to the Iron Warrior fortification combo it could be an interesting approach to defending Terra to put a Word Bearer chapter here. I'd imagine them rallying crusaders from across the Imperium when necessary instead of holding one decisive fortification like the Iron Warriors would to play to their strengths. Rolls dependent that might not work out but it'd be an interesting update to read.
 
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