[X] Plan Save a Horse, Ride a Slaaneshi-Cowboy
-[X] Cattle Issue: Apparently, some Ork named Gorkules broke into the realm of Chaos and made off with most of Slannesh's prized Daemon Cattle. The Keeper of Secrets in charge of them at the time was killed, and now the new one wants a band of Chaos Space Marines to help guard the remainder as they are partially moved to the material realm in order to reproduce.
-[x] Loyalist Gene-Seed: Though it is extremely hard to get ahold of, even a small sample of Loyalist Gene-Seed would make you capable of creating a Warband from their stock. Write in loyalist Legion to unlock, 35 Points for each unlocked due to sheer difficulty of acquiring it.
--[X] White Scars
-[X] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points. 2x.
-[X] Demonic Steed Pact: This Warband has easier access to Demonic Mounts, such as Juggernauts and Discs of Tzeentch. 5 points.
-[x] Sensation Pattern Dreadnaught: A modified version of the traditional dreadnought, with skin growing over its outmost shell. The Sensation Pattern is much easier on it's Chaos Marine pilots, as they retain their full physical senses while interred within, and the archeotech devices you procured help keep the pilot from gaining a 'tolerance' for their vices... 10 Points. (Slaanesh Only)
Current Traits'
-Guardians of the Dark Prince's Cattle: This Warband is charged with defending the mortal pastures of the Lord of Pleasure's personal livestock. As such, they enjoy a measure of favor far above the average and fight with appropriate zeal.
CREATE! CREATE! CREATE!
The strange creatures of meat and other substances are to be protected.
So.
You shall create something to protect them.
Yes.
Yes, yes ,yes.
It will be done....
Choose 1
[ ] World Eaters (Choose whether or not to include Butcher's Nails): Children of Khorne's Red Angel, when implanted with the Butcher's Nails the World Eaters are a Legion unparalleled in melee battle, but so blood crazed that they tend to be, for a lack of a better descriptor, rather idiotic. Without those cybernetic implants, the World Eaters are noticeably weaker, but they remain potent in melee and seem to form strong bonds with each other. It is they who have been claimed as the foremost servants of the Blood God, though Khorne may be willing to allow the genetic basis of His soldiers to be used elsewhere.
[ ] Death Guard: The Sons of Mortarion, the Death Guard is a Legion renowned for its durability and resistance to toxins. Once the hazardous environment specialists of the hated Imperium, they now have been adopted by Grandfather Nurgle, their durability raised to unimaginable extremes by His blessings - but Nurgle is a generous God, and will not hold using them for other purposes against you.
[ ] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.
[ ] Thousand Sons: A Legion descended from Magnus the Red, and like him, are especially gifted in the ways of sorcery. It is also here that one of your… 'parents', as it were, was spawned from. Sadly, in exchange for their sorcerous gifts this Legion appears to be cursed with mutation rates that even your Dark Age cloning devices can't be guaranteed to stabilize - all the better in the eyes of Tzeentch, their master, though the Architect of Fate's infinite plans and schemes may well be served by allowing you to use his pawns separate from Him.
[ ] Emperor's Children: The Sons of Fulgrim's amusingly named Legion is noted for great competence in many fields, with no outstanding mutations. The biggest issue with this Legion is its tendency towards excessive pride and perfectionism, though this is merely natural for Slaanesh's chosen providers of ecstasy. Using the Dark Prince's vassals elsewhere is of no consequence, so long as the Lord of Pleasure can amuse itself with your works.
[ ] Black Legion: The apex of the Chaos Marines, the Sons of Horus the Warmaster, and the de-facto leaders of all traitor forces on those rare occasions the God's will is that they cooperate with one another. Any warband created from the Black Legion Gene-Seed is bound to possess great power… but also to attract a great many eyes. The Black Legion serves all the Ruinous Powers, disdaining devoting themselves to only one of the Dark Pantheon, but you doubt the Despoiler will care what you do either way.
[ ] Alpha Legion: A shockingly stable Gene-Seed, the Alpha Legion, offspring of the twin Primarchs Alpharius and Omegon, are known to be masters in the art of treachery. They do not serve any of the Gods, though the Changer of Ways adores their predilection for schemes and plots.
[ ] Night Lords: The drudges of the traitor Legions, the Gene-Seed of the Night Lords, Sons of Curze, mainly grants those with the 'privilege' to bear it an increased skill in terror tactics. And a noted tendency for psychotic conditions, but why would you care about that? The Night Lords do not devote themselves to any of the Great Four, only serving them in exchange for fresh victims to torture and terrorise, but some among them have founded the cult of the Raptor God, a minor God just as sadistic and murderous as His adherents.
[ ] Word Bearers: The true faithful of the Dark Gods, the Word Bearers, Sons of Lorgar Aurelian, are masters at gathering large amounts of followers to fight for them. Founders of the worship of Chaos Undivided as a unified faith, they will ever glorify the Ruinous Powers, and will gladly serve any of the Four.
[ ] The White Scars: Savage and utterly driven to go as fast as humanly possible at any given point in time, the Sons of the cretinous Jaghatai Khan are terrors when given sufficient fast attack equipment. If nothing else, the White Scars are formidable warriors, who are immensely difficult to pin down for any given enemy.
[ ] Space Wolves: Renowned for their combat prowess, the Sons of that fool Russ were known as the Corpse-Emperor's favoured executioners. They are a stubborn and single minded lot, never ones to abandon they course they've set themselves on, and tend to display a great deal of independence and initiative. Their bestial cunning and enhanced senses will be a major boon indeed, even if they may cause some issues...
While the existence of the Wulfen is far less of an issue for the forces of the Dark Gods, due to a variety of factors, you are creating Chaos Marine Warbands, not random monsters. It is a comparatively small chance, but on occasion you will fail to curb the Curse of the Wulfen, leaving you without any actual Marines for your Warband. Good thing you always have backup Gene-Seed just in case!
(When selecting the Space Wolves, there is a 45% chance of the Warband being nonviable. Always be sure to have a backup Legion selected as well!)
Choose 1 (Request Mandate: Must Choose Slaanesh)
[ ] Nurgle
[ ] Khorne
[ ] Tzeentch
[ ] Slaanesh (Locked)
[ ] Undivided (Faithful)
[ ] Undivided (Mercenary)
OOC: Thanks to the Beta.