The Dawi in Arda (Hiatus)

Did I misunderstand how the dice work? As I understood if we hired a dice we were hiring it for the five years, so 1 artisan = 1 artisan dice per year for five years. Hence why trading the runesmith would lock him for the full five years.
One dice in a five year plan is worth one dice.

To the point that Karak Ungol's mines being mostly tapped out was considered a significant event, so yeah, we're good as long as we don't find the materials in 'lumps' as opposed to veins.
Lumps?
 
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[] Armoury 0/100
several resource [] Storehalls. 0/150
[] Charcoal Pits. 0/50
More farms and storehouses for the surface as well.

Sounds good, the only thing I am worried about is that we don't have enough hands on deck so to say. Looking at our modifiers:

-5 to Highest Warsmith Dice x2
-5 to Highest Miner Dice x4
-5 to Highest Brewer Dice x2
-5 to Highest Farmer Dice x4

It feels like we are starting to run out of Dawi to take care of all the things we are building, I don't know if we can somehow affect birthrates or the speed at which beardlings are trained in the Halls of Remembrance, currently that takes 3-5 years.

Also we need this for Clan Glintgear:
-Powder Hall
-Powder Storehall

In the next turn we need to finish what we've started, if the king accepts our offer I'd suggest building some above ground housing to house guests directly in the hold. For the Carpenters housing I'm thinking of building fully pimped out clan halls for the stonemasons over in the west peak so the carpenters can move into their old digs.

I think we should house the carpenters and stonemasons in the west peak. Wood can be found to the west and we don't really have space for a quarry in the north peak. What do you think?

I really like the idea of giving each peak a theme so to say, I know it doesn't make sense from a defense strategy point of view but still xD
 
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Sounds good, the only thing I am worried about is that we don't have enough hands on deck so to say. Looking at our modifiers:

-5 to Highest Warsmith Dice x2
-5 to Highest Miner Dice x4
-5 to Highest Brewer Dice x2
-5 to Highest Farmer Dice x4

It feels like we are starting to run out of Dawi to take care of all the things we are building, I don't know if we can somehow affect birthrates or the speed at which beardlings are trained in the Halls of Remembrance, currently that takes 3-5 years.

Also we need this for Clan Glintgear:
-Powder Hall
-Powder Storehall



I think we should house the carpenters and stonemasons in the west peak. Wood can be found to the west and we don't really have space for a quarry in the north peak. What do you think?

I really like the idea of giving each peak a theme so to say, I know it doesn't make sense from a defense strategy point of view but still xD
The Quarry is an Underhold thing, like the mines. No real limit on space for them.
 
Like that initial pocket if iron we found.
One dice in a five year plan is worth one dice.
Exactly, and even if it is the same amount over the next 5 years, with the amount of things we have to do on the surface just from building the industries for wood, charcoal, market, housing, storehouses for goods and resources, they are going to be busy without 'breaking the action economy' so that worry feels not only pointless but exaggeration for methonds already
It feels like we are starting to run out of Dawi to take care of all the things we are building, I don't know if we can somehow affect birthrates or the speed at which beardlings are trained in the Halls of Remembrance, currently that takes 3-5 years.
You're right...which is why getting more Noldor help with that would have made a bigger difference...but what was chosen is chosen so we're going to have limited help, no real boost to expanding things on the surface, and still be overstretched on top and below. We will get some help at least so it should hopefully compensate for the malii we're being hit with but we're basically putting a bandaid over the issue rather than properly catching up and getting ahead.
I think we should house the carpenters and stonemasons in the west peak. Wood can be found to the west and we don't really have space for a quarry in the north peak. What do you think?
Not a bad idea, and it would also make sure that we don't push into mirkwood and risk trouble with the Wood elves there.

I really like the idea of giving each peak a theme so to say, I know it doesn't make sense from a defense strategy point of view but still xD
I mean, that's the Dawi standard so there's nothing to say that we can't make them very defensive with their own thing that makes them unique too :p
 
I think we should house the carpenters and stonemasons in the west peak. Wood can be found to the west and we don't really have space for a quarry in the north peak. What do you think?

I really like the idea of giving each peak a theme so to say, I know it doesn't make sense from a defense strategy point of view but still xD
This is pretty much my current thoughts right now too. North peak is already filled out and works well for our Warsmiths + Warriors. The west peak we use for engineers/stonemasons/carpenters. The east peak can be given over to the brewers/farmers.

I'm not really a fan of the quarry. Unless something changes we are likely to spend the majority of our dice digging out halls which provides plenty of stone. Maybe in the long term it will be worth making a quarry but in the near future there really is no benefit.
 
I'm not really a fan of the quarry. Unless something changes we are likely to spend the majority of our dice digging out halls which provides plenty of stone. Maybe in the long term it will be worth making a quarry but in the near future there really is no benefit.

Makes sense, could be a future export for our human friends though when they need to rebuild their fort?town?

The Quarry is an Underhold thing, like the mines. No real limit on space for them.

The way I understand it there is a limit if we want it behind our Underhold fortifications but I might be wrong about that.

Not a bad idea, and it would also make sure that we don't push into mirkwood and risk trouble with the Wood elves there.

Good point about the Wood elves.
 
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Did I misunderstand how the dice work? As I understood if we hired a dice we were hiring it for the five years, so 1 artisan = 1 artisan dice per year for five years. Hence why trading the runesmith would lock him for the full five years.
You understand learning this is what you thought is frustrating? Especially after all this talk of how our plans were going to leave us in a perilous state when you did not really understand how it worked?
 
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For the Runelord, after we get him his apprentice, I'd like to either have him make a Gromril Ring with the Master Rune of Balance and 2 Runes of Spellbreaking for us or have him remake our Armor with Stone, Stone, Fortitude.

The sooner we fill out our equipment with runic items the better.
 
I mean surely my misunderstanding worked in your favour? Are you suggesting you think I would have spent more if I had realised the dice were more expensive?
I see no reason why not. All it requires is a bit of math and determining what we can reliably take until we tone it down at the end of the five years.

Mainly it is unpleasant to learn that the person calling our plans untenable or reckless by mechanics did not have a full understanding of the same mechanics.

I'm not one to pursue a grudge in this case but I would rather prefer such a situation did not occur in the future.
 
I see no reason why not. All it requires is a bit of math and determining what we can reliably take until we tone it down at the end of the five years.

Mainly it is unpleasant to learn that the person calling our plans untenable or reckless by mechanics did not have a full understanding of the same mechanics.

I'm not one to pursue a grudge in this case but I would rather prefer such a situation did not occur in the future.
Fair enough. I can see how that would be frustrating and I apologise. I'm not sure what I can do to avoid a repeat in the future though as I thought I did have a full grip on the mechanics, and the parts of the plan I was calling out I was correct on. If I do have any doubts though I will try to get clarification.
 
I see no reason why not. All it requires is a bit of math and determining what we can reliably take until we tone it down at the end of the five years.

Mainly it is unpleasant to learn that the person calling our plans untenable or reckless by mechanics did not have a full understanding of the same mechanics.

I'm not one to pursue a grudge in this case but I would rather prefer such a situation did not occur in the future.
And it proves that I was right about the fear mongering as it was based wholly on assumptions and unfounded fears, especially when further concerns included 'punishment' for 'breaking the action economy'. In short, conclusions were jumped to, accusations were made about *our* plans, and they were not only unfounded but in ignorance as well.

People, can we please stop with the discussions about the plans? What is done is done. Let it go.
Considering I got grilled and pushed for my math being off on the resources and had to juggle the math repeatedly so that it all lined up...only for that to be rendered moot by outright false accusations and exaggerations...

We need to know that the people making the plans know what they're talking about and arent' just passing off their own fears and worries as facts and leading us to make bad plans for 'safety' on things that aren't even dangers.
 
And it proves that I was right about the fear mongering as it was based wholly on assumptions and unfounded fears, especially when further concerns included 'punishment' for 'breaking the action economy'. In short, conclusions were jumped to, accusations were made about *our* plans, and they were not only unfounded but in ignorance as well.


Considering I got grilled and pushed for my math being off on the resources and had to juggle the math repeatedly so that it all lined up...only for that to be rendered moot by outright false accusations and exaggerations...

We need to know that the people making the plans know what they're talking about and arent' just passing off their own fears and worries as facts and leading us to make bad plans for 'safety' on things that aren't even dangers.
To be clear I stand 100% by what I said about resources. The area I was wrong in was dice. I thought they were effectively 1/5th the price. I didn't even bring up the action economy until just before the vote closed and it was mainly born from how cheap I thought dice seemed. If I'd know my argument for not buying dice with gold would just have been "Dice are super expensive and we don't have much gold"
 
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Can we all be friendly.

Both plans have their merits (as centrist as that might sound)

Lets just more carefully word things in the future so nobody feels like their plans are being unjustly attacked.

And remember its a game, lets enjoy it and not go too deep into the drama.
 
Lets just more carefully word things so nobody feels like their plans are being unjustly attacked.
Actually this is something I want to apologise for as well. I don't like making "attack" plan names and at the time I thought my plan was merely a formality protest vote. If I'd realise it had a chance of winning I wouldn't have named it that and I won't do so in the future.
 
People, can we please stop with the discussions about the plans? What is done is done. Let it go.


Can we all be friendly.

Both plans had their merits (as centrist as that might sound)

Lets just more carefully word things so nobody feels like their plans are being unjustly attacked.

And remember its a game, lets enjoy it and not go too deep into the drama.
Learn from the past, don't ignore it.

I'm happy to maintain a positive atmosphere, I just don't want poor attitudes carrying on forwards.

In the spirit of things:

I do not think the Skinchanger we saw is Beorn.

His son was old in the War of the Ring less than 150 years after we saw Beorn in the Hobbit, it's 900 years before the Hobbit.

That gives me hope his people are still around as opposed to it being him and alone.

Also @argenten regarding fears of it being Chaotic, we could always peruse the libraries of Rivendell or ask Elrond.

We need to get some maps anyway.
 
Can we all be friendly.

Both plans have their merits (as centrist as that might sound)

Lets just more carefully word things in the future so nobody feels like their plans are being unjustly attacked.

And remember its a game, lets enjoy it and not go too deep into the drama.
And had the other side approached it with that in mind, that'd be one thing, but it was full "We're giving away everything and getting so little back, we're going to run out of this, this, and this." from the start and the more i find out, the less that was actually known and verified.

I am more than happy to word things how they are needed but if someone is going to say what was said about my plan, then I expect them go through the same fact checking I do with my plans to make sure I've gotten the information correct rather than making assumptions, accusations and just projecting them as truth.

It might be a game but bad faith arguments are not okay.
That gives me hope his people are still around as opposed to it being him and alone.
Iirc he wasn't alone in the book the same way he was in the movies, in the book he was merely a magical human.

Also @argenten regarding fears of it being Chaotic, we could always peruse the libraries of Rivendell or ask Elrond.
That works, as I'm not in any way saying that above game I think it's a concern, but i imagine IC we'd need to have some way of going "Okay, in this world, we can verify that it is okay."
 
the reason I did not want to hire out the runesmith is that he dies from a nat 1 in the background taking all his secrets with him rune smithing is going to be one of our major force multipliers and the magic is going from the world while rune magic will stay due to it being of the deep earth not of song
 
the reason I did not want to hire out the runesmith is that he dies from a nat 1 in the background taking all his secrets with him rune smithing is going to be one of our major force multipliers and the magic is going from the world while rune magic will stay due to it being of the deep earth not of song
Now that is an understandable reason, a worst case one yeah, but at least it's more than "We *could* be makign things, idk what but i don't want to give him away because..." which is what a lot of the arguments against boiled down outside of the apprentice one and that again, was a 'okay we got the apprentice...now what' issue.
 
Now that is an understandable reason, a worst case one yeah, but at least it's more than "We *could* be makign things, idk what but i don't want to give him away because..." which is what a lot of the arguments against boiled down outside of the apprentice one and that again, was a 'okay we got the apprentice...now what' issue.

more like let us have a dozen runesmiths before we do anything with the runelord I would hire out the rune smiths for simple stuff the rune lords time is precious
 
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Overflowing Guests
The Eotheod
The boy King of the Eotheod looks up at you from the floor of the Throne Hall as you contemplate matters. You are not the first Ankor Rik to be faced with Umgi in need of the aid of their elders against the destructive forces of the Urki. Did you not name your own son Nurn in honour of the Shieldbreaker who had raised up the Umgi of Sigmar Heldenhammer and taught them the working of steel? You finish stroking your beard and stand, releasing the long white hair to flow through its beard belt and hand about your waist where it has been carefully looped.

"Ten years is not such a long time for the Dawi, young King. We will guest you here in a Surface Hall for you and your Huskarls and even train them if you will accept the offer. For there are few that know the secrets to Urk slaying better than the Dawi, and we have long experience training Umgi. It will be hard, and it will be punishing. But I can assure you Manling, that when you are of age by the measure of your people, you will be able to leave Karak Drekfut with head held high and a warhost worthy of the name. If you and yours would earn further aid, your Throng could do well to aid us in meeting other Kingdoms of your people, so that we might trade and find common cause with them. You might fight beside us against any attack and those that do will be girded in proper Dawi Steel and bear arms of the same. You will not find better I am confident, even if you can find its match. For now, rest, and know that vengeance will be yours in a decade's time. I will introduce you as well to the Noldor and to their Lord Elrond. Perhaps he can be of further aid to you."

Gisilhari son of Fram looks up at you in confusion and hope and turns to his guardian who translates what parts of it he had not understood. It was only natural for a Garazi to struggle with oaths wrought in a foreign tongue. But he turns back to you and thanks you sincerely, you have given to him more than he had hoped for and not even his kin in Rhovanion might have promised him the same. The boy is about to collapse on his feet, and you send for the Matrons.

The adults may be better at hiding their exhaustion, but their injuries are far greater, and their number will fall swiftly if they are not soon taken into the Healing Hall. Some of the Goatherds of Clan Ironplough are called back from the north to attend to the horses while their masters are all in beds in North Peak, but horses are not something any in Clan Ironplough are well taught to care for. It is fortunate then that the horses of the Eotheod have an uncommon sense of courage to them and even in this unfamiliar place are not prone to bolting or kicking.

A few weeks progress and the Eotheod are released by the Matrons, King Gisilhari is moved in for the time being to a room near your own and Hagrim the Captain of the Huskarls stays in that room as well to watch over the last of the Line of Eotheod Kings. The rest of the Royal Huskarls have been camping with their horses in the Valley. They are the finest horsemen of the Eotheod selected from amongst the towns for their skill as warriors but there are only so many of them.



The Noldor
The meeting progresses steadily through the weekend as you discuss the needs of your two peoples. In the end the agreement is set into place with you sending for wagons of Silver and Ale and returning to the Door with wagons of Steel, Wine and Crop. The next few weeks see groups of Noldor arriving at the Door with letters from Lord Elrond that mark them as the representatives of Imladris sent to labour in your hold.

They come with the first shipment of Crop to feed Karak Drekfut and the wagons of Silver and Ale that will frequent the High Pass have gone out past them. You are introduced to the leaders of the three groups of Noldor.

Dravedir is a skilled artisan, if it is a thing of beauty then Dravedir has the hands that might make it. Jewellery, statuary and the working of wood. He comes with the largest of the groups of Noldor and they settle into some of the rooms of the Guest Residences that have been finished with others having to camp in some of the caves around North Tunnel. His artisans are willing to work in broader acts of creation but the darkness of the Underhold is not a tempting prospect at all.

Amathben comes next with the smallest group. Some Noldor Warsmiths have been interested in working alongside the Dawi Warsmiths of your Clan. With the Guest Residences yet to be finished, Amathben and their Warsmiths move into North Peak and make use of some of the spare space in your own Residences.

Then come the Noldor Farmers led by Maenthel. She settles into the Surface Hold amongst the Eotheod and the Farms and warns you that her group are masterful at weaving nature into its fullest bloom but the barren stone within the mountains are a place where they will wither.

The Noldor begin to settle in, they will be dwelling amongst you for five years and though they are opposed to much work that to Dawi is ordinary they have sent only the masters of their crafts. Lord Elrond intends to set his best foot forward it would seem.

+10 to all Noldor Rolls
 
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