The Chaos Founding

Mutations and Hope are from Tzeentch, while Empathy is from geneseed. Angron was a Empath and was able to literally feel emotions of others.

We literally rolled only positive traits of Tzeentch. Including good mutations...

@Legi0n667 I just wanted you to know, this is you're fault. If you weren't cheap and just bought some goats instead of using those children we wouldn't be in this situation, and we would have Warband of Tzeentchian Space Wolves, with only positive mutations.

Thousand Sons would have been in shambles.


I am Alpharius.
 
Well, it is interesting traits. Unyielding Hope, Beneficial Mutations and Empathy. I wanted World Eaters to get Beast Tamers role but with Nurgle and not Tzeentch but I don't mind.
 
@Legi0n667 I just wanted you to know, this is you're fault. If you weren't cheap and just bought some goats instead of using those children we wouldn't be in this situation, and we would have Warband of Tzeentchian Space Wolves, with only positive mutations.

Well then there's a simple situation to this problem let's base all future warbands on the space wolves gene seed until one of them came out stable. There's little that brute force can't solve.
 
Can we go "Tzeentch->Slaanesh->Khorne->Nurgle-> Undivided (Mercenary)-> Undivided (Faithful)->Tzeentch" with this?

We could go Slaanesh next, or go with Khorne to just get that out of the way, i mean it is obvious i know, but...i don't have an argument on that. Anyway my vote is for either Khorne or Faithful Undivided on the next Space Wolf Chaos lads
 
We could go Slaanesh next, or go with Khorne to just get that out of the way, i mean it is obvious i know, but...i don't have an argument on that. Anyway my vote is for either Khorne or Faithful Undivided on the next Space Wolf Chaos lads
I wanted to do Nurgle next so we can help Blightstomach, because Goat people are sexy cute , and also because it would be our seventh Warband, and as such, Nurgle holy number.

I was thinking about doing another Loyalist geneseed Chapter, either Salamanders, because Vulkan was the nicest Primarch and one of few who thought that the way Imperium goes about doing things isn't the best way, or Blood Angels, because in Dornian Heresy, the first major Alternate 40k project, the Blood Angels had fallen to Nurgle.
 
I wanted to do Nurgle next so we can help Blightstomach, because Goat people are sexy cute , and also because it would be our seventh Warband, and as such, Nurgle holy number.

I was thinking about doing another Loyalist geneseed Chapter, either Salamanders, because Vulkan was the nicest Primarch and one of few who thought that the way Imperium goes about doing things isn't the best way, or Blood Angels, because in Dornian Heresy, the first major Alternate 40k project, the Blood Angels had fallen to Nurgle.
Hmmm...I would go with either Salamanders or Iron Hands.

After this Tzeentch stuff...we are coming back with 6th Warband, which means, Slannesh focus. Even if we don't get a bonus from undead for doing so, we should go with Slannesh faction. We should do "do as you will" and go full chaotic with that!
 
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After this Tzeentch stuff...we are coming back with 6th Warband, which means, Slannesh focus. Even if we don't get a bonus from undead for doing so, we should go with Slannesh faction. We should do "do as you will" and go full chaotic with that!

As I said, let's go with Space Wolves & give them "Wolves" obsession.

As for "alternate", Alpha Legion with "Emperor's Angels" obsession.
 
5th Warband Part 2
[X] Plan: *looks at mutation rate and ignores it*
-[X] Space Wolves: Renowned for their combat prowess, the Sons of that fool Russ were known as the Corpse-Emperor's favoured executioners. They are a stubborn and single minded lot, never ones to abandon they course they've set themselves on, and tend to display a great deal of independence and initiative. Their bestial cunning and enhanced senses will be a major boon indeed, even if they may cause some issues... While the existence of the Wulfen is far less of an issue for the forces of the Dark Gods, due to a variety of factors, you are creating Chaos Marine Warbands, not random monsters. It is a comparatively small chance, but on occasion you will fail to curb the Curse of the Wulfen, leaving you without any actual Marines for your Warband. Good thing you always have backup Gene-Seed just in case! (When selecting the Space Wolves, there is a 45% chance of the Warband being nonviable. Always be sure to have a backup Legion selected as well!)
--[X] MORE space Wolves (i do not care if you mutate, i'll just clone more gene seed until one of you is viable, if the warband can't handle an army of attack dogs and gets eaten by prototypes, it sucks to suck if you die to failures)
-[x] Tzeentch.
--[x] 2 Charge of Concentrated Corruption.


PLAN INVALID (You can't select Space Wolves as the backup for the Space Wolves), PLEASE HOLD...

[X] Plan: Fangs of Change-Mutation edition.
-[x] Space Wolves.
--[X] World Eaters (Without Nails) (Backup).
-[x] Tzeentch.
--[x] 2 Charge of Concentrated Corruption.

Code:
2: Our goal is to create a warband capable of protecting and carrying out the goals of the Tzeentch worshipping Eldar, correct?

1: Yes.

2: And the current batch of Marines are...

1:  Nothing but a pack of feral beasts.

6: I, for one, think they are adorable!

2: At least we had the foresight to prepare some World Eater templates in advance. Otherwise we may have failed the commision outright.

Current Traits
-Enhanced Empathy: The Marines of this warband are very empathetic and capable of understanding the feelings of the others.
-Beneficial Mutations: The mutations this warband occasionally suffers are far more likely to be beneficial than malignant.
-Unyielding Hope: The Marines of this warband never give up hope and will fight beyond what could cause even other Space Marines to despair.

Code:
1: Now this, we can work with!

2: Leave this next part to me, my comrades - though the Architect and I are far from being on good terms, I nevertheless have some knowledge to share...

Secrets of Tzeentch (Choose 1)

[ ] None: The Warband will have to learn their forbidden knowledge on their own merits.

[ ] Secret of Deals: The Secret of Deals gives the secret keeper extensive knowledge about how to perceive, manipulate, twist, and even negate the deals and bargains of Daemons. It is said those who have fully understood these secrets may even know the means to untangle oneself from a debt to the very Gods themselves....

[ ] Secrets of Enchantment: A series of hidden techniques and long forgotten arts that make creating Chaos-Touched weapons and armor far easier than it would otherwise be, allowing a Warband to equip even its lower Marines with regalia of unholy might.

[ ] Secret of Dread: This secret is said to drive any who dare to learn it to madness if they are unworthy. Those who are worthy, however, gain the power to conjure and control strange apparitions that bring eternal nightmares to any that can comprehend their existence.

[ ] Secret of Horrors: This Warband holds the deepest and most hidden secrets of the Horrors of Tzeentch, making them masters at summoning, controlling, and even manipulating the forms of the Architect of Fate's Lesser Daemons.
[ ] Secret of Revival: The Marines of this Warband have learned the secret means to resurrect the deceased!... So long as the soul remains intact, at least.

Planets (Choose 1)

[ ] Cast them to the Wind: When, and if, they find a planet to lord over it will be by conquest. No planet will shape them, but there is a good chance that one day they, more than any other Chaos Warband, shall shape a planet.

[ ] Mutagon: A daemon world known for it's prominent oceans of constantly mutating flesh, Mutagon is, unsurprisingly, also home to an extremely large population of assorted Chaos Spawn.

[ ] Papparos: A Deamon world that takes the form of an immense, planet sized scroll, filled with countless writings on matters both mystic and mundane.

[ ] Uzuo: A planet split down the middle, the top half and bottom half of Uzuo rotate in separate directions.

[ ] Tibuna: A planet covered with a light blue crystal and whose wildlife is marked with crystalline growths, these crystals - especially those reclaimed from the local fauna - hold a great deal of psychic power, and can be used for a variety of purposes.
 
Secret of revival, oh my yessssss!

And ha, World Eater stock comes out Hopeful and way hetter than they have any right to be thanks to Tzeentch happily stealing one of Khornes personal stock. Fun fun fun!
 
[] Plan: Knowledge is power
-[ ] Secret of Deals: The Secret of Deals gives the secret keeper extensive knowledge about how to perceive, manipulate, twist, and even negate the deals and bargains of Daemons. It is said those who have fully understood these secrets may even know the means to untangle oneself from a debt to the very Gods themselves....
-[ ] Papparos: A Deamon world that takes the form of an immense, planet sized scroll, filled with countless writings on matters both mystic and mundane.
 
[ ] Secret of Revival: The Marines of this Warband have learned the secret means to resurrect the deceased!... So long as the soul remains intact, at least.
Hmmm...interesting, something what Carrion Corruptors have but different.
[ ] Tibuna: A planet covered with a light blue crystal and whose wildlife is marked with crystalline growths, these crystals - especially those reclaimed from the local fauna - hold a great deal of psychic power, and can be used for a variety of purposes.
Okay...that is very good but... well, maybe chaos spawn planet would be good too.
 
[ ] Secret of Revival: The Marines of this Warband have learned the secret means to resurrect the deceased!... So long as the soul remains intact, at least.
[ ] Tibuna: A planet covered with a light blue crystal and whose wildlife is marked with crystalline growths, these crystals - especially those reclaimed from the local fauna - hold a great deal of psychic power, and can be used for a variety of purposes.

I feel that these two will be the best not only for our Warband, but also for Eldar they're meant to protect.
 
[] Plan: Enchanter Sorcerers
- [] Secrets of Enchantment
- [] Tibuna

Here's the idea for this, sorcerers enchanting the shields, walls, vehicles, etc., making them super durable. Combined them with the crystals on Tibuna, we have super juggernauts
 
[X] Plan: Wraiths Wolves
-[X] Secret of Revival: The Marines of this Warband have learned the secret means to resurrect the deceased!... So long as the soul remains intact, at least.
-[X] Tibuna: A planet covered with a light blue crystal and whose wildlife is marked with crystalline growths, these crystals - especially those reclaimed from the local fauna - hold a great deal of psychic power, and can be used for a variety of purposes.

This is a plan for crystal wraiths (i.e. eldari necromancers)

[X] Plan: The ambition of the Aeld
-[X] Secret of Deals: The Secret of Deals gives the secret keeper extensive knowledge about how to perceive, manipulate, twist, and even negate the deals and bargains of Daemons. It is said those who have fully understood these secrets may even know the means to untangle oneself from a debt to the very Gods themselves....
-[X] Cast them to the Wind: When, and if, they find a planet to lord over it will be by conquest. No planet will shape them, but there is a good chance that one day they, more than any other Chaos Warband, shall shape a planet.

I do want people to remember that there is a lot of destroyed craftworlds inside the eye of terror and I want to try free to wolves and the Aeldari from Tzeentch
 
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[ ] Secret of Revival: The Marines of this Warband have learned the secret means to resurrect the deceased!... So long as the soul remains intact, at least.
do gods count as valid targets . . .

our new marine warband: I Cast living food Indigestion
Slaanesh: :V oh their moving inside me, my perfect digestive tract having a new sensation? OOAHH *is getting high off this*
our new marine warband: 2 for 1 special, the eldar gods are back and slaanesh loves us
 
[] Plan: Wraiths Wolves

I do want people to remember that there is a lot of destroyed craftworlds inside the eye of terror and I want to try free to wolves and the Aeldari from Tzeentch
Space Wolves lost the roll. We are using World Eaters as back up, because the Wolves are too mutated to be used. Beyond that, I like the plans. Aeldari could help us, the crystals to create immortal constructs.
 
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I feel that Secret of Revival & Tibuna will make our Tzeentchian Eldar "Masters of All", because they will have both Drukhari's access to "revival" and Craftworders's Psychic Powers
 
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