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[ ] Erebus Must Suffer!: Erebus, the true architect of the Horus Heresy, corruptor of Lorgar Aurelian, betrayer of Argel Tal, and murderer of Garen Lorek, is quite possibly the most hated person in the entire Eye of Terror, if not the galaxy. Such is the hatred directed towards him, that you have multiple requests from multiple very powerful individuals to make a Warband dedicated solely to making Erebus's life as miserable as possible.

Condition: Next Warband gains the 'Hates Erebus' trait
Everybody, say it with me...

FUCK EREBUS!!!

[ ] Loyalist Gene-Seed: Though it is extremely hard to get ahold of, even a small sample of Loyalist Gene-Seed would make you capable of creating a Warband from their stock. Write in loyalist Legion to unlock, 35 Points for each unlocked due to sheer difficulty of acquiring it.
Yeah, this with the above could end up interesting in the Chinese meaning of the term. I've got gears turning in my head, though preferably we'd want to grab a geneseed that has qualities Traitor stock can't easily replicate. I'm leaning either Wolves for the semi-controlled shapeshifting and resilience to frost and other stuff or Ultramarines for organizational stability and high capacity for strategic planning.
 
[ ] My People:
Code:
5: My kin are in constant danger, due to the influx of xenophobic lunatics from the ashes of the Horus Heresy…. I beg you, my comrades, to create guardians to defend them. Do this, and I will throw all of my power and resources into our efforts.
Conditions: Create a Slannesh aligned Warband.
[ ] Relic Hunting: Your favorite Sons of Horus have returned with another request - this time, they desire a Warband that can locate and retrieve the many Chaos artifacts within the Eye before the Black Legion can claim them for themselves.

Condition: Next Warband must be from the Black Legion.

Either of these.

First, because I want to make Slaaneshi World Eaters Warband

Second, because anything that makes Abaddon's day worse, is a good thing
 
[X]Plan: Kind Herders
-[X] Watchers
-[X] Chaos Beasts:
This Warband uses a variety of mutated Chaos Beasts to supplement its forces. 5 Points.
-[X] Enslaved Furies: This Warband has captured and enslaved many Chaos Furies into its service. 5 Points.
-[X] Land Raiders: This Warband has access to corrupted Land Raiders, powerful engines of war that double as transports. 15 Points.
-[X] Greater Daemon Pact: This Warband has the dedicated support and patronage of one of the Greater Daemons of Chaos. 15 Points.

50 points
 
TBH I think the erebus request would just be boring. Especially after we already did a chapter that's entire purpose was to fuck over one guy in particular. Besides we have time to go fuck over Erebus. Let's do something different first. I am curious about the choices for a Slaaneshi warband.
 
[X] Plan: All my Homies Hate Erebus! Even the GODS!
[X]Plan: A Dark Light for a Falling People
[X]Plan: We Require More Minerals
 
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[X] Plan: Slavers of Chaos
-[x] Raw Material
-[x] Extra Dreadnaughts: This warband has additional dreadnought hulls... which, given the rate of mutation, will ultimately mean more Hellbrutes. 5 Points.
-[x] Enslaved Furies: This Warband has captured and enslaved many Chaos Furies into its service. 5 Points.
-[x] Extra Predators: This Warband has access to a greater number of Predator battle tanks. 10 Points.
-[x] Better Support:
This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points. x2
-[x] Concentrated Corruption: The concentrated essence of the corruptive power of Chaos itself. Use 1 Charge to roll an extra time on the patron trait list. This can also be used for Chaos Undivided, as well as non-standard patrons that may show up as the result of a specific contract. 5 Points. x2
-[x] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease. 5 Points. x2
-[x] Soul Grinders: This warband employs the terrifying Soul Grinders in its forces. 10 Points.

60 points

[X]Plan: We Require More Minerals
 
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I think we should cover our bases first and satisfy the needs of the voice in 6-1's head lest they implode and cause 6-1 to expire from madness.

In that case, I suggest this plan:

[X]Plan: We Require More Minerals
-[X] Raw Material
-[X] Chaos Beasts:
This Warband uses a variety of mutated Chaos Beasts to supplement its forces. 5 Points.
-[X] Enslaved Furies: This Warband has captured and enslaved many Chaos Furies into its service. 5 Points.
-[X] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points.
-[X] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease. 5 Points.
-[X] Concentrated Corruption: The concentrated essence of the corruptive power of Chaos itself. Use 1 Charge to roll an extra time on the patron trait list. This can also be used for Chaos Undivided, as well as non-standard patrons that may show up as the result of a specific contract. 5 Points.
-[X] Land Raiders: This Warband has access to corrupted Land Raiders, powerful engines of war that double as transports. 15 Points.
 
This is my first plan for this quest. I don't like how Beastmen always get the short end of the stick in both fantasy and 40k, so I want to take on a mission to try and make things a bit easier for them. Idk what to do from here, but I've given them a strong foundation with a lot of support both mechanical and daemonical. Possibly nailless World Eaters for the Super-empathy?
[X] Plan GoatHerders
-[X] Watchers
-[X] Extra Dreadnaughts
-[X] Enslaved Furies
-[X] Contagion
-[X] Plague Tower
-[X] Better support
-[X] Concentrated corruption
-[X] Concentrated corruption
-[X] Basic Daemonic Pact
-[X] Soul Grinder
-[X] More obliterators
 
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[X] Plan Hellfires of Industry
-[X] Raw Material:
I lack sufficient raw materials for my experiments. Create a Warband to rectify this, now
-[X] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes. 5 Points.
-[X] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces. 5 Points.
-[X] Plague Towers: This Warband has access to the Plague Towers of Nurge, formidable siege engines that excel at taking fortifications. 10 Points
-[X] Doom Wings: This Warband has access to Doomwings. 5 Points.
-[X] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points.
-[X] Concentrated Corruption: The concentrated essence of the corruptive power of Chaos itself. Use 1 Charge to roll an extra time on the patron trait list. This can also be used for Chaos Undivided, as well as non-standard patrons that may show up as the result of a specific contract. 5 Points.
-[X] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease. 5 Points.
-[X] Lord of Skulls: This Warband is blessed with the unholy knowledge of how to create the Lord of Skulls, the most powerful Daemon Engines of Khorne in existence. 20 Points.

Tossing it in again, because a big civil war in the Warp is just good for profits.
Daemon Engine crafting squad that can sell to every side.
 
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