The Chaos Founding

It helps that this warband is disciplined, focuses on killing the command AND maintains their gear and it is in a better situation than other chaos space marines. I will add, that if we add corruption resistance dreadnought and other stuff, we should possibly get a military-focused kingdom of the warband.
One warband will never be enough to contest the Black Legion but making one easily able to survive is doable and well theirs a good chance this route will have some successor quests.
 
That is obvious. But I believe Dark Kingdom will have much bigger and better foundations than what Black Legion has.
More than fair.

The (Mercinary) Chaos undivided options always did tend to be better than others at forming big armies.

it's why the Iron Warriors have held out so well and the BL itself has actually grown over the millenia.
 
So how does power/renown translate exactly to getting resources?

I can understand taking commissions would be those factions essentially paying/owing 6-1 thus leading to the extra equipment/trainint etc.

But what about non-comission?

Is it the War Band we made repaying us for their creation or like the Chaos Gods themselves showing 6-1 favor because the War Band does expand on Chaos's forces.
 
[X] Plan: Dark Kingdom
-[X] The Pact of Retreat: Every day, countless Guardsmen fall to Chaos the galaxy over. Through this pact, binding them to cover the retreat of these new followers of the Ruinous Powers from their former allies, the Warband shall 'rescue' and recruit enough of these Guardsmen to form truly immense armies of Traitor Guard.
-[X] Iurrran: A planet whose inhabitants have become pale and green eyed, the people of Iurran spend their time in a vast, dark fores,t in which they war with each other utilizing dark rituals and tamed monsters. They are actually extremely genetically stable for a human population in the Eye of Terror, and are very compatible with Space Marine Gene-seed.
 
Holy shit the rolls for this turn were fucking WILD. I don't even have a funny preview, I'm just in disbelief at ye lot's luck.
 
2nd warband Part 3
[X] Plan: Dark Kingdom
-[X] The Pact of Retreat: Every day, countless Guardsmen fall to Chaos the galaxy over. Through this pact, binding them to cover the retreat of these new followers of the Ruinous Powers from their former allies, the Warband shall 'rescue' and recruit enough of these Guardsmen to form truly immense armies of Traitor Guard.
-[X] Iurrran: A planet whose inhabitants have become pale and green eyed, the people of Iurran spend their time in a vast, dark forest, in which they war with each other utilizing dark rituals and tamed monsters. They are actually extremely genetically stable for a human population in the Eye of Terror, and are very compatible with Space Marine Gene-seed.

Current Traits
-Disciplined: Being overseen by some of the last Sons of Horus loyal to the old warmaster, and by far the most organized, this warband, even in the depths of corruption, somehow maintains the discipline and brotherhood of the Space Marines their Legion of origin used to be.
-Headhunters: The Warriors of this Warband are adept at attacking and killing enemy commanders, disorganizing the rest of their forces.
-Improved Equipment: This warband has far better maintained equipment than is the average for a group of Chaos Space Marines.
-Improved Logistics: The traitor Guard often bring many of their supplies with them, as well as the knowledge of how to manage and organise it all. This Legion's auxiliaries have an improved logistical network from the average.
-Mutant Fodder: This Legion has access to plenty of mutants to use as fodder.
-Stabilization (Pact/Planet Combination: The Natives of Iurran have developed a special elixir, that helps to reduce the negative mental and physical effects of Chaos exposure. Those Traitor Guard that actually make it to the territory of their rescuers will be able to negate the impact of their newfound faith.
-Dark Forest Monsters: The Legion has tamed and learned to use many of the horrific monsters within Iurran's dark forests.
-Improved Sorcerers: The Sorcerers of this warband are adept at making deals with the powers of the Warp, and at managing the power gained from those deals. They are more skilled than the norm, and far less likely to find themselves trapped by an uneven bargain...
-Stability (Free): This warband recruits from a people innately resistant to the negative impacts of the Warp, thus allowing it to increase its numbers far more easily.

Hoh…. The home world and Pact seem to have created a truly potent combination for this warband. Not only are they heavily resistant to the negative effects of Warp energy, but their discipline and training make them and their servants far less likely to suffer from the lacking equipment and disobedience many Warbands do...

…….. Fascinating.

[ ] Warband Name:
[ ] Warband Colors:
[ ] Warband Symbol:
[ ] Warband Creed:

Expendables
2 Charges of Extra Support
1 Charge of Demonic Steed Pact
1 Charge of Extra Land Raiders
1 Charge of Obliterators

Choose 1
[ ] Master Sorcerers: The Sorcerers of this warband are true masters of their art.
[ ] Fortification: The Marines in this warband have great skill in the arts of fortification.
[ ] Raiding: This warband is adept at raiding and looting other worlds when the time calls for it.
[ ] Accuracy: This Warband is known for its marksmanship.

Choose 1
[ ] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Warband has some to spare.
[ ] Extra Predators: This Warband has access to a greater number of Predator battle tanks. 10 Points.
[ ] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes. 5 Points.

Unusable Equipment Options for this warband
Doom Wings: This Warband has access to Doomwings. 5 Points
Lots of Nurglings: This warband has a lot more Nurglings than the average.
Pestigor Reinforcements: This Warband can call upon large numbers of Pestigors to assist them in times of mass combat.
Extra Blight Drones: This Warband has extensive reserves of Blight Drones for usage in combat.
 
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Oh fuck yeah. That just screams good territory which they can hold, additionally with making sure no one is overwhelmed with chaos madness. FUCK YEAH!
 
If we pick Fortification and Well Armed Cult I imagine we'll likely become the training ground for mortal soldiers of Chaos. Seriously, a well armed and disciplined army will be worth its weight in gold.

Wait, would we be the Chaos equivalent of Cadia? That's a mindfuck.
 
I have to lean towards doom wings for this. The others just lean towards Nurgle and we are undivided. The air power they would give us would be very useful. As for the rest I would say raiding and mutation resistant dreadnoughts. To keep in line with what we have.
 
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