The Chaos Founding

.... It kind of does, extra pistols at least.
Not really? I can see them having special bolters to fit their cowboy theme but that doesn't mean they will magically get more guns. They still need to get that from somewhere, Warbands often are forced to raid planets or they will simply die because they lack resources, so it's not like Chaos bullshit even solves that issue.
 
[X] Plan: Whale Train
-[X] Trains
-[X] Jububububu: This Daemon World is actually the insides of a gigantic, planet sized, Slaanesh corrupted fish. The locals have actually achieved a sort of symbiosis with the creature, breaking down the things it swallows into more useful chunks and hunting the seemingly infinite supply of parasites within its body.
 
Doesn't this warband have melee traits too not gun traits?
This Warband has "Good at everything" trait, because of the triple holy number of the God of Excess and Perfectionism.
Tripple Sacred Number Bonus
Exalted Blessing of Slaanesh: The Marines of this chapter are excellent swordsmen, marksman, pilots, pyskers (When viable), Bike-Riders, engineers, axmen, and starship boarders.
But yes, they also "just very skilled" swordsmen on top of their already excellent swordmanship. Because Slaanesh is bullshit and so are dice.
Slaanesh
Blademasters: This warband is extremely skilled in sword based combat.
 
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Well boys it's time to not touch grass for once!
Weak. Kill grass first, problem solved, weakling.

Grav Lassos...near. and Mutant Horses...makes a lot of sense.

...killer grass...seriously. At least Killer Worns makes much better sense.
It's a Daemon world, and it's not like predatory plants don't exist on our own planet. Also, it doesn't have to be even predatory, just very sharp or in some way toxic.
 
What's make them killer in the first place?
It can be any number of things:
Predatory plants, they pierce anything that stomps them and drink the victim insides.

So sharp it accidentally cuts anything apart but ultimately just grass.

It's toxic to the point it emits acidic air-born substances that cause soft tissue to melt.

It's a predator but it's not feeding on flesh, it's psychic plant grass and it's feeding on emotions of other lifeforms, because the planet is peaceful and serene looking, the calmer the person is, the more appetizing they mind becomes for the grass.

It's memetic reproducing grass, it's reproduces by visually infecting viewers mind, slowly the infected will start to burst apart from grass literally tearing itself out from their mind.
 
Could also be that thanks to the "?" we will not have to deal with it, as the chapter was made to guard the sacred livestock it could very well have killed grass or keep it at bay
 
6th Warband Part 3
[X] Plan YEEHAW!
-[X] cowboys
-[X] Paale: Paale is a serene, grassy world….. A perfectly serene and grassy world…. One could say that it's even a bit too serene and grassy, where's the catch here

Current Traits
-Exalted Blessing of Slaanesh: The Marines of this chapter are excellent swordsmen, marksman, pilots, pyskers (When viable), Bike-Riders, engineers, axmen, and starship boarders.
-Ice Affinity: This warband has an affinity with ice, they have tendency towards developing ice based weapons and its sorcerors tend towards ice based abilities.
-Blademasters: This warband is extremely skilled in sword based combat.
-Grav Lassos: This warband has access to archeotech Lassos that manipulate the gravity anything their 'hoop' finds purchase on allowing the user to throw around objects far heavier than conventional logic dictates.
-Mutant Horses: This warband wides giant mutated firebreathing horses with crab claws on the front and a bladed tale capable of searing though adamantium.
-Killer Worms: The warband has intidraged giant worms ranging from Baneblade to large titan sized into it's forces.
-Killer Grass?: The warband has somehow managed to domesticate a kind of rapid growing yet short lived grass from pale into it's forces. The seeds of this grass are often scattered through the battlefield and within moments gives rise to leaves that are often compared more to a combination of razor blades and tentacles than any normal form of planet life…. Some variants may also have shown parasitic tendencies via implanting yet more seeds into the bodies of their enemies.

Code:
1: Aaaaah, that new lair smell!

3: Which we only need because Grimm supplied that Crusade Fleet with an Exterminatus-grade plasma bomb. I suspect he knows you're still alive.

1: Yes.

3: And he's rather angry with you… is this going to become a regular event?

1: Hmmm... Probably not. Grimm is many things, but he's not going to waste time building multiple plasma bombs of that caliber just to spite me. Honestly, it was more of a going away than anything else!

3: Sure…. let's go with that....

Expendables
1 Charge of Extra Obliterators
2 Charges of Better Support
1 Charge of Demonic Steed Pact
1 Charge of Basic Demonic Pact

Available One Time Creations:

[ ] Sensation Pattern Dreadnaught:
A modified version of the traditional dreadnought, with skin growing over it's outermost shell. The Sensation Pattern is much easier on it's Chaos Marine pilots, as they retain their full physical senses while interred within, and the archeotech devices you procured help keep the pilot from gaining a 'tolerance' for their vices... (Slaanesh Only)


Choose 1
[ ] Master Sorcerers: The Sorcerers of this Warband are true masters of their art.

[ ] Fortification: The Marines in this Warband have great skill in the arts of fortification.

[ ] Raiding: This Warband is adept at raiding and looting other worlds when the time calls for it.

[ ] Accuracy: This Warband is known for its marksmanship.

[ ] Weaponsmiths: This Warband has grown adept at forging infernal weapons.

[ ] Ax Masters: This Warband is remarkably proficient with chain-axes, and similar weapons.

Choose 1
[ ] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.

[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Warband has some to spare.

[ ] Extra Predators: This Warband has access to a greater number of Predator battle tanks.

[ ] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes.

[ ] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces.

[ ] Enslaved Furies: This Warband has captured and enslaved many Chaos Furies into its service.

[ ] Extra Dreadnaughts: This Warband has additional dreadnought hulls... which, given the rate of mutation, will ultimately mean more Hellbrutes.



Unusable Equipment Options for this warband
Lots of Nurglings: This warband has a lot more Nurglings than the average.
Pestigor Reinforcements: This Warband can call upon large numbers of Pestigors to assist them in times of mass combat.
Extra Blight Drones: This Warband has extensive reserves of Blight Drones for usage in combat.
Doom Wings: This Warband has access to Doomwings.
 
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What do you guys say for this?:
[ ] Raiding: This Warband is adept at raiding and looting other worlds when the time calls for it.
[ ] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces.
 
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