[x] Black Legion
[x] Undivided (Mercenary)
Current Traits
Disciplined: Being overseen by some of the last Sons of Horus loyal to the old warmaster, and by far the most organized, this warband, even in the depths of corruption, somehow maintains the discipline and brotherhood of the Space Marines their Legion of origin used to be.
Headhunters: The Warriors of this Warband are adept at attacking and killing enemy commanders, disorganizing the rest of their forces.
Improved Equipment: This warband has far better maintained equipment than is the average for a group of Chaos Space Marines.
Contracts (Choose 1)
[ ] Leave it: The warband will start without a contract. Any deals they make will be their own.
[ ] The Gobmiras: A strange, artificially created type of demonic creature. The Gobmira's are small, multi-colored, roughly humanoid figures made up of different parts from many different animals. Different colored Gobmira have different traits, with the ones that match up to the primary color of one of the four major Chaos Gods having some sort of boost related to that God, and a near perfect resistance to the abilities granted by said deity. For a multitude of reasons they don't work with many other Chaos factions, but they are willing to change that and bring arms to bear if a deal is struck.
[ ] The Quarreling Ones: Four Greater Daemons, each in command of large numbers of the Lesser Daemons of their great god, are in near eternal competition to prove their own force's superiority. With this contract they will occasionally send these Lesser Daemons to aid the Warband as part of their contest, gaining or losing prestige depending on the contributions of their forces to the battle.
[ ] The Spawnherder: A contract with an enigmatic figure, whom will provide the Warband with a wide variety of Chaos Spawn sourced from the many regions of the galaxy. Some of them may even have strange abilities, ones not found in their common brethren.
[ ] The Pact of Skulls: Some Bloodthirsters actually want to be bound into a Lord of Skulls, seeing them as a suit of armor with which they may rampage upon the material plane without being restricted by the limits of a typical summoning. This contract would allow those Bloodthirsters to enter a Lord of Skulls at the very start of a battle, and return to the warp when the battle has ended - allowing even a mercenary Warband of Chaos Undivided to bring the dreaded Lord of Skulls Daemon Engines to battle.
[ ] The Pact of Retreat: Every day, countless Guardsmen fall to Chaos the galaxy over. Through this pact, binding them to cover the retreat of these new followers of the Ruinous Powers from their former allies, the Warband shall 'rescue' and recruit enough of these Guardsmen to form truly immense armies of Traitor Guard.
[ ] The Lost: This Warband has established contracts with many Lesser Daemons of Chaos, and drawn them into its surface.
Planets (Choose 1)
[ ] Cast them to the Wind: When, and if, they find a planet to lord over it will be by conquest. No planet will shape them, but there is a good chance that one day they, more than any other Chaos Warband, shall shape a planet.
[ ] Retera: A strange planet among those claimed by Chaos, Retera is unusual in that it actually has a functional society, based around a caste system enforced by dark mystic pacts. The people of this planet are divided into several 'Castes', each with a different purpose and color associated with it. The Nurgle affiliated Green cast3 act as stewards of nature, the Red Khorne Caste as arena fighters, Blue, associated with Tzeentch, act as intellectuals, Purple, associated with Slaanesh, act as artists, Brown act as humble laborers, Black, associated with the Forge of Souls, handle most technology, Yellow are heavily augmented and act as the regular military, and finally the White, who seem to have had all traces of personality forcibly sucked from their body, act as the rulers of the world.
[ ] Yuru: One of the worlds inhabited by Elder monstrosities, the strange, mutated descendants of Eldar that somehow survived the fall without being consumed by Slannesh. Much like their kin on other worlds, they often trade in advanced xeno technology that they manage to scavenge from the planet's sands - which can release such things even if they had never been on the planet in the first place.
[ ] Iurrran: A planet whose inhabitants have become pale and green eyed, the people of Iurran spend their time in a vast, dark forest in which they war with each other utilizing dark rituals and tamed monsters. They are actually extremely genetically stable for a human population in the Eye of Terror, and are very compatible with Space Marine Gene-seed.
[ ] Mututua: A Planet dominated by caves inhabited by some of the most extreme forms of stable human mutations any of your creators have ever seen, with several different varieties being present - all of which are horrific mixmashes of different human limbs and body parts.
[ ] Knuot: A world dominated by many different Chaos 'Kingdoms', the inhabitants of this world use a strange mix of modern weapons and hysterically enhanced full plate armor in their constant attempts to assert dominance over their rivals.