The Dawi in Arda (Hiatus)

[X] Plan Jab-Slow Hook
I am starting to wonder if piking the runesmith would have been better, the runelord got almost two runes done by turn 10, failed three rolls, two of them quite easy, and the runesmith would have costed less point in clan creations..
That runehall better start speeding things along.
I touhgth myself a pretty big lotr geek but I got no idea what the army marcing north could be.
 
[X] Plan Jab-Slow Hook
I am starting to wonder if piking the runesmith would have been better, the runelord got almost two runes done by turn 10, failed three rolls, two of them quite easy, and the runesmith would have costed less point in clan creations..
That runehall better start speeding things along.
I touhgth myself a pretty big lotr geek but I got no idea what the army marcing north could be.
Oh, it was absolutely the right choice. The other options in that category weren't as good in my opinion. And while we could have picked up a Runesmith Clan it would have been the only other clan besides our own and that would have been a nightmare. More importantly it lets us retain the power of Runes, and that is a very big deal.

I wish we chose Zhufbar instead of Karaz-a-Karak though, not gonna lie.
 
Once Hold Fortifications finish up, we've got most of everything for every clan don't we? Just need an Armory for our Warrior Clan.

We should do something nice for them, like our Clan for their Clan. Besides naming... someone I forget who they wanted, Thane.

Especially since we have indeed left them last for a lot of things, and they've really done good work.
 
I think it would be super interesting to be able to see how the quest would have gone if we had done a super impractical Engeering clan + Runesmith clan build for maximum out of context shenanigans. That said I'm happy with the plan we did go for.

Once Hold Fortifications finish up, we've got most of everything for every clan don't we? Just need an Armory for our Warrior Clan.
Armoury, throne hall, supply of metal and fuel for the forges, ale storehall are the last things on the list we haven't started yet.

Planning ahead a bit I think we should put the vault, most storehalls and the miner clan's clan halls under the valley. I don't think we should ever build an entrance directly down there so it will always be away from the entrances making it secure and it can act as a hub connecting all the other mountains making it a good storage location. It will also give the miners the best access to all the other underholds.
 
Planning ahead a bit I think we should put the vault, most storehalls and the miner clan's clan halls under the valley. I don't think we should ever build an entrance directly down there so it will always be away from the entrances making it secure and it can act as a hub connecting all the other mountains making it a good storage location. It will also give the miners the best access to all the other underholds.

I'm pretty down with this. It's why I asked earlier about refurbishing.

Also, my fellow planners, starting ASAP Gatrim needs to spend more time with family. We needs more babies. At least 4. For pop growth, we need to set an example.
 
@Jreengus this is speculation on my part but I think we'll need it to make any ingot from ore. So gold, silver, Mithril, possibly copper or tin as well.

[] Smelting Hall.
Excavate a Hall on an available level of the North Peak for use as a Smelting Hall. Ore drawn up from the mines is not immediately useful, in most circumstances, and must first go through the lengthy and very hot process of smelting. A dedicated hall to handle the immense heat will be needed.
(Miner, Stonemason and Warsmith Clans can take this Task.)


Edit: Platinum and Adamant are in the misty mountains in LOTRO too but not real sure what the explore table for our sniffers looks like :D
 
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Also, my fellow planners, starting ASAP Gatrim needs to spend more time with family. We needs more babies. At least 4. For pop growth, we need to set an example.
I would have done so earlier but there was something important to put him on for the last three turns, first the slayers, then healing and now the Kull.

@Jreengus this is speculation on my part but I think we'll need it to make any ingot from ore. So gold, silver, Mithril, possibly copper or tin as well.

[] Smelting Hall.
Excavate a Hall on an available level of the North Peak for use as a Smelting Hall. Ore drawn up from the mines is not immediately useful, in most circumstances, and must first go through the lengthy and very hot process of smelting. A dedicated hall to handle the immense heat will be needed.
(Miner, Stonemason and Warsmith Clans can take this Task.)
Yes, I was just thinking if we traded for steel that would fulfil the requirement too. Smelting is absolutely the more practical option though.
 
You know how Glorfindel the INCREDIBLY AWESOME is undying so he can be an ambassador to Arda?

Hear me out, Finrod Felagund, Friend of Dwarves. They (The Ainu) rez Finrod, who's practically vibrating with excitement because he has really good memories of dwarves and these are new dwarves, because the Master Rune of Balance is new and unexpected wtf.

And then Finrod meets the Dawi.

Shenanigans ensue.
 
You know how Glorfindel the INCREDIBLY AWESOME is undying so he can be an ambassador to Arda?

Hear me out, Finrod Felagund, Friend of Dwarves. They (The Ainu) rez Finrod, who's practically vibrating with excitement because he has really good memories of dwarves and these are new dwarves, because the Master Rune of Balance is new and unexpected wtf.

And then Finrod meets the Dawi.

Shenanigans ensue.

Omake this shit, because this sounds too glorious to not do so!!!
 
Yea we need more babies, if the kul goes well and we can take time healing the wounded we should let the healers do it and just focus on making babies.
I agree with the idea of @Jreengus to put stuff under the valley and not make a door in it, safe storage space if we can build the ironbeard station.
Also we need more miners dice, got a lot of semiurgent work that can be done only by them and for evry mine we open we will get a -5, I mean just to keep the hold hot and the smelter and forges running we will probably need 3 coal mines and one iron one.
So after the engenier dice I suject we make a miner one.
How can we make ironbreaker dice but we do not have the armours, how useful his an ironbreaker without the armour?
Sure it will be better in tunnel figthing than a clann warrior, but non by much.
@Skitzyfrenic nice idea, we really need some diplomatic contact somewhere, we are blind and deaf to anything that happens just outside our borders.

Edit, by the way after some time in the halls of waiting all elf get resurected, Glorfindel did it so very fast because the ainur wanted to recompense him for defending a group of refugee.
 
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How can we make ironbreaker dice but we do not have the armours, how useful his an ironbreaker without the armour?
Ironbreakers are like Hammerers in that its traditional for Longbeards to be gifted full suits of gromril by the Lord/King of the Hold. Ironbeards are Elder Ironbreakers in the same way as Guardians of the Gate are Elder Hammerers, they're considered the most elite of warriors in the defence of an Underhold or Hold respectively.
An Ironbreaker Clan is often smaller than your usual Warrior or Miner Clan, partially because their service shifts are literal years long rather than being assigned to a day shift or night shift like normal and therefore having less Garazi making going on. And also because a lot of Ironbreakers don't make it all the way up to be Longbeards, dying in their apprenticeships in the darkest depths as Beardlings or Greybeards.
Those apprentices don't have gifted suits of gromril and have to make do with the steel of ordinary Clan Warriors, but they are much better at fighting in the utter darkness of the Underhold and the tunnels in the Depths. This is the skill level and equipment level that an Ironbreaker Die would sit at if you made one now. If a healthy source of gromril was found then you might be able to gift the traditional armours when the survivors become Longbeards in fifty years time. For now Elders in Clan Stonebeard who have trained as Ironbeards are the only members of Clan Stonebeard with the traditional gifted suits.
 
Finrod Makes New Friends
Crack inbound.

XxXxX

Finrod's blissful life in the West was about to come to an end.

And, honestly, he couldn't be happier.

Sure, he had his lovely (finally) wife, Amarie. But no children, because he... was dead. Technically. Perhaps more importantly for Finrod, no dwarven friends.

The other Elves had good relations with the adopted children of Eru Illuvatar, but Finrod? Finrod considered himself to be their friend, and had long in his life made many friends amongst the Masters of Stone.

It was why they called him Felak-gundu, the Hewer of Caves, when he carved Nargothrond out of the earth.

But! Finrod Felagund was about to be resurrected to serve in a similar capacity as to Glorfindel. Further, as an enticement Amarie would be going with him. They could finally have children.

His charge?

To make known to the Valar the strange dwarves, not of the make of Aule, but of others.

Finrod couldn't be happier. More dwarf friends!

XxXxX

Finrod couldn't be angrier!

He gripped the stone table they were seated at so hard it cracked.

"They what? His beard?!"

"Aye, and so the Dawi went to war against the perfidious Elgi, so insulted we were," King Gatrim of Karak Drekfut pronounced with severity.

"Good," Finrod seethed, "I'm surprised the war ever ended, to shave what must have been a spectacularly mighty beard off like that? Unforgivable."

The dawi around him laughed and cheered him, having finally grown used to the fact that he was Noldorin, not... Elgi, and quite liked dwarves.

Felagund stroked his chin in lament. A small part of him was always jealous of the magnificent beards of the stout folk. To destroy such natural magnificence? Truly a sin.

He looked over at his wife. Amarie was bouncing their first child on her knee while conversing with the plaitling Princess Karstah.

The ancient elf wondered if his wife would like him with a beard.

"What's the matter, Noldor?" the Elder Bogrur asked him in a gruff manner.

Finrod told him.

XxXxX

This was the greatest gift he'd ever received, decided Felagund. It was too his luck that it was given in private, because an ancient (former) king like himself blubbering in happiness and gratitude was unseemly. Gatrim, the lovely dwarf, patted the bawling elf lord awkwardly on the back as he was hugged.

What a wonderful peoples.

XxXxX

Finrod Felagund, King of lost Nargothrond, wearing his best finery, did not walk to his wife. No, he strutted.

Princess Karstah had been most eager to babysit when he'd asked her to watch over his child when he revealed the reason.

Amarie was soon to be with child again, and Finrod needed to help her with that.

His wife turned, she gasped. She blushed. Finrod could tell she was weak in the knees.

She reached out and grabbed him. by. the. beard.

"Take me now, you pinnacle of manhood you."

The Re-living Ancestor Elf was very glad Rhunrikki Gutfroy had the foresight to place a Rune of Stone upon the main ring of his 'Make Hair into Beard' jewelry set. Going by how hard his wife was tugging, he'd need that extra toughness.

XxXxX

Finrod couldn't be happier.

His wife was pregnant again, and he'd started a fashion trend amongst the dawi women.

Life was so much better on Middle-Earth.
 
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Oh my god…this needs to happen with a nat ducking 100!!! This couldn't be any better with the whole craziness that we can get into!
 
But! Finrod Felagund was about to be resurrected to serve in a similar capacity as to Glorfindel. Further, as an enticement Amarie would be going with him. They could finally have children.

His charge?

To make known to the Valar the strange dwarves, not of the make of Aule, but of others.
The funny thing is that I can see something like this happening. (That would be better)

Unless they just send gandalf.
 
The funny thing is that I can see something like this happening. (That would be better)

Unless they just send gandalf.

Bah!!! Dwarf bro is needed to talk with dwarves!

Plus runic knowledge would be considered a grave and secretive art to be respected and glorified! The idea of those ancestor gods being up and running would be a grand old time! Can you imagine that guy just going to Gazul and talking with him?!? Also having a grand old time with the other ancestor gods that he is named a dwarf friend after a startling 50 years of contemplation?
 
@Warkeymon Have you decided on a omake policy/reward schema?

Cause I can do serious if it'll net us mithril, gromril, Runesmith Clan falling through the warp to us from Karag Dum carrying the Hammer of Fate, Grombrindle the White Dwarf showing up when we're about to get booty bothered, or our rune apprentice being a super genius at runing.
 
@Warkeymon Have you decided on a omake policy/reward schema?

Cause I can do serious if it'll net us mithril, gromril, Runesmith Clan falling through the warp to us from Karag Dum carrying the Hammer of Fate, Grombrindle the White Dwarf showing up when we're about to get booty bothered, or our rune apprentice being a super genius at runing.
For a lack of creativity off the top of my head I think you can suggest a reward related to your omake and either you'll get it if its reasonable and workable or you'll get +5 to the lowest roll of the next update per omake.
 
Plan: Box them in. Writing starting now.
Adhoc vote count started by Warkeymon on Jan 27, 2022 at 2:22 PM, finished with 45 posts and 14 votes.

  • [X] Plan: Box them in
    -[X] The Northern, Eastern, and Western Major Tunnels. Block all others. North Throng to the North, East to the East, South to the West. Gatrim will be with the Eastern Throng and Gutfroy will be with the Southern.
    -[X] Tactics
    --[X] The Throngs will lead with the Rangers moving quickly in their respective entrances as a Vanguard silencing any Hargrobi they come across.
    --[X] Once in the Nest proper the Throngs will move south quickly in an effort to surround and confine the Hargrobi to the area they are already in while the Rangers will spread throughout the Nest picking off and cleaning up any stragglers that are not where the rest are so that the main force is not attacked from behind.
    --[X] Once the surround is complete the Warriors will form up into a shield wall and slowly advance while the Quarrellers fire upon the trapped Hargrobi.
    --[X] The push forward will continue until the Hargrobi are eliminated totally or we begin to be pushed back in which case a slow and orderly withdrawal will commence.
    [X] Plan Jab-Slow Hook
    -[X] The Southern and Western Major Tunnels, and the Southern Gentle Tunnel. Block all others. North Throng to the South, East Throng to the West, And split the South Throng between the Two Southern Approaches. Gatrim will be with the Eastern Throng and Gutfroy will be with the Northern Throng.
    -[X] Tactics
    --[X] The Throngs will lead with the Rangers moving quickly in their respective entrances as a Vanguard silencing any Hargrobi they come across.
    --[X] The gentle tunnel and western tunnel teams will attempt to sneak and clear as much space as possible, meet up and then surround the area where noises are to the south. The south tunnel team will hold position and give the other groups time to get in position. Approach same as "box in" for western team (Rangers will spread throughout the Nest picking off and cleaning up any stragglers that are not where the rest are so that the main force is not attacked from the side)
    --[X] After a bit of delay the South Major Tunnel team will advance stealthily as far as possible eliminating enemies when conflict becomes open they'll form up and kill as many enemies as possible. If western team has been discovered this will strike from an unexpected direction.
    --[X] If the gentle tunnel team is able to join with the western tunnel team both will hit the enemy in the flank/back (wherever they come out) which happens if the southern major hall team is discovered first. When stealth is no longer possible form up and kill enemy. If west&gentle don't meet up after a set period of time the gentle tunnel team will destroy everything they can and retreat to reinforce south major hallway team.
    --[X]The push forward will continue until the Hargrobi are eliminated totally or we begin to be pushed back in which case a slow and orderly withdrawal will commence. Bring down entry hall ceilings or block with stone where possible to cover retreat.
 
Well.

I could start a fashion trend, because there really is nothing else reasonable coming out of that omake. Well, except maybe Glorfindel (Or Finrod) showing up to help us sack Goblin Town and open up diplomacy as a part of the quest, but that's kinda reaching ngl.

Or +5 to the lowest roll in the next update? This is a really clutch war turn.

I'm super torn, tbh.
 
Throwing ideas at the wall…

Something that gives
- a diplomacy bonus
- a fertility bonus
- a saving throw on death
- morale boost
- add hero to a few slots on our drop table/expand positive outcome range

But help with war rolls is tempting as well, all your call @Skitzyfrenic. Whatever floats your boat :)
 
Alright guys, here. We. Go. Let's see if we can sweep Goblin Town clean. If we manage it I kinda want to set up a mining outpost here if only for the Marble. Gotta make the Hold look good. There's also probably some respectable iron deposits here as the Goblins have to be getting it from somewhere.

Kinda wish, and am thankful we didn't at the same time, that we sent some Rangers into the creepy tunnel. Not inconsiderable chance that that was Gollum and we might have been able to grab the One Ring. But at the same time that might have caused some serious problems the One Ring being what it is.
 
I think that the strategy we have is really good.

So I'll go for a long term bonus.

@Warkeymon Could my omake be worth a bonus to the fertility of our hold? A bumper crop of garazi, as it were. To celebrate Finrod's child?
 
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