The Chaos Founding

[X] Plan Fires of Industry
-[X] Raw Material:
I lack sufficient raw materials for my experiments. Create a Warband to rectify this, now
-[X] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes. 5 Points.
-[X] Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces. 5 Points.
-[X] Plague Towers: This Warband has access to the Plague Towers of Nurge, formidable siege engines that excel at taking fortifications. 10 Points
-[X] Doom Wings: This Warband has access to Doomwings. 5 Points.
-[X] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points.
- [X] Concentrated Corruption: The concentrated essence of the corruptive power of Chaos itself. Use 1 Charge to roll an extra time on the patron trait list. This can also be used for Chaos Undivided, as well as non-standard patrons that may show up as the result of a specific contract. 5 Points.
-[X] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease. 5 Points.
-[X] Lord of Skulls: This Warband is blessed with the unholy knowledge of how to create the Lord of Skulls, the most powerful Daemon Engines of Khorne in existence. 20 Points.

Oh yeah, still a chance. Daemons don't need sleep, they don't age, and they can't unionize, so let's put them to WORK. Daemon Engines all the way.
 
Yeah I think the lich boys might be considered more than 1 warband given there likely numbers

I suspect the Necromancers are regarded as "Fight with them only if there is no other alternative" by a great deal of other Warbands and by the Black Legion, by virtue that you either disintegrate every causality of the clash no matter the side, or they will rez the deceased as fresh undead (and depending on the case, undead retaining all the fighting skills they had in life, see the Undead Berserkers that if anything are more deadlier than they were in life) increasing their numbers faster than normal.
 
2nd Warband Part 1
[ ] Plan: The True Sons of Horus
- [ ] New Sons: Apparently, a high ranking captain known as Abaddon the Despoiler has started taking over the Sons of Horus, and is trying to root out any who remain loyal to the fallen Warmaster. Those seeking to resist him want a set of warriors, who they know will uphold their gene-father's legacy, no matter what.
Conditions: The next Warband must use the Black Legion as a basis.
- [ ] Mutation Resistant Dreadnaughts: The Dreadnaughts given to this warband are impressively stable in nature, and will not transform into Hellbrutes. 5 Points.
- [ ] Extra Predators: This Warband has access to a greater number of Predator battle tanks. 10 Points.
- [ ] Doom Wings: This Warband has access to Doomwings. 5 Points
- [ ] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points. (x2)
- [ ] More Obliterators: This Warband is likely to have Obliterators in its ranks, and if was likely to have them as it was, will have even greater numbers of the mutated walking arsenals. 10 Points.
- [ ] Demonic Steed Pact: This Warband has easier access to Demonic Mounts, such as Juggernauts and Discs of Tzeentch. 5 points.
- [ ] Land Raiders: This Warband has access to corrupted Land Raiders, powerful engines of war that double as transports. 15 Points.

Code:
5: Rawr... who knew Horus's sons could be so feisty. And so loyal too! I just want to adopt them all for myself...

6: I have questions about your parenting ability, Sessenan, and I am honestly afraid of the answer.

2: I agree with the Pestigor. A saying I, for one, thought would never leave my mouth.

1: I'm sure we all have experienced a lot of things that we believed never happen.

4: I would hope that you would have never expected someone to 'Pull a Grimm' on you, let alone Grimm himself. You are not a worshiper of the Dark Prince after all ,so I imagine it was quite painful for you.

1: Agonizing actually. Thank you for your concern.

6: Regardless, I suggest we never allow Sessenan to do anything resembling parenting alone.

5: I have raised several healthy children on my own, thank you very much…. And we can look into each others memories!  How didn't you know this fact already?.

4: Even among the faithful of Chaos, few mortals would willingly look into the memories of a Slaanesh Worshipper.

5:... None of the memories I've seen from the rest of you are any more pleasant than anything I've experienced. I'll say that much.

Free Trait
Disciplined: Being overseen by some of the last Sons of Horus loyal to the old warmaster, and by far the most organized, this warband, even in the depths of corruption, somehow maintains the discipline and brotherhood of the Space Marines their Legion of origin used to be.

Expendables
None

Choose 1 (Request Mandate: Must choose the Black Legion)

[ ] World Eaters (Choose whether or not to include Butcher's Nails): Children of Khorne's Red Angel, when implanted with the Butcher's Nails the World Eaters are a Legion unparalleled in melee battle, but so blood crazed that they tend to be, for a lack of a better descriptor, rather idiotic. Without those cybernetic implants, the World Eaters are noticeably weaker, but they remain potent in melee and seem to form strong bonds with each other. It is they who have been claimed as the foremost servants of the Blood God, though Khorne may be willing to allow the genetic basis of His soldiers to be used elsewhere.

[ ] Death Guard: The Sons of Mortarion, the Death Guard is a Legion renowned for its durability and resistance to toxins. Once the hazardous environment specialists of the hated Imperium, they now have been adopted by Grandfather Nurgle, their durability raised to unimaginable extremes by His blessings - but Nurgle is a generous God, and will not hold using them for other purposes against you.

[ ] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.

[ ] Thousand Sons: A Legion descended from Magnus the Red, and like him, are especially gifted in the ways of sorcery. It is also here that one of your… 'parents', as it were, was spawned from. Sadly, in exchange for their sorcerous gifts this Legion appears to be cursed with mutation rates that even your Dark Age cloning devices can't be guaranteed to stabilize - all the better in the eyes of Tzeentch, their master, though the Architect of Fate's infinite plans and schemes may well be served by allowing you to use his pawns separate from Him.

[ ] Emperor's Children: The Sons of Fulgrim's amusingly named Legion is noted for great competence in many fields, with no outstanding mutations. The biggest issue with this Legion is its tendency towards excessive pride and perfectionism, though this is merely natural for Slaanesh's chosen providers of ecstasy. Using the Dark Prince's vassals elsewhere is of no consequence, so long as the Lord of Pleasure can amuse itself with your works.

[X] Black Legion: The apex of the Chaos Marines, the Sons of Horus the Warmaster, and the de-facto leaders of all traitor forces one those rare occasions the God's will is that they cooperate with one another. Any warband created from the Black Legion Gene-Seed is bound to possess great power… but also to attract a great many eyes. The Black Legion serves all the Ruinous Powers, disdaining devoting themselves to only one of the Dark Pantheon, but you doubt the Despoiler will care what you do either way.

[ ] Alpha Legion: A shockingly stable Gene-Seed, the Alpha Legion, offspring of the twin Primarchs Alpharius and Omegon, are known to be masters in the art of treachery. They do not serve any of the Gods, though the Changer of Ways adores their predilection for schemes and plots.

[ ] Night Lords: The drudges of the traitor Legions, the Gene-Seed of the Night Lords, Sons of Curze, mainly grants those with the 'privilege' to bear it an increased skill in terror tactics. And a noted tendency for psychotic conditions, but why would you care about that? The Night Lords do not devote themselves to any of the Great Four, only serving them in exchange for fresh victims to torture and terrorise, but some among them have founded the cult of the Raptor God, a minor God just as sadistic and murderous as His adherents.

[ ] Word Bearers: The true faithful of the Dark Gods, the Word Bearers are masters at gathering large amounts of followers to fight for them. Founders of the worship of Chaos Undivided as a unified faith, they will ever glorify the Ruinous Powers, and will gladly serve any of the Four.

Choose 1
[ ] Nurgle
[ ] Khorne
[ ] Tzeench
[ ] Slannesth
[ ] Undivided (Faithful)
[ ] Undivided (Mercenary)

OOC: Thanks for the Beta for helping to work this madness into something readable.
 
Uh. Would we want to go Faithful for this? Horus only ever trusted Chaos to give him the power he needed to kill Big E. Would he want his sons to be Faithful followers? Do the commisioners want them faithful?

Mainly because as fwr as i am aware genuine faith in Chaos Undivided is the Word Bearers schtick.

Then again the Blood Pact are faithful and they are apparently pretty damned awesome…
 
i'm thinking it's probably best to put them in Undivided (Mercenary). As a mercenary Warband might make em more "Tolerable" to exist in Abbadon's eyes, as they are not trying to interpose on his whole thing. Granted it could also be said doing their own thing regardless will make him mad.
 
[] Undivided (Faithful)

Another option is mercenary but I don't think it would exactly fit...to be sure, we don't know what they would get.

Edit: Nevermind, cote will be open in a day.
 
Last edited:
i'm thinking it's probably best to put them in Undivided (Mercenary). As a mercenary Warband might make em more "Tolerable" to exist in Abbadon's eyes, as they are not trying to interpose on his whole thing. Granted it could also be said doing their own thing regardless will make him mad.
Abbadon is always going to hate this warband for still caring about Horus at all.

Like the reason he came up with the name Black legion was because he washed to make something new without the "failure" of the Primarch.
 
I admit, thinking about it more, having the Sons of Horus be genuinely faithful could give some neat kicks.

Like as not, there is every reason to think that being genuinely Faithful, while serving Chaos Undivided, and being the sons of the Warmaster of Chaos could lead to some pretty awesome shenanigans.

My only issue is we didn't pick any of the options that let them summon and control daemons, meaning them being Faithful isn't actually rewarded. They are actually kitted out to be pretty damn mercenary, what with corruption resistant Dreadnoughts, land raiders, and just vehicles in general.

That and the Disciplined trait makes me believe they'd be damned terrifying as a Mercenary Undivided warband.

It really depends on if we want these Sons to be genuine believers in Chaos, or raised up by cynics who realize Chaos isn't the be all end all and that Horus died in spite of the Gods favor.
 
[ ] Undivided (Mercenary)

This more practical leaning feels more interesting to consider than faithful imo -- like what Darik mentioned, there's also something facsinating to see the "True Sons" having a less-than-fanatical view of Chaos without being fully dismissive like the Iron Warriors. Drawing strength from the Warp but not entirely slaves to it and all.
 
Last edited:
Back
Top