The Dawi in Arda (Hiatus)

So any chance that we can make upgrade those Royal Huskarl with heavy armor horses and heavy knight armor or do they already have it?

We should also start looking for more his people, so that the king can boost his army and keep them safe til they can rebuild his kingdom, he is gonna need workers and farmers
 
The way the Rule of Pride is used can be summarized into this "If its small and basic make as many as you want, if its important/gives you pride follow the rule". There is a middle ground but that is iffy, it depends on the Runesmith/lord.
 
Mithril isn't something new to us, it is one of three types of Gromril with the same properties actually


"Mithril
Mithril is the most common form of Gromril. It is refined by smelting to remove most impurities. It is twice as durable as Steel and weighs one-fifth as much. It also accepts runes and enchantments as readily as any other metal."

At *most* we'd just need to verify that this mithril has the same properties, which it does, naturally as opposed to needing processing to get it there.
The distinctions between the three types of Gromril is old lore. It comes from the age of the Gods of Order and Dwarf Necromancers.

Dawi recognise Gromril as Gromril and Glimril as Gromril's perfect form refined in ancient days but the name Mithril is unfamiliar to them.
 
So any chance that we can make upgrade those Royal Huskarl with heavy armor horses and heavy knight armor or do they already have it?

We should also start looking for more his people, so that the king can boost his army and keep them safe til they can rebuild his kingdom, he is gonna need workers and farmers
Royal Huskarls are kitted out in the best gear the Eotheod have.
They are very much a minority of an Eotheod Host, most of which are farmers by trade and haven't the wealth to get armour or the skill to be worth giving armour (From an Eotheod perspective, of course Dawi give everyone armour).
 
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The Weekly Roll - Ch. 2. Finding a fourth party member

A four-panel comic strip that follows the exploits of a party of adventurers as they walk the fine line between being the good guys and homeless psychopaths for hire.

You called? P
The distinctions between the three types of Gromril is old lore. It comes from the age of the Gods of Order and Dwarf Necromancers.

Dawi recognise Gromril as Gromril and Glimril as Gromril's perfect form refined in ancient days but the name Mithril is unfamiliar to them.
So jokes aside, sounds like we'll still need to do the same testing Im expecting, just to make sure that "their mithril is our Glimril"

Royal Huskarls are kitted out in the best gear the Eotheod have.
They are very much a minority of an Eotheod Host, most of which are farmers by trade and haven't the wealth to get armour or the skill to be worth giving armour (From an Eotheod perspective, of course Dawi give everyone armour).
I can see the scene now, with the various Huskarls proudly showing their gear...only for it to get yeeted behind the inspecting Dawi to a litany of " "Shoddy...Shoddy...embarrassment to the name of armor...shoddy...shoddy...I though that was rubbish but now I see I was too generous..." and before they can get too upset another dwarf follows the first and plunks down the 'bare minimum' by the standards of the Dawi which is better gear than the Royal Huskarls could hope to dream of with the assurance "Don't worry, once we get a smithy and armory we'll make you proper armaments."
 
www.webtoons.com

The Weekly Roll - Ch. 2. Finding a fourth party member

A four-panel comic strip that follows the exploits of a party of adventurers as they walk the fine line between being the good guys and homeless psychopaths for hire.

You called? P

So jokes aside, sounds like we'll still need to do the same testing Im expecting, just to make sure that "their mithril is our Glimril"


I can see the scene now, with the various Huskarls proudly showing their gear...only for it to get yeeted behind the inspecting Dawi to a litany of " "Shoddy...Shoddy...embarrassment to the name of armor...shoddy...shoddy...I though that was rubbish but now I see I was too generous..." and before they can get too upset another dwarf follows the first and plunks down the 'bare minimum' by the standards of the Dawi which is better gear than the Royal Huskarls could hope to dream of with the assurance "Don't worry, once we get a smithy and armory we'll make you proper armaments."
Yes, the new material will need to be studied before it can be used by the Warsmiths and the Rhunrikki will need to study it further to see how it holds up for runecraft.
 
Royal Huskarls are kitted out in the best gear the Eotheod have.
They are very much a minority of an Eotheod Host, most of which are farmers by trade and haven't the wealth to get armour or the skill to be worth giving armour (From an Eotheod perspective, of course Dawi give everyone armour).
Mmm, will it be a natural part of the Hold's production or require work on our part to upgrade their equipment to whatever is the standard Dwarves are willing to go in creating equipment for Umgi?
 
Turn 17
You have 4 Beardling dice which can be used on any task in the hold. You have 2 Warsmith, Brewer, Farmer, Miner and Stonemason Dice and 1 Engineer Die. The Warrior Clan dice are inside of the Throng Duties options.

The Noldor are supplying, 3 Noldor Artisan Dice, 1 Noldor Warsmith Die and 2 Noldor Farmer Dice. These all have a +10 in their chosen field but are little willing to work outside of that field. They can take the -5 penalties for operating facilities if they are the highest die of the class.

Multiples of the same task can be undertaken at once if you want to split work between multiple clan housing, or multiple types of storehouse etc.

You have 11 unused Excavation Dice from last turn.

New options have been highlighted in yellow to make them easier to see. Options which allow for Noldor have their dice highlighted in green.



The King's Matters
Nendumir
The discovery of vast amounts of Sulphur in a volcano of the Ered Engrin has stirred Nendumir to come before you once more. It is a long distance, a few weeks of walking, and it is through lands held or at least influenced by enemy forces. But Nendumir wishes to take some Beardlings and found an Outpost there. Some small Mighdal to guard a mine.

[] Yes
[] No


Grazur
Elder Grazur has returned. If Khazad-Dum is closed off to the Dawi for the time being then he shall of course abide by your decision but the rest of the world the Dawi know little about. He would turn a section of the Greatmantle Clan Residences into a Library Hall filled with maps and go to Imladris to request copies of all their maps from the most detailed street maps of major cities to broad atlases covering the whole world.

[] Yes
[] No


Garin
Elder Garin of Clan Ironplough is concerned that the Surface Hold may end up running out of space. With some of the Noldor and Eotheod camping in the protection of the Valley and your promise to grant the Eotheod a 'Surface Hall' there may not be much room for more farms. Crop has come in from Imladris and the Ironploughs are most pleased at this fresh seed stock, but they need somewhere to plant it. And so Garin would like to change over the West Farms from Ankor Grain and replace it with Noldor Vegetables. It will take time for the Farmer Clan to learn to handle the new Crop to the same standard as the old but better it be done with the locals to hand.

[] Yes
[] No


The Rune of Fate
You are caught in the grip of a waking dream. This is a Dwarfhold of some considerable size and might, but you do not see anyone within. Your dream form drifts through the darkness and you grow uncomfortable as your notice your Tunnel Sense is muffled in this dream. You cannot feel the shape of the Hold around you.

There is a flare of fire far above you and gemstones come bouncing down the stonework from a shattered wall that has been worked into a cave. "I can not see you. I can not smell you. I can not hear you. Watcher…" There is a rush of coins and jewels and other riches that come tumbling down from the cave. "Who comes to the First Hall of Durin? Who intrudes upon me? Upon the one from whom Urki flee in terror."

A scaled snout pushes out from the cave and breathes in deeply. "I smell Sorcery. You are not the Bargainer. Are you his servant? Speak! Bargain with me then, which Hall of Durin's Folk has troubled your Master? Which riches next would he promise me?" You look about the vast hall but can see no one whom the Dragon might be speaking with. The Dragon roars and slips back into its cave, the walls of the hall trembling.



Beyond the Passes

The immediate area is secure enough that endeavours that need more space than can be provided within the protection of the Surface Hold and cannot be performed within the Karak may be undertaken beyond the Passes.

[] Barracks. 0/120
-[] +Huge, +50 to target
-[] +Fortified, +30 to target
-[] +Decorated, +10 to target
Build a Barracks in Kazad Urbaz. Here the Throngs that are assigned to the mountain will be able to store their things and rest.
(Miner, Stonemason, Artisan and Warsmith Clans can take this Task.)

[] Fortified and Decorated Guest Residences. 174/190
-[] +Huge, +50 to target
Build Guest Residences in Kazad Urbaz. Here diplomats and traders may be hosted in the sanctuary of the mountain with much more comfort than tents in an open Hall. The endeavour will be harder than in Karak Drekfut for much of the mountain is consumed by open air and shoring up Grobi tunnels with Dawi craft will take time.
(Any Clan can take this Task. Artisan Noldor can take this task.)

[] Decorated Market Hall 120/170
A place where traders may stop on their journey, buy the rights to a stall slot and ply their wares to the Dawi. Or to any other who chooses to come here to trade. The sanctuary of Dawi overseen markets have long been prime trading hubs even for trades entirely absent of Dawi partners.
(Stonemason and Artisan Clans can take this task.)

[] Riding Grounds. 0/30
Much like the Training Yards but covering a much larger space the Riding Grounds would offer horsemen a place to train. There'll be open ground, rough ground and a fair few boulders and low walls.
(All Clans can take this task.)



The Surface Hold
A valley in the dip between four mountain peaks with a pass out on each of the four cardinal directions is the current home of your host. The valley is filled with wagons of supplies and tents for the Dawi to sleep in. While most of your hold will one day be below ground, there will always be a need for some presence on the surface. The Valley has space for 3 more structures.

[] Establish an Orchard. 0/50
It will take some time to grow but an Orchard will produce a steady supply of Fruit to the Hold.
(Farmer and Brewer Clans can work on this task. Costs 10 Crop per dice.)

[] Stables. 0/50
-[] Huge, +50 to target. +5 Wood per die
Construct a Stables for the Eotheod to keep their horses in. This isn't the sort of thing Dawi are terribly familiar with and will likely prove a simple structure.
(Farmer, Artisan and Stonemason Clans can take this task. Costs 5 Wood per diee. Excavation dice this turn, or last turn cancel the cost of 1 Construction dice.)



The Hold
An Entrance Hall has been excavated from North Peak and the Karak can now form around it. Routes up into the Peak and down under the Valley will allow for significant expansion and there is currently space for an additional 0 Halls to be carved from North Peak, 7 Halls under the Valley and 5 Halls in West Peak. Specify which Hold Area to build new Halls in.

[] Powder Hall. 0/100
-[] +Huge, +50 to target
-[] +Fortified, +30 to target
-[] +Decorated, +10 to target
Excavate a Hall where the various ingredients of Gunpowder can be brought together and turned into the explosive and useful powder.
(Stonemason, Miner and Engineer Clans can take this Task.)

[] Equip the Eotheod
Challenge Level: 40
Costs 10 Steel
You have sworn to gird and arm any of the Eotheod who serve alongside the Throng in these next ten years. And the Captain of the Huskarls has taken you up on that offer and set his company to a new Minor Throng. You might choose to make good on your side of the bargain.
(Warsmith Dice only can take this task. This excludes Beardling Dice.)



The Under Hold
The Under Hold is the deepest parts of the Karak. Here are the mines that venture far below the rest of the Hold and here are the places where the Holds of the Karaz Ankor are joined together by the Underways. 2 Minor Coal and 1 Major Iron Ore Vein have been identified. Behind the Underhold Fortifications lies only a limited space. There is room for 0 more Halls within that protection.

[] Establish a Minor Coal Mine, 45/50.
A Vein has been found to establish a long-term mine around.
(Only Miner Dice can be assigned to this Task. This excludes Beardlings.)

[] Establish a Major Iron Ore Mine, 0/50.
A Vein has been found to establish a long-term mine around.
(Only Miner Dice can be assigned to this Task. This excludes Beardlings.)



Runelord Challenges
Rhunrikki Gutfroy has the time to start a new challenge this year. An Item Rune will complete this turn. A Constructed Rune will complete in 2 turns. A Hold Rune will complete in 4 turns.

[] Constructed Rune: Design An Item
Challenge Level: 30
Design a runic item to be either given to someone or stored in the Vaults,
(+10 to Challenge Level per Rune. +20 to Challenge Level per Master Rune. Costs either 20 ingots of Metal of choice or 1 ingot of Gromril. Choose who to give it to or to store it.)



Personal Challenges
Both yourself and Lady Daungrumm are capable of taking on Challenges as the ruling couple of the Karak. Mostly affairs of the Clans and the family but sometimes you will be moved to greater action than settling disputes.

[] King Gisilhari
-[] Write-In a subject an Apprentice King must learn. (E.g. Combat at Arms, Commanding a Throng, Healer's Work, Managing a Workforce, Diplomacy with neighbouring Kings, Wooing a Woman, Smithing, Dawi History)
Challenge Level: 30
You have taken the Garazi in and promised to protect, train and equip him for his march against the Urki. Perhaps you should take him under your wing as your Apprentice and teach him, King to King.
(King Gisilhari will be your Apprentice King. He will impose a -5 on your dice until he is an adult. Each year you may write in a subject that he should be taught that year or select a suggested option.

[] Learn Rohirric
-[] The Mountain Tongue, +10 to Challenge Level
Challenge Level: 30
Learn the language of the Eotheod, Rohirric which all the peoples of Rhovanion speak. And perhaps you will teach Khazalid to the Eotheod while you're at it.



The Lorekeepers
The Clan Lorekeepers have prepared a place for Beardlings to be properly trained into the many trades of the Karaz Ankor. It will take some five years for a Clan's Beardlings to be trained in a new trade, but only three for trade from an existing Clan.

[X] Carpenters, 2/5



Throng Duties
Remember to assign all of your Minor Throngs to duties. Additional notes on specific purposes or tasks can be written in as you want.


Edit: The Gromril price of Constructed Runes Tasks has been set to 1 per item.
 
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The dragon mistakes us for the Enemy and does not know who or were we are. So we should be safe for now.
Eventually we will have to build dragon defenses.

Regarding Farming

Can we eventually build a farming outpost on a fertile plain? or can we have an option to carve out terraces on the mountain slope.
Just so we don't run out of room for farmland.

Kind of it like the Incas.

 
The dragon mistakes us for the Enemy and does not know who or were we are. So we should be safe for now.
Eventually we will have to build dragon defenses.

Regarding Farming

Can we eventually build a farming outpost on a fertile plain? or can we have an option to carve out terraces on the mountain slope.
Just so we don't run out of room for farmland.

Kind of it like the Incas.

When the valley is full the Farmers will be able to look for places outside the protection of the hold to set up farms. Terracing wouldn't be allowed because it either merges the surface hold with the Karak which goes against Ancestor advice or means a security risk for the battlements above the hold fortifications.
 
He's being trained regardless of taking the option l, to clarify?
No this action is to offer the apprenticeship to him. And then teach him his first year. It's the same roughly as the apprentice runesmith.

Edit: But you won't be locked into only this action. You get to teach something and also do a task with the -5 each year of the apprenticeship after this.
 
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[x] Plan: Getting the new folk settled in
-[x] Market Hall 120/170 - 1 Noldor Artisan 1 Stonemason Dice
-[x] Fortified and Decorated Guest Residences. 174/190 - 1 Noldor Artisan Die
-[x] Riding Grounds. 0/30 - 1 Warsmith Die
-[x] Establish an Orchard. 0/50 - 1 Noldor Farmer Die
-[x] Huge, Fortified and Decorated Engineering Hall. 130/190 - 1 Engineer 1 Beardling Dice
-[x] Upper Stairs. 0/0 - 5 Levels - 1 Noldor Warsmith 1 Warsmith 2 Beardling Dice
--[x] +Huge, +50 to target
--[x] +Fortified, +30 to target
--[x] +Decorated, +10 to target
-[x] Establish a Major Iron Ore Mine, 0/50. - 2 Miner Dice
-[x] Stables. 0/50 - 1 Noldor Farmer 1 Stonemason 1 Beardling Dice
--[x] Huge, +50 to target. +5 Wood per die
-[x] Storehall. 0/100 - Sulphur West peak - 2 Brewer 1 Noldor Artisan Dice
-[x] Build Housing 0/100 - Guest housing - 2 Farmer Dice
--[x] +Huge, +50 to target, +5 Wood per dice
--[x] +Fortified, +30 to target, +3 Wood per dice
--[x] +Decorated, +10 to target, +1 Wood per dice
-[x] The Blood of Thungni
-[x] King Gisilhari - Gartrimm
--[x] Write-In a subject an Apprentice King must learn. - Properly managing oaths, and repaying debts and grudges as a king.
-[x] A Feast for the Hold - Daungrumm
-[x] Guard one of the Passes - South and north
-[x] Gather Lumber - West
-[x] Range Out From the Valley - East throng & Eotheod to range out in search of survivors of Fram's folk and bring them to safety.

Ok so big plan doing lots of stuff. It finishes off what we've started and starts work on all the various requirements everyone has. Tries to get a sulphur storehall up ASAP to prevent the degredation there, has the minors on the iron mine. Starts the stairs in the west peak, they probably wont complete but should be done enough to give access to the next level up so we can start the stonemason clanhalls next turn. Starts tutoring the king in the most important subject a king must handle! His oaths debts and grudges! Throws a feast for the new folk and has the runelord work on his apprentice

For the other stuff:

[x] Yes - Nendumir
[x] Yes - Grazur
[x] Yes - Garin

I see no reason to deny any of these.

@Warkeymon just to check can we give orders to the Eotheod in throng options?
 
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