[X] "Unfortunately, we don't have enough information to mount an assault or even harass the Blue Stars. As far as I can tell, the best either of us can do at the moment is keep an eye for possible infiltrators and saboteurs trying to enter our territories. Tightening up our internal security and increasing our defenses against conventional armies would probably be good ideas as well."
[X] "Since we don't have any more intel on the Blue Stars at the moment, I believe it's about time we moved on to the other reason we called. To put it as plainly as possible, we need resources to build up our forces for the Oblivion operation and the more we have, the more and better forces we can bring to bear when the day of the battle comes. As such, we'd like to offer a trade agreement."
-[x] "We are willing to build and sell you pretty much every single piece of equipment and materiel we have the blueprints of, with the exception of our bleeding-edge experimental technology. Among our offerings are everything from advanced armor-piercing swords derived from a Blade-Class Kaiju's swords to our Jagdarium alloy armor and Plasma launchers, as well as a wide variety of anti-kaiju conventional and Superheavy forces and special ammo types compatible with rifles similar to Jagdhund's."
-[x] "Naturally, we will take care of not just the production, but also of the transport to the nearest Outpost. You need only send in your order and have the payment waiting for us."
That certainly gets their attention. As soon as the Protectorate's finished proposing, the KRAUN council starts to talk amongst themselves, chattering and buzzing away like a waking clump of bees. It's a little hard to catch all the words, between the numerous voices and the fact that the transmission volume drops to half what it should be every once in a while (another thing that'll hopefully patch out soon), but one thing's clear enough-- they're interested.
With their self-discussion finally drawing closed again, KRAUN turns back to the camera.
"Our closest current outpost is Michael, in Spokane-- you're familiar with them, of course, after the Euphonium incident. If that's acceptable for you, then we will gladly accept your proposal. All we'd request is some time to examine what you're offering, and finalize our orders."
===
Rules update! It's not entirely related entirely to this topic, but you will no longer need to spend an action to transfer units, resources, or equipment between cities of your own faction! That said, each city can only send units/resources/equipment to another city once per downtime, and the receiving city must have infrastructure to support the transfer (so transferring a jaeger to Everett in its current state cannot be done unless Everett transfers a jaeger over in return-- but you already knew that).
Which is a good thing, because you may or may not need to use a comms action to send your trade goods to KRAUN-- I haven't completely nailed that down yet (the rules are still a bit in progress). Whatever the case, buying stuff from KRAUN (which I expect you'd probably want to wait on until after the Oblivion Bay operation) will definitely take an action to do, though you'll be able to buy multiple different things at once (buying from someone instead of building things yourself is more action-efficient than resource-efficient).
And don't worry, I won't make you guys actually manage the "go out to Spokane, give things, come back with payment, and vice versa"-- that'd be an utter hassle, and eat up way too many pages. It'll be an automatic thing, just like any other action-- that isn't Hunting.
We'd need to see a writeup of what KRAUN has to offer before we can even consider buying stuff from them, of course, but having a trade route is definitely a good thing, even if it's just a place to offload extra equipment we've made for Resources (probably more efficiently than by recycling them). I bet there's a limit to how much they can buy at once (even if it's just because they only have so many Resources on hand to pay for it), but that's still a way to improve our income.
I mean, obviously KRAUN can produce everything Jagd showed up with way back when, but it'd be nice to know what else they can make. It's probably safe to assume that they're not gonna be selling us any Jaegers, though. Partly because they undoubtedly want more Jaegers too, partly because they specialize in AI Jaegers (which they have previously refused to give us the technology for, implying that they'd be reluctant to sell/hire out the ones they make), and partly because we wouldn't really be guaranteed to get what we want from them unless we build them ourselves.
...Hm. These're definitely things we should know about sooner than later; it'd probably be bad if we made a delivery they couldn't pay for, after all. Not actually making this a vote yet because I don't know if they're already compiling the data, but putting this here just in case:
[ ] Inquire into their budget (more specifically, how much of it they're willing to spend on buying equipment from us) and products they would be willing to sell.
And now I've come up with a question: Can we sell and buy at the same time, so long as we do it with the same faction?
Of course! You aren't even limited to doing it with the same faction. The only thing is that Buying and Selling cost an action each, so you'll need two of them. The good thing is, they'll be subsets of the Communications action, so you can use your free Comms to do one of those.
I meant "buying and selling with the same action" actually; probably could've worded it a bit better.
But anyway, if I'm understanding this right, then we'd need to spend an action to, for example, sell KRAUN 10 pieces of Jagdarium, then spend another action to buy a Vibro-Axe from them? Or could we just go "we'll pay for X in Y" and actually have it work?
I meant "buying and selling with the same action" actually; probably could've worded it a bit better.
But anyway, if I'm understanding this right, then we'd need to spend an action to, for example, sell KRAUN 10 pieces of Jagdarium, then spend another action to buy a Vibro-Axe from them? Or could we just go "we'll pay for X in Y" and actually have it work?
I've still yet to completely hash out the rules. As is, though, it's currently the former option (since I'd imagine you'd want to sell/buy in relative bulk, and your transport craft do have a limited capacity). Things might change once they're finalized, so there could be room for more direct bartering. Or you could just make some sort of "trade centre" comms augment to add more free actions/reduce the action cost further.
That's unfortunately the most precise answer I can give at the moment, until the rules for it are completed.
Better rounds should be on our Research plans for the next downtime along with the Sovereign RWC and the Garnele Fangs, of only because the Garneles use the exact same ammo as the Machine Cannon.
The way the build is structured isn't that bad. It's not optimized, but Elysium was basically a miniboss encounter and if I remember my GM-ing etiquette right thoroughly optimized minibosses are reserved for very hard encounters, players who are themselves thoroughly optimized, or groups filled with That Guys.
It's a miracle we even have its frame to use for ourselves without having to rebuild it extensively.
I'm pretty sure our Jaegers are heavily optimized, though. Or at least Phenom and Tacit are, certainly. And yes, we are rather lucky to only really need to rebuild a hand and install a new Conpod.
The default reaction to a Ranged attack is praying the enemy rolls really badly. By default all Ranged attacks hit if their attack roll's final result is 5 or higher (discounting Range modifiers, of course). You need a special ability to React to ranged attacks at all.
A Ranged Parry or Ranged Block augment is certainly something we could research, and if all else fails we can equip a Barrier Plate on the Jaeger.
Ah, yeah, you're right. I vaguely recalled Blocking being an option against Ranged, but I guess it's not. Definitely worth researching stuff to allow Ranged Parries and Blocks, though.
If the opponent isn't initiating a grapple, then the Jaeger can just shoot and dodge, using both its main stats. If the opponent does initiate a grapple, then the grapple resolution rolls happen and the Jaeger can either compete as an equal or not lose too badly should the enemy start the grapple. And if the enemy is already engaged in a grapple with Phenom then he's already winning or he has just enough points to expose them to an attack from you.
It's not a perfect build by any stretch, but it is viable and effective on paper. And yeah, Dex is probably the least important stat for this build. Then again, we can always try to get around a low HtH stat by researching the right equipment.
Even Phenom can be kept at bay if he rolls bad, and/or the enemy rolls well, or is also a grappler. Just look at the last fight. Having his partner be able to engage Grapples isn't a bad idea. And, again, points in HtH are kinda pointless without built-ins or grappling being a regular thing, and 2 points ain't nothing, in-terms of investment.
Plus, keep in mind that I'm looking desperately for a build that isn't Jagdhund Redux, and need to get...creative, shall we say, to pull that off. Giving Elysium claws and having it Grapple in melee seems like a workable solution to that.
We'd need to see a writeup of what KRAUN has to offer before we can even consider buying stuff from them, of course, but having a trade route is definitely a good thing, even if it's just a place to offload extra equipment we've made for Resources (probably more efficiently than by recycling them). I bet there's a limit to how much they can buy at once (even if it's just because they only have so many Resources on hand to pay for it), but that's still a way to improve our income.
Budget limits aren't currently a part of the proposed structure of the Trading System (I've been working with Fyr on hashing this thing out, since I was the one who proposed the idea), but the whole reason I even brought this up as an idea is that we're really strapped for cash at the moment. And our current methods of gaining cash are limited, unreliable, and/or time-consuming.
Hunting is really damn inefficient as a way to get new resources (new tech, on the other hand, is much more of a reason to go hunting), both in reward and IRL time spent on combat, and Salvage is, well, a dice roll. And also generally kinda short on R.o.I. New KPFs to make us more cash from Kaiju cost money, only slowly pay for themselves, and are limited by city stats.
Basically, we need a way to make money that's simple, affordable, and efficient. Trade works quite nicely as a solution, IMO. We make things, we sell things. We can spend a turn making lots of stuff, sell it on that turn, and have lots of cash to work with next turn. Plus, we can even build things for our own use while we build things to sell, or vice-versa. It's exactly the sort of solution we need right now.
It also would make, say, a City Aug to manufacture armor plating, way more reasonable. We don't run through armor plating quite fast enough to warrant that, most of the time. Augs for item production should be something you need lots of, and regularly, IMO. Now, though, with a Trade system, we can have such Augs pay for themselves with their excess production. That makes a lot of "make X cheaper/give Free Action to build X" Augs worth building.
As for what we might be selling, below is my preliminary list. Admittedly, I'm using a rather generous definition of "bleeding edge tech" here, in what I'm excluding. Blame @Highwind for not defining his terms properly. All excluded items and categories are listed at the end, so feel free to ask me to add stuff I excluded, if you feel it's fine to sell. Or to exclude things you think we shouldn't be selling.
Weapons:
-FC-10 Combat Gauntlets: 175 R
-Combat Sabaton: 110 R
-TRU-4 Gyroscopic Stabiliser Foot: 400 R
-HF-2 Fangblade: 500 R
-VX-3 Super Fangblade: 750 R
-VN-09 Destroyer Talons: 1150 R
-IE-10 Eletromagnetic Projector: 500 R
-60mm UV Laser Vulcan: 250 R
-Anti-Armor LC-Laser Cannon/Battery: 300 R
-U-10 300mm Ultra Autocannon: 1200 R
-Supercavitating HE Missile Tubes: 200 R
-Hydra Grapnel Launcher: 400 R
-I-20 Plasmacaster: 1650 R
-JED-2-f Fragmentation Jaegrenade: 650
-R-JED-3-ec Thunderspray Jaegrenade: 650 R
-JF-99R Garnele Autonomous Rifle: 1875 R
-IDB-49ar "Schwert Gewher" Buster Launcher: 4500 R
-IDB-49b "Dolch Gewher" Plasma Launcher: 3000 R
-Georgius Blade: 500 R
-Garm Blade 3000 R
Armor:
-Solid Iron Armor: 150 R
-AH-2 Advanced Conpod Plating: 750 R
-Jagdarium Superalloys Composite Plating: 350 R
Jaeger Augments
-Gyroscope-based Adaptive Proximity Avoidance System (GAPAS): 1600 R
-Solid Fuel Thrusters: 1000 R
-Overcharge Mobility Enhancement Network (Legs): 1400 R
-Faraday Frame: 2000 R
-Sovereign RWC Link: 4000 R
Jaeger Mods (make an offer to install for a small fee?):
-Hyper-Vascular Muscle Strands 4000 R
-High-Mobility Hyper-Vascular Strands: 4000 R
-TN-0 Rapid Clotting Factor: 1500 R
Reactors:
-Utracompact Nuclear Reactor (Mk 0-2): 1000 R
-Nuclear Vortex Turbine (Mk 3): 14,000 R
-Supercell Quantum Reaction Chamber VI-b (Mk 2-3): 20,000 R
Ammo and Consumables
-M-99 Drum Magazine (12): 50 R
-M-99 Bakelite Magazine (12): 100 R
-M-99 AP Magazine (12): 75 R
-420mm Jagdgewehr Magazine (6): 100 R
-300mm Ultra Autocannon Reload (8): 100 R
Misc. J-Gear:
Nanotube Combat Sling: 750 R
Conventional Units:
-Type 100 Anti-Kaiju Tank Squadron: 200 R (Type-D 180 R)
-Type 105 Anti-Kaiju Laser Tank Squadron: 200 R (Type-D 180 R)
-Type 108-AD Acoustic Tank Squadron: 200 R (Type-D: 180 R)
-AKM22 Mortar Carrier Team: 200 R (Type-D: 180 R)
-Mechanized Anti-Kaiju Brigade: 70 R
-1 HJT-VT-01s 'Meganeura' VTOL Carrier Squadron: 600 R (Type-D: 540 R)
-AG-60 Autogyro Scout Squadron: 200 R (Type-D 180 R)
-A-KA-77 'Hellhound' Attack Helicopter Squadron: 500 R
-A-KA-78-L 'Banshee' Assault Helicopter Squadron: 600 R (Type-D 540 R)
-Field Resupply Squad: 200 R
-Anti-Kaiju Missile Gunboat: 500 R
-PT-AK1 'Zephyr' Patrol Boat Team: 250 R
-Murasame-Class Anti-Kaiju Destroyer: 2500 R
-Murasame Type-RX Anti-Kaiju Destroyer: 3000 R
-Tristan-Class Guided Missile Frigate: 3000 R
-UBAK T-2 "Moray" Anti-Kaiju Combat Submersible: 1000 R
-PL-92 'Condor' Squadron: 1250 R
-PL-160 'Quetzalcoatl' Gunship 1500 R
-PL-161 'Fafnir' Heavy Gunship: 1500 R
-PB-20 'Drakon' Bomber Squadron: 1400 R
Superheavies
-HEEM-2 'Heimdal' Superheavy Armour: 5500 R
-TCC-4 'Tyr' Mobile Command/Control Station 4000 R
-- EWAC Tyr: 5000 R
-Seawolf II-Class Anti-Kaiju Fast Attack Submarine: 4000 R
-MSPL-2 'Surtr' Superheavy Armour: 7500 R
Excluded:
-Frag melee weapons
-Low-level or obsolete Weapons
-J-Scale Flight Equipment
-Barriers
-TIDE and Teleporter
-Skadi
-Mk IV reactors
I think we can add the Barrier tech to the list. They have the tech themselves and theirs is more advanced than ours in certain respects given they were the ones who gave us the hint for the Gleipnir Reactor, which uses Barriers and that we haven't finished researching yet.
I think we can add the Barrier tech to the list. They have the tech themselves and theirs is more advanced than ours in certain respects given they were the ones who gave us the hint for the Gleipnir Reactor, which uses Barriers and that we haven't finished researching yet.
I think the Skadi's blueprint was already shared with them back in the aftermath of the Euphonium fight. It does qualify aa "bleeding-edge" in that it does work but is an advanced piece of equipment that's still riddled with smaller problems (in its case, needing immediarlte repairs after every use).
The Mark IV reactors also qualify as bleeding-edge tech, and I'm inclined to keep them out of the list and if they ask we just reply the Reactors are riddled with little problems, but if they really want an an unshielded fusion reactor that is very sensitive to electrical disturbances or an unstable redlined Supercell that gets power flutuations whenever the Jaeger's chest gets a good whack, then we're perfectly willing to sell them.
The Macro-Scalar Teleport Augment falls under the same category of having a lot of room for improvement and issues to fix, namely the unstable range and the 80% chance you'll land up to 900 meters off target in a random direction. That's on top of being a Breach Tech derivative, and I'm inclined to keep everything from that branch of research for ourselves. Every country needs some Top Secret tech and Breach Tech fits the bill.
The J-scale flight stuff is a bit harder for me to put down. On the one hand they aren't "bleeding-edge" in that they don't have any serious mechanical issues that are yet to be fixed, they just require a hell of a lot of power. I'm tempted to call them Top-Secret and keep them hidden as trump cards like the rest of Breach Tech but I have trouble coming up with valid reasons to do so.
Aerial superiority with jaegers is really good? You don't want anyone impinging on flying!Tacit's coolness? Etc?
Edit: I'm kinda joking, but honestly there's no real problems with keeping it to yourself. It's a very invasive augment that covers up a lot of the Jaeger. Honestly, KRAUN would probably have to massively redesign their units to accommodate it-- and you might too, as Jagdhund's SEER array also takes up her spine, so it probably won't be compatible with your current flight systems. Assuming you want to give Jagdhund wings at some point.
(note: the Trade List is still a little under construction)
New city actions available: Trade (Sell, Buy)!
[ ] Trade! Engage in trade with an ally! Allies you can trade with have a Trade List (available Trade Lists: KRAUN), containing their interests and offers. When you take the Trade Action, choose whether you are Selling or Buying. Each option can only be performed once per downtime per Trade Partner. Trading is considered a Communications action for all relevant purposes. - [ ] Sell! Sell equipment, items, or units to your Trade Partner for Resources. Select any number of equipment, items, or units that are in any of your cities' Inventories, or that you are constructing this Downtime, and give them to your ally in exchange for a certain amount of payment. The amount of Resources paid is dependent on the listed build cost of the item and its Interest class for that Trade Partner (see their Trade List). - [ ] Buy! Pay your Trade Partner for equipment, items, or units they are offering. You may buy any number of any array of items from their Offers (see their Trade List) with the Buy Action, as long as you can afford it. Some items may come at a discount if provided in bulk.
You can Trade using any city you control, regardless of inventory or other factors-- it's a faction-wide action.
To elaborate on other stuff:
- Trade Lists will be updated over time, as seen by the "last updated" bit at the top. This includes their Interests and their Offers-- the former especially in case of Commissions.
- I expect you'll wait a while before buying anything from KRAUN-- the big draws of buying is that it's more action-efficient, and gives you access to stuff that your ally has that you might not. By comparison, though, it's not as resource efficient as just building stuff yourself.
- The Interests are meant to be groupings, and items in them will vary in specificity. It's not necessarily a representation of what they know you have-- but how much they'd want it if you offered. The examples provided in parentheses are just that; examples. Still, I'll keep stuff off if you don't want to sell it (such as flight tech, teleports, barrier tech, whatever).
- You'll get a little notification in the Combat End post whenever a Trade Partner has a Commission for you, but I'll try not to overwhelm you with them.
- Offers will include a little description of what each item is, so you know what you'd be getting. In the case of KRAUN, there's obviously going to be some stuff on it that you already have access to (on account of reverse-engineering stuff from Jagdhund), and would probably be a lot cheaper for you to build yourself, but that's to be expected. Nothing's forcing you to buy it, after all.
If you have any other questions, I'm always open for them!
This is almost an... artisinal selection of Very Interested wishes. Color me a little surprised actually.
Kinda makes sense though, given our presentation to them as kinda technical weirdos so them treating us like a Golden Goose Smith tracks. They want In on stuff that slots neatly into our rad "Old Kit" Real Bad. And I can see why, its Ridiculously Good Shit.
@Fyrstorm so I stop forgetting what's the date/week for when we have Oblivion Bay set?
We're going to make a mint selling Garm Blades and Jagdarium in bulk. Let's build them a pair of Schwert Gewehrs and sell them and shittons of High Capacity Burst Fuses next downtime. What's that you want nanotube combat slings? We got them nanotube combat slings and we can make as many as you need.
I can feel the Military Industrial Complex overtaking me. It is a good pain.
You have a vibro-axe blueprint already, and you've used reverse engineering it to help with making the Destroyer Talons and Super Fangblades (namely, the oscillatory blade bits of them).
(note: the Trade List is still a little under construction)
New city actions available: Trade (Sell, Buy)!
[ ] Trade! Engage in trade with an ally! Allies you can trade with have a Trade List (available Trade Lists: KRAUN), containing their interests and offers. When you take the Trade Action, choose whether you are Selling or Buying. Each option can only be performed once per downtime per Trade Partner. Trading is considered a Communications action for all relevant purposes. - [ ] Sell! Sell equipment, items, or units to your Trade Partner for Resources. Select any number of equipment, items, or units that are in any of your cities' Inventories, or that you are constructing this Downtime, and give them to your ally in exchange for a certain amount of payment. The amount of Resources paid is dependent on the listed build cost of the item and its Interest class for that Trade Partner (see their Trade List). - [ ] Buy! Pay your Trade Partner for equipment, items, or units they are offering. You may buy any number of any array of items from their Offers (see their Trade List) with the Buy Action, as long as you can afford it. Some items may come at a discount if provided in bulk.
You can Trade using any city you control, regardless of inventory or other factors-- it's a faction-wide action.
To elaborate on other stuff:
- Trade Lists will be updated over time, as seen by the "last updated" bit at the top. This includes their Interests and their Offers-- the former especially in case of Commissions.
- I expect you'll wait a while before buying anything from KRAUN-- the big draws of buying is that it's more action-efficient, and gives you access to stuff that your ally has that you might not. By comparison, though, it's not as resource efficient as just building stuff yourself.
- The Interests are meant to be groupings, and items in them will vary in specificity. It's not necessarily a representation of what they know you have-- but how much they'd want it if you offered. The examples provided in parentheses are just that; examples. Still, I'll keep stuff off if you don't want to sell it (such as flight tech, teleports, barrier tech, whatever).
- You'll get a little notification in the Combat End post whenever a Trade Partner has a Commission for you, but I'll try not to overwhelm you with them.
- Offers will include a little description of what each item is, so you know what you'd be getting. In the case of KRAUN, there's obviously going to be some stuff on it that you already have access to (on account of reverse-engineering stuff from Jagdhund), and would probably be a lot cheaper for you to build yourself, but that's to be expected. Nothing's forcing you to buy it, after all.
If you have any other questions, I'm always open for them!
This is almost an... artisinal selection of Very Interested wishes. Color me a little surprised actually.
Kinda makes sense though, given our presentation to them as kinda technical weirdos so them treating us like a Golden Goose Smith tracks. They want In on stuff that slots neatly into our rad "Old Kit" Real Bad. And I can see why, its Ridiculously Good Shit.
We're going to make a mint selling Garm Blades and Jagdarium in bulk. Let's build them a pair of Schwert Gewehrs and sell them and shittons of High Capacity Burst Fuses next downtime. What's that you want nanotube combat slings? We got them nanotube combat slings and we can make as many as you need.
I can feel the Military Industrial Complex overtaking me. It is a good pain.
That plan with the Schwert Gewehr+ammo was exactly what I was planning on suggesting, actually. I was like "what's on this Interested list could we spam and make at a discount?" And HCBFs were the main one. The other one that's really nice on that list is the Sovereign+Fangs. After we get the R to do so, we should be able to make Jagdhund a set, along with a set or two for export.
Looks good, though we are planning to allow for trading Barrier tech items with them, as they have some already.
Oh, yeah, our status as a technological power that exceeds their own achievements in many areas is definitely a point in our favor.
That plan with the Schwert Gewehr+ammo was exactly what I was planning on suggesting, actually. I was like "what's on this Interested list could we spam and make at a discount?" And HCBFs were the main one. The other one that's really nice on that list is the Sovereign+Fangs. After we get the R to do so, we should be able to make Jagdhund a set, along with a set or two for export.
KRAUN 8: Actual long-range plasma cannons, the sort you can put in limited production without fear of them exploding and taking a Jaeger with them. Good ones too, judging by the specs. One of them can dish out more damage than just about everything we've seen a Jaeger use and the other is ridiculously efficient for the size and power.
KRAUN 6: Forget the plasma cannons, have you seen their melee weapons? Look at this "super fangblade".
KRAUN 11: How did they even get this much armor piercing potential with a curved blade design?
KRAUN 6: And the head of the weapons design department all but threatened me with murder if I didn't get him those swords of theirs to reverse engineer. How many of those Georgia blades did they say they could produce in a week?
KRAUN 10: It's called a Georgius Blade, and they promised they could deliver ten of them by next week without a problem. Fragile as they are I can't believe they managed to make something so high-performance at so little cost.
KRAUN 6: And that wasn't good enough for the crazy bastards, so they made those Garm Blades. The Metallurgy and Material Sciences department is just about ready to worship whoever came up with them and that Jagdarium armor.
KRAUN 9: Screw the swords and cannons, am I the only one who noticed a conspicuous lack of anything related to Breach Technology in the list of wares they sent us? They have the Supercell Reactors, sure, but nothing else.
KRAUN 11: ...Holy shit. If this is what they're willing to sell despite us being more than able to reverse engineer them, then what the fuck else do they have in reserve?
KRAUN 8: Knowing the fuckers they've made Breach-based weaponry and haven't used it because it wasn't cool enough.
KRAUN 6: They also don't have any reactors capable of powering a Mark IV, and we know they've been researching those for a while now.
KRAUN 8: These are the people who made a nigh-indestructible carbon nanotube sling for their rifles. They probably have some ridiculous borderline Mark V reactor in reserve.
KRAUN 11: ... Jesus tapdancing Christ. I can't imagine how fucked we'd be if they weren't our friends.
KRAUN 8: Actual long-range plasma cannons, the sort you can put in limited production without fear of them exploding and taking a Jaeger with them. Good ones too, judging by the specs. One of them can dish out more damage than just about everything we've seen a Jaeger use and the other is ridiculously efficient for the size and power.
KRAUN 6: Forget the plasma cannons, have you seen their melee weapons? Look at this "super fangblade".
KRAUN 11: How did they even get this much armor piercing potential with a curved blade design?
KRAUN 6: And the head of the weapons design department all but threatened me with murder if I didn't get him those swords of theirs to reverse engineer. How many of those Georgia blades did they say they could produce in a week?
KRAUN 10: It's called a Georgius Blade, and they promised they could deliver ten of them by next week without a problem. Fragile as they are I can't believe they managed to make something so high-performance at so little cost.
KRAUN 6: And that wasn't good enough for the crazy bastards, so they made those Garm Blades. The Metallurgy and Material Sciences department is just about ready to worship whoever came up with them and that Jagdarium armor.
KRAUN 9: Screw the swords and cannons, am I the only one who noticed a conspicuous lack of anything related to Breach Technology in the list of wares they sent us? They have the Supercell Reactors, sure, but nothing else.
KRAUN 11: ...Holy shit. If this is what they're willing to sell despite us being more than able to reverse engineer them, then what the fuck else do they have in reserve?
KRAUN 8: Knowing the fuckers they've made Breach-based weaponry and haven't used it because it wasn't cool enough.
KRAUN 6: They also don't have any reactors capable of powering a Mark IV, and we know they've been researching those for a while now.
KRAUN 8: These are the people who made a nigh-indestructible carbon nanotube sling for their rifles. They probably have some ridiculous borderline Mark V reactor in reserve.
KRAUN 11: ... Jesus tapdancing Christ. I can't imagine how fucked we'd be if they weren't our friends.
KRAUN 5: *reading list* "Oh dear lord. Do you guys remember that Cat IV they killed at Outpost Micheal? The one with the positron cannon?"
KRAUN 11: "...They didn't. No freaking way. They would have strapped it to a Jaeger by now if they had that tech."
KRAUN 5: "Apparently not. According to this, it's meant to be mounted on their walls. Probably only a matter of time before they attach it to a Jaeger or giant tank, though."
KRAUN 11: "...I need a drink."
(Note: Defenisve City Augs are actually listed, under "Interested". I think they're Interested in the Hunt Scanner, as well. Well, Scanner mods in-general, but that's our only one.)
(Note: Defenisve City Augs are actually listed, under "Interested". I think they're Interested in the Hunt Scanner, as well. Well, Scanner mods in-general, but that's our only one.)
I'm a little interested in their M-9912, if only to reverse-engineer it as well. It's almost guaranteed to be less effective than the Machine Cannon, but the fact that it's explicitly stated to be a one-handed weapon might give an even higher rate of fire to it if we invest in it, and it's an M-99 gun so it presumably uses the same ammo (which, in turn, means Bakelite Shenanigans). Also, the fact that we can buy a replacement Jagdgewehr if necessary is nice, too (though I'm assuming they'll sell us a maximum of 2 per week, from the trade sheet).
I don't know how their conventionals compare to ours, so I can't say how interested I am in them, but examining them might give us a few new insights for our own units even if they turn out to be inferior.
As to what we sell to KRAUN... Combat Slings might be a place to start (striking a decent balance between "affordable" and "profitable" while allowing them to carry Jagdgewehrs for heavy fire support), and Jagdarium is a no-brainer because if we sell them enough they might retrofit it onto the Jaegers they send to support us. The Schwert (or Dolch, which is more likely to be useful for their rank-and-file) might be a bit too expensive for us to sell regularly, but I can understand selling them (and their fuses) on a limited basis.
M-99 variant ammo isn't very profitable, unfortunately, but we could definitely sell them some Bakelite due to a combination of "they'd use it" and "we have a free action to make it anyway." Highwind's omake reminded me that we could ship them a dozen or so Georgius Blades as a stand-in while we get Garm production up, too (though we should probably warn them to consider said Georgius Blades as expendable, since they are).
Ah, wait, it's the Detection Grid Booster, not the Scanning Grid Extension. Same thing, really.
Detection Grid Booster said:
Detection Grid Booster (Scanners)
500 Resources
Each Detection Grid Booster that a city has increases its maximum scanning range by 5 kilometres (50 Units). A city may have a maximum number of Boosters equal to half its current Scanners stat.