The Dawi in Arda (Hiatus)

I can see the war of Dragons and Dwarves be the thing that saps our strength even as we help prevent the grey mountains from being lost, so that you have some dwarves leaving to found Erebor, and thus be taken down by Smaug whilst we are recovering, so you have a similar flavor of Thorin and company coming to our hold.
 
Hmm, having one off super artillery weapons would be useful. @Warkeymon, what Runes would we put on something like the Bolt of a Bolt Thrower? Weapon Runes? Engineering? Both?

Engineering Runes.

I thought Dawi Bolt throwers and Grudge throwers were made of iron and steel?


Old Dawi artillery was made of wood and then reinforced with steel. More modern artillery pieces may use more metal and have metal frames but the wood is still better for some of the engineering processes than just steel. Except of course gunpowder and drakepowder weapons which are entirely metal by necessity.
 
Two Neighbours
Trade with Imladris
You sit down with Lord Elrond to negotiate trade between Karak Drekfut and Imladris.

Lord Elrond decides to start the meeting by working to clear out any misunderstandings that such an agreement might create, for example any Noldor who wish to trade of their own will with the Dawi or within Kazad Urbaz might do so without his say, knowledge or assistance and without being beholden to this pact or affecting it as it stands. You agree to this, of course, Merchant Clans often engaged in such trading outside of the larger agreements between Holds or between nations back in the Fated Place and the same understanding was held then.

He then goes on to suggest that should a party anticipate that they will not be able to fulfil the agreement in the near future they should forewarn the other party and the agreement will be halted until both parties are prepared to begin it again or until it has been replaced with another. This is less common amongst the Dawi, it happens when dealing with Umgi and there are similar terms considering the death of the Umgi Trademaster to avoid the trouble that always arises due to the short lives of that folk.

Thirdly, you then say that only products and goods as have been vouched for by yourself or Lord Elrond may be included in the agreement. Nothing Umgak and of a third party that might tarnish the quality of the rest of the agreement. Lord Elrond agrees to this term.

And then you move on to the discussion of how long this agreement should last for, provided it is continuous. Perhaps you have come only to perform an initial barter, and you will deliver some things now and you will take some things now and that would be the agreement. Or you might consider a five year testing period in which the quality of products and health of the supply chains involved can be affirmed. This is an early day to suggest longer pacts, but it was common between Holds for century long agreements and there were ancient Oaths of Supply that were sworn to go on for eternity.



Resources are valued against Simplified Currency (SC). The value of your products for sale are based on the needs and wants of the other party.
Sell
Goat Meat 1=1SC
Ankor Grain 1=2SC
Dawi Ale 1=10SC
Gold Ingots 1=500SC
Silver Ingots 1=200SC
Steel Ingots 1=50SC
Gromril Ingots 1=5000SC
Coal 10=1SC
Sulphur 100=1SC
Wood 10=1SC
Warsmith Die 1=500SC
Stonemason Die 1=500SC
Engineer Die 1=100SC
Rhunrikki Die 1=5000SC
Buy
Noldor Grain 1=2SC
Noldor Fruit 1=1SC
Noldor Vegetables 1=4SC
Noldor Wine 1=10SC
Gold Ingots 1=500SC
Silver Ingots 1=200SC
Steel Ingots 1=50SC
Noldor Gems 1=700SC
Wood 1=1SC
Artisan Die 1=800SC
Warsmith Die 1=400SC
Farmer Die 1=600SC

[] Write-In your immediate barter.
[] Write-In your five year testing agreement.



The King of the Eotheod
Gisilhari son of Fram and King of Eotheod is an Umgi Garazi of some six years old. He has a company of a hundred Royal Huskarls, all of whom are badly injured, with him and he tells a tale of woe. Efforts to repair Framsburg were slow, quarrying stone and hauling it up the tall hill had taken much time and been difficult work made only harder by the severe lack of adult men and skilled stoneworkers who had died in Scatha's attack, and then in the battle to slay the Dragon, and then to the Dwarves.

Without the fortifying ring of stone around the Framsburg and with their warriors depleted the Kings of the Eotheod had been hard pressed to project their might through the land and protect their people. Urki had come down from the northern tip of the Ered Hithui and the lands about Gundabad where they had fled when Frumgar had driven the forces of Angmar from the lands of the Eotheod. They had burnt outlying towns and villages and slain the Eotheod within and the King who had decided he did not have the time to grow into an adult had commanded his Huskarls to gather the host of the Eotheod to him and he would take the Eotheod to meet the foe.

They had done as their King bid, while others tried to persuade him to give the command instead to some veteran or other and stay within the Framsburg. To dissuade him was hopeless however and the King went away with the Host. They say he died in the first battle at an early moment, the Huskarls had tried to keep him in a rear place and guard him but then discovered that another wore his armour to trick them, and the King had gone with the vanguard disguised.

They lost at that battle, and the survivors fled to the Framsburg and went to guard the breaches that were only half fixed and barred the gates. But the Urki of Gundabad came to them swiftly after that battle, giving chase to their forces and they overwhelmed parts of the walls that were not prepared to resist them. The Huskarls had retreated to the Hall of the King and had woken the two boys from their beds and taken them to the stables, one pair of them had gone to the gates and commanded they ready to open to allow the Huskarls to take the new King and his brother to flee.

But by the time they had mounted and ridden to the gates to make use of the road to hasten their flight, the gates had also fallen. It had been dark in the night and the Urki had chosen that moment to hide and be quiet and when the Huskarls had called the gate to open then the Urki came out from their hiding places and struck against the party. The horses were fortunately stalwart against the Urki and did not throw any of their riders in the sudden attack, instead the group managed to wheel and go away into the streets of the city.

They sought along the edges of the Framsburg a breach that the Urki were not actively controlling to take their charges from the city but in the end the Huskarls had no choice but to attempt to ride through a group of Urki to leave. They were being caught in an increasingly tight area of the city as they ever tried to keep away from bands that were raiding in the city.

The final battle to flee Framsburg was brutal and bloody and short. Half the Huskarls rode in first with an eye to draw away the foe or open a gap for the rest. But many were brought down from their saddles and slain there, and the second group set off early when there was no gap lest the others all die without making one. The Prince was then dragged down and in a desperate fury the King had leapt onto and slain the Urk who had grabbed the Prince. And in turn he had been killed in the fray. Now that Prince was King and the surviving Huskarls managed to take him from Framsburg and flee south.

And that was how Gisilhari son of Fram came to be before you. He asks now for sanctuary for himself and his Huskarls and for the injured to be attended to by Healers. When he is grown he intends to set forth and gather the Eotheod from where they are scattered and reclaim their lands and the Framsburg. He does not expect you to grant him the generosity of your halls for that time, of course, for it will be some full decade before he is old enough to think of commanding a warhost truly and you are not kin of one another. Perhaps he will find shelter after this respite with his distant cousins amongst the other peoples of Rhovanion.


You take a hand to your beard and consider what you shall do with Gisilhari son of Fram and King of the Eotheod.



[] Write-In your plan/offer for Gisilhari and his Royal Huskarls
 
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Of course it was a mistake.

I can only hope, that we will notice it soon enough and try to make amends.
Or it wasn't and you and the one other person still harping on it are beating a dead horse. Yeah finding out that you are the last of the Dawi in a region is going to be rough, but that doesn't mean we are going to ignore them or leave them out to hang. It just means we will be choosing it purely because we wish and not out of sense of obligation.
 
Of course it was a mistake.

I can only hope, that we will notice it soon enough and try to make amends.
And place unwarranted expectations and standards on them? No. At the end of the day this will allow for a far more healthy relationship between Dawi and Dwarf. We won't be trying to shove them into a box they simply don't fit in and getting frustrated over them not fitting and they won't feel like we're treating them like stupid children because they don't act like we think they should.

They are a different race and people, with different values, traditions, and even biology. Ultimately the similarities are surface level only and not even then in regards to the women. Not trying to force the issue when it clearly won't work is far better.

Plus this way we aren't forced to back them up when they do dumb shit like murdering Fram.
 
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I can see the war of Dragons and Dwarves be the thing that saps our strength even as we help prevent the grey mountains from being lost, so that you have some dwarves leaving to found Erebor, and thus be taken down by Smaug whilst we are recovering, so you have a similar flavor of Thorin and company coming to our hold.

We can reconnect with our dragon hunting ancestry in the war of vengeance to ready up our weapons and war machines to face dragons.

Master Rune of Dragon Slaying - With this rune many great wyrms of the ages have been slain.

Flakkson's Rune of Seeking - This rune was first invented to shoot down Dragon riders with Bolt Throwers during the War of Vengeance.

Master Rune of Skewering - Elf mages helped create this rune before the War of Vengeance. There's no mention of this in Dwarf records.

Rune of Penetrating - These runes infuse their war machines with extra piercing ability.
 
Or it wasn't and you and the one other person still harping on it are beating a dead horse. Yeah finding out that you are the last of the Dawi in a region is going to be rough, but that doesn't mean we are going to ignore them or leave them out to hang. It just means we will be choosing it purely because we wish and not out of sense of obligation.
Or maybe the grumbling will become loud enough for the Elders to reconsider their decision.

Just drop it. The matter's settled for now at least.
 
[] Write-In your immediate barter.
[] Write-In your five year testing agreement.
Ok with the iron mine discovered I think we will be okay with just 5 steel in the immediate deal, that would be 250 sc maybe up it to 9 to be sure so 450 SC? We could pay for it through 2 silver bars and 5 Ale. For the five year deal I want to bring in more variety to our food and maybe hire some Noldor die to help?

I don't think we should trade away any coal as once the smelters are up working on our iron ore we will actually need to open another mine.
 
Fluff-wise, what does that even entail @Warkeymon ?


How much would we need to reliably start our own production?
Die can only be used as part of a multi-year agreement. Those dice then get used by the other party instead of you. So you could offer the Noldor use of Gutfroy's skills for five years as part of an agreement.

You'd want at least ten units of a type of food to make a reliable farm of it.

Edit: Didn't read fluffwise. Gutfroy will probably stay in his Hall and work on items that meet the rough idea of what the Noldor ask for, from simple tools with an extra runic edge to maybe items of considerable power. Or they could decide to go for 1 Hold Rune.
 
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I mean, 25,000 SC could buy a LOT of stuff over five years. Most importantly, dice. And I'm really truly curious to see what Rhunrikki expertise and the closest thing left to Eregion and Gondolin as far as Noldor craftsmanship might pull off.
 
My main concerns here is that we don't have enough of anything to really offer in the immediate barter that would be worth the Warsmith, Farmer, or Artisan dice as those are the big things we'll want, short of offering our own runesmith and engineering clan dice and we need those.

We're good on meat, grain, ale, wood, and now iron/steel...we don't really *need* anything so it's a matter of want/how we might be able to use this trade to speed things up and I'm still getting the hang of the quest mechanics
 
Lovely chapter as always. IDK what to do about the trade deal, but for the young king I think we can agree to house him and his if him and his agree to maybe provide some service that the dwarves might have trouble with, such as cattle ranching or whatever. This is a excellent chance to really drive home a strong foundation for a future neighbor so we should grab it by both hands and strike while the gromil is hot.

Maybe give the king a Dawi-esque education might be in the works?
 
My main concerns here is that we don't have enough of anything to really offer in the immediate barter that would be worth the Warsmith, Farmer, or Artisan dice as those are the big things we'll want, short of offering our own runesmith and engineering clan dice and we need those.

We're good on meat, grain, ale, wood, and now iron/steel...we don't really *need* anything so it's a matter of want/how we might be able to use this trade to speed things up and I'm still getting the hang of the quest mechanics
We aren't actually good on iron/steel quite yet. We have 1 turn of it and it will take 1 turn for the mine to start producing (minimum) then another turn to smelt it. So we need to buy at least 1 turn of iron, maybe two if we get unlucky.
 
We aren't actually good on iron/steel quite yet. We have 1 turn of it and it will take 1 turn for the mine to start producing (minimum) then another turn to smelt it. So we need to buy at least 1 turn of iron, maybe two if we get unlucky.
I did notice that the sooner I looked at it and we can't actually buy Iron from the Noldor but going for some steel will work, I think i got the inklings of a plan for the immediate and long term.
 
My main concerns here is that we don't have enough of anything to really offer in the immediate barter that would be worth the Warsmith, Farmer, or Artisan dice as those are the big things we'll want, short of offering our own runesmith and engineering clan dice and we need those.
Five turns when we'll only be getting stronger to enrich an ally and create something truly magnificent? Engineering we may need but barring more runic items and some Runes on the walls, we have everything we need at the moment from our Runelord. And we could skyrocket our construction and whatever we do for the Eotheod. It could be the beginning of a new mini-Golden Age brought on by cooperation.
 
I'd like to trade up a variety of things our farmers grow, tbh. Not everything the Noldor have, we do want to trade with them, but vegetables on top of our grain would be nice, and it's something our farmers asked for before.

I would put a hold on any Rune work until Gutfroy has an apprentice. So it's something we can offer starting the year after next or something.

As for bigger things, I'd like a library. Histories and such, maps of the world. Things that a king should have of his region and the regions surrounding it.

As for the kid, he's asking for sanctuary. We can offer it, I'm totally down for building relationships with a close Umgi polity that we can shape via raising it's king, and then helping said king reclaim his lands. I'd also be willing to accept putting in a good word at Rivendell for him. He's got the blood of the Tall Men iirc, though a bit dilute.
 
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