The Chaos Founding

The Crystal Blades
[x]Plan:The Crystal Blades
-[x] Warband Name: The Crystal Blades
-[x] Chapter Colors: Light Blue mainly but it is common for crystals of varying colors to be embedded into their armor.
-[x] Warband Symbol: A crystal prism with Eldritch writings engraved on it
-[x] Warband Creed: "Weaponry is half the battle"
-[X] Weaponsmiths: This Warband has grown adept at forging infernal weapons.
-[X] Ax Masters: This Warband is remarkably proficient with chain-axes, and similar weapons.
-[x] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-[x] Extra Mutilators
-[x] Soul Grinders

Warband Name: The Crystal Blades
Warband Colors: Light Blue mainly, but it is common for crystals of varying colors to be embedded into their armor.
Warband Symbol: A crystal prism with Eldritch writings engraved on it
Warband Creed: "Weaponry is half the battle"

Current Traits
-Enhanced Empathy: The Marines of this Warband are very empathetic, and are naturally capable of understanding the feelings of the others.
-Beneficial Mutations: The mutations this Warband occasionally suffers are far more likely to be beneficial than malignant.
-Unyielding Hope: The Marines of this Warband never give up hope, and will fight beyond what could cause even other Space Marines to fall into despair.
-Enhanced Weapons: The weapons of this Warband are mystically enchanted to an impressive extent, leading to many of them having strange abilities or simply being better than average.
-Enhanced Armor: The armor of this Warband are mystically enchanted to an impressive extent, leading to many of them having strange abilities or simply being better than average.
-Crystal Creatures (Small-Medium): This Warband has access to crystalline monsters in the Small-Medium size category.
-Crystal Creatures (Large-Superheavy): This Warband has access to crystalline monsters in the Large-Superheavy size category.
-Weaponsmiths: This Warband has grown adept at forging infernal weapons.
- Ax Masters: This Warband is remarkably proficient with chain-axes, and similar weapons.
-[x] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-Extra Mutilators: This warband has extra mutilators.
-Soul Grinders: This warband has access to Soul Grinders.

Homeworld: The Crystal Blades homeworld of Tibuna, though not entirely crystalline itself, is notable for a layer of blue crystals that covers its entire surface, forcing any who seek any kind of 'normal' ground to either build on top of the crystal or attempt to mine if off of vast areas of the surface - an act that would need repetition every year or so as the crystal attempted to grow back.

This is not actually considered much of a detriment for the locals of the planet however, as their shamans make frequent usage of the vast psychic power stored within each crystal; even the non-psychic tribals have found ways to implement them into what can only be described as simultaneously crude yet shockingly advanced technology.

Sometimes this ends up a necessity, for the very wildlife that lives on planet Tibuna is notably lethal even for that of a daemon world - most likely due to the fact that the power of the crystals that commonly grows within them is very easily converted into a makeshift explosive.

Craftworld Nuvula: A major Eldar Craftworld corrupted by Tzeentch, Craftworld Nuvula rests in the same system as Tibuna, having been moved there as the Crystal Blades first set up their dark empire on the planet. As one may expect, Craftworld Nuvula holds the vast majority of Tzeentch worshipping Eldar within the galaxy, but the 'Crystal Eldar' as they're called have actually expended in population over the years and hold a handful of colonies under the protection of the Crystal Blades.

The Crystal Towers: The Marines of the Crystal Blades have taken to deliberately molding large structures of crystal into the shape of massive towers connected to one another via similarly built crystal walkways. Unlike normal crystal growths, these towers and walkways are not explosive and in fact seem to shunt any damage done to them into the Warp.

Notable Events of the Crystal Blades
-A large force of Emperor's Children attempts to harvest the souls of the Crystal Eldar in the name of the Dark Prince… apparently, nobody thought to tell them about the Crystal Eldar's new Chaos Marine allies. This first war would lead to the Crystal Blades taking possession of several new worlds within the Eye, many of which would end up inhabited either by Crystal Eldar or transplants from Tibuna proper. All Emperor's Children killed are transformed into ritual ingredients.
-In retaliation for a series of very successful Dark Eldar raids on Crystal Blade tributary worlds, one of the 'victims' the Dark Eldar had captured was implanted with a powerful, mutation inducing psychic bomb. This bomb was then detonated within the Dark City itself, forcing the Dark Eldar to permanently kill many true born nobles due to the mutations being tied to the souls themselves.
-Thinking that the Crystal Blade's nature as a Tzeentch devoted warband would render them weak in close combat, the next Emperor's Children Warband to attack the Crystal Eldar focused entirely on entering melee combat. This, naturally proves, to be a horrific mistake when the proliferation of Mutilators, savage crystal beasts, and the shocking skill with a chain ax of the average Marine leads to the Emperor's Children warband being butchered and used for ritual ingredients.
-One of the largest Deathwatch deployments in Imperial history is sent to exterminate the Crystal Eldar, only to be destroyed in a surprise ambush by the Crystal Blades. All survivors of these raids were than forcibly shoved into Dreadnought chassis and turned into Hellbrutes.
-Yet another Warband of the Emperor's Children decides to take a shot at the Crystal Blade's territory. This time, simple raw numbers of expendable fodder are thrown ahead of the main force in an attempt to weaken the Crystal Blades. Sadly this too proves ineffective as the Crystal Blades make wide usage of summoned Lesser Daemons to blunt the impact of these numbers. When the actual Emperor's Children engage in battle they are swiftly defeated… before being slaughtered and turned into ritual ingredients.
-A Dark Eldar raiding party ends up <Error> after the Crystal Blades <Error> them on the planet of <Error> making vast usage of <Error>, <Error>, and <Error>. Afterwards, Vect declares the worlds of the Crystal Blades off limits without his express approval beforehand, and vows to personally eradicate any Kabal that so much as thinks of defying this decree.
-A botched raid on an Imperial World turns into a slaughter when the world in question turns out to have been a Necron Tomb World. Though their psychically enhanced weapons prove to be surprisingly effective against the Necron's metal hide, the Crystal Blades are still forced into a bloody retreat.
-A massive infestation of Slaanesh aligned Deamons invades the worlds of the Crystal Blades and is defeated without much fanfare, with many of the Daemons in question ending up imprisoned inside a wide variety of Daemon Weapons…. Each of which is then dumped on a nearby Daemon World of Khorne to make it someone else's issue.
-For their latest attempt, the Emperor's Children call upon the aid of their Primarch in their battles with the Crystal Blades, leading to a series of extremely one sided battles in which the Crystal Blades are handed defeat after defeat. It is only pure chance that leads to Fulgrim growing bored with the slaughter and leaving, allowing the Crystal Blades to survive.
-Without Fulgrim, the Emperor's Children once again find themselves on the backfoot as the departure of the Daemon Primarch leads to a surge in moral among the Crystal Blade forces - enough so that the Emperor's Children are forced to beg their father for his return…. A request the Primarch does deign to answer.
-Fulgrim's return would not go the way the Daemon Primarch had expected, however, for the pieces of the many, many, many, many, MANY Emperor's Children slain up until this point are used in a dark ritual to permanently banish Fulgrim from Crystal Blades space… and also to apply a curse to make the entire decade extremely boring for him, which he considered by far the worse of the two.
-Without Fulgrim the Emperor's Children that remained behind..... were promptly butchered and used for ritual ingredients.

Diplomatic Relations
-Emperor's Children: The Emperor's Children and the Crystal Blades despise one another with a fury that burns so bright not even an alliance between the Changer and the Dark Prince is sufficient to get them to stop killing each other.
-Thousand Sons: On the other hand the Crystal Blades and the Thousand Sons maintain warm relations with one another, and often trade notes, weapons, raw material, and even simply amusing stories with one another.
-World Eaters: The Crystal Blades have a long standing feud with the World Eaters, though this is far lesser than the utter hatred both hold for the Emperor's Children. Though it isn't right to say they will work together, or even form anything close to a truce, if the World Eaters and Crystal Blades are in the same battlezone as the Emperor's Children they will at least generally kill the Slaanesh worshipers first.

Unique Units
-Hellgaols: The Crystal Blade would not dream of imprisoning any of their brothers within the horrific confines of a Hellbrute. Instead, they imprison enemy Marines in them and control them with a set of crystalized 'receiver' bolted into the hellbrute itself. These rods will kill the unfortunate soul if disabled in any way. Naturally, this is fine enough in the eyes of the Crystal Blades as imprisonment in a Hellgoal was something they only ever did to their most hated enemies anyway.
-Sharded Mutilators: The Mutilators among the the Crystal Blades have weapons composed of the same crystals that grow on most of the surface and much of the wildlife of the planet of Tibuna. Due to this, Sharded Mutilators seem to have gained the odd ability to leave behind crystal shards in any foes they strike, shards that they can detonate at will should they feel the need.
-Shard Guard: Crystal Blade Marines encased in specialized power armor that has been enhanced with modified versions of the crystals of Tibuna's home world. This armor's enhancements and unique nature causes it to reflect energy weapons and psychic powers back at their users. Due to this, the Shard Guard are often deployed against foes that the Crystal Blades will expect to use either energy weapons or psychic powers themselves.
-Crystal Warriors: Tribals from the Crystal Blades homeworld, these warriors of Tibuna are armed with spears tipped with particularly energetic crystals that allow the warriors to fire powerful psychic beams from the tip, or do damage similar to a force weapon if used in close combat, even if they do not themselves have any psychic powers.
-Crystal Shaman: The Shamans of the Tibuna tribes often make usage of psychic powers that manipulate the crystals that cover their homeworld. Due to this, only the most powerful among them, who have learned how to actually create the crystals of Tibuna in the midst of battle, ever leave Tibuna proper.
-Palanquins of Tzeentch: Large floating platforms made up of multiple Disks of Tzeentch bound together, a Crystal Blade Sorcerer on a Palanquin of Tzeentch make usage of their warbands empathetic abilities to coordinate with each other beyond what most other warbands can attain, letting them achieve massive ritualistic effects on the battlefield even without an exceptionally powerful individual sorcerer being present.

Crystal Eldar
-Crystal Avengers: Dire Avengers wielding wraithbone armor that has been mixed in with a refined variant of the crystals native to Tibuna. Because of this, the Crystal Avengers are far more durable than the Dire Avengers of the Craftworld Eldar, and in large enough numbers can even aid the dedicated psykers they fight alongside in psychic combat… so long as they are not already preoccupied in a fight of course.
-Far Schemer: A nickname given to the Crystal Eldar Farseers, who ironically enough do not have the same problem of eventually transmuting into psychically sensitive crystal that their counterparts do. Still, the life of a Far Scheme is a peril filled one, for while the Changer of Ways protects them from the depravities of the Dark Prince He is a fickle and flighty master. Thankfully, the Eldar's innate mutation resistance does offer some protection, but a Far Schemer must always be prepared for when their distant master decides He wants to have fun at their expense.
- Chaos Warlocks: The 'basic' Craftworld Eldar warlocks but sworn to Tzeentch with all of the benefits and problems that implies.

Crystal Creatures
-Crystingers: Scorpions with shells composed entirely of crystal, the Crystinger for the most part attacks like the average tank sized scorpion with armor harder than adamantium across the galaxy, though these ones can fire psychic laser beams from their stingers for ranged combat.
-Sharpticks: Ticks with psychic crystal integrated into their very blood, they are well known for their habit of latching onto a given target and then exploding with roughly double the power of the standard Imperial krak grenade.
-Crystal Behemoth: Turtle like creatures the size of an Imperator Titan, with shells entirely composed of crystals. The Crystal Behemoth is notable for regeneration potent enough that even at it's titanic size, one can heal from the loss of a major limb in minutes. Offensively, they are known for a powerful bite and the ability to cast psychic abilities utilizing their own shells as a catalyst. Incidentally, when they bite into a daemon they seem able to gain actual sustenance from the act - the daemon seeming to be permanently weakened by the attack.
-Ytdrt: Strange humanoid figures composed entirely of crystals, each one is the size of a Space Marine Dreadnought and roughly as strong. They are smart enough to follow the Crystal Blade's orders, and do so in both spirit and letter, though the exact motivation for this is unknown to all except the Ytdrt and Crystal Blades themselves.

+20 Power

OOC: Thanks to the beta.
 
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Fulgrim's return would not go the way the Daemon Primarch had expected, however, for the pieces of the many, many, many, many, MANY Emperor's Children slain up until this point are used in a dark ritual to permanently banish Fulgrim from Crystal Blades space… and also to apply a curse to make the entire decade extremely boring for him, which he considered by far the worse of the two.
Oh wow.

That is like…one of the worse curses you could apply to a Slaanesh worshipper.

It is almost the antithesis of what they are all about.
 
Okay, Slaanesh has to be next so I want Space Wolves with Blood Angels as the backup. I want to turn space wolves into shepherd dogs~
 
Tzeentch Unique Units
Unique Forces of Tzeentch
Cultists

1: Crystal Warriors: Tribals from the Crystal Blades homeworld, these warriors of Tibuna are armed with spears tipped with particularly energetic crystals that allow the warriors to fire powerful psychic beams from the tip, or do damage similar to a force weapon if used in close combat, even if they do not themselves have any psychic powers.

2: Crystal Shaman: The Shamans of the Tibuna tribes often make usage of psychic powers that manipulate the crystals that cover their homeworld. Due to this, only the most powerful among them, who have learned how to actually create the crystals of Tibuna in the midst of battle, ever leave Tibuna proper.
Mutants
Creature

1: Crystingers: Scorpions with shells composed entirely of crystal, the Crystinger for the most part attacks like the average tank sized scorpion with armor harder than adamantium across the galaxy, though these ones can fire psychic laser beams from their stingers for ranged combat.

2: Sharpticks: Ticks with psychic crystal integrated into their very blood, they are well known for their habit of latching onto a given target and then exploding with roughly double the power of the standard Imperial krak grenade.

3: Crystal Behemoth: Turtle like creatures the size of an Imperator Titan, with shells entirely composed of crystals. The Crystal Behemoth is notable for regeneration potent enough that even at it's titanic size, one can heal from the loss of a major limb in minutes. Offensively, they are known for a powerful bite and the ability to cast psychic abilities utilizing their own shells as a catalyst. Incidentally, when they bite into a daemon they seem able to gain actual sustenance from the act - the daemon seeming to be permanently weakened by the attack.

4: Ytdrt: Strange humanoid figures composed entirely of crystals, each one is the size of a Space Marine Dreadnought and roughly as strong. They are smart enough to follow the Crystal Blade's orders, and do so in both spirit and letter, though the exact motivation for this is unknown to all except the Ytdrt and Crystal Blades themselves.
Chaos Marines
1: Sharded Mutilators: The Mutilators among the the Crystal Blades have weapons composed of the same crystals that grow on most of the surface and much of the wildlife of the planet of Tibuna. Due to this, Sharded Mutilators seem to have gained the odd ability to leave behind crystal shards in any foes they strike, shards that they can detonate at will should they feel the need.

2: Shard Guard: Crystal Blade Marines encased in specialized power armor that has been enhanced with modified versions of the crystals of Tibuna's home world. This armor's enhancements and unique nature causes it to reflect energy weapons and psychic powers back at their users. Due to this, the Shard Guard are often deployed against foes that the Crystal Blades will expect to use either energy weapons or psychic powers themselves.
Chaos Sorcerers
Dreadnaught/Helbrute

1: Hellgaols: The Crystal Blade would not dream of imprisoning any of their brothers within the horrific confines of a Hellbrute. Instead, they imprison enemy Marines in them and control them with a set of crystalized 'receiver' bolted into the hellbrute itself. These rods will kill the unfortunate soul if disabled in any way. Naturally, this is fine enough in the eyes of the Crystal Blades as imprisonment in a Hellgoal was something they only ever did to their most hated enemies anyway.
Vehicles
Daemons

1: Palanquins of Tzeentch: Large floating platforms made up of multiple Disks of Tzeentch bound together, a Crystal Blade Sorcerer on a Palanquin of Tzeentch make usage of their warbands empathetic abilities to coordinate with each other beyond what most other warbands can attain, letting them achieve massive ritualistic effects on the battlefield even without an exceptionally powerful individual sorcerer being present.
Daemon Engines
Chaos Lord
Chaos Sorcerer Lord
Xenos

1: Crystal Avengers: Dire Avengers wielding wraithbone armor that has been mixed in with a refined variant of the crystals native to Tibuna. Because of this, the Crystal Avengers are far more durable than the Dire Avengers of the Craftworld Eldar, and in large enough numbers can even aid the dedicated psykers they fight alongside in psychic combat… so long as they are not already preoccupied in a fight of course.

2: Far Schemer: A nickname given to the Crystal Eldar Farseers, who ironically enough do not have the same problem of eventually transmuting into psychically sensitive crystal that their counterparts do. Still, the life of a Far Scheme is a peril filled one, for while the Changer of Ways protects them from the depravities of the Dark Prince He is a fickle and flighty master. Thankfully, the Eldar's innate mutation resistance does offer some protection, but a Far Schemer must always be prepared for when their distant master decides He wants to have fun at their expense.

3: Chaos Warlocks: The 'basic' Craftworld Eldar warlocks but sworn to Tzeentch with all of the benefits and problems that implies.

@undead frog I made another list of unique forces, this time for Tzeentch. Can you make it an informational threadmark?
 
Well we didn't humiliate Lucius but we did feed Fulgrim a humble pie filled with crystals so I'm satisfied.
 
Okay, Slaanesh has to be next so I want Space Wolves with Blood Angels as the backup. I want to turn space wolves into shepherd dogs~
Oh I agree~ Hot Blood covered Vampiric Bird bois are a delicious idea. And I can think of other positions I'd want the Hairy Wolf Daddies to be in then mere shepherds~
 
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I like how a majority of the Crystal Blades notable events boil down to:

"Somebody tried to mess with the Crystal Blades or their friends, it didn't go well for them unless they were backed by Necrons or a Primarch. Even the latter is not a guarantee"

The fact that the Crystal Blades are not the aggressors or instigators in many of their greatest victories is hilarious considering typical World Eater behavior,
 
-Crystingers: Scorpions with shells composed entirely of crystal, the Crystinger for the most part attacks like the average tank sized scorpion with armor harder than adamantium across the galaxy, though these ones can fire psychic laser beams from their stingers for ranged combat.
The fact that there is an actual 'average' for this says a lot about 40K doesn't it. The range attack is a potent twist that trips up most of the normal counters though.
 
Yep, it was highly ironic. I found it funny when Slannesh Daemons attacked and got turned into chaos weapons AND then dropped on Khorne infested world so that they will be someone else problem.
 
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