Okay, finally finished updating all the K-Sci stuff with stats and adding any entries that caught my eye. I'll take a day or two off, then go back and cull some of the weaker entries from the extremities to research.

Also, for whoever wanted missiles with lots of rolls: Gorgon had a set, too. Not as good as Culverin's (aside from its damage type being significantly easier to clean up after), but they should be serviceable. Personally, I'd like to put Gorgon's warheads in Culverin's launchers if we decide to replicate them, but if you want Impact damage we can use Culverin's too.

As a side note: I just realized that Corbel was mechanically a stronger version of a kaiju we'd already fought back in Thread 1 (Skinner). They both had the "power up when they hit Durability" mechanic (Corbel's was a bit better), they both had Burst-damage bites (Corbel's was stronger)... anyone else seeing the similarities?
 
Okay, finally finished updating all the K-Sci stuff with stats and adding any entries that caught my eye. I'll take a day or two off, then go back and cull some of the weaker entries from the extremities to research.

Also, for whoever wanted missiles with lots of rolls: Gorgon had a set, too. Not as good as Culverin's (aside from its damage type being significantly easier to clean up after), but they should be serviceable. Personally, I'd like to put Gorgon's warheads in Culverin's launchers if we decide to replicate them, but if you want Impact damage we can use Culverin's too.

As a side note: I just realized that Corbel was mechanically a stronger version of a kaiju we'd already fought back in Thread 1 (Skinner). They both had the "power up when they hit Durability" mechanic (Corbel's was a bit better), they both had Burst-damage bites (Corbel's was stronger)... anyone else seeing the similarities?
Hey, even Fyr can only make so many different entirely unique Kaiju. Doesn't surprise me that he's trying out upgraded and altered versions of some of the older ones. And the newer ones, I guess. Traverser wasn't that long ago in-game. Really hope he's not saving the best ones for hunts, though. While they're certainly cool, the extra time they take is rough, and I kinda hope he's not designing too many more of them. The ones we already have are more than a bit overwhelming, especially with them starting to increase in Cat and/or set up strongholds.

I get the feeling they're all serving some purpose in lurking around, actually. Some, like Goryo, are producing new Kaiju, serving as footholds on Earth for the KM to act through, even if the Breeches get closed. Then, some, like that pair of high toxicity and radioactivity Kaiju, are negatively altering the environment around them. I think Boreas and maybe Vulcan were doing the same. Maybe all of them do that, at least as a side thing? Some of them might be preying on smaller settlements. But, as concerning as leaving them to their own devices is, unless they seem to be posing a major problem, I don't see many other options that don't make our turns intolerably long.

Honestly? I'm willing to leave them to either KRAUN or DGINN. Though the latter seems to be fairly bad at dealing with them, TBH. If I thought they were likely to be willing to, I'd advocate trying to help them build a better foothold here, but I doubt they're willing to trust us. Whatever their backstory may be, they don't seem very trusting of humans. The former doesn't have too much of a presence in our territory, though I suppose we might work with them to change that.

That idea I had a while back about working with them to turn the ruins of Kitsap into a joint-base with them has a bit more appeal, now that Trade is a thing. Be nice to not have to go as far to get them trade goods. Would require us actually taking a look at how well Kitsap itself has held up. Which I was already considering doing, since I realized I had forgotten about checking the base itself in my enthusiasm about the ships we found. Possibly in two parts, since the base is basically two bases and a bunch of empty territory between them.

Then again, not sure the Trident section of the base is worth investigating, beyond perhaps the possibility of finding fissile materials. Fyr ain't giving us ICBMs, or lots of nukes. Not that they'd function at super-long range, because Iblis. The Carrier section is almost certainly more interesting, as the supercarrier dry-dock should be reparable. Might be some heavily damaged carriers, but I'm not holding my breath. Fixing them up is probably not going to be easy or cheap, if there are any. The base computers or design offices might be more interesting, if any are intact. And there should be fissile material around somewhere. But honestly, I'm mostly just interested in it as a shell that might be rebuilt into something useful. Kinda got most of what I wanted already, lol.

...Wow, I wander really far off point sometimes. Still worth bringing up and getting input on, though.
 
Okay, my break turned out to be more like a week or so, but I'm back and working on the K-Sci cull. First on the chopping block: Skinner's bite (due to having data on a stronger version) and Garm's Radiation Cannon (which is outperformed by Guilion's Plasma Breath in basically every way).

Speaking of Plasma Breath, though, it just (belatedly) occurred to me that it's basically a biological flamethrower. If we can replicate the compounds Guilion used, we should have a pretty respectable Scatter-Burst weapon.
 
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Okay, my break turned out to be more like a week or so, but I'm back and working on the K-Sci cull. First on the chopping block: Skinner's bite (due to having data on a stronger version) and Garm's Radiation Cannon (which is outperformed by Guilion's Plasma Breath in basically every way).

Speaking of Plasma Breath, though, it just (belatedly) occurred to me that it's basically a biological flamethrower. If we can replicate the compounds Guilion used, we should have a pretty respectable Scatter-Burst weapon.
Skinner's bite is fine, IMO, but the Radiation Cannon may use different principles that could be helpful to certain projects. Fluff differences can be as important as stat differences, when it comes to research. Then again, IIRC, the Radiation Cannon would be much less effective on Kaiju, based on the fluff. I think there's also one plasma weapon that got compared to the Plasmacaster, which could probably be removed.

Compound replication is tricky with Kaiju compounds. It would probably be easier to study the principles than the materials used, since we'll inevitably be forced to use something less toxic and corrosive. The principles will tell us what the tolerances and necessary properties are,and we can go from there. That's not to say that studying the materials can't point us in the right direction for a substitute, though.
 
Skinner's bite is fine, IMO, but the Radiation Cannon may use different principles that could be helpful to certain projects. Fluff differences can be as important as stat differences, when it comes to research. Then again, IIRC, the Radiation Cannon would be much less effective on Kaiju, based on the fluff. I think there's also one plasma weapon that got compared to the Plasmacaster, which could probably be removed.

Compound replication is tricky with Kaiju compounds. It would probably be easier to study the principles than the materials used, since we'll inevitably be forced to use something less toxic and corrosive. The principles will tell us what the tolerances and necessary properties are,and we can go from there. That's not to say that studying the materials can't point us in the right direction for a substitute, though.
Understandable. I've finished my "pure stats" pass, but if you disagree with anything I removed (or think one of the things I left are worth removing) I'd appreciate the second opinion.
 
Don't apologize; I legitimately didn't know about this. I don't usually surf Wikipedia looking for real-life military tech to replicate in-game, after all.

If we can manage to research the ability to unload without using a turn for it, we probably should; never know when we'll need it to reinforce our other stuff.

These are designed for quick extractions:

Fulton surface-to-air recovery system (STARS) and Special Patrol Insertion/Extraction (SPIE) two different technologies, first is plane friendly & second is more viable for helicopters.

------

For deployment of infantry from hovering vehicles Fast Rope Insertion Extraction System (FRIES)

------

I hope these IRL technologies might prove useful.
 
Week 51: Combat End
(Week 51: Combat End)

[X] Plan Prelude v1.0
-[x] Neo-Seattle
--[x] South-East
---[x] Jagdhund Overwatches with the Jagdgewehr, aiming for Intercessor, holding fire until after any Cons have made their Overwatch shots.
---[x] Type 105 and 108 tank squadrons and AKBs move up 4 units and Overwatch, only fire if enemy is at least 20 units from the DP.
---[x] Fafnirs Overwatch with Laser Vulcan Broadsides, fire when Intercessor is 20 units from the DP.
---[x] Tyr maintains uplink.
---[x] Dragonflies Overwatch, use Arges on Intercessor when it's 21 units from the DP.
---[x] Drakons circle to stay where they are.
---[x] All other units, Overwatch (Murasames with 150mm Cannon, everything else that has it with Dragon's Breath), hold fire until Intercessor is 20 Units from the DP.
--[x] South-West
---[x] Tacit Ronin stabs Scatternail, keeps OMEN active.
-[x] Everett
--[x] Drakons continue circling where they are.
--[x] Phenom Sable taunts Arrowhead.
--[x] Revolver Shogun shoots at Anton using the U-10 autocannon.
--[x] All units that can, Overwatch, fire at Anton if it comes within 25 units of the DP.
Neo-Seattle:

Southwest sector:

For a moment, Tacit Ronin and Scatternail face each other, each one primed to strike their foe. Then, in the silence, one of Scatternail's spines quivers, followed shortly by the rest. The kaiju blinks, golden eyes darting away towards the ocean. Before Tacit can capitalize on the apparent distraction, Scatternail lunges past them, bolting southwest in an all-out sprint. Unfortunately, there's no railgun fire chasing it-- it seems that the initial barrage blew a fuse in the guns' power feed, and Tacit Ronin is unable to get a proper target lock on the monster before it's well outside laser range.

Effectively untarnished, there's little more that the white jaeger can do but watch as their opponent beats one hell of a retreat.

Southeast sector:

At the same time Scatternail changes tactics, something hits Intercessor and Clawface from out of the blue. Almost the instant they begin picking up speed, the kaiju start, catching themselves and immediately backpedaling a few decametres. The pair look to each other, then to the city, some sort of unspoken conversation flowing between them. It's only a scant few seconds, though, as the kaiju appear to reach an agreement. Leaning forward, the two accelerate southwards, leaving the city behind as they disengage completely from the fight.

Of course, Neo-Seattle keeps its sensors firmly locked on all three, and follows with aerial support for a distance-- but as the minutes pass, it becomes clear that the kaiju aren't actually re-positioning for a new attack, but properly retreating. Just to be safe, the defense forces stay on partial alert… but nothing happens.

Just like that, it's done.

===

Everett:

On Everett's end, the fight is quick, but far more decisive. The opening barrage from Revolver Shogun rips into Anton's leg and core, crippling it before it can get into melee range. Arrowhead shrieks furiously, but the charge time on its weapons are too short to assist-- and the bulky kaiju's swamped by a mix of firepower before it can recover, downing it in a flurry of explosions. Though hard to tell, the kill would later be attributed to Revolver, whose initial attack dealt the greatest wounds to Anton.

EV-27-006 "Anton" Defeated!

Its teammate thoroughly dead, and itself thoroughly outnumbered, Arrowhead immediately falls back, its metallic crystal armour deflecting the few parting shots thrown its way.

===

Overall, with no damage to the jaegers, and the only bloodshed being relatively minimal, there's not much to record. The most troubling issue is Everett's Murasame-- though it was luckily recovered before it could take on too much water, and lost minimal crew. It'll definitely need plenty of repairs before it can be considered seaworthy again, but that's about it.

Repairing the Murasame Type-RX will require an Action and cost 1300 Resources (due to the existing naval base further reducing repair costs for it)
No Jaegers require repairs.

Kaiju Blue cleanup will be automatically deducted from your earnings.

There's nothing much to note about Anton-- who, being the only kaiju who actually died here, is the only one with a full set of physiological data to analyse. It's just a big, semi-tough kaiju with claws that are relatively effective against armour and absolutely zero ranged ability.

===

It is now downtime.

Kaiju Stats:
(Everett)
EV-27-006
Anton
Class: Category III Kaiju
A large, somewhat squat humanoid, clad in thick brown-green carapace and sporting a crab-like face, Anton is built like a walking tank-- or possibly a smallish mountain. The kaiju's arms are thick and brawny, ending in a set of huge scissor pincers made for chopping through armour, while a number of smaller limbs cluster in its torso cavity.

Stats:
HtH: 3
Ran: 0
Str: 4
Tou: 7
Agi: 1
Dex: 2

Structure:
Dura: 15
Stru: 17

Heavily Armoured (1): Anton has a universal, unbreakable AV of 1 on all locations. This replaces any universal AV it may already have from its Category.

Weapons:
Crisis Scissors x2
Built-in Melee Weapons
Attack Dice: 1d10
Parry Dice: 1d5
Block Dice: 1d10
Armour Penetration: 3
Grappling Bonus: +2
Damage Type: Blunt
Damage Bonus: Strength x2
Special:
Crab Cracker: deals +2 damage to Armour Durability. On a Major Wound, automatically destroy Armour on the location.

Limb Cluster
Built-in Melee Weapons
Attack Dice: 3x 1d10-1
Armour Penetration: 0
Grappling Bonus: -2
Damage Type: Edged
Damage Bonus: Dexterity

Armour:
Heavy Carapace
Coverage: All but Eyes, Neck, Torso
Armor Value: 4/1
Resilience: All, +1 Impact, +1 Edged, -1 Burst
Durability: 8

Layered Flesh
Coverage: Neck, Torso
Armor Value: 2/2
Resilience: All, -1 Burst
Durability: 6

Neo-Seattle:
Manufacturing: +4500 Resources

Total Resources to Spend: 42706

Free Actions:
[ ] Interrogate Prisoners*
[ ] Write-In (requires GM permission)

Everett:
Category III Kaiju killed: +1000 Resources
Quick Kill Bonus: +100 Resources
Salvage Facility Bonus: +400 Resources
Manufacturing: +3000 Resources
Kaiju Blue Cleanup: -250 Resources

Total Resources to Spend: 4800

Free Actions:
[ ] Interrogate Prisoners*
[ ] Write-In (requires GM permission)

*Interrogating prisoners is a d10 check, with the difficulty modified by what topic you are interrogating about. You may spend a City Action on this to get a second roll attempt.
Everett's Interrogation rolls are at a slightly reduced difficulty, due to their glut of available prisoners.


===

So, an explanation.

Overall, I just… really wasn't having any fun with this fight. There wasn't much motivation for me to run it, especially when the results were super predictable and didn't offer any real interesting elements. As such, I've decided to cut it short-- at least so that the fight would
have an end, rather than just trailing off into hiatus. Since Anton's too slow to really run away, and you did deal some nasty damage to him, you took him down, but with every other kaiju either fast enough or far enough away to fall back, the rest just ran away.

On the plus side, with the aid of some other people, I've been thinking about some alternative ways to run missions that should, in the future, help spice things up a little more-- and reduce the likelihood of another "Fyr loses all motivation to run a fight" in the future. I can't really promise how long this new slice of activity will last, but for now…

...Well, for now, it's time to make some downtime plans.
 
*Jumps on new Tacit within a minute of posting*
Neo-Seattle:

Southwest sector:

For a moment, Tacit Ronin and Scatternail face each other, each one primed to strike their foe. Then, in the silence, one of Scatternail's spines quivers, followed shortly by the rest. The kaiju blinks, golden eyes darting away towards the ocean. Before Tacit can capitalize on the apparent distraction, Scatternail lunges past them, bolting southwest in an all-out sprint. Unfortunately, there's no railgun fire chasing it-- it seems that the initial barrage blew a fuse in the guns' power feed, and Tacit Ronin is unable to get a proper target lock on the monster before it's well outside laser range.

Effectively untarnished, there's little more that the white jaeger can do but watch as their opponent beats one hell of a retreat.
...Huh. Well, guess that means we can move on to-
Southeast sector:

At the same time Scatternail changes tactics, something hits Intercessor and Clawface from out of the blue. Almost the instant they begin picking up speed, the kaiju start, catching themselves and immediately backpedaling a few decametres. The pair look to each other, then to the city, some sort of unspoken conversation flowing between them. It's only a scant few seconds, though, as the kaiju appear to reach an agreement. Leaning forward, the two accelerate southwards, leaving the city behind as they disengage completely from the fight.

Of course, Neo-Seattle keeps its sensors firmly locked on all three, and follows with aerial support for a distance-- but as the minutes pass, it becomes clear that the kaiju aren't actually re-positioning for a new attack, but properly retreating. Just to be safe, the defense forces stay on partial alert… but nothing happens.

Just like that, it's done.
Uh...what?
Everett:

On Everett's end, the fight is quick, but far more decisive. The opening barrage from Revolver Shogun rips into Anton's leg and core, crippling it before it can get into melee range. Arrowhead shrieks furiously, but the charge time on its weapons are too short to assist-- and the bulky kaiju's swamped by a mix of firepower before it can recover, downing it in a flurry of explosions. Though hard to tell, the kill would later be attributed to Revolver, whose initial attack dealt the greatest wounds to Anton.

EV-27-006 "Anton" Defeated!

Its teammate thoroughly dead, and itself thoroughly outnumbered, Arrowhead immediately falls back, its metallic crystal armour deflecting the few parting shots thrown its way.
...Dafuq just happened?
So, an explanation.

Overall, I just… really wasn't having any fun with this fight. There wasn't much motivation for me to run it, especially when the results were super predictable and didn't offer any real interesting elements. As such, I've decided to cut it short-- at least so that the fight would
have an end, rather than just trailing off into hiatus. Since Anton's too slow to really run away, and you did deal some nasty damage to him, you took him down, but with every other kaiju either fast enough or far enough away to fall back, the rest just ran away.
Maybe it's just the difference between being behind the curtain, and on-stage, as it were, but I wasn't seeing a super predictable fight here. Still, if the fight just isn't working, it's not working. I'm certainly not going to protest having an easy week, even if some of those Kaiju had very intriguing abilities.
On the plus side, with the aid of some other people, I've been thinking about some alternative ways to run missions that should, in the future, help spice things up a little more-- and reduce the likelihood of another "Fyr loses all motivation to run a fight" in the future. I can't really promise how long this new slice of activity will last, but for now…
That's good to hear.
...Well, for now, it's time to make some downtime plans.
...I'll have to look at what I've got in my notes, but I believe I was holding off on working out anything comprehensive until later in the fight. Which is fortunate, because this was a bit of a slow week financially, and any estimates I would have made before this would have to be reevaluated.
 
Well, I suppose that's one way to end a fight you're not enjoying. Can't even complain about it too much, really; if you aren't having fun running the quest that's gonna kill it all on its own.

Granted, I'd like another shot at those guys (if only to be thorough), but if you don't like them then I can wait until you find something you DO like for them to back up. Or they could die offscreen if you hate them that much, that works too since kaiju are meant to be expendable.

Unfortunately, I kinda lost track of our assets, so I'd need a few days to refamiliarize myself with what we've got before I could even start on writing up a plan.

At least I added Anton to the kaiju doc, and I added its Crisis Scissors to the research doc due to its anti-armor properties (it didn't really have anything else of interest).
 
Well, I suppose that's one way to end a fight you're not enjoying. Can't even complain about it too much, really; if you aren't having fun running the quest that's gonna kill it all on its own.

Granted, I'd like another shot at those guys (if only to be thorough), but if you don't like them then I can wait until you find something you DO like for them to back up. Or they could die offscreen if you hate them that much, that works too since kaiju are meant to be expendable.
Seconded on both points. I'd really like to get my hands on Arrowhead, in particular. The ribbon railguns and weird armor really piqued my interest. Hopefully, Fyr will give any of those Kaiju he likes the Grae treatment and alter/improve them to better suit his preferences.
Unfortunately, I kinda lost track of our assets, so I'd need a few days to refamiliarize myself with what we've got before I could even start on writing up a plan.
Fortunately for you, I've been keeping notes, and left justifications for why I made the choices that I did. They're incomplete, as I had planned to refine them more over the course of the fight, to properly account for any additional expenses or complications. But they're good enough to get started.

Based on my notes, it looks like I was figuring that, if we wanted to make Tacit Mark IV ASAP, we could do it fairly easily, assuming we kept our general expenses down to about ~25% of our after-battle total, and turned that other 75% into trade-goods. That's still true, just with a razor-thin margin. 30k of VI trade-goods nets us 52,500 R. So, we could do it...but we'd have much less capital to invest in trade next turn, possibly delaying building other big-ticket items. If we really went nuts, we could get Flying Tacit this turn, at the cost of leaving ourselves with 2k and creating nothing else this turn, at least in Neo-Seattle.

I don't think we should be trying to bankrupt ourselves trying to get Flying Tacit this turn, though. For a couple of reasons, one of which is the whole "not having R for anything else and seriously impacting our ability to make more of it" thing. The second reason is that I was under the impression we'd decided that Tara (the Kaiju on our scanners that has built a fortress and appears to be spawning more Kaiju) needs to be dealt with ASAP, and thus we'll need to hold some R in reserve for repairs, post-hunt. So, at most, we'll maybe be getting the Polaris for Tacit this turn, though I'm tempted to just save the R and get it all done next turn, while maybe making some other purchases with more immediate impact on our situation. Increasing to Mark IV isn't going to do that much to improve Tacit's abilities on its own, after all. But I'm willing to spring for a Polaris, if you guys feel strongly enough on the topic.

That said, there are quite a few other things we might want to spend our R on this turn instead. First and most glaring is to spend some R on getting Phenom's stat total to 15, and thus make him able to inherit Tacit's current reactor, when the time comes. I'm not sure we could get Phenom there this turn, but maybe we could if we threw enough R and Actions at the problem. There's also a Missile Frigate in need of repairs and upgrades, which would be good to have for naval fights, and building a CAC would also be quite helpful.

Of course, there's another option for where to put our R that might be even more profitable for us in the long-run: investing it in Everett. Now that the city has two Jaeger defenders, we could probably upgrade Population a notch or two and be alright. More Actions for Everett is possibly the best investment we could make right now, IMO. The other city stats could also use some improvement as well, especially Defense, since that may help upgrade the Naval base at the same time.

Moving on to Research, the big question is, do we want to revisit our Magic research, with the benefit of Joint Research, to potentially find some other source of the data our teams need that's easier to get to? It's unlikely to pay any immediate dividends, but long-term projects aren't really a bad thing right now, when we're saving up to buy a Polaris and the S-3. Means fewer shinies to tempt us to buy them, diverting resources meant for other projects.

Aside from that, most of the rest of the research I have noted down to aim for is refinements to existing tech, or extensions of previous projects. Working out the teething problems with the plasma rounds, that sort of thing. Only two are particularly important to discuss. My notes are suggesting we go for two JR/Token projects: refining the XMST Jaeger teleporter (Grae Token) and improved Bigger, Scarier Hands for Phenom (Viceroy token). The former, I don't expect to be controversial, the latter might be a bit more debatable as a good investment, since the Viceroy Token's so flexible.

I'll start drafting my fist vote outline tonight, but I'll probably take into account any feedback before I post it. Probably going to be at least twelve hours until it's completed, if not longer, given my addiction to Animal Crossing schedule.
 
All I remember off the top of my head was wanting to do a bit of refining on the Kinetic Guillotines before installing them on Shogun.
 
All I remember off the top of my head was wanting to do a bit of refining on the Kinetic Guillotines before installing them on Shogun.
That's in my notes. Not sure if it will be in the final draft, but we'll see. There are a couple of things that might eat up a lot of Actions happening this turn.
----
So, we could actually potentially get Phenom to the stat cap this turn, even if we shoot for improving his HtH. It'd require dedicating several Actions and a decent chunk of R, but we could make it very likely time work. The odds of success are less than 1% with 40 rolls (800 R, ~44% with 60 (1200 R), and ~95% with 80 (1600). Going above 40 would mean using regular actions on it. Not sure if it's quite that high a priority, but I figured I should put it out there.

(This is, of course, assuming I'm using the random calculator I found on the internet right, anyway. I think it's meant to be used to calculate odds for gacha games...)
 
And it's done:

[x] Plan Crusade Build Up, Phase 5: Siege Time 1.0
-[x] Neo Seattle
--[x] Normal Actions
---[x] Hunt Tara
---[x] [Reserved for post-hunt]
---[x] [Reserved for post-hunt]
---[x] JR: Design improved Destroyer Talons, built with Blocking and Grappling in mind (better Block, new or improved Grapple Moves including super/finishing moves, make Holds and Chokes cheaper/easier to execute or better, etc) (Use Viceroy Token)
---[x] Refit/repair 5 damaged PT boats (-625 R)
---[x] Refit/repair 2 Missile Frigates (-3000 R)
---[x] Research Trade Center Comms Augment
---[x] Research an improved Anti-Armor Laser Cannon using UV lasers.
---[x] Salvage Naval Base Kitsap, Bangor section (Trident Submarine base), focusing on computers/data/blueprints, fissile materials, intact facilities/gear, repairable hulls, and scrap, in that order.
---[x] Salvage Naval Base Kitsap, Bremerton section (Nuclear Aircraft Carrier Shipyard and Inactive Ship Storage), focusing on anything useful for creating our own aircraft carriers (useable hulls, informative/useful hull fragments, blueprints, data, equipment, etc), fissile materials, repairable non-carrier hulls, misc gear, and scrap, in that order.
---[x] Build 85x Jagdarium Superalloy Composite Plating (-28750 R)
--[x] Free Actions
---[x] Transfer 7500 R, 5x 300mm Ultra Autocannon Reloads, 2x Type 100-D Tanks, and one Tristan-class Frigate to Everett.
---[x] Trade with KRAUN: 85x Jagdarium Superalloy Composite Plating (+52062 R) (Comms)
---[x] JR: Perfect the XMST, with more control over the destination and better range. (Use Grae Token) (Breach)
---[x] Research a Ranged whip weapon based on Mello's tails, also drawing on data from Sickletongue's tongue, Barb's tendons, and Nenauge's Tentacle Tails as needed. (K-Sci)
---[x] Research Impact/Electric-damage bombs/missile warheads, using Vortex's Arc Bombs and the Thunderspray Jaegrenades for reference as needed (Con Tech 1)
---[x] Improve the 150mm AAR-02 Corrosion Shell, focusing on stickier acid and greater armor corrosion once stuck. (Con Tech 2)
---[x] Research a way to increase the range of our UV laser weapons (focusing the Micro UV Laser Vulcans). (Con Tech 3)
---[x] Fix the misfiring issues with the 420mm Plasma Charge Magazines. (J-Tech 1)
---[x] Research to improve our Kinetic Guillotine's range, and add the capability to switch between Edged and Impact damage (J-Tech 2)
---[x] Build 5x 300mm Ultra Autocannon Reloads (Munitions)
---[x] Scan for Kaiju (Hunt Scanner)
---[x] Build 5x Type 100-D Tank Squadrons, (-180 R) (MPFs)
---[x] Build a Tristan-Class Missile Frigate (Dockworks)
---[x] Recycle nothing
---[x] Interrogate Prisoners: Call in experts to conduct subtle psych evaluations disguised as interrogations, looking for signs of mental and emotional manipulation, intense indoctrination, etc. (Free)
(Total cost: -40,055 R, Income from Trade: 52,062 R, Final Total: 54,713 R)
-[x] Everett
--[x] Actions
---[x] Improve Population to 8 (-8500 R)
---[x] JR: Perfect the XMST, with more control over the destination and better range.
---[x] Hunt Tara
---[x] [Reserved until after Hunt]
---[x] [Reserved until after Hunt]
--[x] Free Actions
---[x] Improve Phenom's HtH (20 rolls) (J-Tech 1) (400 R)
---[x] JR: Design improved Destroyer Talons, built with Blocking and Grappling in mind (better Block, new or improved Grapple Moves including super/finishing moves, make Holds and Chokes cheaper/easier to execute or better) (J-Tech 2)
---[x] Build 3x AG-60 Dragonfly (Type D) Squadrons (-108 R) (MPFs)
---[x] Interrogate Prisoners: What sort of government/command structure do the Blue Stars have?(Free)
(Total Cost: -9008 R, Final Total: 3,292 R)

I'm not totally satisfied with this, but it's about the best I can do, given what I have to work with. Everett's limited actions are a serious impediment, and I feel like we should be doing more to stabilize their Environment rating to improve that, but there's just too much stuff to do. That's why I'm upgrading Pop over repairing their Murasame: Everett needs more actions, and with two Jaegers, 8 Pop should be manageable, though we really should upgrade Defense soon as well, IMO. If we have spare actions after the hunt, repairing the Murasame will probably be one of them.

Honestly, the K-Sci and the MPFs for Neo-Seattle are kinda just filler, so if anyone feels we could research something better, or that our current forces in Neo-Seattle are lacking in some way, I'd be happy to change those. In some ways, the salvage missions and the Trade Center Aug are also kinda there to pad things out and not burn more R, but I think they're a lot more worthwhile than the K-Sci one, which I basically just yanked straight from the Research doc because I needed to pick something. If you feel there are other, more deserving projects, feel free to suggest them, so long as they aren't expensive. Same with the Blue Stars questions, though I would really like to run the psych evaluations, just to get an idea of how brainwashed these guys are.

The UV AA lasers are mostly there because, once we give Tacit flight, we'll need to cut back on how many Laser Vulcans he has, and the amount of them we can mount and fire at once is their main selling point. So I'm thinking of switching to the AA lasers for Tacit. As for why I switched to Electric/Impact warheads...look, the Thunderspray Warhead project is clearly cursed. Maybe if we switch to a different main inspiration/damage type, we'll get around it.

The notes on the Destroyer Talon improvements aren't mostly just there to clarify to @Fyrstorm what sort of improvements we're looking for. Aside from the Blocking stat increases to make Clamshell Grab and Deflective Guard more viable, I don't really see much need to improve the other stats of the Talons. Melee attacking ability isn't all that important, and I know Phenom's massive Grapple Bonus has occasionally given Fyr a headache as it is. I'd still like to improve Phenom's main schtick somehow, though, and I think my suggestions are a nice way to do so. Given Phenom some supercharged variant on an existing Grapple maneuver, or some completely new one based on an over-the-top wrestling move (only way more awesome, because giant robot) seems like a nice way to do that. So would improving existing grapple options by adding some new bonus effect, or making some of them cheaper and easier to execute. It's up to the Dice Gods and Fyr how much of that we get, of course, but I figure suggesting a bunch of stuff is better than leaving him in the dark, with no input from us.

Someone else (probably Fyr) might want to check my math, particularly on the City Stat upgrades and the HtH rolls for Phenom. I had a devil of a time looking them up, and I could have sworn there was a cap of like 15 on stat upgrades through the J-Tech Free Action, but I couldn't find it noted down anywhere. I may have to redo some of the math on our R expenditures, but, barring any suggestions from the peanut gallery, I think this will work fairly well for our purposes. Even if the choices kinda reflect my own priorities more than usual, due to the lack of time to hash things out with the rest of the thread. I did try to include anything people suggested during the fight that was notable or a priority, but something may have slipped through the cracks.
 
Honestly, the K-Sci and the MPFs for Neo-Seattle are kinda just filler, so if anyone feels we could research something better, or that our current forces in Neo-Seattle are lacking in some way, I'd be happy to change those. In some ways, the salvage missions and the Trade Center Aug are also kinda there to pad things out and not burn more R, but I think they're a lot more worthwhile than the K-Sci one, which I basically just yanked straight from the Research doc because I needed to pick something. If you feel there are other, more deserving projects, feel free to suggest them, so long as they aren't expensive.
Maybe replace the K-sci one with something Raub related?
 
Hm....Didn't we fight a couple of Kaiju that had something like a "swarm of small drones"? If so, did we get a Token from that?

If we did, I'd vote we try using the data from that to build a model for our own (non-organic) drone swarms. Could have all sorts of applications that can scale up and down.

Thoughts?
 
Maybe replace the K-sci one with something Raub related?
Yeah...but what? As I understand it, we're kinda currently stalled with that, due to a lack of stem cells.
Hm....Didn't we fight a couple of Kaiju that had something like a "swarm of small drones"? If so, did we get a Token from that?

If we did, I'd vote we try using the data from that to build a model for our own (non-organic) drone swarms. Could have all sorts of applications that can scale up and down.

Thoughts?
Aside from Oswin? Not that I can recall. I guess there's Skofnung, but those weren't Bits. I'll admit I did consider trying to research some sort of mechanical Kaiju Hivemind transceiver based on Waltz's shell to try and contact him or his makers, or some way to "hack" into the Berserker Bits and use them for our units...but concluded that was a risky idea, for obvious reasons.
 
Hm....Didn't we fight a couple of Kaiju that had something like a "swarm of small drones"?

Oh, right, that reminds me, I suggested a rather stupid and almost-certainly inefficient potential research path regarding summoning Breaches before Fyr stalled: Sticking one of them in the middle of a deathtrap to "farm" Cat 0's. Now that I think about it more, I'm not sure it'd ever pay for itself (especially since the KM would definitely wise up before too long), but it's a thought.

...Though it does give me the idea of "changing the frequency" in an attempt to raid someone else's Breach Storage. It's probably too late to get that other Ascalon Blade, but having the option of mugging your opponent is always good, since A: it prevents them from using it against us, and B: enemies tend to have nice stuff to compensate for us usually having numerical superiority.

Yeah...but what? As I understand it, we're kinda currently stalled with that, due to a lack of stem cells.
Researching the kaiju adrenaline equivalent to figure out a berserker upgrade for Raubs?
 
I'm pretty sure I shot down a very similar idea the first time it was proposed, and I will continue to shoot down said ideas.
Suppose it's just as well that I realized it'd be a bad idea anyway. I don't remember the topic coming up before, but oh well- it's been a long time even before the apathy-induced hiatus (I mean, 300+ pages into Thread 3?).

At least I managed to turn it into a potentially-useful idea that's much less likely to get vetoed, right?
 
Try working on a pons system?
Maybe? I dunno if we're really at a stage where that's particularly viable, though (@Fyrstorm?). If we don't know what the final Jaeger is even going to look like biologically, I'm not sure we could work out the control system.
Researching the kaiju adrenaline equivalent to figure out a berserker upgrade for Raubs?
See above. We don't really know what their final biology will look like. Not the nitty-gritty details.

The next step for Raubtiers is figuring out how to create a functioning nervous system, IIRC. But that kinda requires being able to make specialized cells, I would think. And I'm guessing that's partially what the stem cells or whatever are for. And we're going to need biomechanical nerves, because wiring can't regenerate. Regenerating flesh is pointless, if the nerves aren't along for the ride. So...yeah, not sure if we can really move forward.

That said, I think I have an idea that might be better than the current one.

[x] Plan Crusade Build Up, Phase 5: Siege Time 2.0
-[x] Neo Seattle
--[x] Normal Actions
---[x] Hunt Tara
---[x] [Reserved for post-hunt]
---[x] [Reserved for post-hunt]
---[x] JR: Design improved Destroyer Talons, built with Blocking and Grappling in mind (better Block, new or improved Grapple Moves including super/finishing moves, make Holds and Chokes cheaper/easier to execute or better, etc) (Use Viceroy Token)
---[x] Refit/repair 5 damaged PT boats (-625 R)
---[x] Refit/repair 2 Missile Frigates (-3000 R)
---[x] Research Trade Center Comms Augment
---[x] Research an improved Anti-Armor Laser Cannon using UV lasers.
---[x] Salvage Naval Base Kitsap, Bangor section (Trident Submarine base), focusing on computers/data/blueprints, fissile materials, intact facilities/gear, repairable hulls, and scrap, in that order.
---[x] Salvage Naval Base Kitsap, Bremerton section (Nuclear Aircraft Carrier Shipyard and Inactive Ship Storage), focusing on anything useful for creating our own aircraft carriers (useable hulls, informative/useful hull fragments, blueprints, data, equipment, etc), fissile materials, repairable non-carrier hulls, misc gear, and scrap, in that order.
---[x] Build 85x Jagdarium Superalloy Composite Plating (-28750 R)
--[x] Free Actions
---[x] Transfer 7500 R, 5x 300mm Ultra Autocannon Reloads, 2x Type 100-D Tanks, and one Tristan-class Frigate to Everett.
---[x] Trade with KRAUN: 85x Jagdarium Superalloy Composite Plating (+52062 R) (Comms)
---[x] JR: Perfect the XMST, with more control over the destination and better range. (Use Grae Token) (Breach)
---[x] Research and adapt Terrornook's mixture of coagulants and painkillers for medical use. (K-Sci)
---[x] Research Impact/Electric-damage bombs/missile warheads, using Vortex's Arc Bombs and the Thunderspray Jaegrenades for reference as needed (Con Tech 1)
---[x] Improve the 150mm AAR-02 Corrosion Shell, focusing on stickier acid and greater armor corrosion once stuck. (Con Tech 2)
---[x] Research a way to increase the range of our UV laser weapons (focusing the Micro UV Laser Vulcans). (Con Tech 3)
---[x] Fix the misfiring issues with the 420mm Plasma Charge Magazines. (J-Tech 1)
---[x] Research to improve our Kinetic Guillotine's range, and add the capability to switch between Edged and Impact damage (J-Tech 2)
---[x] Build 5x 300mm Ultra Autocannon Reloads (Munitions)
---[x] Scan for Kaiju (Hunt Scanner)
---[x] Build 5x Type 100-D Tank Squadrons, (-180 R) (MPFs)
---[x] Build a Tristan-Class Missile Frigate (Dockworks)
---[x] Recycle nothing
---[x] Interrogate Prisoners: Call in experts to conduct subtle psych evaluations disguised as interrogations, looking for signs of mental and emotional manipulation, intense indoctrination, etc. (Free)
(Total cost: -40,055 R, Income from Trade: 52,062 R, Final Total: 54,713 R)
-[x] Everett
--[x] Actions
---[x] Improve Population to 8 (-8500 R)
---[x] JR: Perfect the XMST, with more control over the destination and better range.
---[x] Hunt Tara
---[x] [Reserved until after Hunt]
---[x] [Reserved until after Hunt]
--[x] Free Actions
---[x] Improve Phenom's HtH (20 rolls) (J-Tech 1) (400 R)
---[x] JR: Design improved Destroyer Talons, built with Blocking and Grappling in mind (better Block, new or improved Grapple Moves including super/finishing moves, make Holds and Chokes cheaper/easier to execute or better) (J-Tech 2)
---[x] Build 3x AG-60 Dragonfly (Type D) Squadrons (-108 R) (MPFs)
---[x] Interrogate Prisoners: What sort of government/command structure do the Blue Stars have?(Free)
(Total Cost: -9008 R, Final Total: 3,292 R)

Not too sure what exactly that might yield. Maybe a bonus to pilot survival rates, or reduced loss of morale from units lost (as the drug developed could reduce casualties in those cases), but I'm sure it'll be helpful. Plus, it's one of those interesting Kaiju traits that we've kinda been neglecting to look into for a while now. Definitely open to working on Raubs, if we can actually make forward progress at this stage, though.
 
We couldtry researching the stem cells without the token? Slow progressbut could lead to bigger gains when we get a valid token?
 
We couldtry researching the stem cells without the token? Slow progressbut could lead to bigger gains when we get a valid token?
The problem is that we haven't found a kaiju with functioning genital in a while, and we need those as the see to start our kaiju-meat research.

...Actually, do we know if any of the huntable kaiju we know of might have those? I'm kinda assuming Fyr isn't gonna throw one at us on a weekly incursion, so we probably have to go looking.
 
We couldtry researching the stem cells without the token? Slow progressbut could lead to bigger gains when we get a valid token?
The problem is that we haven't found a kaiju with functioning genital in a while, and we need those as the see to start our kaiju-meat research.
^This. The issue isn't anything related to Tokens or Joint Research or whatever. The problem that we lack the cells necessary to mass produce silicon biomass...potentially including nerve cells. The need for gametes (sex cells) or stem cells seems to indicate an issue with cell differentiation. Though that's mostly an educated guess, as I'm not entirely sure I understand the explanation for why we need them.

We could potentially try and figure out ways to manipulate Kaiju cells into turning back into stem cells, or into germ cells (the cells that produce gametes). That sort of research is ongoing IRL. But that's likely to be much, MUCH harder than trying to find those cells in the bodies of our enemies.
...Actually, do we know if any of the huntable kaiju we know of might have those? I'm kinda assuming Fyr isn't gonna throw one at us on a weekly incursion, so we probably have to go looking.
Tara having Mark 0s in her fortress, she's probably our best bet in that regard. Which is a very good to reason not to start looking into any somatic-into-stem/germ/haploid cell shenanigans this turn.
 
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