The Long Founding (Warhammer 40k)

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[] Plan: Redemption!
-[ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Luna Wolves
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter. 2x
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.

On phone so formatting might not be right
 
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[ ] Plan Highlanders Ahoy
- [ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
- [ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [ ] World Eaters
- [ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-- [ ] 2 Charges
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-- [ ] 1 Charge
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-- [ ] 2 Charges
- [ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the caveat that enemies struck with it face no fear of bleeding out whatsoever.

- - -

Best solution against the Schemer's plans is the most simplest, to bulldoze through them.
Cauter blade is included to curb the Changer's proclivity for horrific mutations/growths.
 
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[] Plan: Redemption!
-[ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
—[] Luna Wolves

This is the combo that's need to happen, it just works.
 
[]Plan: oi where da umiezs at?
[ ] Ork Hunters: As one may expect, the increased awareness of the Ork threat after the War of the Beast has led to quite a few new proposals crossing your desk recently.
Conditions: Create a Chapter specialized for fighting Orks.

[ ] Traitor Legion Geneseed:
-Alpha legion
[ ] Extra Land Speeders
[ ] Latch Boots
[ ] Legendary Gene-Seed

An: An idea for a ork specialist chapter, doesnt have to be the main plan, but an idea people could use as a jumping point
 
I think one we should do one of these chapters this turn:

I'm honestly really interested to see what comes out of this plan and i think we should use ether Alpha Legion or Dark Angel geneseed.
[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.
Goals: Create a Chapter skilled in not killing specified targets.


I think Grimm deserves a chance to troll the Guiliman and the Ultramarines and it would be honestly really funny to see what happens.
[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a Chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag. Troll Guiliman.

World eaters geneseed on that one world near fenris to both stick it to the Peacock as well as possibly unlock space wolve geneseed.
[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.
 
Is 60 enough for us to create the Shamed? What do you guys think?

Also, I petition that every 10 Space Marine chapters receive a permanent 10 points increase, reflecting the growing prowess of Grimm's generator abilities and his unintentionally growing influence within the Imperium.
 
[ ] Breadbasket: Word has reached the High Lords of a plot to invade one of the Imperium's major food producing regions. Should such a domain fall, entire planets could face lethal famines. Understandably, they want to make sure that a full Chapter of Space Marine is around to protect at least one of these vital regions, as proof against further such attacks.
Goals: Create a chapter world with a (Agri-World Dense Region) Tag.

This seems important
 
[ ] Cover up: The Inquisition has found that their handful of 'reliable' Space Marine Chapters, while excellent for most needs, are wasted on helping to enforce coverups regarding memetic hazards. They want one specialized towards such goals instead. You can see some logic there - bloody Chaos - but whether it's worth it is up to you.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards covering up the truth.

[ ] Investigation: Some among the Inquisition, who have dedicated themselves to seeking out long forgotten truths, have found themselves stymied in their search by powerful military forces - the kind you'd need Space Marines to overcome. With how much humanity has lost over these dark millenia, the potential advantages are obvious. It's merely a question of if they need Space Marines more than any of the other matters brought before you... Wait a minute, didn't you just get a request about-
.... You have concerns.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards seeking out the truth.
can we do both of these at the same time for comedy reasons
 
The ones i think seem the best are the inedibility since tyranids are a big fucking problems,Testing, Testing to try to slow doqn loss of knowledge/develop new tech and the shameds because that sound neat and would avoid the proplems of loosing marins here and there that could still have been usefull.
 
[X] Plan: Oil for the Oil God, Cogs for the Cog Throne!
-[X] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.

-[X] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Death Guard.
--[X] Luna Wolves.
--[X] Emperor's Children.
--[X] Night Lords.
--[X] World Eaters.
--[X] Thousand Sons.

[X] Plan: Oil for the Oil God, Cogs for the Cog Throne! - Thousand Sons For Training
-[X] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.x2
-[X] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.

--[X] Death Guard.
--[X] Luna Wolves.
--[X] Emperor's Children.
--[X] Night Lords.
--[X] World Eaters.
This is for the Iron Hands Robot army Plan and buying all the traitor. Except Thousand Sons because we just did them so we can get Artillery and Entrenchment if we want too.
 
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[ ] ???: A group of Inquisitors have given you an… extremely eclectic list of planets they'd like you to put Chapters on. You don't know what they're up to, and given the Inquisition is involved you quite frankly don't want to know.
Goals: Create a Chapter on a planet with the (Hybridis Approved) tag.

This and the anti chaos chapters, and the anti ork and nids chapters need the priority now that we've hit most of the internal problems.
 
[] Plan: Preparations for Super Chapters-Part 2.
-[] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.

That's it. That's the whole plan. This Chapter will be just testing new Bolters, unless we get really unlucky with the rolls, the most vanilla, unspecialized Chapter will do just fine with this request and this way we get full 100 points next turn.

[] Plan: Preparations and some savings.
-[] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. 2x.

Less extreme version of my previous plan, we will get 80 points next turn.

[] Plan: Redemption Squad.
-[] Do as you will: You will not be taking any requests at this time.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Thousand Sons.
--[] World Eaters.
--[] Death Guard.
--[] Luna Wolves/Sons of Horus.
--[] Night Lords.
--[] Emperor's Children.

We spend all the points, but this way, we will unlock every remaining Traitor Legion, learn what they good at exactly, instead of just going of generalizations and assumptions, and can make better plans, with larger pool of geneseed.

[] Plan: Witch Blades.
-[] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 3x.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. 2x.
-[] More Equipment:
You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter.
-[] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.

I understand why many people want to use Scottish planet and hope we will get the fleabags Wolves this way, but this is awful idea to place anti-Tzeentch Chapter on this planet, the only reason for this, if we use Thousand Sons for the sake of irony, otherwise, this just doesn't make sense to do, when we have Cancer IV.

[ ] Cancer IV: A planet orbited by the dead remains of a crab-like xeno beast the size of Terra's moon. Despite it's death, the creature still seems to have some sort of regeneration active, leading to massive chunks of flesh and shell bombarding the planet from time to time. Oddly enough the beast, particularly it's shell, seems to repel the warp to some extent, and the forces of Chaos had an extremely difficult time operating on the planet during the Heresy. (Segmentum Solar).
There's really no other planet, we can use, that would be hard counter to Tzeentch, at least in battle.

[] Plan: Redemption in Battle.
-[] Purge the Unclean: Apparently, other Inquisitors have noticed the anti-Khorne request. Now, they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Death Guard.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.

Self-explanatory.

[] Plan: Emperor's Redeemers.
-[] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 2x.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. 3x.
-[] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points

We had Ultramarines Chapter, who on top of that absolutely hate Word Bearers, if we need to do Shamed request, it would only be fair to use Word Bearers, not Luna Wolves. Beside, this way, we maximize the use of the extra Chaplains. Perfect synergy.
 
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[] Plan: Iron Testers VA
- [] Testing, Testing
- [] Potent Gene-Seed Charge
- [] Adaptive Gene-Seed x2
- [] Extra Trainers

[] Plan: Iron Testers VB
- [] Testing, Testing
- [] Potent Gene-Seed Charge
- [] Adaptive Gene-Seed
- [] Extra Trainers x2

These two are basically going to be Iron Hand but VA will have more adaptive gene-seed for future chapters while the other will have extra chaplains and politic.
 
[] Plan: Chill with the Bros
- [ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
- [ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [ ] Word Bearers
- [ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
- [ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
- [ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. x4

Make the Word Bearers the highly trained therapists of Space Marine Legions. Already have free politics, chaplains, and increased size so shoving even more training into them will make a pretty cracked group of socializers.
 
[] Plan: Chill with the Bros
- [ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
- [ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [ ] Word Bearers
- [ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
- [ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
- [ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. x4

Make the Word Bearers the highly trained therapists of Space Marine Legions. Already have free politics, chaplains, and increased size so shoving even more training into them will make a pretty cracked group of socializers.
we dont need to get word bearer geneseed we already have it
 
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