So how much Power did this successful of a endeavour score us? Because even if the original sponsors didn't have much left to offer, you can't say that all of Chaos isn't loving this.
Unique Forces of Undivided (Mercenary)
Cultist
1: Iurran Skimishers: Natives of the forests of Iurran, the skirmishers hunt down their prey using either long ranged sniper rifles, or sneaking up on their foes and slitting their throats in their sleep.
2: Iurran Warriors: The warriors of the Iurran people, the Iurran Warriors are magically enhanced to the point that even their bare skin is roughly twice as strong as flak armor. In combat, they tend to prefer melee weapons such as spears and large swords - though since the birth of the Hounds of Iurran, many of the Iurran Warriors have taken to using large amounts of Rocket Launchers of all things, likely because of the sheer durability of most of Iurran's local wildlife.
3: Iurran Shaman: The creators of the Font of Stability, many Iurran Shamans, from both Iurran proper and Hazzal, have been known to join the Traitor Guard forces in order to provide psyker support and aid in keeping them an effective fighting force.
4: Iurran Keepers: Locals of Iurran that have mystically bound their very souls to a Sorcerer-Wizard or Shaman. Iurran Keepers are roughly three times the size of a normal human, and possess over ten times the strength, on top of being nearly as fast as a Space Marine. How the normal inhabitants of Iurran transform into Keepers is unknown, but what is known is that the Keepers are extremely protective of the Sorcerers and Shamans that they are tasked with guarding.
5: Oppressor Guard: Cybernetically enhanced cultists, who stand guard over the many thralls under the Iron Overlords employe. The Oppressor Guard replace the standard lasgun with the Maliceshot, a cruel modification of the lasgun that has paralytic effects on those hit by it, and that can even be modified to only cause paralysis instead of doing physical damage... and also gives the victim full body irritation for an entire day, regardless of the mode it is in when it hits, if they survive.
Mutants
1: Dark Ogryn: Though Ogryn within the Guard famously almost never betray the Imperium, many civilian Ogryn have wound up within the domain of the Hounds of Irrun. Though Ogryns are traditionally lacking in intelligence, the dark arts of the Iurran people have enhanced these Ogryn to heights of intelligence not often seen by their kind. These Ogryn would eventually go on to inhabit several of the worlds taken by the Hounds, and in turn would supply the Black Guard with plenty of raw muscle.
2: Mutant Fodder: Traitor Guard that mutated before they had a chance to sign the Pact of Retreat, these mutants are used as lasgun fodder to protect the more disciplined - and less insane - forces loyal to the Hounds of Iurran. Traitor Guardsman
1: Black Guard: The descendents of Traitor Guardsmen and Gaurdswomen, the Black Guard wear a dark mockery of the standard Cadian uniform that has become popular throughout the Imperium. Due to institutional memory passed down by their ancestors, the Black Guard organise themselves with similar ranks to their loyalist counterparts, though certain aspects - like Commissars - are absent entirely, while others are replaced with far darker forces than anything used by the Imperial Guard.
2: Dark Stormtroopers: The elite among the Traitor Guard in service to the Hounds of Iurran, the Dark Stormtroopers are physically enhanced via special chemicals made on Iurran and injected into their bodies, giving them superhuman physical capabilities - though less than that of an Astartes. They can often be seen acting behind enemy lines, both within and without the Eye of Terror. Creature
1: Darkforest Wolves: Pitch Black Wolves that reside within the forests of Iurran, these beasts posess the inexplicable ability to travel through the Warp completely unaided, and can even guide ships through it like a Navigator would. In combat, they have been frequently see fighting with, and holding their own against, the Flesh Hounds of Khorne, with older individuals even gaining the upper hand against the Blood God's loyal hunting hounds.
2: Headhuntsman: Large spiders resembling the Huntsman Spider of Ancient Terra, the Headhuntsman prowls the battlefield atop legs that seem nigh impervious to attack, and a body that is more heavily armored than most Space Marines. The Headhuntsman attacks via impaling its foes with the points of its legs, or alternately by running the barbs on said legs across their foe's body - usually taking off the head of their victim in the process, giving them their name. Given how the Headhuntsman's legs can tear through ceramite, these attacks tend to be fairly lethal, even to enemy Space Marines.
3: Crawling Stones: Rocky, circular platforms with legs, created by the shamans of Iurran. This practice has been adopted by the Sorcerors of the Hounds, as the Crawling Stones are more durable than adamantium, vastly enhance the magical ability of the rider, and even project a protective forcefield over their charge. The stone claws that can crush through Terminator Armour is also considered a nice bonus.
4: Gene-Thralls: Genestealers that have had large parts of their bodies carved out and replaced with infernal cybernetics, binding them to the artificial 'Ironmind' instead of the traditional tyranid or genestealer Hiveminds. Perhaps the most insidious part about the Gene-Thralls is that these implants have a modified variant of the obliterator virus within that causes it to develop in the children of infected cultists, making the Ironmind a self perpetuating cycle.
5: Iron Patriarch: Biomechanical creatures created through usage of pureblood genestealers and a modified version of the Obliterator Virus. Iron Patriarchs are bound in service to the Iron Overlords and replace pureblood Genestealers place within the hierarchy of the Gene-Thrall's cult. It is even said that instead of creating more purebloods during the 6th generation, it is Iron Patriarchs that are born of Iron Thralls. Vehicle
1: Betrayal Pattern Main Battle Tank: The counterpart of the famed Leman Russ Tank and it's variants among the Black Guard, the Betrayal is similarly armed but notably more boxy in form than it's Imperial counterpart, but is often inscribed with Chaos Runes that are specifically designed to enhance both the power of it's hull mounted lascannon and the durability of its armor.
2: Hulk Pattern Super Heavy Tank: Often mistaken for an Ork vehicle due to the sheer number of guns and spikes that festoon it's hull, the Hulk Pattern is the Black Guard's answer to the legendary Baneblade, a role it serves with gusto - even if it's looks seem to make a it a favorite target for being Looted by any WAAAGHs in the Hound's vicinity.
Possessed
1: Servoheads: In a mockery of the Imperial tradition of creating servo-skulls, the Iron Overlords reduce a victim's head to just a skull without actually removing it from the body. The skulls of these victims are than enhanced in a way similar to that of a servo-skull, but infused with Chaotic power. The end of this process is a horrible creature that acts as a walking security camera for the Iron Overlords, though if forced into combat the eyes of the Servohead can also be used as rapid fire lasguns.
Chaos Warriors
1: Incinerators: Obliterators that have come to almost exclusively generate flamers as their weapons of choice, even being near an Incinerator is said to be unbearably hot even for Space Marines. Due to their choice of weapon, the Incinerators have proven especially devastating in the confines of Hulk Leviathan.
2: Overlord Enforcers: Iron Overlords that excel in combat are given among the best mastercrafted or archeotech weapons that the Iron Overlords have access to. The weapons loadouts of the Overlord Enforcers are entirely personalized, and so the only true constant when dealing with one is that each and every one is incredibly dangerous - even by Chaos Space Marine standards.
3: Iron Gutter: Iron Overlords wearing armor that can be best described as a halfway point between normal Space Marine Armor and Terminator Armor. In combat, Iron Gutters are tougher than normal Space Marines but remain just as maneuverable. Mounted on the Iron Gutter's left arm is a massive, retractable drill that is often used to shear through tough materials, or to gore the insides out of any fool unlucky enough to face an Iron Gutter in combat. Chaos Sorcerer
1: Sorcerer-Wizards: Chaos Sorcerers that make usage of the Iurran Shaman's far more... organized methods of manipulating the Warp. Sorcerer-Wizards can be both true or false sorcerers, but either way are often protected by swarms of lesser Warp entities or familiars - allowing them to focus on working their dark magic upon the battlefield.
2: Overmanagers: Iron Overlord Sorcerors that are placed in charge of watching over their thralls. All Overmanagers have implants within their bodies, allowing them to exercise control over the Ironmind of the Gene-Thralls as well as control the gun servitors that oversee the many work areas under their control. Chaos Dreadnaught/Helbrute
1: Iurran Anicents: Unlike most Chaos Warbands, the Dreadnoughts of the Hounds of Iurran have retained the great respect and honor shown to their loyalist cousins, and never degrade into the twisted Helbrutes. This is likely because the people used to make Hounds of Iurran are less prone to Chaos induced insanity in the first place, which - when combined with the mutation resistant nature of the particular Dreadnaught pattern the Hounds prefer - means that the factors that normally drive traitor Dreadnaughts to madness are a non-issue. More interestingly, due to warp-tech engineering, the power that would mutate the dreadnought is instead charged into a built in energy shield, one that makes the Iurran Ancients even harder to destroy than the average dreadnought. Some of the Iurran Ancients are even known to occasionally take positions on the Council of Iurran, where their ancient perspective and wisdom makes their words valued by their peers.
2: Hellbound: A specific form of Hellbrute modified for use in heavy labor instead of combat. To be able to slake one's bloodlust on the regular is considered a privilege for these lowly failures, so on the rare occasion they are deployed to fight they do so with savagery that puts even other Hellbrutes to shame and with power that lets them easily overwhelm most contemporary dreadnaught equivalents. Chaos Lord
Daemon Engine
1: Gnawers: Very small Daemon engines built in the likeness of rats, the Gnawer is most often used to locate and retrieve small pieces of valuable technology… though they are just as willing to chew threws an enemies' legs or arm joints. Lesser Daemon
1: Dreadful Sagittary: Daemonic Centaurs bearing the face of Horus himself, and previously only seen during the Horus Heresy, the near mythical Dreadful Saggitary have been sighted working with Hounds of Iurran forces to terrifying effect. Whether these are new creations, or if they are the original Dreadful Sagittaries returned from the pages of history to serve their former master's last loyal sons is, as of yet, a mystery none know the answer to. Greater Daemon
Daemon Prince
(@undead frog here are my list of undivided (mercenary)
Think it would be fun to do Khorne aligned Desth Guard. Really lean into the angle of forsaking glory to embrace things like artillery and trench warfare.
The Azriah Kyras school of Khorne worship. Kill for Khorne only because bloodshed is an end unto itself.
Consider, Tzeench aligned Emperor's Children for the shapeshifting and the obsession with perfection. Or Khorn aligned ones, they get the blessing to absorb blood spilled in battle and become even stronger as a result
They might also be interested in sorcery insights, either giving them in trade or trading other things for them. Though on the other hand the sorcery traditions might be too different to be compatable
Emperor: WELL I AM FUCKING BORED. I SUMMON MY CUSTODIAN. HELLO HELLO HELLO.
Kitten: is teleported and dropped in the middle of the throne room OW! What the- how am I in Imperial Palace?!
Emperor: I HAVE A BETTER QUESTION. WHY IS YOUR BEAUTIFUL GOLDEN ARMOUR TAINTED WITH SILVER COLOUR.
Kitten: My Emperor! I am surprised you wanted to see me after…
Emperor: AFTER YOU OILED BROTHERS TOLD YOU THAT YOU ARE NO LONGER MY CARETAKER AND MY RED SKINNED SON TELLING YOU THAT THERE WAS A MISTAKE?
Kitten: . . .Oh damnit!
Emperor: DON'T WORRY, I WILL SUMMON THE CHICKEN. HELLO HELLO HELLO.
Magnus: Is teleported in the middle of grooming his wings And that should be-. . . realises where he is
Kitten: stare
Emperor: GOLDEN FUCKING STARE
Magnus: Sees Kitten is here Companion?! How are you-
Emperor: HOW HE IS NOT ON MARS TO GET PHOENIX THINGY THAT FABRICATOR GENERATOR USES TO STAY IN POWER?
Magnus: How do you know that?!
Emperor: YOU TWO TALKED ABOUT THAT IN MY PALACE, I CAN ACTUALLY SEE THROUGH ALL OF IT WITHOUT MUCH PROBLEM ESPECIALLY WITH YOUR GUYS' FUCKERy AROUND.
Magnus: Wait, if that is not a problem then why…?
Emperor: IT IS FUCKING HEADACHE INDUCING.
[Doors to throne room opened and Rogal Dorn entered with the Boy on his shoulder]
Dorn: Hello Father. Hell Shield Captain and hello brother. Say hello boy.
Boy: Hello!
Kitten: Hey boy, how are you?
Boy: I am good. I banished the rat from the sewers.
Emperor: GOOD FUCKING JOB.
Boy: proud giggle
Dorn: May I ask Shield-Captain why your armour is this horrible colour?
Emperor: YEAH, DID MAGNUS DO SOME FUCKERY?
Magnus: Hey! It is not my fault that Tzeentch was being a fucking dick!
Emperor: OKAY, ENOUGH EXPLANATION. FOR PUNISHMENT, I WILL LEAVE MY CARETAKER IN SILVERY GOLD ARMOUR BECAUSE SOMEHOW, HE MAKES IT LOOK GOOD.
Kitten: Yay…?
Dorn: I am not happy about that.
Magnus: Anyway, besides this weird situation, why did you summon me and companion here, Father?
Emperor: I AM BORED.
Magnus: Okay…I should not have expected more.
Emperor: FUCK YOU.
[Suddenly, a package manifests itself and falls in the middle of the room]
Emperor: THE FUCK?! HOW IN WARO THAT HAPPENED?!
Magnus: It seems you are not so omnipresent in the palace.
Emperor: YOU ARE FUCKING GO FOR LOW HANGING FRUIT, YOU CHICKEN LORD.
Rogal: There is no fruit hanging here and Magnus is not a chicken.
Magnus: Figure of speech brother.
Rogal: Speech doesn't have a figure.
Emperor: I REGRET PERTURABO IS NOT HERE TO SMACK YOU AT THE BACK OF YOUR HEAD.
Rogal: Pertura-
Kitten: Alright, alright. Can we focus on package?
Boy: There are some holovids in them.
[Everyone sees Boy by the package because when others were talking, he climbed down from Dorn's shoulder and opened the package]
Emperor: YOINK. [Uses his telepathic powers to get the box from Boy and bring it closer to him, Magnus and Kitten]
Rogal: [Walks up to the Boy and puts him on his shoulder] Do not touch anything that comes from immaterium boy, or you become like Magnus.
Magnus: Rude.
Kitten: Huh, those look weird.
Emperor: NO SHIT, THEY ARE CHAOS TAINTED.
Magnus: Not really father.
Emperor: WHAT THE FUCK ARE YOU SAYING? THEY ARE CLEARLY CHAOS TAINTED!!!
Magnus: More like they are have something related to Chaos but are not chaos infused…
Boy: Can we watch them?
Kitten: I believe it is not a good idea.
Emperor: I AGREE WITH GOLD AND SILVER BANANA GUY.
Magnus: another fucking name to his already long ass name Ekhem, Father, did not you say that you are bored?
Emperor: YES.
Magnus: Will it hurt you if we just watch it and see how it goes?
Emperor: I AM NOT SURE…
Rogal: Father, you said you are bored, and you have projector installed in your head…
Emperor: . . .AH FUCK IT. LET'S SEE THIS HOLOVIDEO!
;;;The Beginning;;;
Boy: Creeeeeepy.
You are -
1: Genetor Jarpun Dark!/2:Exalted Sorcerer of the Thousand Sons Contract Forger!/3: High Priest of the Bonecarver Cults!/4: Warpsmith Ogaran of the Undivided/5: Sessenan Pleasurebringer of the Sessetium Species/6: Blightstomach the Pestigor Lord.
[ERROR]
... You are 6-1.
Emperor: WHAT THE FUCK.
Magnus: Wait, did it mention my son? Fuck. Why does Jarpun sounds familiar?
Rogal: Ah, I remember him. Well, more precisely his senior, Archmagos Orkadan Grimm. Nice person.
Emperor: ME DAMNIT, A TOASTER FUCKER.
Kitten: Actually sir, the tech-priest in question actually does not replace his body parts with mechanical parts unless necessary.
Rogal: And sees doing that as wasteful.
Emperor: HUH…THAT IS WEIRD TO HEAR.
Rogal: I worked with him when he created the successor chapter of my Legion.
Emperor: CAN YOU NOT REMIND ME OF THE FUCKERY THAT MY BLUBERY SON DID? AND YOU SAID SINGLE CHAPTER? IF I REMEMBER RIGHT, AND I DO, DURING THE FOUNDINGS OF THE CHAPTERS MANY CHAPTERS ARE REALSED, NOT A SINGLE ONE.
Kitten: Actually, that is part of something I did not tell you, Lord Gulliman created what is called the Long Founding, which basically means that between the main Foundings, the generators create chapters that pretty often come out in higher quality than those from the Main Foundings.
Emperor: CAN YOU GIVE ME AN EXAMPLES?
Kitten: Yes. [Pops down and up with the list] The main notable chapters are Verdenant Eyes, Dark Pereginers and Steel Champions.
Magnus: I believe my sons fought the Verdant Eyes. The Warband of my sons tried to use ritual to transform all the worlds in Fortuna system into daemon worlds.
Emperor: AND THEY OBVIOUSLY FAILED.
Magnus: Ugh…well, the Verdant Eyes had help…
Emperor: OF WHO?
Kitten: Of Eldari from Craftworld Ulthwe, they allied with each other because of the threat that Thousand Sons brought.
Emperor: . . .WHO WERE THEY SUCCESOR CHAPTER?
Kitten: Well…let's say it is ironic because…they are Salamanders Succesor chapter.
Emperor: WAIT…THE SAME CHAPTER THAT COMES FROM MY SON, VULKAN, WHO HAS CLEARLY HATE-BONER TOWARDS ELDARI? OF ANY KIND.
Magnus: Yeah. what is more ironic is that their homeworld is actually a maiden world of Eldari and Biel-Tan, more militaristic and xenophobic of the Craftworld attacked them several times, and their own maiden world actually turned on them and assisted Verdant Eyes.
Emperor: THAT IS FUCKING HILARIOUS!
Kitten: How do you know that Magnus?
Magnus: Tzeentch complained about them a lot because they can more clearly see a future while normal psykers do not, from what I gathered, they rival in their ability with Eldari Farseers.
Emperor: THAT IS ACTUALLY FUCKING IMPRESSIVE.
Kitten: That is true, additionally they use their abilities to make very sure that their aspirants go through trails for 100% and that way, no human life is lost during those trails.
Emperor: . . .THAT IS ACTUALLY FUCKING GENIUS. WHY DID NOT I THINK ABOUT THAT?!
Magnus: Yeah, I agree…that is something we could use during Great Crusade…
Emperor: ALRIGHT, LET'S CONTINUE, WRITER DOESN'T WANT US TO DWELL ON OTHER CHAPTERS.
Boy: Whaaaaaaat?
Rogal: Let's better not dwell on this.
A massive gash opens up on your central body, a horrific mass of organs and wires pulled along by two massive mechanical claws. Sprouting out from your body, attached to long snake-like mechanical extensions, are 'heads' representing the personalities of your foolish components. An ancient Dark Age of Technology cloning device, capable of recreating any form of Gene-Seed that you've gotten a sample of while at the same time minimizing future mutation rates, is mounted on your back, tended to by swarms of mechadendrites.
Emperor: WHAT THE FUUUUUCK!
Magnus: Well, I said it involves Chaos so I should not have expected any less.
Boy: It is not the worst from what I seen.
Kitten: . . .I don't think I want to know…
Rogal: I need to fortify my mind further.
Code:
1: Just born and 6-1 already thinks itself better than its components….. Well, that was the point of this experiment, as insultingly arrogant as it may be.
2: I am an entire torso, not a mere 'head', fool.
Emperor: FUCKING WARP. THEY PULLED CAWL!
Magnus: Who?
Emperor: BASICALLY THERE ARE MULTIPLE PERSONALITIES IN ONE BODY…AND HERE IT REALLY SHOWS.
Boy: Still not the worst of what I have seen…
And you feel the urge to... create.
There is no rhyme or reason to it, no great plan or wider objective.
You simply desire creation, above all else.
Code:
4: The desire to create was one of the few traits all of us had in common prior to our project - it is only logical our masterpiece shares our drive.
6: Perhaps such optimism is unbefitting for a Pestigor Lord, but I think I already like 6-1. It shall be a wondrous servant for the Plaugefather, and all the other Gods...
Magnus: Ughhhh…Pestigors…
Emperor: OH YEAH, I DID NOT ASK WHAT HAPPENED TO BEASTMEN WHO WERE IN THE IMPERIAL ARMY…LET ME GUESS, THEY GOT KICKED OUT?
Kitten: Yes my lord, there were seen as abominations to your vision-
Magnus: Even when they were registered Abhumans…
Kitten: And many fled to the Imperium or hid in underhives of the Hive Worlds.
Magnus: Or joined Chaos because of the hate-boner of Imperium.
Emperor: FUCKING GREAT.
And this want is all encompassing.
You look at the types of Gene-Seed you have data of.
Magnus: He has gene-seed of all Traitor Legions.
Kitten: At least no Loyalist Legions.
Emperor: I THINK EVEN WITH THEM, HE WOULD HAVE HARD TIME WORKING WITH GENE-SEED.
Rogal: Father, remember when I said that he was a student of Genetor Grimm?
Emperor: YES. WHAT ABOUT IT?
Rogal: If he did not turn traitor, he would be creating chapters too, and from what Genetor Grimm said…he would be very good at that. And with addition to 5 others personalities…
Emperor: . . .FUUUUUUUUUUUUUUUUUCK…
And of course the raw Gene-Seed used isn't the only thing of importance.
You must also choose whether or not to gift this new warband with an affinity for one of the four Great Dark Ones. Of course, you could also instill in them the true faith of Chaos Undivided, or simply ignore their faith and have them serve no master but power itself...
Magnus: . . .why do I suddenly have a bad feeling…
Kitten: Does have to do something when you were with Chaos.
Magnus: Maybe, I feel sense of familiarity but I won't lie, some of the stuff from my time on Chaos are…muddy. I have some clear memories but I have some of my memories muddy, like I can't remember them clearly.
Emperor: POSSIBLY SIDE-EFFECT WITH YOU BEING A DAEMON, IRONICALLY WHEN YOU BECAME A DAEMON, YOU HAVE HARDER TIME FORMING NEW MEMORIES AND QUITE POSSIBLY YOU WILL GET STUCK IN SOME OLDER MEMORIES.
Magnus: . . .that explains what Fulgrim does most of his time…
Kitten: I feel like we don't want to know.
Magnus: Yeah…you don't want to.
;;;First Warband;;;
Magnus: Let's see what he decided to-
Thousand Sons: A Legion descended from Magnus the Red, and like him, are especially gifted in the ways of sorcery. It is also here that one of your… 'parents', as it were, was spawned from. Sadly, in exchange for their sorcerous gifts this Legion appears to be cursed with mutation rates that even your Dark Age cloning devices can't be guaranteed to stabilize - all the better in the eyes of Tzeentch, their master, though the Architect of Fate's infinite plans and schemes may well be served by allowing you to use his pawns separate from Him.
Nurgle
Magnus: OH FUCK!
Emperor: SOMEONE DECIDED TO GO FOR 'OPPOSITES ATTRACT EACH OTHER'
Boy: Ew.
Rogal: Yes Boy, ew.
Magnus: I have sudden feeling of anger and rage at someone stupidity.
Current Traits
Powerful Sorcerers: This Warband has access to many powerful sorcerers.
Determination: This Warband's sheer determination is immense, even among Chaos Marines.
Emperor: I CAN SHITE ON YOUR DECISION ALL DAY-
Magnus: grumple
Emperor: -BUT EVEN I NEED TO ADMIT YOU HAVE A LOT OF DETERMINATION IN YOUR RED HEAD OF YOURS. YOU MADE STUPID DECISION, BUT YOU WANTED TO MAKE THE RIGHT ONES…EVEN IF THEY WERE BAD.
Magnus: Thanks…dad.
Emperor: YOU ARE WELCOME…RED CHICKEN.
Magnus: And you fucking ruined that!
6: Goooooooooooood, gooooooooooooooooooooooood! Give them unto the Plaguefather's embrace. Rest assured Contract Forger, your little brothers will be well taken care of.
2: Truly, it cannot be worse than the false hope the Changer of Ways desperately tempts me with every day of my life. Do as you will, Blightstomach.
6: Worry not, behold! Already Grandfather has banished the flesh change from their very Gene-Seed!
Magnus: . . .FUCKING EXCUSE ME?!
Emperor: IT MAKES SENSE THAT IT IS TZEENTCH WHO PUT THAT IN THE FIRST PLACE.
Magnus: angry uttering so angry that if it was not Emperor's throne room, Bloodthirster would appear
Kitten: looks at heresy detector Calm down Magnus!
Rogal: Don't try Shield-captain, he needs to calm down for himself. I know that feeling.
Kitten: Didn't that feeling make you throw your Legion at Perturabo's fortress?
Rogal: Yes.
Boy: That sounded like emotional decision without good logic.
Rogal: Because it was.
Blightstomatch is very chatty today, not to mention in a surprisingly good mood.
He must be excited, now that you are to look upon the potential… Gifts that Nurgle may bestow on this fledgling warband.
Kitten: I should have not been surprised that plagues are choices.
Magnus: Some of them are…less damaging I guess?
Emperor: MAGNUS, ONE OF THE PLAGUES MAKES YOUR HEAD TURN INTO COUNTLESS EYES?!
Magnus: At least you don't lose your legs…
Boy: Or wither.
And of course there are a few unclaimed Daemon Planets you could station them on - if you decide they deserve to begin already in possession of a world of their own, of course.
—
Leave it for now: These Marines will not begin their conquests with a signature plague, it will be up to them to earn one of their own - or die trying.
Corpseshallow: A Daemon World composed mostly of muddy swamps, this planet is notable in that corpses and dead bodies from many different worlds have been found floating in it's waters - seemingly pulled to the planet through the Warp itself. The few areas of stable land are rocky and sullen, massive stone islands looming over a swamp of endless death
Emperor: WELL FUCK…THIS COMBINATION IS NOT GOOD.
Magnus: Yeah, I agree.
Kitten: What why?
Emperor: YOU KNOW HOW PLAGUES OF NURGLE CAN BASICALLY MAKE PEOPLE INTO ZOMBIES?
Kitten: Yeah.
Magnus: Now imagine sorcery mastery of my sons AND being affected by Nurge.
Kitten: Oh no.
Magnus: Oh yes, it is bad.
Emperor: IF HE WAS SLANNESH CULTIST I WOULD THINK HE IS CLIMAXING.
Rogal: Father, one of his personalities is Slannesh cultist.
Emperor: FUCK.
Traits
Nurglelite Mummies: This chapter has adapted the local customs of mummifying especially important servants, and reinanimating them using strange magics.
Wrecked Vehicles: In addition to the many corpse,s the wrecks of a wide variety of old vehicles often find themselves washed to the shores of Corpseshallow.
Abundant Corpses: Some corpses are wash up more frequently on Corpseshallow than others (X2). (Imperial Guardsmen/Solar Auxilia, Space Marines, Ratlings, Ambull, Ogryn, Razorwings)
Magnus: Ooooooooooh fuuuuuuuuuuuck.
Kitten: That is a lot of corpses…
Rogal: And vehicles.
Magnus: I think I am starting to remember.
Emperor: DO YOU KNOW WHAT IT WILL BE?
Magnus: Ugh, I have a hard fucking time, maybe if I hear the name of the warband.
2: Ah, I see the time for training has arrived. Worry not - I shall see to implanting knowledge into the first generation of Marines.
Choose 1
[ ] Master Sorcerers: The Sorcerers of this warband are true masters of their art.
[ ] Fortification: The Marines in this warband have great skill in the arts of fortification.
[ ] Raiding: This warband is adapt at raiding and looting other worlds when the time calls for it.
[ ] Accuracy: This Warband is known for its marksmanship.
Magnus: Master Sorcerers is very obvious one.
Kitten: Especially with the amount of corpses.
4: Leave the equipment and lesser allies of the Warband to me. You will find I can bend weaklings just as easily as I can bend metal.
Choose 1
[ ] Lots of Nurglings: This warband has a lot more Nurglings than the average.
[ ] Pestigor Reinforcements: This Warband can call upon large numbers of Pestigors to assist them in times of mass combat.
[ ] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
[ ] Extra Blight Drones: This Warband has extensive reserves of Blight Drones for usage in combat.
[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Warband has some to spare.
Rogal: With cultists helping repairing vehicles…
Kitten: And with them being mortal workforce…
Magnus: Ugh, I have on a tip of my tongue their name!
;---;Carrion Corrupters;---;
Warband Name: Carrion Corrupters
Warband Colors: Main focus of Dark Green. Secondary focus of Ivory White & Sickly Yellow.
Warband Symbol: Skull with a third eye and markings to share a resemblance to an upside down Mark Of Nurgle.
Warband Creed: The grave is ours to command.
Magnus: FUCK! I remember now!
Emperor: How much sons of yours fucked up?
Magnus: [Looks terrified] Believe me father…they did not fail…
Emperor: WHAT?
Current Traits
Nurglelite Mummies: This Warband has adopted the local customs of mummifying especially important servants, and reinanimating them using strange magics.
Wrecked Vehicles: In addition to the ubiquitous corpses, the wrecks of a wide variety of old vehicles often find themselves washed to the shores of Corpseshallow.
Abundant Corpses: Some corpses are wash up more frequently on Corpseshallow than others (X2). (Imperial Guardsmen/Solar Auxilia, Space Marines, Ratlings, Ambull, Ogryn, Razorwings)
Powerful Sorcerers: This Warband has access to many powerful sorcerers.
Determination: This Warband's sheer determination is immense, even among Chaos Marines.
Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
Master Sorcerers: The Sorcerers of this warband are true masters of their art.
Kitten: Oh boy…they are very dangerous.
Emperor: I WOULD NOT WORRY, THEY ARE SONS OF MAGNUS, THEY SURELY FUCKED UP…
Rogal: Father, you do not sound sure.
Emperor: HOW THE FUCK YOU WOULD KNOW THAT!?
Homeworld: Corpseshallow is a swampy Daemon World, filled with the bodies of the dead from across the galaxy. Despite being nearly constantly rotting at all times, however, these corpses never seem to decompose, and instead pile up in large amounts - sometimes even forming islands composed entirely of rotting bodies.
Within the swamp itself, many ramshackle huts held up on stilts and connected by bridges host the planet's human population, whom survive by gathering many of the corpses found within the waters and farming grubs on them for sustenance.
Of course more traditional islands, made up of dirt and rock are also present. It is on these rocky plots of land that the Carrion Corrupters make their homes. On each of these islands, elaborately designed rocky ziggurats have been carved from the stone and imbued with runes dedicated to Nurgle, each of which has its own sinister purpose and meaning for the followers of the Chaos God of Rot. The tribal inhabitants are allowed to come and go from these Plague Ziggurats as they please, and in fact the most honored of them are even interred within these holy monuments to the Plaguefather as mummies.
Surrounding these Ziggaurates are various machine shops and armories, which are used to repair and refurbish the many vehicles that wash up within Corpseshallows swampy waters as well as sort through the various items taken off of the countless bodies floating in the surrounding waters.
Emperor: WELL SHIT, THEY COMBINED ASTECS AND EGYPTIANS.
Kitten: And they have actual working workshops to repair their vehicles without making them look like they will fall apart at slight touch…oor if they are touched by a soap.
Magnus: Yeah…they did that.
Rogal: You seem…unhappy brother.
Magnus: I presume you will learn why soon.
Combat: In combat, the Carrion Corruptors typically rely on large amounts of undead servants to take the majority of their damage - with more powerful undead either mixed into the swarms to boost overall performance, or in separate units to hit enemy weak points. Leadership of Carrion Corrupter warhosts typically falls to either extremely powerful undead or the greatest and most experienced Carrion Corruper Sorcerers. One oddity of the Carrion Corrupters is that they employ neither Hellbrutes nor traditional Chaos Dreadnoughts, likely due to a combination of not wanting to subject their brothers to such terrible fates and simply having other means of fulfilling those roles available.
Emperor: EXCUSE ME? SOMETHING BETTER THAN DREADNOUGHT?
Rogal: It seems so, in addition given them being worshippers of Nurgle, they would mainly have battles of attrition.
Magnus: Yeah…yeah.
Notable Events of the Carrier Corrupters
-Early in their existence, the Carrion Corrupters struck at many deployments of the Imperial Guard, killing them to the last and massively swelling their own numbers as a result.
-The Carrion Corrupters end up encountering their parent Legion, the Thousands Sons. The exact specifics of the encounter are unknown, and many years later the Thousand Sons themselves would come to suspect the involvement of the Changeling, the infamously mercurial Exalted Herald of their patron. What is known, is that the Thousand Sons would disown the Carrion Corrupters as their brothers, and assail them with the dark magic of the Changer of Ways, killing a great deal of the younger Warband. Bitter and betrayed by their kin, the Carrion Corrupters would declare eternal hatred for the Thousand Sons.
Kitten: Oh…that.
Magnus: Yeah. When I learned that I was truly angry, even when I was Daemon Primarch of Tzeentch, I…I wanted to be a good father to my sons even with my…I guess aloof personality at the time, especially with me wanting to destroy Fenris. I succeeded in killing the apothecary of Space Wolves who almost made them possible to take other people than people from Fenris.
Emperor: OH FUCKING GREAT. GOOD JOB YOU RED CHICKEN.
Magnus: Hey, they could have continued the research but…
Emperor: BUT FUCKING WHAT?!
Kitten: They believe if that apothecary died, they should not work with the gene-seed of their father because they believe only Leman and Emperor should be ones doing that.
Emperor: . . .THAT IS FUCKING STUPID. WHY THE FUCK DO THEY THINK THAT?! I IMAGINE EVEN LEMAN WOULD STRANGLE THEM FOR THAT FUCKING DECISION!
Magnus: Welcome to dealing with the sons of my fucking brother who broke my fucking spine…and something else. Ugh, blurry memories again.
Rogal: Hmmmmmm…
-A horrific encounter with the World Eaters would lead to the Khorne worshiping Legion slaughtering a significant amount of the Carrion Corruptors warband, and then besieging their very homeworld. The siege itself would be bloody, to the joy of the Blood God, but in the end it would turn out that the World Eaters force had made a horrific mistake in invading Corpseshallow itself. It is said that no matter how many undead the World Eaters brought down, more would arise, and that the very environment itself held down the World Eaters, rendering them unable to fight at anything near full capacity. In the end, the World Eater assault force would be killed to the last.
-Not satisfied with annihilating the forces attacking their homeworld, the Carrion Corrupters would end up ambushing several smaller World Eaters squads and killing all present. Several minor Thousand Sons forces would meet a similar fate, with the Carrion Corrupters going out of their way to kill the Sorcerers before going even considering the surviving Rubricae Marines or Cultists.
Emperor: THEY ARE FUCKING BRUTAL.
Magnus: That is not the end Father…believe me.
Emperor: YEAH, I DON'T.
Magnus: Fuck off.
Emperor: I CAN'T, I AM FUCKING STUCK.
-The Carrion Corrupters would eventually make a contract with the Death Guard Legion, fellow followers of the Plauguefather. While the Daemon Primarch Mortarion himself was dismissive at best towards the younger Nurgle devoted warband, those Marines who followed Typhus would soon find themselves bonding with the Carrion Corrupters. This would lead to a collaboration between the two warbands, during which they would attack and utterly destroy a major Thousand Sons force - seizing a proto-Daemon World that would have otherwise gone to the cause of Tzeentch, and securing a great deal of equipment for their own use.
Magnus: After this, I heard about them. When I wanted an explanation I needed to dove into the minds of my sons to get a straight answer. Either way, I got really fucking angry at them and their fuckery.
Kitten: Why were you not informed about that earlier?
Magnus: I was busy with some things and Tzeentch tasked me with finding some woman who sneaked into his library and stole several of his books.
Emperor: DID THAT WOMAN HAD A DOG?
Magnus: No, that is a different, humiliating and hilarious situation. And it was a girl. That woman…was different. [His wings puff up].
Emperor: THE FUCK. YOU SEEM HAPPY.
Magnus: Nothing that interests you.
Emperor: YOU WILL TELL ME.
Magnus: I will only say an elf woman mage who was really really strong.
Kitten: Don't you mean Eldari?
Magnus: No, an elf.
Emperor: . . .WHAT KIND OF WARO FUCKERY IT IS?
Magnus: A complicated one.
-In one particular battle, the Carrion Corrupters would engage a Black Templars company on the desert world of Sassandus. Though the Black Templars fought valiantly, they would find themselves worn down to half strength due to the sheer quantity of undead being thrown at them, and were ultimately forced to retreat when they came to the horrifying discovery that the Carrion Corrupters had taken to raising the Black Templar's own dead to supplement their forces.
Magnus: Oh yeah, that happened.
Rogal: Magnus…
Magnus: Hey, hey, hey. Give me a break, I did not have control of them.
Rogal: True, but they are your sons…
Magnus: Yeah…they are.
Boy: Didn't they got disowned?
Magnus: Yeah but by my legion, not BY ME. [Flares his psychic powers but quickly dies them down.]
Boy: . . Okay, got it.
Diplomatic Relations
-Death Guard: While the Carriorion Corrupters are on bad terms with the Daemon Primarch Mortarion himself, they actually get along well with the vast majority of the Death Guard, and Typhus himself has frequently called upon the support of the Carrion Corrupters to aid in his endeavours to spread Nurgle's gifts.
-World Eaters: The Carrion Corruptors have been bitter enemies of the World Eaters since the latter's attack on their homeworld, and have made a habit of killing and reanimating them whenever possible.
-Thousand Sons: The Carrion Corruptors despise their parent legion for the betrayal they experienced at the latters hands. For their part the Thousands Sons will defend themselves against the Carrion Corruptors, but mentioning the current state of affairs between the Legion and Warband is considered a good way to enrage any member of the Thousand Sons who know the truth, and not just because of any dislike towards the Carrion Corruptors.
Emperor: WAIT SO…YOUR LEGION DOESN'T ATTACK THEM?
Magnus: Unless provoked. I ordered them to not attack them unless they were attacked, and even then, the priority was trying to back away from the fight. It didn't work always but hey…I tried.
-Black Legion: The Carrion Corrupters have very minimal interest in joining up with the Black Crusades, and the sheer amount of forces the former has managed to amass over the years makes the Black Legion unwilling to press the matter. Still, the Black Legion has been known to purchase Gene-Seed harvested from the Space Marine Corpses that wash up in Corpseshallow at an exceptional price, and the Black Legion has occasionally managed to get some degree of the Carrion Corrupter's aid in battle through their mutual relations with the Death Guard.
-Emperors Children: For reasons unknown to them, the Carrion Crawlers have occasionally need to fight back Emperors Children attempts to raid their stores of embalming fluid. The truth behind this conflict is almost disappointingly mundane - the Emperor's Children had, at some point discovered, that the fluid could also be used to create an extremely potent drug, even by Chaos standards.
Kitten: Oh god…
Emperor: FUCKING FULGRIM AND HIS FUCKED UP CHILDREN.
Magnus: Don't even tell me. Lucious is one annoying prick.
Poxflocks: Flocks compose of small flying creatures, namely the-bird like Razorwings whom have given the Poxflock formation its name. In combat, the Carrion Corruptors often use Poxflocks either as scouts or as a method of harassing the enemies backlines.
Wight Guardsmen: The lowest rank among the Carrion Corrupters' necromantic creations, yet also a sign of the extent of the Warband's sinister brilliance - for unlike mere poxwalkers, the Wight Guardsmen retain all of the skills, wisdom, and intelligence they had in life, though admittedly not the loyalties or soul. When not on active duty Wight Guardsmen will talk, sleep, and even feel emotion as if they yet lived, but when battle is joined they are shown to possess an unbreakable resolve and horrific durability that marks them as having been chosen by the Plague Father. It is this combination of supernatural endurance and relative sanity that makes the Wight Guardsmen some of the most threatening of Chaos's lower ranked forces. In addition to the normal Wight Guardsmen, Wight Commissioners are also known to exist, and are often even more durable than the normal Wight Guard forces.
Emperor: WHAT THE FUUUUUUUUUUU-
Magnus: Yeah…you get why I was angry.
Kitten: They…oh god.
Rogal: Given their training in being masters in psychic arts, they are sons of Magnus.
Boy: That is scary.
Magnus: They are not done.
Wight Guard Vehicles: Reconstructed vehicles of patterns such as the Lemon Russ, Chimera, Manticore, Salamander Scout Vehicle, Sentinel, Taurox, Basilisk, Hydra, Minotaur, and even the occasional Baneblade or, terrifyingly, a Capitol Imperialis can be found among the armies of the Wight Guard.
Wight Assassins: Wights raised from Imperial Guard Ratling snipers and used to target high value enemies, Elite Weight Assassins are also rumored to exist - being created from extremely capable Wight Assassins, or even the risen corpses of the dreaded Imperial Vindicare Assassins.
Wight Guard Generals: Occasionally the Carrion Corrupters will find themselves in possession of the bodies of Imperial Guard Generals they deem competent enough to be worth resurrecting. These Wight Generals are extremely powerful combatants due to the enhancements placed on them, capable of fighting Marines in full Terminator Armor in close combat. While usually only in charge of the Wight Guard, some Wight Generals prove so skilled they are allowed to lead full Carrion Corruptor Warbands into battle. Corpseshallow born cultists that prove themselves blessed with strategic excellence have also been gifted 'salvaged' and repurposed Imperial Guard General uniforms, and promoted to become living Wight Guard Generals.
Kitten: They can do WHAT?!
Magnus: Yeah, it was a surprise not gonna lie but they can only hold, the winning varies very much but most of the time when fighting one-on-one, Astarte in Terminator armour will win.
Emperor: BUT THERE ARE STILL EXCEPTIONS.
Magnus: Yes.
Ziggurat Guard: The very best human fitted equipment that the Carrion Corrupters can get their hands on is gifted to the Corpseshallow-borne Ziggurat Guard, devoted cultists drawn from the tribal peoples of their home planet. Unlike the traditional cultist rabble most Imperial forces are used to, the Ziggurat Guard are well motivated and trained in combat, letting them last significantly longer in battle when they are called to fight. When not on campaign, the Ziggurat Guard do exactly as their names imply and help protect the Carrion Corruptor's Ziggurat Fortresses. When Ziggurat Guard fall in battle, they are resurrected and either allowed to retire to their home tribe as honored allies, or remain in service. Many of them, but not all, choose to remain in service to the Carrion Corrupters.
Ziggurat Mummies: Powerful Psykers trained by the Carrion Corruptors all of their lives, the Ziggurat Mummies are often not allowed to see combat until after their first natural death, after which they are raised from the dead and allowed to assist the Carrion Corruptors on the battlefield. Other Nurgle Mummies exist, but they are often only found within the Ziggurat fortresses, and are only called upon to fight when the facilities they protect are in danger. Particularly powerful Ziggurat Mummies are called Mummy Sorcerers, and much like Wight Guard Generals have occasionally been seen leading entire Carrion Corruptor warbands.
Wight Brutes: Powerful and brutal undead raised from dead Ogryn and Ambulls, they are not as skillful as Space Marines, but more often than not are able to compensate for the fact with sheer power.
Marine Wights: Undead Space Marines, much like the Guard these Wights possess the same skills they had in life and are just as competent in battle. Marine Wights from the Carrion Corruptors proper are often allowed to retain their old wills as well as their souls, and while not treated with any excessive respect they are not looked down upon either.
Berserker Wight: Wights reanimated from Khorne Berserkers, whom retain the legendary close combat prowess they had in life. These were first created out of spite as a result of the World Eater attack on Corpseshallow, but to the Carrion Corruptor's immense frustration Berserkers Wights actually seem to consider their current condition an improvement over their old ones.
Emperor: ISN'T THAT SAYING SOMETHING?
Rogal: It says that-
Emperor: I DID NOT MEAN THAT.
Magnus: Yeah, I guess not constantly feeling rage and biting of Butcher Nails helps.
Wight Batteries: Thousand Sons raised from the dead, and forced to act as magical artillery. Unlike most Wights the minds of these former Sorcerers are intentionally stripped away, leaving only enough mental faculty for them to cast a select few spells.
Kitten: Oh emperor.
Emperor: I AM HERE BUT YEAH, THAT IS BRUTAL WAY TO END UP LIKE.
Wight Marine Champions: When one of the Carrion Corruptors falls in battle and has received too much damage to become a regular Wight Marine, they are raised as one of the dread Wight Marine Champions. Heavily augmented with cybernetic, biological and mystical means, they have been granted great enough power and sizes to stand up to Dreadnaughts or Hellbrutes as equals. Because it takes even more damage to render a Marine incapable of being raised as a wight than it does to render one dreadnought ridden, the Marines that end up turned into Wight Champions are often older and more experience on average. Naturally, this means that while the Carrion Corrupters lack any true equivalent for the Hellbrutes of other traitor forces, the Wight Champion can be considered to be a close match for a loyalist dreadnought, sharing their nature as old warriors that serve as sources of wisdom and experience. Some Wight Marine Champions have even been seen leading Carrion Corrupter Warbands outright, by dint of greater experience and not needing to spend extensive amounts of time sleeping like loyalist dreadnoughts must.
Necromancer Sorcerer: The Sorcerers of the Carrion Corrupters are naturally skilled in raising the dead, and can often be found tending to the many corpses kept within the Ziggurat Fortresses. When called upon they will often serve as advisors to Carrion Corruptor warlords, rarely taking direct charge of a warband unless ordered to by one of the Lich Sorcerers.
Emperor: OH NOW I GET WHAT THEY MEANT.
Kitten: Holy shit…those are horrible foes to experience. wait…what are Lich Sorcerers?
Magnus: [Drinks barrel of Ale] You will see…
Kitten: What do you mean? And how do you get the barrel full of Ale?
Lich Sorcerers: Instead of attempting to become Daemon Princes, the oldest and most powerful Necromancer Sorcerers often instead seek to bind a part of their soul to an individual object, becoming Liche Sorcerers. Immense in power, the Lich Sorcerers are the de-facto leaders of the Carrion Corrupters, ruling through their dark council in the largest and most foul Ziggurat Fortress on Corpseshallow. It is extremely difficult to kill a Liche Sorcerer, for killing them without destroying the object they have bound their souls to will often just lead to the body reconstructing itself later on. However, it should be noted that as powerful as the Liche Sorcerers are, they do seem capable of understanding that knowledge in the mystic arts does not always mean knowledge in combat, a rare trait among Chaos Sorcerors of such might. As such while one may be directing the greater goals of a warband, it is entirely likely for a Wight Guard General, Wight Marine Champion, or even a normal Chaos Warlord of the Carrion Corrupters Warband to be in charge of actual military leadership.
Kitten: Oh…FUUUUUUCK!
Emperor: THEY FUCKING COPIED ME. BUT YEAH, THEY FUCKING FOUND A GO AROUND WITH NOT BECOMING A DAEMON PRINCE WHILE GAINING A LOT OF POWER, IMMORTALITY AND STILL RETAINING THEIR…WAIT…THAT IS WEIRD.
Magnus: What father.
Emperor: THEY ARE REASONABLE. THEY THINK OF WHAT NOT TO DO.
Magnus: What about it?
Emperor: WHEN ONE OF YOUR SONS BECOMES DAEMON PRINCE THEY…?
Magnus: Become mad with power? Yeah, few of them wanted to strike me down but failed. What do you want to say?
Emperor: I WANT TO SAY THAT YOUR SONS GOT CHANGED BECAUSE OF THEM BEING FOLLOWERS OF THAT GARBAGE FUCKER.
Magnus: Yeah, that is obvious.
Emperor: YOU DO NOT FUCKING GET THAT. THEIR FUCKING PERSONALITIES CHANGED BECAUSE OF THE NATURE OF HOW NURGLE OPERATES!
Kitten: Care to explain lord?
Emperor: DO YOU REMEMBER WHAT WE WERE TALKING ABOUT NURGLE WHEN TALKING ABOUT WARP?
Kitten: That he kinda represents nature, being content, happiness and other kind of stuff.
Emperor: YES THAT, ONE WORD IS IMPORTANT. CONTENT. UNCHANGING AND PRETTY OFTEN BEING STAGNANT LIKE MY FUCKING IMPERIUM WHEN TOASTER FUCKERS WERE MORE INTERESTED IN TOASTERS THAN INVENTING STUFF.
Magnus: [Finally gets that] But me and my sons are always curious and much more towards…change.
Emperor: BUT IN MORE UNHEALTHY AMOUNTS. CORRUPTION OF NURGLE ACTUALLY BALANCES THAT LARGE AMOUNT OF CURIOSITY AND PRETTY OFTEN, ARROGANCE, WHICH MAKES YOUR NURGLE SONS MUCH MORE TERRIFYING THAN YOUR SONS.
Magnus: I want to say you are bullshitting but what you are saying makes sense.
Emperor: YEAH, I KNOW, BECAUSE I EXPERIENCED SOMETHING SIMILIAR WITH RED ORKS.
Kitten: Red Orks? First time hearing about them.
Magnus: Same.
Emperor: THEY ARE BASICALLY ORKS THAT FOLLOW KHORNE.
Magnus: . . .oh FUCK.
Kitten: Wouldn't that make them more…agressive?
Magnus: No companion, you remember what father said with my sons and Nurgle's corruption.
Kitten: Yeah, that it balances each other…traits…how terrifying are red Orks?
Emperor: IMAGINE DISCIPLINED, TASCTIAL, ACTUALLY TACTICAL, FORCE WHO CAN PROPERLY CREATE STUFF.
Kitten: Oh shit…
Emperor: FORTUNATLEY WE DON'T NEED TO WORRY ABOUT THEM.
Magnus: Why?
Emperor: BECAUSE WHEN GORK 7 MORK HEARD ABOUT THAT, THEY KICKED KHORNE'S ASS FOR TOUCHING THEIR STUFF WITHOUT PERMISION. WHY DO YOU THINK HE SITS ON HIS THRONE.
Kitten: That is a relief.
Magnus: I agree. At least nothing shattering happened again today.
Rogal: What about your shattered soul?
Magnus: Oh that. I actually forgot about that.
Kitten/Emperor: EXCUSE ME WHAT?! Well, it took a while to write. Yeah, hello, I wrote TTS Emperor reacting to this quest. Not gonna lie, it was easier to do because I don't have like 22 people to write. I will say, that I only use a few chapters from Long Founding and will only mention them. Why did I not say about light bringers and Keepers of Truth, they are not as knowingly famous while others just don't exist so you can imagine the Emperor's aneurysm if he found that out.
I will say, in this last paragraph, I am using my last creativity juices to write this note. I will answer questions AFTER I rest. I hope you enjoyed that fuckery.
1: Gooood... It appears that our second born will make a magnificent name for themselves.
2: Agreed, though we should not take this as an excuse to slow down. Idle hands are Nurgle's work... no offense.
6: None taken, my good friend!
2: ... I am still unsure how I feel about the fact that I genuinely reciprocate the sentiment.
6: Ah.... I am sure it will pass eventually.
Choose 1
[ ] Do whatever you want: You will create however you please!
[ ] Watchers:
Code:
6: I know this is rather informal of me, but I would like to create a Warband dedicated to looking after my herd. They have done much to make me into the Pestigor I am today, and I would see that they thrive.
Conditions: The next Warband must be Nurgle affiliated, and take Pestigor allies.
[ ] Raw Material:
Code:
4: I lack sufficient raw materials for my experiments. Create a Warband to rectify this, now.
Conditions: Put a Chaos Undivided (Mercenary) warband on a world with the (Resource Rich) tag.
[ ] My People:
Code:
5: My kin are in constant danger, due to the influx of xenophobic lunatics from the ashes of the Horus Heresy…. I beg you, my comrades, to create guardians to defend them. Do this, and I will throw all of my power and resources into our efforts.
Conditions: Create a Slannesh aligned Warband.
[ ] Show Them How It's Done:
Code:
3: THE BONEREAVER CULTS HAVE STARTED GETTING WEAK WITHOUT ME CONSTANTLY HOLDING THEIR HANDS! I HAVE DONE WHAT I CAN, BUT THIS WILL BECOME VERY ANNOYING VERY FAST IF WE DON'T GET MORE PROPER WARRIORS TO SHOW THEM HOW IT'S DONE!
Conditions: Create a Khorne aligned Warband.
[ ] The Moldy Breadbasket: An influential Great Unclean One has taken note of the horrific amounts of starvation in the wider galaxy. To fix this, Nurgle's kindly servant plans to dedicate a Daemon World to food production, and he seeks a Warband of Chaos Space Marines to protect it.
Condition: Put a Nurgle Warband on a world with the (Breadbasket) tag.
[ ] Relic Hunting: Your favorite Sons of Horus have returned with another request - this time, they desire a Warband that can locate and retrieve the many Chaos artifacts within the Eye before the Black Legion can claim them for themselves.
Condition: Next Warband must be from the Black Legion.
[ ] Erebus Must Suffer!: Erebus, the true architect of the Horus Heresy, corruptor of Lorgar Aurelian, betrayer of Argel Tal, and murderer of Garen Lorek, is quite possibly the most hated person in the entire Eye of Terror, if not the galaxy. Such is the hatred directed towards him, that you have multiple requests from multiple very powerful individuals to make a Warband dedicated solely to making Erebus's life as miserable as possible.
Condition: Next Warband gains the 'Hates Erebus' trait.
[ ] Cattle Issue: Apparently, some Ork named Gorkules broke into the realm of Chaos and made off with most of Slannesh's prized Daemon Cattle. The Keeper of Secrets in charge of them at the time was killed, and now the new one wants a band of Chaos Space Marines to help guard the remainder as they are partially moved to the material realm in order to reproduce.
Condition: Next Warband will be devoted to Slannesh.
[ ] Blood for the Blood God: A small Warband of unusually closely bonded World Eaters was attacked and slain to almost the last by a Ork WAAAAAGH. The last survivor managed to kill so many Orks he ascended to Daemon Princedom there and then, and now he seeks revenge for his fallen comrades. To do this, he has asked for your assistance.
Conditions: The next Warband must be Khorne aligned. World Eaters are not technically necessary, but would be appreciated.
[ ] Last Hope of a Falling People: One of the Eldar Seers has contacted you… well, ok, one of them who gave his soul and those of his people over to Teezntch before Slannesh was born in a desperate attempt to avoid the Dark Prince, but still one of the Eldar Farseers regardless - ooooh, and they want you to create a Tzeentch devoted warband at that. Ehehehehe....
Conditions: Create a warband devoted to Tzeentch.
[ ] Never Forgotten: An elder Sorcerer of the Thousand Sons has never forgotten, nor forgiven, Mortarion and by extension the Death Guard for their part in the Council of Nikea - an event some within the Thousand Sons hold as the start of the chain of tragedies that led to their Legion being forced into the service of Chaos. They want payback.
Coditions: The next warband will hate Mortarion and the Death Guard.
Current Power/Renown: 60
Resource Points: 60
Unlocks
[ ] Extra Dreadnaughts: This warband has additional dreadnought hulls... which, given the rate of mutation, will ultimately mean more Hellbrutes. 5 Points.
[ ] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces. 5 Points.
[ ] Enslaved Furies: This Warband has captured and enslaved many Chaos Furies into its service. 5 Points.
[ ] Extra Predators: This Warband has access to a greater number of Predator battle tanks. 10 Points.
[ ] Contagion: A massive Daemonic catapult, the Contagion is one of many Daemon Engines deployed when the force of Nurge need additional firepower. 10 Points.
[ ] Plague Towers: This Warband has access to the Plague Towers of Nurge, formidable siege engines that excel at taking fortifications. 10 Points
[ ] Cauldron of Blood: This Warband is known to employ the Cauldron of Blood, a Daemon Engine of Khorne that spews daemonic gore onto it's enemies. 5 Points.
[ ] Extra Brass Scorpions: This Warband of Khorne has access to a large number of Brass Scorpions. 10 Points.
[ ] Blood Reaper: This Warband of Khorne has access to Blood Reapers for usage in combat. 5 Points.
[ ] Loyalist Gene-Seed: Though it is extremely hard to get ahold of, even a small sample of Loyalist Gene-Seed would make you capable of creating a Warband from their stock. Write in loyalist Legion to unlock, 35 Points for each unlocked due to sheer difficulty of acquiring it.
1 Time modifiers (Can be purchased multiple times and stored for later.)
[ ] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points.
[ ] Concentrated Corruption: The concentrated essence of the corruptive power of Chaos itself. Use 1 Charge to roll an extra time on the patron trait list. This can also be used for Chaos Undivided, as well as non-standard patrons that may show up as the result of a specific contract. 5 Points.
[ ] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease. 5 Points.
[ ] Demonic Steed Pact: This Warband has easier access to Demonic Mounts, such as Juggernauts and Discs of Tzeentch. 5 points.
[ ] Soul Grinders: This warband employs the terrifying Soul Grinders in its forces. 10 Points.
[ ] More Obliterators: This Warband is likely to have Obliterators in its ranks, and if was likely to have them as it was, will have even greater numbers of the mutated walking arsenals. 10 Points.
[ ] More Mutilators: This Warband is likely to have Mutilators in its ranks, and if was likely to have them as it was, will have even greater numbers of the twisted living abattoirs. 10 Points.
[ ] Land Raiders: This Warband has access to corrupted Land Raiders, powerful engines of war that double as transports. 15 Points.
[ ] Greater Daemon Pact: This Warband has the dedicated support and patronage of one of the Greater Daemons of Chaos. 15 Points.
[ ] Kytans: This Warband has access to Kytans, powerful Daemon Engines that wreak havoc in Khorne's name. 20 Points.
[ ] Lord of Skulls: This Warband is blessed with the unholy knowledge of how to create the Lord of Skulls, the most powerful Daemon Engines of Khorne in existence. 20 Points.
[ ] Doom Blaster: This Warband has the knowledge needed to create the Doom Blaster, a potent ranged Daemon Engine. 20 Points.
[ ] Fire Lords: This Warband has access to Fire Lords, powerful superheavy attack aircraft. 20 Points.
[ ] Mutalith Vortex Beasts: This Warband knows how to create and employ Mutalith Vortex Beasts. 15 Points.
[ ] Silver Towers of Tzeentch: This Warband has access to the mighty Silver Towers of Tzeentch. 20 Points.