Voting is open
Here is our anti-homeless strategy, good social programs combined with affordable housing to get people off the streets and into housing
That's anti-homelessness. The condition being fought by trying to get people housing. That's a good thing.

Anti-homeless design is when people do asinine things that might even dramatically impair the function of the thing they're designing for the purpose of making them unusable by people who are currently homeless. This is a bad thing.
 
That's anti-homelessness. The condition being fought by trying to get people housing. That's a good thing.

Anti-homeless design is when people do asinine things that might even dramatically impair the function of the thing they're designing for the purpose of making them unusable by people who are currently homeless. This is a bad thing.
I have no idea why that would be done here at all there is a Union or council for practically everything on this Island.
 
Just because there are Unions doesnt mean there aren't asinine laws/people trying to ensure the mendicant population stays away from their place of business/home
 
Just because there are Unions doesnt mean there aren't asinine laws/people trying to ensure the mendicant population stays away from their place of business/home
The problem with that image is that we have been quite aggressive with house building and don't see why farms/factories would let that potential labor rot on the street.
 
there must be a balance between practicality and look, trains that are reasonable to maintain, look great and are efficient, and (hopefully cheap to run) iam thinking of running on a cyberpunk scifi style minimalism and subtle pressue the sign of old wealth instead of new wealth. be reminded lots of people will use these trains like lots lots so they will heavy use. for station asthetic i think you should follow local styles, but make them a destination. the stations should be practical but something to sea. Something that is worth visiting as a singular trip.A tourism attraction like the great wall of china or big ben. but we should keep the dragon asthetic through out all the stations, ? each station being different welsh and eastern. wyvern maybe? but that may be kinda to samey but would work well with the name the dragon rail.
 
[!] Dragon Daddy Mock Plan: I Am Not A Scaly, I Swear!
-[] [Dragon Rail] Train Car Design (Seats one the sides, 12 per side and between each door, toilet/hygiene section every five cars, faux-red wood panneling and blue seats with dragon motives.)
-[] [Dragon Rail] Railway Station Architecture (Sleek Minimalism coupled with Guang Cyberstyle.)
-[] [Dragon Rail] Railway Station Artworks (Large sections of the station interiors are left empty to be painted by local artists however they, and the local unions, desire (as long as it is buff dragons.))
-[] [Dragon Rail] Unified Locomotives (Nuclear Jet-Engine driven locomotives in Guang Serpent Dragon artistic style, capable of 500km/h at full 50 cargo traincars.)

[!] Zone Me Harder 2: Handholding Bogaloo
-[] [National Zoning] (Put all the chemical factories right next to the schools. Yes. All Of Them!)

Some mock plans to get people thinking since the vote will open in a few hours. :p
 
[] Plan: A Taste of (Future) Asia
-[] [Dragon Rail] Train Car Design: Combine Oriental Aesthetics with Technological Sophistication, Embrace the Future!
-[] [Dragon Rail] Railway Station Architecture: As with the Trains, Mate Local Culture with Visions of Tomorrow
-[] [Dragon Rail] Railway Station Artworks: Comission Local Artists to Convey their Hometown's Best Aspects - Their History, Landmarks, Local Heroes, Fashions, Natural Wonders, Epic Events, And More!
-[] [Dragon Rail] Unified Locomotives: Make the trains engines modular, necessitating the least amount of changes depending on purpose.

Not sure about the Train Engine (unified, separate, or some other third option). Feel free to change this part, the first three votes are mostly aesthetic after all.
 
I've got a few pages of notes that I'll type up when I got home, but the long and short of it is:
  1. Linear induction motors with a aluminum plate on the tracks for propulsion like SkyTrain to improve uptim, reduce maintenance, and let it climb steep grades without the need for rack and pinion systems
  2. Actively steered single axle bogeys with independently rotating wheels to reduce weight, rail wear and noise
  3. Automatic couplers (mechanical connection, electrical power, atd data) to reduce the need for manual intervention
  4. No locomotives, electric multiple units all the way for going up steeper grades and creating more flexibile trains at the car level
  5. Modular ballastless track with continuous welding and white paint reduce solar thermal expansion, speed up construction, reduce earthmoving, reduce maintenance, and eliminating hydraulic pump.ing in the wet season
  6. Soviet wide gauge for ease of export and the extra space for 3x3 seating as well as increased stability and rationalization with the USSR (active steering and independently rotating wheels make up for what's would normally need a wider turning radius)
  7. Central traffic control with moving blocks and telecommunication based signal transmission
  8. Fully grade separated high speed intercity rail with flying junctions
  9. Concrete viaduct based raised rail for intra-city use, with weather/noise covers and under track utilities and contenaries for pantograph trucks and lorries
  10. Shared right of ways with utilities (telecom, power, pipelines)
  11. Modular freight containers and common wagons for freight
  12. Pumped hydro trackside energy storage for regen braking downhill and boost uphill
 
Last edited:
[] [Dragon Rail] Train Car Design (Write-In)
Comfortable interior, accessible interior with a ramp to gain access to the carriage. Padded seats with seatbelts. Most of passenger carriage is taken up by a configuration of two front facing seats, two rear facing seats, and a table between them. Seats near the ends of the carriage are side facing, reserved for the injured, elderly and pregnant. A space is set aside to accommodate wheelchairs. Passenger cabins have toilet facilities at one end, and storage for some luggage on the other, as well as shelving above the head to accommodate smaller luggage. There are handholds both above head, attached to seating, and at the ends of the carriage for those who are standing or moving through the carriage while it is in motion. Maps of the rail route are in easy to see places in the carriage, with the average time between each stop on display. Each passenger train is equipped with a dining car where snacks and refreshments can be purchased. Meals are available on longer journeys.
[] [Dragon Rail] Railway Station Architecture (Write-In)
The key design principle for the stations is for them to be welcoming. Comfortable aesthetics are pursued, well lit, warm colours, taking advantage of allowing as much natural light in as possible. People waiting for their train should be covered and protected from rain and wind while waiting. Lots of plant life.
[] [Dragon Rail] Railway Station Artworks (Write-In)Each station has artwork of picturesque and important nearby locations relating to that stop, along with tourist information in relation to them. Space is also set aside for local artists to do what they will.
-[] [Dragon Rail] Unified Locomotives
 
Padded seats with seatbelts.

Why? Trains dont need seat belts. And when they stop, the momentum needs to bleed out. Ive never heard of a train doing a sudden stop unless it's an outright collision with entire cars disintegrating from the forces involved. In which case the seatbelt is about as useful as drawing legs on a snake.

Plus the big draw of trains is that you can move around comfortably and just stand up and mingle with people or seat beside someone in the next car over and chat. For turns and whatnot, you have handrails and handholds.
 
I'd also use vending machines and food you can buy at the station instead of dining cars. Guangchou is short enough that any train ride will be under 4 hours.
 
Last edited:
We could really turn the stations into shopping centers if the traffic volume is large enough. Japan does it for the most used stations.
 
Why not make it art Deco as well. :V

I don't think the public version of that fits our identity. Maybe the more residential varieties?

We could really turn the stations into shopping centers if the traffic volume is large enough. Japan does it for the most used stations.

Towns will grow up around them regardless, and train stations would already be going to town centers, which have those sorts of community needs. Let's not invent the shopping mall when the center town market works perfectly fine.
 
each gare with his own art style !

so a few quick idea before i real try to search for more:
1:firefighting train ,2
2:choose the track gauge, do we conform to an already existing one or do we create a new one
3:creating a device that would allow wheel vehicle tu use rail if needed
4: a predidential railcar ,or just a high security railcar that can be used by any vip president included
5:a litle something to make stations more weelchair friendly
6:two idea to make the whole thing a little less expansive 1 ,2
7:maybe a training station with training train and stuff like that
8:maybe letting people voting on the decoration of their local railcar/station ?,trying to let local artist do some stuff ?
finaly had some time to add idea,will try to add other people idea to make a repository, maybe it will help someone maybe not:

9:have attachment points on the bodywork to add possible decorative bodywork panels or other decorations, possibly armor panels to transform into an armored train (maybe ask help from the soviets if we do that or full armord train ?,they have experience with that)
10:have cranes suitable for train and station logistics,perhaps have one on top of a locomotive of a possible fire train to clear the acid trains from the tracks
11:have shelters for taking naps in stations for people who have to wait several hours for their trains in the middle of the night
12:have ephemeral art wagons which will be stored in a place accessible to the artist when they are not rolling, once judged to be correctly decorated the wagon will be kept with this painting for a few months before being scrubbed and put back in the decoration area so that 'another artist can paint it
13:have a terrace car at the end of the line, an open flat car with a pergola or in a veranda depending on the season with railings, chairs, tables where people can enjoy the view
14:have points planned to be able to quickly weld/install cannons, anti-aircraft weapons and others on stations and wagons
15:encouraged but not forced to maintain a general dragon theme through the different artistic styles of the stations and trains
16: list of possible railcare to draft inspiration from, 1,2
17 : adapted our stations and wagons for disabled people
18:have wagons designed for drug users (tobacco, alcohol, marijuana, etc., not sure if a separate wagon or a general drug wagon), one for babies, (individual soundproofed cabins perhaps?, enough to prevent thess shit , piss, vomit and screams factoryes to transforme the journey of others into hell),sex, people will fuck on trains no matter what we do especially in such a horny and relaxed nation, we might as well make it safe and without hitch
19:free and accessible bathrooms are probably a good idea
20:having air conditioning/heating or at least the possibility of opening the windows would be nice
21:I have no idea how long the maximum journey would be but even if we don't put a sleeping car, retractable berths or failing that the possibility of lowering the seat in the lying position and curtains would be good for night journeys , a bar or restaurant car would be pleasant if not necessary
22:having the telephone and once the technology improved a network connection would be a nice gadget
23:given that it is likely that people are going to act stupid on the roofs of the wagons whatever we do, having stairs and railings should at least limit the damage
24:with our left-wing policy the wagons will probably all be of the same class instead of 1st, 2nd, 3rd
25: possible train Car Design (Seats one the sides, 12 per side and between each door, toilet/hygiene section every five cars, faux-red wood panneling and blue seats with dragon motives.)
26: possible railway Station Architecture (Sleek Minimalism coupled with Guang Cyberstyle.)
27,possible Railway Station Artworks (Large sections of the station interiors are left empty to be painted by local artists however they, and the local unions, desire (as long as it is buff dragons.)),maybe sculpture, engraving and others too?
28: possible Unified Locomotives (Nuclear Jet-Engine driven locomotives in Guang Serpent Dragon artistic style, capable of 500km/h at full 50 cargo traincars.)
29: possible Train Car Design: Combine Oriental Aesthetics with Technological Sophistication, Embrace the Future!
30: possible Railway Station Architecture: As with the Trains, Mate Local Culture with Visions of Tomorrow
31: possible Railway Station Artworks: Comission Local Artists to Convey their Hometown's Best Aspects - Their History, Landmarks, Local Heroes, Fashions, Natural Wonders, Epic Events, And More!
32: possible Unified Locomotives: Make the trains engines modular, necessitating the least amount of changes depending on purpose.
33:Linear induction motors with a aluminum plate on the tracks for propulsion like SkyTrain to improve uptim, reduce maintenance, and let it climb steep grades without the need for rack and pinion systems
34:Actively steered single axle bogeys with independently rotating wheels to reduce weight, rail wear and noise
35:Automatic couplers (mechanical connection, electrical power, atd data) to reduce the need for manual intervention
36:No locomotives, electric multiple units all the way for going up steeper grades and creating more flexibile trains at the car level
37:Modular ballastless track with continuous welding and white paint reduce solar thermal expansion, speed up construction, reduce earthmoving, reduce maintenance, and eliminating hydraulic pump.ing in the wet season
38:Soviet wide gauge for ease of export and the extra space for 3x3 seating as well as increased stability and rationalization with the USSR (active steering and independently rotating wheels make up for what's would normally need a wider turning radius)
39:Central traffic control with moving blocks and telecommunication based signal transmission
40:Fully grade separated high speed intercity rail with flying junctions
41:Concrete viaduct based raised rail for intra-city use, with weather/noise covers and under track utilities and contenaries for pantograph trucks and lorries
42:Shared right of ways with utilities (telecom, power, pipelines)
43:Modular freight containers and common wagons for freight
44: pumped hydro trackside energy storage for regen braking downhill and boost uphill
45:addition of small tunnels under the rails for wildlife
46:decided whether we calibrate ourselves to an already existing standard for containers or whether we create a new
47: possible Train Car Design Comfortable interior, accessible interior with a ramp to gain access to the carriage. Padded seats with seatbelts. Most of passenger carriage is taken up by a configuration of two front facing seats, two rear facing seats, and a table between them. Seats near the ends of the carriage are side facing, reserved for the injured, elderly and pregnant. A space is set aside to accommodate wheelchairs. Passenger cabins have toilet facilities at one end, and storage for some luggage on the other, as well as shelving above the head to accommodate smaller luggage. There are handholds both above head, attached to seating, and at the ends of the carriage for those who are standing or moving through the carriage while it is in motion. Maps of the rail route are in easy to see places in the carriage, with the average time between each stop on display. Each passenger train is equipped with a dining car where snacks and refreshments can be purchased. Meals are available on longer journeys.
48: possible Railway Station Architecture The key design principle for the stations is for them to be welcoming. Comfortable aesthetics are pursued, well lit, warm colours, taking advantage of allowing as much natural light in as possible. People waiting for their train should be covered and protected from rain and wind while waiting. Lots of plant life.
49: possible Railway Station Artworks (Write-In)Each station has artwork of picturesque and important nearby locations relating to that stop, along with tourist information in relation to them. Space is also set aside for local artists to do what they will.
50: use vending machines and food you can bufsy at the station instead of dining cars.
51:turn the stations into shopping centers if the traffic volume is large enough
52:each gare get a designated art style
53:having draisine would probably be usefull
54:what type of propulsion?,steam,benzene,kerosene,gasoline,Petrol-electric locomotives,Diesel,diesel-mechanical,Diesel-electric,Diesel-hydraulic,gas turbine,Wood Gas Generation,Direct current,electric;spring,Alternating current, Battery-electric, Fireless, Atomic-electric, Fuel cell-electric or Hybrid locomotives?
55: what size for our trains, we could make the small calssic ones but we could also make large ones with two floors with two rows of cabins on each side and a central aisle in the middle
56: decided on the ticket system or if it's completely free
57: presence or not of controller/steward, their roles and equipment
58:the level of security/monitoring in the station and train
59: use IT derived technology for the automated doors on the trains
60 :safety systems, fire extinguisher, emergency alert handles, emergency door/window opening system (hammers, mechanical handle), indication panel, etc.
61: make train bikes friendly, whether with a dedicated wagon (see "Stuttgart rack railways bike" for an example),having a part of the normal wagon where you can leave your bike or just by making it possible to bring your bike on the train
62: having fountains for humans and pets
63: encourage buying locally wherever possible, set up stands for local food places to set up shop
hope someone will find it usefull
64: parking and stables
 
Last edited:
Learn to read, man. "If the traffic volume is large enough".

I did read, I just disagree entirely. The shopping area that is far away from the center of a town is a blight in Western civilization. We're also NOT capitalists. People will organically make markets where they want to, it's not like we have strict zoning laws meant to segregate where people build whar kind of stuff, and we probably SHOULDN'T make those...
 
I did read, I just disagree entirely. The shopping area that is far away from the center of a town is a blight in Western civilization. We're also NOT capitalists. People will organically make markets where they want to, it's not like we have strict zoning laws meant to segregate where people build whar kind of stuff, and we probably SHOULDN'T make those...

Doubt that. The trains are going to be a very well used mode of transportation system in the country. Much more than aircraft or boat. Roads will be the only real competitor, but as Guangchou grows more pppulation dense, cars will not be the ideal transpo to get around the country. Buses are gonna be present ofc, but if what weve seen in Japan or Korea is any indication of growing pops and fewer land, then passenger trains are the way to go for sheer volume, speed and plain efficiency.

So youre right.

In that we dont need to do anything.

Because chances are itll happen anyway. Train stations will become more or less the center, or one of the centers (because yes, a large enough community can have multiple economic centers if the place is bustling enough) of a community. And thats a good thing cause it means it's a lively, healthy place.

This aint America. Sure, it has an extensive rail network that criss-crosses the continent to service both human and inhuman cargo. It also has a vast road and highway network to service all those gas guzzlers and smoke belchers. Which is not the healthiest thing for Guangchou.

Not the most efficient thing for Guangchou either. Better to encourage people to use buses, or better yet, trains.
 
Padded seats with seatbelts.
I have never seen a passenger train with seatbelts. The whole concept is weird. Trains are basically: if you need a seatbelt, more likely than not you are fucked anyways…
Seats near the ends of the carriage are side facing, reserved for the injured, elderly and pregnant.
Can you also put the seats up, so that stuff like Strollers, wheelchairs and bikes or similar can be stored there? (Usually with the person owning the stuff also sitting there)
Each passenger train is equipped with a dining car where snacks and refreshments can be purchased. Meals are available on longer journeys
Ok, sidefacing (folding?) seats are a classical sign of regional/short distance train, dining facilities are a classical sign of high speed, long distance trains… Are we building a purely high speed network, or is our Goal a dispersed regional network? I am confused.

Toilets are an in between, by the way. Many short distance trains don't have them, but an intermediary level between highspeed long distance and short range slow trains do.

Actually, this creates another question: how densely populated is our country?
 
I'd also use vending machines and food you can buy at the station instead of dining cars. Guangchou is short enough that any train ride will be under 4 hours.
Yeah, maybe encourage buying locally wherever possible, set up stands for local food places to set up shop?

As for the car, I can support a water fountain or two, coupled with a vending machine, if that's not too capitalist, that is.
 
This won't embed properly, but you won;'t eregret clicking this: https://va.media.tumblr.com/tumblr_rx68frfeZJ1syussz.mp4

It really sets the vibe.

[X] [Dragon Rail] A Good Rail
-[X] High Speed Rail Car Design: Cyber's
  • Electric Multiple Unit Linear Induction Propulsion
    • Electric multiple units for propulsion allow the train to climb steeper grades and accelerate and decelerate faster and smoother than trains that use dedicated locomotives.
    • A linear induction motor attached to the bottom of the wagon like SkyTrain is used for propulsion. Allows high reliability and the capacity to climb steeper grades which cuts down on earth-moving costs. Unaffected by weather or external factors like leaves on the tracks because wheels don't provide the motive force, only load bearing.
    • Huh, apprently it's used in Japan too.
    • LIMs are less efficient that electric motors with permanent magnet rotors, but in this case cheap nuclear power means the above advantages make it pull ahead.
    • Because LIM efficiency is strongly dependent on the size of the air gap between the rotor and stator, the LIM is mounted on an fast acting electromechanical active suspension with a few mm of travel.
  • Actively Steered Bogie
    • Actively steered mechatronic bogie using mech based electrohydrostatic actuators and controlled via the deflection between adjacent cars. The ability to actively steer the bogie so it's always normal to curves reduces rail wear and creates a smoother ride for passengers.
    • Independently rotating wheels reduce wear further by allowing the outer wheel to spin faster when taking a turn, further reducing rail wear and allowing the train to take tighter turns. This is fairly easy to implement in this case because we've decoupled the propulsion system from the wheels.
    • Single axle wheelsets, one at each end of the car are suitable to the lighter loads of passenger service, and reduce the weight of the car which reduces energy consumption and improves acceleration and thrust to weight.
    • Spring based primary suspension and hydropenumatic active secondary suspension that handles tilting the train into corners and smoothing out the ride, switching the stiffness of the suspension to optimize for high speed travel on the straightways, or low speed cornering performance on turns.
    • The bogies are covered to reduce aerodynamic drag and radiated noise.
  • Car Layout
    • Bi-level cars can carry twice as many passanger per length of trian, which means stations can be smaller and operating costs per pasasnger lower.
    • Because freight trains also run double stacked, using bi-level cars for passanger rail means the same tunnel boring machines can be reused instead of developing two separate ones.
    • Top and bottom levels only have an emergency ladder to go from one to the other - stairs are omitted to crew more space for passangers.
    • 5 abreast seating (two seats, aisle, three seats) to maximize capacity without making them too uncomfortable
    • Doors are on both sides, so people enter on one side and exit on the other to smooth out the flow of passengers at stations (aka The Spanish Solution).
    • Upgrade slots for charging plugs as electronics become more widespread.
    • Linear induction motor door actuators (see: Eurotram, Alstom Citadis).
    • There are, of course, manual overrides on the doors and emergency egress options.
    • HSR trains will also typically feature a cargo car for express shipping.
    • Future upgrades include virtual coupling and slip coaching.
  • Misc
    • The lead and rear cars on the train act as power cars - featuring the pantograph and electrical conversion equipment to condition the 25 kV AC current from the centenary into a form that the linear induction motors can use. (If you want details, look at what the Shinkansen does)
    • Aerodynamically optimized pantographs and twin noise blocking 'fins' on each side of the pantograph to reduce radiated noise.
    • An automatic coupling joins cars mechanically without the need for manual intervention, and connects them to allows the transmission of power and data. (the tech is not new, but adoptions until now has been hampered by the lack of an industry standard and every company wanting to make a proprietary one)
    • Aerodynamically faired connection between cars to reduce aerodynamic noise and resistance.
    • The leading and trailing coaches have a modular aerodynamic end faring that can be swapped out later as we do more aerodynamic modeling.
    • Aluminum car bodies to reduced mass (improves energy efficiency and reduces loads on rails.
    • Cars are painted white with a red dragon on one side and a black on on the other.
--[X] Urban Metro Car Design: Cyber's
  • As above, but with changes as needed to accomodate the different operational paramters more economically.
  • The secondary suspension is downgraded because it doesn't need to handle very high speeds.
  • 5 abreast seating swapped out to something better for a short commute with lots of standing room - look at any modern metro for an example.
  • Bi-level cars are switched to single level ones for easier boarding and lower infrastructure requirements for metro stations.
  • The cars are built lighter, because they aren't going as fast and don't need to be as sturdy in case of a crash.
  • The continuously wedled rails, continuously supported rails with rubber pads, low wear from actively steered bogies and independently rotating wheels, covered bigies, and aerodynamic noise reduction systems used on the HSR are used here as well to reduce urban noise from the metro to minimal levels that can be deal with with acoustic walls.
--[X] Urban Tram Car Design: Cyber's
  • Low floor design to make it easier for people to get on and off. This is made easy by the fact that we're using both linear induction motors (which don't require a lot of space under the car) and independently rotating wheels (which don't have to be joined with an axle and can instead do this).
  • Double ended operation (can move forward or back).

-[X] Freight Car Design: Cyber's
  • Modular wagon made up of bogies, headstock, structural truss allows wagons to be designed to fit different performance requirements from different industries with a minimum of extra effort.
  • On top of the modular wagons, we put modular cargo containers (see: Innofreight cars) mean that there are less empty containers being shipped around.
  • Depending on weight of the material being transported it may use a two single axle bogies like the passenger cars, or four wheelsets in two bogies like a more traditional train.
  • Modular containers built to ISO norms and include corner spreader bar grips for marine sector integration.
  • Freight trains organize their cars in such a way as to minimize aerodynamic drag without needing extra fairings.
  • Unlike passenger cars, freight cars don't each have a integrated propulsion system - both to save cost and because freight cars tend to be treated kind of rough.
  • Instead, there are electric locomotives with large linear induction motor plates are used which are designed to be scattered through the length of the train to get some of the benefits of EMUs in terms of acceleration and load transfer through unpowered cars.
  • Double stacked operation is favored over single stack because it's 30% cheaper per container, ande because we're running broad gauge we don't have to use more expensive well cars and can just double stack on flat cars like India.
-[X] Utility Car Design: Cyber's
  • These can be built on either freight or passenger car templates and account for stuff like firefighting, rail grinding, rain geometry inspection, etc.
-[X] High Speed Rail Track Design: Cyber's
  • Ballast-less continuously welded tubular modular track produced in the factory and delivered to site. Eliminates issues with hydraulic pumping in the wet season, reduces the amount of earth moving we need to do, and reduces lifetime cost due to lower maintenance.
  • Rails painted white to reduce thermal expansion from solar heating.
  • Broad gauge (Soviet Standard) for higher stability and interoperability with our allies (export $$$). The mechatronic bogies and independently rotating wheels mean we can do this and still come out on cornering ability compared to standard gauge.
  • Aluminum propulsion plate ("fourth rail") for the linear induction motors to push off of. Mounted between the two rails on the supports. It gets wider around turns to allow the long linear induction motor to always have plate underneath it.
  • Reinforced centenary poles and electrical substations meant to weather storms and earthquakes. That way when winds blow down a section of the overhead line, it's fairly simple to send out a crew to fix the break and resume service.
  • Mostly grade separated, with level crossings only where it won't be an issue.
  • Straighter than freight rails, with more tunnels in the north (more mountainous terrain, cheaper to tunnel through, counter-intuitively) and viaducts and cuts in the middle of the country (where the terrain is hilly but less rocky and would be more expensive to tunnel through) due to the need to do gentler turns to maintain speed - through the ability to deal with higher grades and the suspension means it can still curve more sharply than other nations can manage and needs less earth moving as a result.
  • Tunnels built with hoods and pressure relief vents to reduce tunnel boom.
  • Noise walls are mounted on each side of the tracks where the noise would impinge on inhabited spaces.
  • Flying junctions to improve safety and average speeds.
  • Right of way is oversized, with room for expansion to a total of four tracks (the sub-grade is prepared for all four, but the track modules haven't been laid for two), and space for high voltage power lines, telecommunication lines, and pipelines (if needed). This future proofs us against having to deal with right of way issues later on.
  • There's a mix of high capacity trunk lines that run the length of the island, and lower capacity branch lines that tend to run the width of the island.
  • The cars are built with signalling and communication upgrade options to allow the system to upgrade to virtual coupling in the future.
  • 25 kV AC overhead power, with the required bridge and tunnel clearances. This higher voltage is not new - India adopted it in 1957 - but in the west legacy infrastructure meant adoption was slower. What it means for our trains is that we can use lighter conductor cables and tensioning systems, we can spread our electrical stations further apart and thus build less of them, and we can more effectively regenerative brake (no need to track-side energy storage).
  • The catenaries are sized to be tall enough to handle the bi-level cars, sharing the same hardware as the freight catenaries.
  • HSR has dedicated at-grade segregated right of way into the city centre - the tram, metro, and roads just have to get out of the way via under or overpasses, because HSR needs like... a 4 track wide right of way, and it's a lot cheaper to keep that at grade and have everything else go around it.
-[X] Urban Metro Track Design: Cyber's
  • As above but laid in segregated, at grade (ground level) rights of way. Roads (and tram tracks) just have to use over and underpasses to avoid these. Sorry, the metro has priority because it moves more people.
  • Electrical substations are housed in the stations themselves to save on room and make it easier to to work on. These substation handle both the 250 kV AC for the metro and the 750 V DC for the trams.
  • Building these stations done in concert with the new housing build-out.
-[X] Urban Tram Track Design: Cyber's
  • Curbless roads are cheaper to manufacture, more acessible, and safer because they make drivers more nervous and likelier to pay attention.
  • 750V DC power is used instead of AC like the metro and HSR because low floor trams just don't have the sort of internal space or mass budget for the heavy power conditioning equipment that larger trains use.
  • The tracks follow the grid, stopping often and moving relatively slowly in order to provide local transport.
  • A four way interchange that functions as a passing loop is laid at every 400 m (arterial road intersection). This allows us to have trams travel in opposite direction on a sigle track.
  • In between the interchanges, the trams tops every 100m - the width of one block, so passangers can disembark unto the local street they want to get to.


--[X] Freight Track Design: Cyber's
  • Mostly the same as the HSR track, but with fewer tunnels and viaducts because lower necessary speeds means it can afford to curve more, through they are often collocated with HSR rights of way to lower costs.
  • Hump style marshalling yards are used to process these freight trains and handle unpowered cars.
-[X] Signalling System Design: Cyber's
  • Centralized traffic control.
  • Moving blocks.
  • Telecom line signal transmission.
  • Automatic Train Operation/Protection Systems.
-[X] HSR Railway Station Architecture: Cyber's
  • Placed near the centres of cities, with the land reclaimed from old housing freed up through new construction.
  • Platforms are designed for level boarding on both levels and to embark passengers on one side and disembark them on the other (the Spanish Solution).
  • Station layouts are very standardized so that travellers can easily find their way around. This also aids in construction, as Guang architects, civil engineers, and construction workers are fairly familiar with the modular panelized construction used in our high efficiency housing projects.
  • Stations can be expected to grow over time, so they're designed with a single final layout in mind which can be reduced in steps to accommodate the needs of different communities. Space is typically allocated around the built section for future expansion.
  • Gender neutral bathrooms, naturally (these are also cheaper to build because of less duplication of amenities and generally lead to shorter ques)
  • There are comfortable waiting areas with seating for people to wait for their trains, with nearby shops, libraries, and other spaces to occupy them.
  • Apropos of nothing, we definitely have food stalls that sell train food.
  • Acoustic diffusers on the ceiling and rounded corners reduce echoes in the station and make for a more pleasant experience.
  • Hydroponic living walls (with plants hanging down) are used to make the spaces feel less sterile as well as further diffusing sound.
  • Audio announcements and TV screen display information on train schedules, while maps of the local areas help orient travellers.
  • Safety achieved with good environmental design: open sight lines, call buttons, and good lighting.
  • There are arrows painted on the floors alongside tactile markers to direct foot traffic.
  • Collocated with the HSR station is a metro hub, so people can get off the HSR and quickly transfer to the metro to get where they want to go in the city.
  • You also need access to the roads, which you need for in some cases, so there is a small marking lot and drop off/pickup area for cars.
  • Guangchou isn't likely to have a lot of regional airports because rail can service everything more effectively, but we should aim for at least three to accommodate international traffic. The airports will be collocated with HSR stations to facilitate the movements of travellers.
  • There's a space for rapidly loading and unloading the express shipping cargo cars.
  • Extensive passive flood protection features, with active backups.
-[X] Metro Station Architecture: Cyber's
  • Similar to HSR stations in design philosophy, but smaller in scope.
  • Typically feature either a single line, or at most two lines crossing to keep the business of the station to manageable levels.
  • At grade interchanges are used - basically the train stop twice and you get off at the stop that will go to teh direction of the intersecting line you want. It's more confusing, but that can be minitgated with good signage and education. Especially in tourist pamphlets. Spanish solution is still used for more efficient boarding.
  • Metro stations are spaced out every 1600m, but do NOT follow the city grid. They do point connections and can connect... in funky ways that are designed to reduce redundancy. That means each metro stations has a catchment distance 800 m in radius (in reality it's 800m for the hypotenuse of a square, due to how the grid layout influences distances travelled on foot), which is the recomended distance for transit oriented development.
  • Besides the passanger platform, metro stations have a smaller cargo handling area for night time cargo train that run on the tracks to drop off shipments of goods for businesses (the 400m inner catchment area is zoned for higher density hybrid use commercial-residential, so most of the cargo doen't have very far to travel from the metro station).
  • The metro station is collocated with a tram stop, so you can get off the metro and hop on a tram to go the distance, or grab a bike from a bikeshare dock, or just walk. And since the areas closest to the tram station are biased towards offices, community spaces, and retail you don't even need to get on a bike if you're out with friends and doing a pub crawl or something.
-[X] Tram Stop Architecture: Cyber's
  • Concrete ramps for perfectly level boarding to ensure the highest accessibility.
  • Weather protection for people to shelter under while waiting for a tram.
  • Informational posters to help travellers locate themselves and plan a trip.
  • Seating.

-[X] Freight Station Architecture: Cyber's
  • Located away from the city centre, near a city's industrial zone, preferably on a side of the city that isn't going to see expansion (for reasons like geography, etc.) so that you don;t end up with the freight tracks splitting the the urban landscape. Otherwise overpasses will need to be built.
  • Integrated with the nation's ports for easy movement of cargo from ships and unto the rail network.
  • Classification yards of the hump variety.
-[X] Urban Environment-Metro Integration: Cyber's
--[X] [Additional Action] Design A Civilian Vehicle (Describe) (-2 Reputation)
---[X] Urban Transport Vehicle Fleet (Modular Skateboard Chassis)
  • Bike Shares
    • Bikes like this and this (and to add a dash of Guangchou spice we can do belt drive instead of chains)
    • Bikes can be taken out of the dock with a user token - this provides a material incentive to return a bike to a dock instead of leaving it whereever. Like putting a two dollar coin into the cart at the grocery store.
    • The token are also used to get their owners a tax rebate: because transit is paif from from people's taxes, taking the bike means you're effectively not making use of what you poaid for, so you get a rebate based on the distance you biked. This encourages more biking in order to free up transit capacity.
    • There are bike share docks every 400 meters at the intersections of arterial roads.
  • Paratransit
    • Basically a taxi or minibus that can be summoed for free if you're on an approved list (elderly, disabled, recovering from surgery, etc.)
  • Emergency and Utility Vehicles
  • Delivery Trucks & Vans (also used as rentals for moving bulky or heavy items on a personal level)
This action rounds out the metro system, takes care of edge cases, covers deficiencies, and helps reduce demand by offering alternatives.

-[X] Misc Railway Stuff: Cyber's
  • Ridership is free. The cost is paid for by taxes. This maximizes the public good of the transit system. This also means we don't have to pay for ticketing machines and using transit is more seamless with fewer steps for a commuter to acess the service.
  • Station and train layouts designed with the latest architectural standards from the healthcare sector (ie: oversized ventilation, copper high tough surfaces, feasibility, etc.)
  • The use of modular tubular track reduced the need for automated track laying machines and that funding was redirected to designing modernized heavy construction machinery for the Ouvry, with electrohydrostatic actuators, digital controls, and hybrid turbo-electric powerplants becoming the norm.
  • New electrohydraulic tunnel boring machines with novel hard steel teeth were developed to speed up tunnel boring.
  • Point and call safety training.
  • Pressure treated densified bamboo is used for the flooring and certain wall panels of the cars due to its availability and it gives them... an oddly classy feel that meshes surprisingly well with their otherwise cassettepunk aesthetic.
  • The south of the nation is likelier to see the rail built out first, with the middle being next and the north last. THis is because the middle of the nation is more hilly and needs a bit more viaducts and excavation, while the north needs even more viaducts and tunnels.
  • To keep costs manageable, the really expensive bits like tunnel boaring are not built with shock effort, but allowed to developed over time with less dublication of effort.
  • I've run out of time to do a detailed think about it, but given how the Spanish SOlution works, I'm sure there's a good place for people movers in our stations.
  • Carcer came up with some additions here, most of them look fine but I've run out of time to really go over them with a fine tooth comb. GM use your discretion.
-[X] Railway Station Artworks: Democratically Selected On Local Basis

[X] [National Zoning] Welcome to the Grid


View: https://m.youtube.com/watch?v=4-J4duzP8Ng

Land Appropriation
  • Land appropriation done by working backwards from a theoretical maximally inhabited Guangchou.
  • Construction on arable land restricted to the minimum necessary in order to ensure a sustainable food supply.
  • Gradations of agricultural and quality from prime high intensity agriculture zones, to agroforestry, silvopasture, industrial goods, etc.
  • Littoral ocean also partitioned according to transport requirements and potential for aquaculture development.
  • City growth accounted for in sizing transit corridors and utilities - focus on long term cost minimization.
  • Large transport corridors laid out to allow for future expansion of transport, energy grid, telecommunication, and pipeline links across the nation.
  • Housing planned to be gradually relocated to non-arable land, and preferably on lower risk areas less prone to natural disasters where possible.

City Planning

Rail Infrastructure
  • At the centre of a city is the HSR station, whose rail corridor bisects the city in half.
  • Along each side of the HSR corridor are freight tracks that feed the clean industry strip.
  • On one end of the city, in one of the heavy industry zones is the freight yard that manages freight train traffic in and out of the city.
Block
  • Smallest unit of urban organization.
  • 100m by 100m my default, but can be wider and/or taller (up to 400m), or even oddly shaped depending on the wishes of the residents.
  • Local roads are for pedestrians and bicyclists, though there's enough space for a delivery truck or emergency vehicle to drive in and park.
  • Basic services like laundry, a corner store, etc.
Superblock
  • The smallest indivisible unit of the city grid. It is a 400m by 400m square.
  • The roads that encircle it all have tram lines running down the , with a shop every 400m and passing loops at each corner of the superblock.
  • Bike shares of various sizes collocated with every tram stop.
  • More comprehensive services like a medical clinic, general store, etc.
Megablock
  • A group of 16 superblocks.
  • At the centre of the megablock is a metro station.
  • The centre four superblocks are zoned for higher density mixed use, with more emphasis on commercial and light industrial spaces.
  • The outer 12 superblocks are zoned for lower (though still fairly high) density mixed use, with an emphasis on residential.
  • More expansive services like specialty stores, a general hospital, civic centre, etc.
Clean Industrial Strip
  • The least polluting industries (in terms of emissions of noise, pollution, etc.) can be located on either side of the HSR corridor the bisects the city, with connections to the freight yard.
  • This keeps commutes short because there's less distance to travel - especially with both a general reduction in number of hours worked that we're seeing due to automation, as well as the inclusion of expressed metro runs timed to synch up with shift changes.
  • Cheap to operate because logistics are all in a strip so you can use one or two rail lines to sec ice the length of the strip.
  • Overpasses connect the two halves of the city together, spanning the rail corridor.
  • Reduces the general seediness of the industrial zone by sprinkling commercial and residential space along the city-facing side and making it a pass through zone for the transit service.
  • Separated from residential by a thin greenbelt of recreational parks.
Heavy Industry Zone
  • More polluting industries are located on the edge of the city, radiating outward so they can expand as the city does.
  • Still on the same transit corridor as the clean industry strip, so it takes advantage of the name low cost logistics, through you need branch lines into the heart of the zone.
  • Longer distance means a worse commute for the people working there, so express transit service is important.
  • They get kind of seedy because everyone's inside, working.
  • Modular design makes them easier to expand and create specialized zones.
  • Lots of space for ease of integrating logistics (ie: can do dry ports).
  • Separated from residential by a thicker greenbelt of industrially useful greenery like bamboo, hemp, and rubber trees.
Rural Transit
  • Optimized for on demand point-to-point service, because it doesn't have the same peak hour concerns or density that an urban system does.
  • Dense town centres that put services close to one another, typically a superblock or two around a train station.
  • Because cars travel over rural roads at higher speeds, on one side of the road a curb separates the pedestrian/bike lane from the car lanes.
  • Bike paths with rights of way that cut through any large swatch of land that would otherwise require a long detour on the part of the cyclists.
  • Linear sprawl where sprawl is unavoidable, so it can be serviced by a single transit corridor.
  • For inter-town/village transit where no train station is available, clock-face pulse scheduled bus routes are implemented because they're better suited to for fixed low frequency service.
  • Rather than trams and metros, lower density rural towns standardize on electric buses with overhead centenaries (that way trams can be refitted in later as the town grows without much pain) to achieve economies of scale and keep operating costs low. These buses can also swap out the pantograph for a micro turbine and generator to turn into a hybrid electric bus for inter-city travel, to keep the transit fleet homogeneous.
  • To give you an idea: one megablock can fit ~50 000 people. So these towns are not going to be taking up much space.
 
Last edited:
Voting is open
Back
Top