Good question.
good question lol that shout out would helpDo mines run dry after a certain number of turns?
For example, is there a count down timer on the small Silver vein?
Because we are Dawi and I would half expect a revolt if we did so. I'm also not 100% down for flooding ourself with dice. I don't think we can just pay Noldor to build our entire hold for us and not get some negative consequences.
One, we would not be having them 'build our entire hold for us' so not sure why you're worried about that, in all the plans to have them build thing things they would be working on the surface aka where Dawi think Dwarves shouldn't be anyway, so having Noldor build on the surface so we can focus underground is not only a great way to divide labor, but it'd allow our dawi to focus on where we think we should be.I'm also not 100% down for flooding ourself with dice. I don't think we can just pay elves to build our entire hold for us and not get some negative consequences.
I'm also expecting the Noldor dice to be more limited in what they can do. Like I doubt the farmers we hired will be up for building fortifications or digging out halls the way a Dawi farmer would be.
They are practical but at the same time with Dawi no gold is a serious black mark against a hold, which is why the grey mountains has such a tarnished reputation in warhammer proper.true but at the same time our people are practice and if we give good argument even for 2 gold for 1 and 1 die would be a good dael
oh ohhh wooops yea good point about that l forgot all about itsnip
They are practical but at the same time with Dawi no gold is a serious black mark against a hold, which is why the grey mountains has such a tarnished reputation in warhammer proper.
Oh yeah, I had completely forgotten about that.They are practical but at the same time with Dawi no gold is a serious black mark against a hold, which is why the grey mountains has such a tarnished reputation in warhammer proper.
Eh, we don't need to run through our entire stores of silver in the long term, especially if we flesh it out with plenty of ale and other goods we have in abundance.There are plenty of surface dwellings their dice could be used on.
As is I still think we should take an unsustainable five year plan with silver and tone it down at the end.
oh ohhh wooops yea good point about that l forgot all about it
Yeah, it's why I wanted to buy more gold with the initial barter as well as the gems, cause they'd be a sign that our hold, even if it can't produce gold directly can still be considered rich through trade and connections. We'd have a growing gold vault and that has strong morale boosts in its own right.
I'm not saying they are useless, just that I don't think we can buy dice with limit and have it all work out. I'm well aware they are likely to be useful which is why I bought a bunch of dice in my plan but I'd prefer to be conservative initially until I know what they can do. Allowing us to simply purchase a ton of dice and use them freely would break the action economy of the quest badly so I'm expecting restrictions or penalties for buying too many. I'm naturally pretty risk adverse. soI'd rather go in slow for this initial deal and figure out where the catch is.One, we would not be having them 'build our entire hold for us' so not sure why you're worried about that, in all the plans to have them build thing things they would be working on the surface aka where Dawi think Dwarves shouldn't be anyway, so having Noldor build on the surface so we can focus underground is not only a great way to divide labor, but it'd allow our dawi to focus on where we think we should be.
And two: even if they are limited..that doesn't mean they won't be useful. The Market is a big one, as I dare you to suggest three races that wouldn't be able to design a market more fitted to draw in merchants other than ourselves and we'd be helping with the design as well.
Also the Noldor are craftmen on equal with the Dwarves in lore, that includes fortifications, so even if we would need to do the initial building, having the Noldor finish them off with their own touches would hardly be a let down.
Veins won't run out for a long time.Do mines run dry after a certain number of turns?
For example, is there a count down timer on the small Silver vein?
And I am saying that we can do a good deal without 'breaking the action economy' which hasn't even come up with the QM or anyone else.I'm not saying they are useless, just that I don't think we can buy dice with limit and have it all work out. I'm well aware they are likely to be useful which is why I bought a bunch of dice in my plan but I'd prefer to be conservative initially until I know what they can do. Allowing us to simply purchase a ton of dice and use them freely would break the action economy of the quest badly so I'm expecting restrictions or penalties for buying too many. I'm naturally pretty risk adverse. soI'd rather go in slow for this initial deal and figure out where the catch is.
I wonder if we should try and make contact with the skin-changers?
I don't think it's something we should worry about.Do mines run dry after a certain number of turns?
For example, is there a count down timer on the small Silver vein?
To the point that Karak Ungol's mines being mostly tapped out was considered a significant event, so yeah, we're good as long as we don't find the materials in 'lumps' as opposed to veins.I don't think it's something we should worry about.
We are currently mining with picks: unless the mountains are particularly poor, we'll take ages to exhaust the veins, even without the rings of power multiplying our haul.
To give an idea, the mines of the worlds edge mountains were still not exhausted after thousands of years of mining by a significantly larger population of dwarfs.
In the next turn we need to finish what we've started, if the king accepts our offer I'd suggest building some above ground housing to house guests directly in the hold. For the Carpenters housing I'm thinking of building fully pimped out clan halls for the stonemasons over in the west peak so the carpenters can move into their old digs.So maybe to get a discussion going on something else than the choice of plans, what are we looking to build in the near future?
- Huge, Fortified and Decorated Engineering Hall, 130/190
- Decorated Market Hall, 120/160.
- Fortified and Decorated Guest Residences, 174/190
- Iron Mine
- Extensive North- and South Pass Fortifications
- Housing for future carpenters as well as wood-income
What else?
Did I misunderstand how the dice work? As I understood if we hired a dice we were hiring it for the five years, so 1 artisan = 1 artisan dice per year for five years. Hence why trading the runesmith would lock him for the full five years. As for penalties he didn't tell us declaring the dwarves different from dawi would be a favour loss but it was. It is up to us to figure out how our dawi will think about things.I'm risk averse too, but there's a big difference between being leery of *risk* aka losing a great deal or something in totality, and then there's being worried about things that aren't even factors. The QM hasn't presented 'penalties' as a concept for buying them because, don't forget they're for the entire 5 years so we'll have to ration them