Oh, like ARGES drones to eliminate more helo scout deaths? Bit ;)
Actually I could see stepping up our game -beyond- a simple ARGES bit, make them more like a snipers spotter. Measuring wind speed, barometric pressure, passing telemetry in real time to Jagd while still providing basic ARGES painting for our other troops.
I do want to incorporate the latter aspect (improving Jagdhund's shooting via sensor links) into her Hounds, albeit more passively, or as a side-thing, in addition to being gun platforms themselves. Arges/dedicated spotter Bits seem more like something for Revolver Shogun.

It shouldn't be all that hard for us to make remote-operated drones, maybe run from something kinda like the Tyr, only built for carrying and aiding drone pilots. Since long-ranged remote control has been made much more difficult by Iblis, we can't exactly have the pilots stationed a continent away, but a much closer, yet still well behind our battle lines, command center should work just fine.
The Fury can wait a bit since we won't be able to buy it until Everett is mostly self-sufficient anyway.
The Ascalon Blade research can also be used with the K-research action, as the qoite on my post uo above suggests.
The cut-off switch on Tacit's SFTs aren't quite as important as everything else on the list in my opinion.
Sunfires can wait a bit as well, if we can't fit them in now.

This leaves raiding the Kaiju nests, and I consoder Goryo's to be the priority since the bits Fyr forgot to delete from Goryo's sheet show that any Kaiju that's left alone there for long enough can become Goryo the Second. Plus, there's the Hellgate tunnel down there.
I'd be up for looking into the abyss and hoping nothing looks back. And doing some extermination.
The Jagdgewehr is pretty amazing, as I've stated before.
The Special Bakelite is better than the Acid shells, since they apply the debuff on hit, even of it deals no damage.
And yeah, the Allegorica is a contender, but I don't consider it a very strong one, what with the price tag and our current commitments, not to mention a Hypercompact Reactor might not be enough to bring the requirements down to Mark III.

That was the Fury Reactor, actually. If we want to improve that thing, we have to use Standard Actions.
Thanks for the information and your analysis. I agree, our Bakelite Rounds are some good sh*t.
I think that would be better served as a general research.
Maybe, but I rather think this is going be a multi-turn effort anyway. Might as well have some progress, rather than no progress. That said, if you have another suggestion for Breach Research, I'm willing to consider changing it.

[] Plan Work-in-progress 1.3
-[] Neo-Seattle Actions:
--[] Normal Actions:
---[] Build 2x VX-3 Super Fangblade (-1500 R)
---[] Build 5x Jagdarium Superalloy Composite Plating (-1750 R)
---[] Install a pair of VX-3 Super Fangblades and Super Composite Plating (Right Arm) on Tacit Ronin, Repair?
---[] Repair Jagdhund?
---[] Research J-Scale Munitions Factory City Augment
---[] Build 4x M-99 Bakelite Magazines (-400 R)
---[] Build 1x Solid Fuel Thrusters with SFT Cut-off Switch (-1225 R)
---[] Install 1x Solid Fuel Thrusters on Phenom Sable
---[] Build 1 HGE-33 'Skadi' Transonic Deployment Craft. (5800R)
---[] Raid Goryo's Nest, exterminate any surviving Kaiju, investigate the Hole discovered inside?
---[] [Reserved for post-Goryo Nest Raid]
--[] Free Actions
---[] Replicate Grae's method of Teleportation, starting with a single target. (No Token) (B-Tech)
---[] Research Movement-Enhancing Leg Modifications, based on HVMS. (J-Tech 1)
---[] Analyze the Jagdgewher and it's ammunition needs. (J-Tech 2)
---[] Reverse-Engineer Euphonium's Siege Laser (K-Sci 1)
---[] Research a supercooling system for the Surtr. If necessary, draw inspiration from or study supercold or cold Kaiju we have fought.(C-Tech 1)
---[] Improved the defenses and/or armor on the Tyrs (C-Tech 2)
---[] Upgrade Laser Vulcan technology to UV lasers (C-Tech 3)
---[] Send 16500 Resources and Units to Everett (Comms)
---[] Scan for Kaiju (Kaiju Hunt Scan)
---[] Recycle . (J-Recycling)
---[] Build (5) Conventional Units. (MPFs)
---[] Build 1 Naval Unit (Dockworks)
-[] Everett Actions
--[] Normal Actions
---[] Increase Population from 3 to 6 (-7500 R)
---[] Increase Manufacturing from 2 to 6 (-9000 R)

Added Goryo Nest Raid, made some touch-ups. I think I see Lost's point. Shouldn't be expecting application immediately on the teleport, especially since it's so hard, and we have Breach Tech on it. Touched up J-Scale Munitions Factory suggestion, too, since the prior one might lock things into just free ammo production actions.

Could still use stuff for the Docks and MPFs. For the latter, what do we lose this last fight?
 
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We've got Inko's Airburst rounds for a basis, might want to research something designed to counter airborne threats, most tanks will be unable to elevate their cannons high enough to be effective. An ugly idea would be to combine airburst w/t electrical as stuns are brutal against flyers.

?Flak round that explodes propelling taser submunitions?

---edit
/mumbles under breath incoherently
stupid scary sword kaiju need to eat emp at altitude -or- the the airborne equivalent of 'limpet' (magnetically attached) tasers...
 
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Has anyone decided on an Everett garrison yet? actual Hard numbers?

Shame to have all those units of Population, and manufacturing and zero soldiers...

I could maybe see that if we had Breach transportals up and ready to shuttle between the 2 cities but upon review I see no troop transfers mentioned.

---edit

Even if we do nothing but buy 100 artillery @ 50 r each; 5,000 r is a small price to pay rather than leave it undefended and risk the money already invested.
 
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Has anyone decided on an Everett garrison yet? actual Hard numbers?

Shame to have all those units of Population, and manufacturing and zero soldiers...

I could maybe see that if we had Breach transportals up and ready to shuttle between the 2 cities but upon review I see no troop transfers mentioned.
Hard numbers haven't been decided yet, but I did make a few proposals over the course of the battle. I should be able to recalculate everything in... ten hours. I do need to sleep and I have other commitments to deal with.
 
That said, if you have another suggestion for Breach Research, I'm willing to consider changing it.
I caught an idea to researching what makes "vulnerable areas", i.e places where the Kaiju Masters can most easily form a Breach from their side. I was also hoping it could benefit our own Breachgates by finding "preferred spots" or weak points where its easier to make a Breach of our own to some where else on Earth.

Also we need to double triple make sure we actually put Phenom in Everett, because the alternative is just embarrassing. Need to talk to Ashley to and figure out if she wants rehabilitation, and if so what kind.
 
Hard numbers haven't been decided yet, but I did make a few proposals over the course of the battle. I should be able to recalculate everything in... ten hours. I do need to sleep and I have other commitments to deal with.

RL is much more vital, rest well sweet prince, may the death rattles of kaiju lull you to sleep...
 
RL is much more vital, rest well sweet prince, may the death rattles of kaiju lull you to sleep...


*Euphonium, as Phenom rips out its secondary brain*

I think this is appropriate.

We've got Inko's Airburst rounds for a basis, might want to research something designed to counter airborne threats, most tanks will be unable to elevate their cannons high enough to be effective. An ugly idea would be to combine airburst w/t electrical as stuns are brutal against flyers.

?Flak round that explodes propelling taser submunitions?

---edit
/mumbles under breath incoherently
stupid scary sword kaiju need to eat emp at altitude -or- the the airborne equivalent of 'limpet' (magnetically attached) tasers...
As an aside a functional Sunfire, being based of Scinfaxi Cruise Missiles from Ace Combat 5, are actually really good at clearing the sky.
 
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As an aside a functional Sunfire, being based of Scinfaxi Cruise Missiles from Ace Combat 5, are actually really good at clearing the sky.

The reason I was playing toward an electric based anti-air weapon was based on:

From aerial combat rules:

"If an airborne unit is Stunned, Incapacitated, Paralysed, defeated, or otherwise disabled, they will instantly begin to fall, and suffer the appropriate damage if they can't recover in time."

From Electrical Damage Chart:

Damage 0-1 / Result: "Character is stunned"

Meaning even if we fail to bypass armor and score a hit, target takes a nosedive.

----edit

Quote from rules update as well:

"Instead of flat immunity to stuns Category IV and V kaiju suffer a Temporary -1 penalty when they would be Stunned! Cat IVs suffer the penalty to everything, while Cat Vs only suffer it to a single, random stat!"

Even Big boys couldn't shrug off electrical AA entirely... Anyone else up for Taser Sidewinders?
 
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I caught an idea to researching what makes "vulnerable areas", i.e places where the Kaiju Masters can most easily form a Breach from their side. I was also hoping it could benefit our own Breachgates by finding "preferred spots" or weak points where its easier to make a Breach of our own to some where else on Earth.

Also we need to double triple make sure we actually put Phenom in Everett, because the alternative is just embarrassing. Need to talk to Ashley to and figure out if she wants rehabilitation, and if so what kind.
Agreed on making sure Phenom Sable ends up at Everett. The weak point research idea has some merit, but I suspect that the Breaches we're using are significantly different from theirs. Plus, we already know geological activity plays some role, since that's the main point of similarity between the known Anteverse Breaches.
 
Personally, I feel that Smith's idea for sensor array bits is a really good thing to look into. I mean, even if we intend to give Jagd something else later (as in, when we research and build it), there's no real reason not to give them to her on a temporary basis, is there? The way I see it, no matter how small the bonus, ANYTHING is better than an empty slot, especially if we can swap it out for something better later. Plus there's the whole "build off of what you already know" angle where we'd probably get some kind of difficulty reduction on implementing the sensor arrays in other projects if we've already got the array itself.

As to the Con-building stuff... lemme see what we've got real quick...

edit: Okay, after looking through our stuff (both built and build-able), my thoughts on conventional construction (and reasoning behind them) are as follows...

[] 2x AG-60 Autogyro squads: 5 per city is probably the best balance between backups and saturation avoidance, especially since we have a habit of focusing fire on one target at a time; I mean, we have so many that half of them were using missiles instead of Arges in that last fight.
[] 3x A-KA-78-L Banshee squads: Well, these're probably our best overall conventionals, especially if we manage to upgrade the lasers to something more credible.
[] 1x UBAK T-2 Moray: I'd suggest another Murasame Type-RX, but I feel that we might be neglecting submarine warfare a bit. I'm flexible on this one, though.

Also, I expect we'll be able to transfer both resources and units in the same action, at least if it's fluffed as the military stuff being sent as an escort and just not leaving afterwards (or inverting it as "reassigned there and bringing resources with them as they go" if you prefer). As implied in my build list above, I'd suggest transferring 5 Autogyros to Everett as soon as we can. With appropriate backup, naturally, but I haven't considered that part yet.
 
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Total forces on Neo-Seattle as of this post:
Ground forces:
9 Regular Tank squads.
2 Elite Tank squads.
3 Regular Artillery teams.
1 Elite Artillery team.
7 Mortar Carrier teams.
3 AKBs.

Air Forces:
8 Autogyro Scout squadrons.
6 Hellhound helicopter squads.
8 Banshee helicopter squads.
2 Quetzalcoatl gunships.
3 Condor Long-range Scout planes.
8 Jumphawks.
13 Meganeuras.

Navy:
2 Anti-Kaiju missile gunboats.
2 Standard Murasame-class DDs.
1 Type-RX Murasame-class DD.

Superheavy forces:
1 Heimdal.
1 Enhanced Hlin.

Quantum-uncertain forces:
6 Field Resupply Units.

Sending half of those forces to Everett should be enough, with them getting the Mura Type-RX while Neo-Seattle keeps both Quetzals.
 
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Also, I expect we'll be able to transfer both resources and units in the same action, at least if it's fluffed as the military stuff being sent as an escort and just not leaving afterwards (or inverting it as "reassigned there and bringing resources with them as they go" if you prefer).

Quite a sensible approach.

Total forces on Neo-Seattle as of this post:
Sending half of those forces to Everett should be enough, with them getting the Mura Type-RX while Neo-Seattle keeps both Quetzals.

Phenom, Mura Type-RX, and the half you detailed should be more than adequate.

Kudos all, plan appears quite solid now.
 
The reason I was playing toward an electric based anti-air weapon was based on:

From aerial combat rules:

"If an airborne unit is Stunned, Incapacitated, Paralysed, defeated, or otherwise disabled, they will instantly begin to fall, and suffer the appropriate damage if they can't recover in time."

From Electrical Damage Chart:

Damage 0-1 / Result: "Character is stunned"

Meaning even if we fail to bypass armor and score a hit, target takes a nosedive.

----edit

Quote from rules update as well:

"Instead of flat immunity to stuns Category IV and V kaiju suffer a Temporary -1 penalty when they would be Stunned! Cat IVs suffer the penalty to everything, while Cat Vs only suffer it to a single, random stat!"

Even Big boys couldn't shrug off electrical AA entirely... Anyone else up for Taser Sidewinders?
Unfortunately stunning a bigger flying Kaiju if it is outside of the 1st Altitude level is essentially pointless due to falling speed from what I can recall of the rules unless you destroy their means of flight which electricity can't do.

Actually scratch the above, it is somewhat useful since K-Scale opponents fall 4 Altitude levels per round. So stunning a big flyer Kaiju is actually pretty good if its lower down in the Altitude levels.

I think I somewhat miss-read what you meant, because I thought you were talking about Cat 0 combat. The Sunfire is much better at clearing airborne small fry like Cat 0s, while electricity is decent for dealing with bigger Kaiju which the Sunfire can't really touch. I don't really see any role overlap in that case.
 
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Total forces on Neo-Seattle as of this post:


Sending half of those forces to Everett should be enough, with them getting the Mura Type-RX while Neo-Seattle keeps both Quetzals.
The ground forces have a lot of odd numbers. I'm tempted to round out some of the numbers (tanks, Arty, and maybe mortars) with our MPFs. Still leaves us to decided where to put the Elite Arty. I'm good with making a Moray, and two more Autogyros.
 
Phenom, Mura Type-RX, and the half you detailed should be more than adequate.

Kudos all, plan appears quite solid now.
I actually forgot to list the 6 Field Resupply Units, the Hlin, and the Heimdal there. The Heimdal should go for Everett as well, which means that between the Quetzals and Banshees, plus the Mortars, Neo-Seattle is well prepared for Cat 0 strikes and Phenom will have two sources of long-range heavy damage between the Type-RX Mura and the Heimdal.

The ground forces have a lot of odd numbers. I'm tempted to round out some of the numbers (tanks, Arty, and maybe mortars) with our MPFs. Still leaves us to decided where to put the Elite Arty. I'm good with making a Moray, and two more Autogyros.
Personally, I wouldn't mind a couple new Quetzals as well. We did lose one squad.
 
I would hope our dialogue would last a bit longer than "Hi, is there anything you need immediate aid with handling?" and the answer to said question. At least in a vote that doesn't explicitly end it after said response. We have several questions that need answers. It's just that first-aid, firefighting, and rescue, amongst other things, definitely come first.
I'll be sure to give you guys some time for more talky. Once I finish writing it.

We can defer some of the cost of repairing Jagd and Tacit by recycling the damaged portions of their armor, Tacit more so than Jagd since the armor for her is mostly missing. Though... can we grab her arm and recycle that? Or is it too totaled @Fyrstorm?
You won't get full recycling-- the arm's basically shattered and warped at this point-- but you'll get some decent salvage out of it which could help.

Environmental Stabilizers would help much more than a Dockworks at this point, but I also want to add at least two, and hopefully three, more actions for Everett this turn. I want to spend one of these new actions next turn for a "clean up the Environment" action. That should technically be a Comms action, since it deals and interacts with our territory, so we might also want to improve that.

Of course, this depends on confirmation by Fyr that we are indeed allowed to make such an action and that it would fall under Comms.

Also, we have 33 thousand Resources to spend, plus 4500 from Neo-Seattle's Manufacturing, 500 from Everett's, and however many we get from the Kaiju. About 1500 from the three Cat IIs, 5000 from the Cat IV, plus 50% of the total thanks to the Kaiju Salvage Facilities, I think? I don't remember how much a Cat II is worth right now.
Cat IIs are 500 R each.

And I suppose you could make such an action, which I suppose would wall under Comms, I guess. Sure, go ahead, I'll okay it.

@Fyrstorm: Are we currently able to convert/upgrade conventional units of one type into another via actions? Or would we need a dedicated City Aug for that? I'm thinking turning existing tanks into laser tanks, adding railguns to Murasames, etc.

Edit: I'm asking because I recall suggesting a City Aug to enable that, but it seems like something we should be able to do without one, the more I consider it.
Yes-- but only certain types.

You can turn a Murasame into a Type-RX via upgrades in downtime, yes. You can also upgrade a Hlin to a Super Hlin like that. However, you can't turn a Type 100 into a Type 105 Laser Tank, as it's not listed as a variant.

That said, I have little to no problem modifying the Laser Tank into a variant of the Type 100, considering only the main gun and turret internals are really different. A Laser Tank and a normal Tank would have the same price for actual construction-- same as they do now (I think)-- but modifying the latter into the former would still cost you, since it's replacing a fair number of systems and the main weapon.

Aside from the current variants/unit upgrades, the Laser Tank thing is the only one you'd have to worry about in that area (though, as I've said, I am willing to modify it some).

By the way, upgrading unit squadrons is technically a Build Action.

Oh, like ARGES drones to eliminate more helo scout deaths? Bit ;)
I was gonna protest this on account of the complexity level, until I realised that a single Arges painting is multiple designators locking on simultaneously, and Bits are basically abstract conglomerations, so... nevermind, I don't actually have a point here.

since the bits Fyr forgot to delete from Goryo's sheet show that any Kaiju that's left alone there for long enough can become Goryo the Second.
*Screams of rage*

The reason I was playing toward an electric based anti-air weapon was based on:

From aerial combat rules:

"If an airborne unit is Stunned, Incapacitated, Paralysed, defeated, or otherwise disabled, they will instantly begin to fall, and suffer the appropriate damage if they can't recover in time."

From Electrical Damage Chart:

Damage 0-1 / Result: "Character is stunned"

Meaning even if we fail to bypass armor and score a hit, target takes a nosedive.

----edit

Quote from rules update as well:

"Instead of flat immunity to stuns Category IV and V kaiju suffer a Temporary -1 penalty when they would be Stunned! Cat IVs suffer the penalty to everything, while Cat Vs only suffer it to a single, random stat!"

Even Big boys couldn't shrug off electrical AA entirely... Anyone else up for Taser Sidewinders?
Aha. Ahahaha. Ahahahaha....

Okay, few things. First off, stun results go from 1-10 Electric damage. Therefore, electricity cannot deal scratch damage, meaning you can't use your conventional exploits to just whittle down a kaiju with good armour.

Second, that's not how scratch damage even works. If you hit an opponent for 2 damage, but they have 3 AV, your total is -1 damage, and nothing happens. If you hit for 3 damage against their 3 AV, however, then you'll deal 0 damage, and-- if you're using the main damage types (anything aside from Electric and Ice)-- will inflict Scratch Damage as a Glancing Wound.

Third off, that rules quote. When I say "flat immunity", what I mean is "suffers no effects at all from it". However, I also said "when they would be Stunned", meaning "instead of being Stunned". Category IV and V kaiju are still immune to suffering the Stunned condition-- it's just now, they suffer a minor effect instead of a Stun, rather than completely ignoring it. And, since it's not an actual Stun, they won't be taking any sky-dives from some little lightning rod anytime soon.

I've thought this out.

And now, back to writing the update!
 
Cat IIs are 500 R each.

And I suppose you could make such an action, which I suppose would wall under Comms, I guess. Sure, go ahead, I'll okay it.
Nice. I'll keep that in mind for the Everett actions.

Your plans to use our forgetfulness, tendency to leave potential issues for later, and our ill-timed focus on a big project to throw more Kaiju at us has been foiled by your own forgetfulness!
 
Okay, few things. First off, stun results go from 1-10 Electric damage. Therefore, electricity cannot deal scratch damage, meaning you can't use your conventional exploits to just whittle down a kaiju with good armour.

Second, that's not how scratch damage even works. If you hit an opponent for 2 damage, but they have 3 AV, your total is -1 damage, and nothing happens. If you hit for 3 damage against their 3 AV, however, then you'll deal 0 damage, and-- if you're using the main damage types (anything aside from Electric and Ice)-- will inflict Scratch Damage as a Glancing Wound.

Third off, that rules quote. When I say "flat immunity", what I mean is "suffers no effects at all from it". However, I also said "when they would be Stunned", meaning "instead of being Stunned". Category IV and V kaiju are still immune to suffering the Stunned condition-- it's just now, they suffer a minor effect instead of a Stun, rather than completely ignoring it. And, since it's not an actual Stun, they won't be taking any sky-dives from some little lightning rod anytime soon.

TYVM Fyrstorm, still being rather new to this; I'm sure that those are the least of my misunderstandings. I do appreciate you taking valuable time to educate me, you cleared up a good number of my misconceptions. I hope you are feeling better rested, your attitude seems somewhat more upbeat even if you have to handhold some of us newer enthusiasts.

Again I want to reiterate, your hard work is appreciated... w/o you I would be stuck reading dead threads and dreaming of Kaiju punching.
 
[X] Greet the forces of the Outpost, ask if there's any matter that requires immediate attention and if our forces can assist in any way.
With the kaiju threat defeated, the focus now turns to communication and reparations. The three jaegers, beaten up and tired from the fight, simply sit down on the shattered pavement. Tacit and Jagdhund drop into power-saving mode for the time, trying to slow the lingering effects of their wounds, while Phenom remains active and ready.

Meanwhile, the air force hails the Outpost, offering a quick greetings from the Northwestern Protectorate. MICHAEL responds, more than grateful for their assistance, before Neo-Seattle starts asking some questions.

First off; is there anything that will require immediate attention, and can the Protectorate's forces assist? To this, MICHAEL replies that they're still analyzing, but there's definitely at least one thing that they'd need help with-- the kaiju. The Outpost itself holds mainly combat vehicles, and doesn't have the equipment needed to relocate four corpses out of their city in time before they start breaking down into a toxic mess. Even the civilian vehicles would be of little use in this situation, but a group of Jumphawks-- or whatever those VTOL craft the Protectorate's used to bring their jaegers here-- could easily take the dead bioweapons off their hands.

The actual outpost base is still intact-- Euphonium hadn't gotten close enough to fire its main weapon at them by the time the Protectorate's forces appeared-- and MICHAEL had managed to get people from Spokane evacuated over to Spokane Valley. That means, for the most part, all the damage they'll be trying to fix is rebuilding the devastated city (far from a short-term task).

But really, given that most of what the Northwestern Protectorate's brought was their combat forces, there's probably not that much else they'll be able to help out with.

Bit basic, but to be fair you asked a very straightforward question. True to my promise, you guys get to ask some more questions now. However, I would like to try and limit it to three more of these post-battle negotiation posts at most, if only to make sure that we can get back to the proper Combat End post.

On a side note, do you want a full-blown Bonus Chapter thing for Ashley and Noah's conversation, or just Noah's report from it?
 
Unrelated note, @Fyrstorm I know bordering on being spread thin the last thing you might need is 'Moar' vs the World stuff, however there is a slim chance what you might need is more vs the world stuff that isn't your responsibility.

I am currently holding a conversation concerning me world building for my own spin on 'Mammoth Apostate vs the World' that Highwind has been helping me with...

I would be honored if you (or any of the former QM's for Cherno, Verde Mouros, Romeo Blue, Horizon Brave, Crimson Typhoon, etc...) want to come peek behind the curtain and point and laugh share feedback I would be honored to invite such distinguished persons to join if they were so inclined.
 
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Hmm. Maybe some questioning on what Kaiju attacks there have been before this one, and if anything changed enough to possibly provoke such a large one now?
 
Bit basic, but to be fair you asked a very straightforward question. True to my promise, you guys get to ask some more questions now. However, I would like to try and limit it to three more of these post-battle negotiation posts at most, if only to make sure that we can get back to the proper Combat End post.

On a side note, do you want a full-blown Bonus Chapter thing for Ashley and Noah's conversation, or just Noah's report from it?
A Bonus Chapter would be quite cool. As for questions then my main one would be something along the lines of "You guys got anything in there the Wrecking Crew here might have been interested in? Because I'm drawing a blank on why they showed up here of all places."
 
Unrelated note, @Fyrstorm I know bordering on being spread thin the last thing you might need is 'Moar' vs the World stuff, however there is a slim chance what you might need is more vs the world stuff that isn't your responsibility.

I am currently holding a conversation concerning me world building for my own spin on 'Mammoth Apostate vs the World' that Highwind has been helping me with...

I would be honored if you (or any of the former QM's for Cherno, Verde Mouros, Romeo Blue, Horizon Brave, Crimson Typhoon, etc...) want to come peek behind the curtain and point and laugh share feedback I would be honored to invite such distinguished persons to join if they were so inclined.
I can handle offering feedback to other QMs, though it probably won't be super often. Feel free to invite me in or whatever.
 
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