The Chaos Founding

[] Plan: Rise O Sons of the WarMaster!
-[ ] Warband Name: Dark Monarchs
-[ ] Warband Colors: green and dark
-[ ] Warband Symbol: Silver-colored Wolf's Head
-[ ] Warband Creed: Kneel Before us!
-[ ] Fortification: The Marines in this warband have great skill in the arts of fortification.
-[ ] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
-[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Warband has some to spare.
-[ ] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes. 5 Points.
-[]1 Charge of Demonic Steed Pact
-[]1 Charge if Extra Land Raiders
-[]1 Charge of Obliterators

I don't expect this plan to win but it will start discussions
 
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Fortification sounds good for training, but what do we want as an equipment bonus?

Well-armed cult stacks with our existing Guard recruits.

Rhinos are good for logistics.

Predators are extra good here because our band knows how to use them.

Mutation resistant Dreadnaughts may stack with our current mutation resistance.
 
Somehow even if what are choices could be seen as "bland" they are fucking creating powerful synergy. Like hot damn.
 
Fortification sounds good for training, but what do we want as an equipment bonus?

Well-armed cult stacks with our existing Guard recruits.

Rhinos are good for logistics.

Predators are extra good here because our band knows how to use them.

Mutation resistant Dreadnaughts may stack with our current mutation resistance.

I would burn "Extra Support", then took both Well-Armed Cult & Mutation-Resistant Dreadnoughts
 
[] Plan: Clinging To The Past
-[] Stray Wolves
-[] Sea Green / Teal / Turquoise and a little White
-[] A closed "Eye of Horus" / closed eye with an arrow pointing down

Sons of Horus Banner
-[] Creed: Never forget, never surrender! | Warcry: For Horus / For the Warmaster!
-[] 2 Charges of extra support
-[] 1 Charge of Extra Land Raiders
-[] Fortification: The Marines in this warband have great skill in the arts of fortification.
-[] Raiding: This warband is adept at raiding and looting other worlds when the time calls for it.
-[] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
-[] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes. 5 Points.

Exercitus Chaos (means Army of Chaos in Latin).
I like that, might try to make a plan with that as the warband name.
 
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[] Plan: Clinging To The Past
-[] Sons Of Horus
-[] Sea Green / Teal / Turquoise
-[] "Eye of Horus" / Eye with an arrow pointing down
I think we should at least attempt to not do that because Abadon will kill us for the gal.
Maybe "Orphans of Horus"/"Strayed Sons" and closed eye of hours, everything else is fine in my opinion. Maybe Master Sorcerers instead of raiding (which would sooner or later invite retaliation)
 
I think we should at least attempt to not do that because Abadon will kill us for the gal.
Maybe "Orphans of Horus"/"Strayed Sons" and closed eye of hours, everything else is fine in my opinion. Maybe Master Sorcerers instead of raiding (which would sooner or later invite retaliation)
Okiedoki.
Gonna keep raiding though since that is a thing they're gonna be doing as a warband.
Edit: Finished updating my plan Clinging To The Past.
 
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