The Turning of an Age
Cirdan
Some Watchers of Mithlond march with you for some distance, with riders having gone on ahead into the Shire and Arnor. Lord Cirdan has delayed your departure by a week and three days after receiving a dream in which he is commanded to prepare a new fleet for the Crossing. Three white ships are laid to water, his guests remain for a night, and the next day Lord Cirdan goes east.
Together you pass through Eriador and the peoples between Mithlond and the Door make no attempt to bar your way. The Dwarves who have stirred them so keep away from the road as the Watchers march along it and as you approach Bree the riders who went ahead meet up with your party.
The host moves out along the Great East Road therefrom surrounding wagons laden in Lindon goods. No bandits or raiders test the group before they cross the Bruinen and enter into the protection of Imladris where even the largest eastern Dwarven bands have not dared to tread. At the city, the party stops again. Lord Cirdan greets Lord Elrond as an old friend, the House of Elrond open to you both as guests for a time.
Here Mithrandir has returned from some of his wanderings. He tells tales of his time wandering through the south into Gondor to speak with Kings and Princes. The wars with Mordor and Angmar have stirred trouble in the heart of the Prince and Mithrandir has come back to Imladris to speak with Glorfindel who knew the Prince on campaign in Angmar. But Glorfindel is still beyond the Ered Hithui with his Companions.
In a short time, with wagons of Dawi goods come down from the mountains to be held in Imladris for the return journey and Lord Cirdan's affection for the people of Imladris warmly received, the group ascends to the Door. The Watchers and Riders of Mithlond take the Dawi goods back to their city, but Lord Cirdan does not seem troubled to be alone in a foreign place. The shadows of the mountains do not diminish him and the tunnels and halls of the Kazad and Karak do not shrink him.
When he steps into the Valley he stretches a little where he stands and seems perhaps a hair taller than he was. 'Shall we gather then your wrights? I cannot know how long I have before there will be guests again at my House.'
You nod, and the Carpenters are called to meet you in the largest workshop of the Workshop Hall. There are three weeks in which the Hall is sealed and neither Dawi nor Cirdan departs at all from that place, but at the start of the fourth the doors swing open, and the Carpenters are muttering to one another about the making of ships. None of the Dawi of Barak Varr are to hand, and so Sea Madness has never touched the Dawi of your Hold, but there seems to be some significant appreciation of the skill of Lord Cirdan.
Carpenters
The Lorekeepers have sent up from the Hall of Remembrance a new Clan of Carpenters. There are matters of import to decide before the Clan is truly founded, however. Firstly, they shall need a Clan Name and Heraldry. Secondly that Clan will need its own Residences to grow into and fill. Fortunately, there is such a Hall in the North Peak. Thirdly, and of great import is just who shall serve as the Clan Ancestor to inspire those who will yet come into that Clan. This will be a terrible weight, and yet by the gift of the Ancestors it is often a weight that the chosen will grow to bear mightily.
One Carpenter hailed from Clan Leadbeard. They were of a mind that the workings of their Clan would be of greater aid on the field of battle. With the Engineers under Nendumir more focused on guns, the Carpenters could work the more traditional crossbows and artillery such as can be wrought with their own skills. Vesgid was a Greyplait of an aggressive nature.
From your Clan came a Carpenter with an eye towards the use of wood in construction. It was weaker than and perhaps would not last as long as stone, but it was much easier to take wood far from the Hold than it was to move stone and such structures could be raised more quickly. Besides some of the folk of this land seemed more at home under wooden roofs. Hagfi was a Greyplait with an eye towards selling the skills of the Clan to those less inclined to weigh stone against wood.
From the Ironploughs came a Carpenter who thought the Sun Madness of their home Clan wasn't enough and that Sea Madness should be tacked upon it. They've taken to Lord Cirdan's lessons like a Dawi to the Mountain and there's already some innovation on the ship designs coming spilling forth from their minds. Gregdun is a Greybeard who might have one day found themselves working in Barak Varr.
[] Write-In a Clan Name.
Give them the Residences
[] [Residences]Yes
[] [Residences] No
Clan Ancestor
[] [Ancestor] Vesgid
[] [Ancestor] Hagfi
[] [Ancestor] Gregdun
The Clans
The first Garazi born in Karak Drekfut to become a Beardling has just been sent down into the Mines for their traditional two years' service. Its time to gather the Elders and perform a great census of the Dawi. Some four hundred Beardlings have grown into Greybeards and some seven hundred Garazi into Beardlings in recent years. Some Beardlings have gone on to join the new Engineer and Carpenter Clans, but the others will go on to join their original Clans.
[] Choose Four Clans to gain 1 new Dice
-[] Greatmantle
-[] Bronzeplaits
-[] Ironplough
-[] Shatterspear
-[] Stonebeard
-[] Leadbeard (Becomes 100 Leadbeard Clan Warriors and needs assigning to a Minor Throng)
4 Beardling Dice become Clan Dice.
+7 Beardling Dice
Elder Garin
He hasn't chosen to reveal what spurred this, but Elder Garin has come to you and informed you that he shall not see more than the next few months. Already he feels his strength beginning to fade and his Waning Days will soon be upon him. The Clan Elder of the Ironploughs has been diligent in serving the Ankor, even if he seems to fade into the background sometimes. It isn't long before you're visiting him under the care of the Matrons.
There are others who may take on the mantle of Clan Elder. There's Elder Drindut, a Master Farmer who has taken on a habit of singing to her crops. Or Elder Dirdin, a Master Herder who spends much of his time out on the northern plateau reminding the Goatherds that even if the Great Eagles did not steal any Goats yesterday, they may still do so today. Or Elder Muthom, a Master Hunter who has heard rumours from some Rangers of great shaggy beasts in the distant mountains that could be worth bringing down and bringing back.
[] [Elder] Drindut
[] [Elder] Dirdin
[] [Elder] Muthom
The Blood of Gazul
You've been keeping an eye on some of the Beardlings of the Hold that have managed to earn a name for themselves even in their youth. One of the Beardlings who has recently become a Greybeard is a Dawi of the Blood of Gazul who has been serving as the Hold's only Priest of Gazul and performs Last Rites for those who have died.
They have come before you, now an adult as much as any Greybeard can claim to be an adult and requested to turn aside their Clan and found the Cult of Gazul within the Hold. The Cult has three purposes, each one serving an aspect of Gazul. There is Gazul the Lord of the Underearth, Gazul the Wanderer and Gazul the Guardian. Each one of these he might focus the Cult towards.
[] [Gazul] Write-In a name for the Head Priest of Gazul
-[] The Lord
-[] The Wanderer
-[] The Guardian
Troll Poisoner
It was an early day in the history of Karak Drekfut, but you've watched this Beardling become a Bronzeplaits Greybeard with some part of your attention. When they and half a dozen Beardlings had been abducted by Trolls and were set to be eaten, this Beardling had tricked the Trolls into brewing a poisoned ale. Driven mad by the burning in their mouths and throats they had cast themselves to their deaths. Ingenuity and quick thinking are valuable traits.
You've been considering calling this Greybeard before you to appoint to a position more suited to their skills than brewing. And perhaps to keep any poisons away from the Brewer's Hall as well. They might be assigned to the Rangers, and other new Greybeards will likely follow them to the Rangers.
[] [Ranger] Yes – Assign to a Minor Throng
[] [Ranger] No
Eagle Whisperer
A Stonebeard who was sentenced to a labour under the Ironploughs as part of a Reckoning came back from a long and cold night in the Eyrie of the Eagles with new friends and a strong wanderlust. Every few days they come up from the Mines and go sit with a Goat and an Eagle on the wall around the northern plateau.
And now they've come to you and requested a chance to go on a Great Wandering. They swear most solemn and grave vows to prove an ambassador of the Dawi beyond any reproach. It comes to mind that you've just come across another wanderer who is vouched for amongst locals that you respect the opinions of, and you may request that the Grey Pilgrim attach a Wanderer to their travels. Or you might let the Stonebeard, and his two companions, find their own way.
[] [Great Wandering] Yes
-[] The Grey Pilgrim
-[] The Three Wanderers
[] [Great Wandering] No
Blood of Thungni
An Apprentice Runesmith should start as a Beardling. Though the Rhunrikki inspected all the Beardlings available at the time, there have since been Garazi who have come of age. One of whom is a Plaitling by the name of Linn who hails from your own Clan. She caught the attention of the Rhunrikki a short time ago, although for her age was left to the Healers to teach.
You thought that was the end of things, at least until the Rhunrikki next went out looking for an Apprentice. But apparently rumours spread amongst the Matrons and young Linn heard tell that the Rhunrikki had been asking after her. Now the Rhunrikki has a face of thunder as he stands behind the Plaitling. Arrayed to one side are some Leadbeards who were supposed to be guarding the gate into the Runecrafting Hall, though they claim she never got past them it seems that Linn has managed to find her way into a workshop of the Runecrafting Hall.
Therein she managed to light a Rune of Light with a hammer and the surge of Runic Power had reverberated through the Runecrafting Hall and gained the attention of the Rhunrikki. Both the Leadbeards and the Plaitling will need suffer Reckoning for this matter. Gutfroy has been clear that breaching the secrecy of Runelore cannot be taken lightly in the least, but the Rhunrikki has heavily implied that the Plaitling shall need the use of her hands after any such Reckoning.
[] [Linn Greatmantle] Write-In a Reckoning
[] [Leadbeard Guards] Write-In a Reckoning