Sir Plusse
Overly Vicious Quester
- Location
- Kansas
Let's see... from the top...BungieONI's Tsutsuji Shrike
Tsutsuji Shrike
Class: Mk II
Motivation: To Impale and Bite!
Starting Stats (12/15)
HtH 4
STR 4
TOU 2
RAN 0
AGI 2
DEX 0
Archetype: A vicious psycho gymnast.
Preferred Defense Action: Block
Primary Weapon/Method of Attack: Her entire body is covered in slashing blades, spikes and rotating auger mouths.
Secondary Weapons: Bladed fists and feet.
General Aesthetics: Lithe, with abnormally long limbs and a shiny chrome body covered in spikes over muscular artificial flesh.
Stat Priorities: HtH and Str are the two primaries, with Agility being the next, followed by Tou. Dex and Ran are ignored because she's all about getting up in your face and stabbing you to death.
Gear Breakdown:
Tsutsuji Shrike is a brawling creation of the Raubtier Program meant to make use of the regenerative and Ongoing healing functions of that program as well as the potential Adrenal Response enhancement modes which may be developed for it. Her primary mode of attack and interaction with her enemies is her Toothed Frame which is a Specialized Frame whose external surface is covered in spikes, sharp edges and rotating blades and augers. Its specifically based off the Teeth Without Number Charm from @Revlid's Metagaos charm set (thanks for making that charm set by the way) adapted for the limited flexibility of our technology, its not like we can just sprout mouths on our Jaegers like a Shoggoth right now or any time in the foreseeable future.
This structure is meant to give her a fighting style where she is striking Jaegers and Kaiju with the full weight and length of her limbs and body, so Slams and punches and kicks Edged and Impact damage. Which are always useful damage types. Furthermore its supposed to let her tear up creatures that get into grapples with her and damage them from maintaining the grapple with her, and it is meant to act as a way to damage the limbs of creatures who strike her when she uses the Block Reaction. A thorns damage effect where she's covered in Bad Touch vibes.
The Shrike Coating and Mirage Cloak are a significant upgrade for her and would allow her to stand against Cat IIIs and IVs plausibly as well with confidence. Further enhancements could be things which enhance the AP qualities of the Toothed Frame and the Demolition Toxin, which is a coating that when applied to Kaiju Flesh explodes after a delay. An adaptation of the Contact Poison idea we have recently encountered made to work with explosive pastes and fluids.
Equipping her with gear like Phenom would also be prudent, though she isn't actually meant to grapple even if she'd be awesome at it. She's meant to stab things to death repeatedly.
Gear Priorities
Critical: The Toothed Frame (need development). Completion of the Raubtier Program and the Adrenal Response enhancements (need development). Shrike Coating and Mirage Cloak(Available).
High: Demolition Toxin (need development).
Medium: Better hands and stabbing feet (need development), things that get around her low Dex for sensors so she isn't blind (need development).
Low: A plasma weapon located in the mouth weapon so she can spit plasma(need development, or a minor rework of the Plasmacaster we already have).
-Basically the joke with her is that she ends up looking and fighting like the Shrike from Hyperion Cantos.
What does "tsutsuji" even mean? The Japanese (I'm assuming) seems fairly gratuitous to me...
That Motivation seems rather worrisome. I'd appreciate something with fewer cannibalism implications. Maybe "Rip and tear, until it is done" would work better?
It's obviously gonna be a melee monster, if a somewhat fragile one, going by the stats.
The Archetype kind of concerns me a bit, but that's mostly in combination with the Motivation.
Its stat priorities make sense for a melee build, but the complete lack of ranged abilities is a bit of a glaring weakness, I'm sure you'll agree.
Building it as a Raubtier seems like it'll have both benefits and drawbacks. I'm not sure if Raubtiers will actually be compatible with "frames" as we have them right now, so it'd be likely to have actual mouths (with which it would actually eat its enemies) instead; we'd need to both research dental configurations for optimal combat and actually figure out how to give it mouths. On the other hand, regen and adrenal shenanigans.
Its equipment setup seems like it'll do more damage the longer it's in contact with its target. If it's got blades or mouths or whatever everywhere it'll almost certainly have some sort of passive grapple damage... Fortunately, it won't need any work if we decide to retool it into a grapple design.
The Shrike + Mirage Cloak setup, as previously stated, seems like it'll be fun to play with, and I'm glad to see others experimenting with it.
The Demolition Toxin, from what I can tell, is some sort of remotely-activated explosive gel, right? Seems like it could be nasty, especially if it detonates subdermally. Not sure if a remote trigger (likely requiring a specific action to set off) or a timed fuse (started on submersion in Kaiju Blue) would be better, though...
Grapple claws in the initial writeup means that literally no work would be needed to adapt this design into a grappler, should we go that route. Of course, if the claws turn out good enough in comparison to all the grindy, stabby bits we'd probably default to them instead, which I'm sure is not your intention.
The most likely workaround for the low Dex would be a partner to make Sensors checks for her; giving her equipment to help compensate would run into the issue of taking up space that could instead be used on more effective blender impressions.
Plasma breath seems like it's just for the cool factor, and your writeup seems to acknowledge that by making it a Low priority.
That Motivation seems rather worrisome. I'd appreciate something with fewer cannibalism implications. Maybe "Rip and tear, until it is done" would work better?
It's obviously gonna be a melee monster, if a somewhat fragile one, going by the stats.
The Archetype kind of concerns me a bit, but that's mostly in combination with the Motivation.
Its stat priorities make sense for a melee build, but the complete lack of ranged abilities is a bit of a glaring weakness, I'm sure you'll agree.
Building it as a Raubtier seems like it'll have both benefits and drawbacks. I'm not sure if Raubtiers will actually be compatible with "frames" as we have them right now, so it'd be likely to have actual mouths (with which it would actually eat its enemies) instead; we'd need to both research dental configurations for optimal combat and actually figure out how to give it mouths. On the other hand, regen and adrenal shenanigans.
Its equipment setup seems like it'll do more damage the longer it's in contact with its target. If it's got blades or mouths or whatever everywhere it'll almost certainly have some sort of passive grapple damage... Fortunately, it won't need any work if we decide to retool it into a grapple design.
The Shrike + Mirage Cloak setup, as previously stated, seems like it'll be fun to play with, and I'm glad to see others experimenting with it.
The Demolition Toxin, from what I can tell, is some sort of remotely-activated explosive gel, right? Seems like it could be nasty, especially if it detonates subdermally. Not sure if a remote trigger (likely requiring a specific action to set off) or a timed fuse (started on submersion in Kaiju Blue) would be better, though...
Grapple claws in the initial writeup means that literally no work would be needed to adapt this design into a grappler, should we go that route. Of course, if the claws turn out good enough in comparison to all the grindy, stabby bits we'd probably default to them instead, which I'm sure is not your intention.
The most likely workaround for the low Dex would be a partner to make Sensors checks for her; giving her equipment to help compensate would run into the issue of taking up space that could instead be used on more effective blender impressions.
Plasma breath seems like it's just for the cool factor, and your writeup seems to acknowledge that by making it a Low priority.
To summarize: It seems like it'll be powerful in its preferred range, but it has a few issues that I feel hold it back from its full potential.