…Idiots. Utter idiots!
You quietly seethe as you return to your workshop.
Once again, one of your peers forgot to take proper care of their organic half and nearly died from something that could have easily been prevented.
Machines will break down eventually if you don't maintain them…. Why, oh why, is it so common in the Mechanicus for tech priests to forget that their 'weak' flesh needs to be maintained as well!?
Hmmmph, if only the Machine God had given humanity an augment capable of removing stupidity.
But they did not, and so you are once again forced to waste uncountable hours fixing the dying organic parts of senior Mechanicus members who failed to give their remaining flesh the proper care it needs, out of either sheer negligence or outright disdain. A pattern not helped by the fact that you are one of the only Genetors in the entire Mechanicus capable of repairing the sheer level of damage many of these senior priests have done to themselves. If half of these fools paid half the attention to their flesh as they did to their mechanical augments, perhaps they'd actually have the time to be able to implant more useful augmentations instead of having to desperately shove the first mechanical equivalent to whatever organ they destroyed this time into themselves at short notice.
Yahhhh that sounds like the Admech alright. believing the flesh is weak and letting it degrade because they've forgotten how to take care of it and replacing the failing part with no knowledge or care of how it affects the rest of the body and falling into a self-feeding loop of it being proof the body is weak and further neglecting the rest of the body. It does give Grimm was sympathetic reasoning since he's the only one who can help the higher ranked members of the Admech and has to bail them out all the time and they still never learn their lessons..
Expendables
3 charges of Legendary Gene-Seed.
2 Charge of Adaptive Gene-Seed.
1 Charge of Potent Gene-Seed.
Wait, 3 Charges? how much did we spend last turn?
[ ] The Iron Warriors: The biggest flaw within the Gene-Seed of the traitor Perturabo is that it induces intense paranoia, though nowhere near the bitterness and misanthropy their father posessed even when he was yet loyal. That said, the fact that it also gifts enhanced intelligence, problem-solving abilities, and is compatible with a wider range of aspirants than the majority of other legions can more than make up for that initial flaw if leveraged in the right way. Prior to their betrayal, the Iron Warriors were the greatest masters of Siege Warfare in the entirety of the Imperium, and though this won them little glory, it was a specialisation as worthy as any other.
Huh, never expected paranoia to be part of the deal with the Iron Warriors but under stable. So creativity and enhanced intelligence fits well for what would be needed for siege experts in trying to think of ways to break any defenses they encountered. Though I have to ask, why were we thinking of putting Siege Experts in defending the Solar segmentum instead of other gene lines?
[ ] Evstata: A planet best described as being nearly covered in mountains. The local population is divided between two sets of tribes - those who live atop the mountains, battling with the various colossal birds of prey and giant lizards that roam the peaks…. And those those live on the bottom, and face the horrible spider legged slugs whose acid breath is capable of melting through Adamantium. (Segmentum Solar).
Oh wow, yah that would really put a chapter there through the ringer and with shit like that. Interesting one but not sure one we need for this request.
[ ] Ooarth: A planet that, according to ancient records, was deliberately terriformed to be an exact copy of Terra itself as it was before becoming a hive world in ages past. It is infested with Orks, but many within the wider Imperium consider it a somewhat 'holy' site regardless. (Segmentum Solar).
Huh, so main point is infested with Orks but modeled to be a copy of Terra and considered a holy site... I mean if we are trying to split the difference and just grab a balanced planet I would say this is good, just not sure we'll get something GOOD here.
[ ] Atherena: A planet that followed a democratic government, and worshiped a local goddess of wisdom prior to the Great Crusade. Oddly enough, it seemingly spontaneously secularized very shortly before the Great Crusade arrived in it's orbit. (Segmentum Solar).
okay, that's a bit suspcious there with the timing and is a democracy which is rare in 40k. Worshipped a local goddess of wisdom but secularized right before the Great Crusade, this does feel like the 'goddess' saw this coming and did this to move it to an underground worship in order to survive the Great Crusade. I expect there will be underground cults around this goddess, so it'd be interesting to see how a chapter would turn out, I'd laugh at putting a WordBearer Chapter here.
Oh and the name of the planet with the hints? Athens and Athena.
[ ] Spuuuurta: A war-like planet, full of constantly warring city states. They have - in flagrant defiance of the Imperial Truth you might add - Taken to worshiping the Emperor as some sort of war god. (Segmentum Solar).
Really? Sparta? okay, its worth the meme and fits pretty well and it is constant fighting each other and worship the Emperor as a war god, soo that's a thing. at least it'll be a fighting chapter here with experience, not sure which gene seed line would be best here.
[ ] Terrararaaa: A planet that looks mostly normal on the surface, but in truth hosts a cave network so utterly massive in scale that the Mechanicus still has not figured out how the entire thing maintains consistent gravity. You also haven't figured out how it doesn't collapse on itself from the pressure of gravity. The locals on this planet are semi-civilized, and spend most of their time fighting the uncountable horrors from the depths.(Segmentum Solar)
Oh, that's interesting so this will be a chapter used to and trained in underground warfare and combat for the most part with how most of the planet has vast cave networks and have unspeakable horrors within. This sounds like a good choice for a chapter, whether its for the Iron Warrior or someone else it is something we should do.
[ ] Jujuarn: A death world with a variety of biomes, on the planet of Jujuarn is notable because its wildlife population is for some reason composed almost entirely of invasive species. Ambulls, Orkoids, Grox, Land Sharks, Haemovores, Carnosaurs, Rad-wolves, Catachan Devils and even the Salamanders or Nocturn have all somehow managed to establish breeding populations on the planet and thrive. (Segmentum Solar)
Holy Fuck how is anything still alive there and why the Catachan Devils here and breeding? yah this is might be a good choice for our chapter to make them good warriors to fight off anything in that comes into the Imperium and I think the Adapative geneseed would get some use here, hoenstly I want to use the Ultramarine geneseed to grab another trait here but any geneseed might be good here as as long as we use the adaptive geneseed.
[ ] Truy II: A death world sharing a system with the fortress world of Truy I, both of the worlds in the system are under constant attacks from Ork empire of Greeeze that resides only a short distance away. Naturally, the fortress world of Truy I tends to hold up better given it's defenses are among the very best in the Imperium. (Segmentum Solar)
Huh, so fortifications and fighting Orks... not sure which gene line to use here but using imperial fists seems too easy, still good place to train an anti-ork Chapter. Honestly might be the best choice as they will constantly train and know fortifications and using that experience to protect the Solar Segmentum.
[ ] Rockheim: A Feral world near one of the few recorded 'Squat' realms, the locals seem to have a fairly good relationship with the short abhumans, with the latter frequently aiding the former with Ork invasions. (Segmentum Solar)
Heyyyyy Sqauts. once again some experiences with Orks but also a relation with the Squats, hopefully good ones. that's most it there.
[ ] Cancer IV: A planet orbited by the dead remains of a crab-like xeno beast the size of Terra's moon. Despite it's death, the creature still seems to have some sort of regeneration active, leading to massive chunks of flesh and shell bombarding the planet from time to time. Oddly enough the beast, particularly it's shell, seems to repel the warp to some extent and the forces of Chaos had an extremely difficult time operating on the planet during the Heresy. (Segmentum Solar).
Holy this this makes me want to try to do thi splanet instead. A Crab-like Xeno beast that seems to repel the warp and still regenerating? we are SURE this thing isn't a Tyranid?
Still though that aspect of it might be worth keeping parts of it and using it for something. It would be an interesting thing to have and see what influence it would have on the Chapter.
[ ] Paerara: A planet mostly covered with an orange colored chemical, with islands hosting the human population. This chemical is highly potent, and during the Horus Heresy some Death Guard plague marines were outright disintegrated when they made the mistake of setting foot into puddles of the stuff. Additionally Daemons of Nurgle had been reported as outright refusing to manifest on the planet whenever the Death Guard attempted to summon them. Not so incidentally the population seems to be extremely resistant to disease and has developed a tolerance for the airborne variant of the chemical. (Segmentum Solar).
Oh boy! Agent Orange the Planet I see. Still the fact in low concentration airborne its not a problem but the Death fucking Guard Plague marines just disintegrated from stepping into a puddle... Oh even Daemons of Nurgle refusing to manifest they, so something about this orange chemical is causing a anti-nurgle affect.... honestly THAT is interesting and well worth it, but sadly not for this chapter being created.
the fact the local population has adapted to this and has that resistant to disease... what the hell is this? Dark Age of Technology Vitamin C production doing airborne strands? Still might be good for another Chapter, maybe make Loyalist Death Guard or something here? maybe trying to use this to combat the Blood Angels or Thousand Sons problems?
[ ] Emperor's Landing: One of the very first planets the Emperor conquered after leaving Terra. The exact details are not known, but the Emperor on this world battled a foe so devastating that he was pushed nearly to his limits, having barely ever used such a level of power before or since. To this day, his power permeates the area so thoroughly that much of the wildlife actually glows with his radiance at night. (Segmentum Solar).
Oh wow, that is something I didn't expect. Emperor full power and battle a foe so destructive and pushed that far and having a mark left on the planet's fauna... Maybe Thousand Sons loyalist chapter there or another type.