You're assuming none of its stats have been impacted by the damage. More to the point, if we give them a Mark IV, we might get more Frames overall.
that reminds me,
@Fyrstorm we apparently have the blueprint for Basilisk Zephyr, do we have blueprints for any other Jaegers? (Aside from the Jaegers we have built, of course)
The first option is taken directly from the blueprints of one of the American Mark IVs, Basilisk Zephyr.
 
Edit: Actually, could you please elaborate on what the options in the second question really mean? Because I'm really not sure what the third one could be, honestly, and if the second one is something that actually makes called shots viable that somewhat invalidates my logic in choosing the first.
- Accuracy in hitting targets: likely a reduction in range penalties, or the ability to gain bonuses by lining up a shot.
- Accuracy in hitting specific locations: probably grants you an additional "shifting" bonus to called shots (that is, whenever you make a called shot, you can shift the location several more places than the amount of attack bonus you sacrificed would otherwise dictate)
- Accuracy in finding weak points: could range anywhere from a bonus to Wound Effect tables (meaning your attacks tend to inflict more crippling damage), to being able to selectively ignore Resilience against your attacks, to temporarily reducing the effectiveness of armour against your attacks. It's basically the "hit stuff harder" option.

that reminds me,
@Fyrstorm we apparently have the blueprint for Basilisk Zephyr, do we have blueprints for any other Jaegers? (Aside from the Jaegers we have built, of course)
Theoretically, you have at least partial blueprints of every jaeger the PPDC used pre-Iblis available. The problem is, since a lot of your LOCCENT equipment was stuff salvaged from other Shatterdomes, and Iblis's electromagnetic effects love to screw with computers, that the data's generally encrypted, fragmented, or partially corrupted, and digging it out of the records requires time and effort. Said digging is how you ended up finding the data on Basilisk Zephyr and its reactor, as well as your original Plasmacaster, and you could probably use it to gather up info on other jaegers as well (it'd be a Research action, and specifically one that won't benefit from Joint Research, since only Neo-Seattle has the archive).

That said, the only other jaeger you have the full, complete blueprints for at the moment that isn't one of your own would be Matador Fury, whose black box you recovered back in... Thread 1, I think. It was after the Vulcan fight.
 
Theoretically, you have at least partial blueprints of every jaeger the PPDC used pre-Iblis available. The problem is, since a lot of your LOCCENT equipment was stuff salvaged from other Shatterdomes, and Iblis's electromagnetic effects love to screw with computers, that the data's generally encrypted, fragmented, or partially corrupted, and digging it out of the records requires time and effort. Said digging is how you ended up finding the data on Basilisk Zephyr and its reactor, as well as your original Plasmacaster, and you could probably use it to gather up info on other jaegers as well (it'd be a Research action, and specifically one that won't benefit from Joint Research, since only Neo-Seattle has the archive).

That said, the only other jaeger you have the full, complete blueprints for at the moment that isn't one of your own would be Matador Fury, whose black box you recovered back in... Thread 1, I think. It was after the Vulcan fight.
Not worth it for Basilisk Zephyr then, since the main computer is likely undamaged.
Although, would the computers have a chance of having the reactor schematics for Striker Eureka, or would that have not been distributed due to how advanced and powerful it was?

Also, just for reference, Basilisk Zephyr's reactor could still be intact, according to:
- Basilisk's reactor is... well, it should be intact-- the destroyed area more includes its cooling system and capacitor banks-- but it was taken down by a Cat IV with an acid weapon, so it's kinda up in the air.
Anyway, i'll drop the subject of Oblivion Bay Jaegers, since the crusade is still several turns away

Edit: I meant reactor schematics for Striker Eureka
 
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Edit: I meant reactor schematics for Striker Eureka
Nope. The only things you know about Striker's reactor are A) it's a Supercell, and B) it's incredibly powerful. The experimental nature of the reactor meant that data on it was extremely classified, and wasn't registered into the greater PPDC archive. The only ones who'd probably know anything about it is whoever's left in Australia.
 
- Accuracy in hitting targets: likely a reduction in range penalties, or the ability to gain bonuses by lining up a shot.
- Accuracy in hitting specific locations: probably grants you an additional "shifting" bonus to called shots (that is, whenever you make a called shot, you can shift the location several more places than the amount of attack bonus you sacrificed would otherwise dictate)
- Accuracy in finding weak points: could range anywhere from a bonus to Wound Effect tables (meaning your attacks tend to inflict more crippling damage), to being able to selectively ignore Resilience against your attacks, to temporarily reducing the effectiveness of armour against your attacks. It's basically the "hit stuff harder" option.
Ah, hmm, that actually makes it a tough question. Anybody have thoughts to share on this, now we have more info?
 
Hit Kaiju harder sounds decent, since we shouldn't have too much trouble hitting Kaiju reliably, and called shots won't tend to take Kaiju down faster (since Kaiju tend to have roughly the same amount of armor all over their body)
 
You're assuming none of its stats have been impacted by the damage. More to the point, if we give them a Mark IV, we might get more Frames overall. They'd probably prefer the higher quality Frames anyways. Since we have to give KRAUN some of the Jaegers, I really don't see a reason to keep Basilisk, if they're interested in it.
I'm gonna stay out of the "rebuild vs. remodel into proposed design" argument, but this, at least, I can comment on: I don't recall us actually offering to share when we suggested the joint raid. I mean, yes, we were talking about it before actually making the offer as an incentive, but I don't remember them actually making it a condition.

Granted, if they want to take a particular wreck themselves, I see no reason not to share with KRAUN; I just don't remember that being a condition of their assistance.

- Accuracy in hitting targets: likely a reduction in range penalties, or the ability to gain bonuses by lining up a shot.
- Accuracy in hitting specific locations: probably grants you an additional "shifting" bonus to called shots (that is, whenever you make a called shot, you can shift the location several more places than the amount of attack bonus you sacrificed would otherwise dictate)
- Accuracy in finding weak points: could range anywhere from a bonus to Wound Effect tables (meaning your attacks tend to inflict more crippling damage), to being able to selectively ignore Resilience against your attacks, to temporarily reducing the effectiveness of armour against your attacks. It's basically the "hit stuff harder" option.
Specific locations sounds worthless to me, since we almost never use called shots anyway. Hitting targets sounds a bit less useful if it requires a setup, and even less if it's just reduced penalties. So in light of this, I'd go with finding weak points, personally.
 
Nope. The only things you know about Striker's reactor are A) it's a Supercell, and B) it's incredibly powerful. The experimental nature of the reactor meant that data on it was extremely classified, and wasn't registered into the greater PPDC archive. The only ones who'd probably know anything about it is whoever's left in Australia.
I like the idea that the PPDC is unified, but very compartmentalized. It's partly because Jaegers are practically tactical WMDs and it's in everyone's interests to keep their technology as tightly controlled as possible (something the sequel touched upon), partly because the Jaegers still technically belong to their home countries and they want to have control of the tech once the Kaiju War ends/the Wall of Life is completed.
 
Hey guys I'm back!

And yes, you can focus your efforts on doing environmental cleanup in Everett. Remind me to put that in as an option during Combat End.
Did we ever end up doing anything with this Fyr?

Interesting. Not what I expected. Contact release weaponry could be pretty damn nice for that Ninja Jaeger idea we had a while back, and the Spray Missile launchers could be good for Vixen Gold. Not a whole lot of other uses for it I can think of though. Sheet is interesting, the Cleaving on the KB Blades probably comes from the acid, I'm guessing.
*weighs hands*

The point of Vixen was to be able to send Ludicrous Numbers of Missiles down range all at once so having missile weapons with 4x dice rolled is definitely on the table, but it was on the table before this token came up. So I don't see any real reason to use the token for that, just use it for contact weapons which might actually be interesting on Vixen as well if she instead uses Slams enhanced by her hands.

Didn't think you would. How about a complete rename when we fix it and a slow conversion? We can't really spring for a full conversion at the minute, though maybe trading will fix that. But I'm willing to earmark the Frame for you, and give you priority on pilot design, if you like. If you'd prefer to make Revolver out of a Frame from OB (note that I believe we're splitting the loot with KRAUN, so there's no guarantee we'll be getting any given Frame from the Bay, since KRAUN might call dibs), the same offer is extended to @BungieONI for renaming it Vixen Gold, and refitting it to those specs over time. Only if you reject it first, though.
Nah, its way late on this but even if it wasn't I wouldn't have wanted to use him for Vixen. Aesthetically his armor is the wrong shape and his general build of "stocky, brick shithouse" isn't what I want. And his armament would require it to all basically be torn out and replaced with missiles, with a note that his stats are also off in ways that make it kind of a pain in the ass.

Also, based on my math, assuming we keep expenditures below 25% of our total next turn, and spend that other 75% on VI trade goods, we should make enough next turn to afford Mark IV Tacit.
Yay! I can't remember what the thread discussion was, were we gonna use the Polaris?

..."Behemoth"? I don't see that in our item sheet...wait, you mean the Jaeger carrier plane we shot down? The one in pieces? Given that the fragments aren't even important enough to be in our City inventory, I'm guessing they're not all that helpful. Or did we never recover the pieces? I can't recall.

Anyway, if you think a plane that can reach Japan is all we need to really accomplish our task, you're really not considering the other logistics problems. We'd probably need mobile repair bays, enough Cons to secure the area around said bays, and probably a dozen other things I'm not thinking of. I mean, those things were meant for autonomous Jaegers, not ones with pilots. Wouldn't be surprised if the bays weren't kept survivable for humans. Oh, yeah, and we'd need the Jaegers to spare to go off on a mission that far away. We could probably spare a couple for a few weeks to go somewhere on the same continent, but this trip may be longer than that, and they'd be out on a much longer branch, with uncertain backup (whereas we can probably rope KRAUN into any operation in the US if we try hard enough).
This is why I was pushing the Fimafeng and submersible carrier superheavy ideas a few months back when I was more active.

Signatures are mostly consistent with the Vortexes and Zenics that have been seen before, though several also seem similar to Goryo's Scrabblers.
Ohhh peanut butter cock I hope Goryo isn't back up and running around. That'd suck.

The second component makes use of more metallic chaff stripped from Arkon's body, as well as elements of its radiator fins and nervous system. By mimicking the kaiju's electroacoustic field, a jaeger will be able to generate a number of 'afterimages', while also distorting its own image. On its own, this is relatively effective-- the continuous power feed a Mark IV reactor offers should allow the jaeger to maintain the field with far less effort than Arkon required, even if the distortion effect is somewhat weaker-- but when combined with the 'Shrike' mirror coating, it perfectly mimics the kaiju's power. Additionally, since the prototypes for both pieces of equipment were constructed from Arkon's body, there's a few working pieces already available-- not of the Mirage Cloak itself, mind, but even then the few parts already constructed should cut down on costs relatively quickly.
Heh with this name you're making me think of the Shrike from Hyperion Cantos.



Bloody and Chrome.

The production bubbles where the spawn-type Kaiju are stored brought to mind the amusing possibility of Anteverse mining, where we search for those bubbles and kill whatever is inside to harvest resources. Unfortunately, it probably won't work in practice.
I like this idea quite a bit.

Fine. That's your prerogative. Build designs for them that gets more support than any rivaling designs, and we'll use them. But be forewarned that you're likely to cheese off a fair portion of the players who will now have to wait exponentially longer to see their creations come to life because of it.

Personally, I wasn't really expecting any of the Jaegers in the Bay to even remotely match any of my bizarre ass designs...until I learned more about Kabuto, and found out he might actually work for Titan. I had kinda resigned myself to not seeing my designs used in any reasonable timeframe up until then. And I'm probably not alone there. So don't be surprised when people fight you tooth and nail on this, because you're putting the theoretical honor of non-canon Jaegers above the feelings of your fellow questers.
Yeah.


Specific locations sounds worthless to me, since we almost never use called shots anyway. Hitting targets sounds a bit less useful if it requires a setup, and even less if it's just reduced penalties. So in light of this, I'd go with finding weak points, personally.
The logic of "specific locations are worthless because we never use them" is kind of unfounded. We've never used them because of the "penalty" where we have to use HtH or Ran to move them a certain number of locations towards what we want and because what we do use works so well so we simply haven't bothered.

The thing is, if we could do Called Shots easier and with effects like Fyr's suggested "you move 2x closer" then that gives us more reason to use a tool that lets us end fights faster in a way that isn't really counterable without massive overhaul of Kaiju design.

Hit Kaiju harder sounds decent, since we shouldn't have too much trouble hitting Kaiju reliably, and called shots won't tend to take Kaiju down faster (since Kaiju tend to have roughly the same amount of armor all over their body)
As for this line of thought, generally speaking the places we want to be hitting on a Kaiju with even armor across its body are the Head, Eyes, Chest, Torso and Pelvis with Head and Pelvis being the most lethal because of the effects their Minor/Major/Destruction Wounds have. I.e if they are armored equally, as they usually are, we best be hitting them in places where if any damage gets through, its going to hurt a lot.
 
Hit Kaiju harder sounds decent, since we shouldn't have too much trouble hitting Kaiju reliably, and called shots won't tend to take Kaiju down faster (since Kaiju tend to have roughly the same amount of armor all over their body)
Being able to make Called Shots would make armor-breaking weaponry more viable, though. Armor breaks fairly often, but we can rarely take any advantage. But yeah, hitting harder probably makes the most sense.
I'm gonna stay out of the "rebuild vs. remodel into proposed design" argument, but this, at least, I can comment on: I don't recall us actually offering to share when we suggested the joint raid. I mean, yes, we were talking about it before actually making the offer as an incentive, but I don't remember them actually making it a condition.

Granted, if they want to take a particular wreck themselves, I see no reason not to share with KRAUN; I just don't remember that being a condition of their assistance.
...Could have sworn we did. Should probably assume they're going to want something out of it, either way.
Specific locations sounds worthless to me, since we almost never use called shots anyway. Hitting targets sounds a bit less useful if it requires a setup, and even less if it's just reduced penalties. So in light of this, I'd go with finding weak points, personally.
We never use them because Called Shots in this system don't actually work very well for what you'd assume based on the name. They can be okay for increasing the odds of hitting generally somewhere in the center of the hit loc table, but they're utterly terrible for disarming opponents or targeting weapons instead of going for the kill. Center-mass is a desirable place to hit for Cons to hit Glancing Shots (especially the Pelvis). And they're also fairly nice to hit with lots of damage, because insta-kill is better than removal of limbs. But doing them also decreases damage, and Cons have troubles with enemy Armor anyways, so...

Honestly, the current Called Shots system is frankly pretty useless, and needs perks to make it even remotely usable, which is not really good design, IMO.
weighs hands*

The point of Vixen was to be able to send Ludicrous Numbers of Missiles down range all at once so having missile weapons with 4x dice rolled is definitely on the table, but it was on the table before this token came up. So I don't see any real reason to use it for that, just use it for contact weapons which might actually be interesting on Vixen as well if she instead uses Slams enhanced by her hands.
"Contact Weapon's" in this case seems to mean "weapons that apply debuffs/poisons/stuff on contact".
Yay! I can't remember what the thread discussion was, were we gonna use the Polaris?
That's my assumption.
This is why I was pushing the Fimafeng and submersible carrier superheavy ideas a few months back when I was more active.
They're not bad ideas either. But I'd still rather avoid having to cross the ocean, if we can help it.
Ohhh peanut butter cock I hope Goryo isn't back up and running around. That'd suck.
I think we'd probably have detected it.
 
Hey guys I'm back!

The logic of "specific locations are worthless because we never use them" is kind of unfounded. We've never used them because of the "penalty" where we have to use HtH or Ran to move them a certain number of locations towards what we want and because what we do use works so well so we simply haven't bothered.

The thing is, if we could do Called Shots easier and with effects like Fyr's suggested "you move 2x closer" then that gives us more reason to use a tool that lets us end fights faster in a way that isn't really counterable without massive overhaul of Kaiju design.


As for this line of thought, generally speaking the places we want to be hitting on a Kaiju with even armor across its body are the Head, Eyes, Chest, Torso and Pelvis with Head and Pelvis being the most lethal because of the effects their Minor/Major/Destruction Wounds have. I.e if they are armored equally, as they usually are, we best be hitting them in places where if any damage gets through, its going to hurt a lot.
Hiya! Sorry to say, but I kinda forgot you until you came back. (insert profuse apologies here)

Anyway, I'd be down for Called Shots if the perk gave something like "the first X points are free" (which sounds like a fairly reasonable possibility now that I look again). After all, as you said, we'll want to hit an evenly-armored kaiju in the most lethal spots possible whenever possible. And of course if we can identify a lightly-armored area, we can just use the points to get closer to that area too.

"Contact Weapon's" in this case seems to mean "weapons that apply debuffs/poisons/stuff on contact".
We can probably find a way to get a Slam enhancement that uses the poisoned weapons tech tree if we want. Poisoned shoulder spikes, for example. At least "poison hands" is something that I'm already interested in for SZ.

I'd like to integrate it into Jackal's hand design too, since they could scale with Dex, but that'd probably be a separate research project (or two).
 
They're not bad ideas either. But I'd still rather avoid having to cross the ocean, if we can help it.
I think we'd probably have detected it.
We can't avoid it as far as I can tell, because Fyr was pretty specific about "yeah to do anything with Magic, go to Japan". And if I'm mistaken on that which is pretty likely given how long its been, developing sea going carrier technology for the purpose of raiding Japan is useful for a second purpose, which is supporting attacks on underwater Minor Breaches after we take out St Helens and the Pacific Major Breach for the endgame. This fits into that stuff I talked months ago with our Grand Strategic Objectives of sealing Breaches in our territory and operational area.

We're gonna face the same problems of getting our forces out there to attack things so we are left with needing to do it or something equivalent in the future anyway and we want Magic demonstrably so why not do it for that right? Even on the shortest term it'd be helpful for going in to punch Rime till it dies and against seaward incursions in Seattle.

We can only hope we would have detected Goryo yeah.

On another topic I'm also developing another Jaeger idea because seeing the Shrike Mirror Coating and the Exalted bent I've been on gave me ideas.

Hiya! Sorry to say, but I kinda forgot you until you came back. (insert profuse apologies here)

Anyway, I'd be down for Called Shots if the perk gave something like "the first X points are free" (which sounds like a fairly reasonable possibility now that I look again). After all, as you said, we'll want to hit an evenly-armored kaiju in the most lethal spots possible whenever possible. And of course if we can identify a lightly-armored area, we can just use the points to get closer to that area too.
*hug* no problems here, I was off doing other stuff.
 
Did we ever end up doing anything with this Fyr?
Um.

Nobody reminded me of it, so no, nothing really happened with it.

Honestly, the current Called Shots system is frankly pretty useless, and needs perks to make it even remotely usable, which is not really good design, IMO.
I mean, I could always revert stuff back to the "-3 penalty to hit, but guaranteed to hit the desired location" version originally used in Hardboiled, it'd just require a pretty big overhaul of certain things (the Tyr and Arges, specifically).

I dunno. It's really up to what all you guys want.
 
@Fyrstorm I had a thought:
if getting hit in the sensors can blind our Jaegers anyway, why do we need windows on our conpods? My point is that we have the disadvantage of not being able to armor our Jaeger's heads using jadgarium plating (while the Kaiju can have their normal armor on their head), since you have previously said that doing so would mean a Jaeger would constantly need to make sensor checks or something like that. But if we need our sensors in order to not be blinded, then what's the point? (of course, I understand the sensors couldn't be that armored)
 
We can't avoid it as far as I can tell, because Fyr was pretty specific about "yeah to do anything with Magic, go to Japan". And if I'm mistaken on that which is pretty likely given how long its been, developing sea going carrier technology for the purpose of raiding Japan is useful for a second purpose, which is supporting attacks on underwater Minor Breaches after we take out St Helens and the Pacific Major Breach for the endgame. This fits into that stuff I talked months ago with our Grand Strategic Objectives of sealing Breaches in our territory and operational area.
....
Now properly funded, and with evidence to boot, the metathaumic team throws their all into continuing their research. Their labs are filled with enthusiastic noises, and energetic exclamations, but nothing's being revealed to the open. Finally, Sturm arrives at the council's meeting room, and reports that they have a lead. However, in order to properly expand on it, they're going to need access to existing data-- data that is, unfortunately, over in Japan. He talks for a while about what sort is needed, citing some sort of storm from 2015, and unusual residual radiation readings in one city or another... it's hard to follow, but he seems very certain that this is their best option.

Dr. Sturm's most promising lead requires data from Japan. Without this data, you will have to turn to a more difficult route.
That sounds like there is specifically another route we could follow. And we now have the resources of two cities with which to follow it.
We're gonna face the same problems of getting our forces out there to attack things so we are left with needing to do it or something equivalent in the future anyway and we want Magic demonstrably so why not do it for that right? Even on the shortest term it'd be helpful for going in to punch Rime till it dies and against seaward incursions in Seattle.
Not necessarily. And while I'd love to make an Jaeger carrier/aircraft carrier, I don't think we can spare the R anytime soon. Too many other things with higher RoI. Also, you're just kinda...wrong. Like, we have friendly factions with control over a wide enough span of territory in the US that we could pass through that literally anywhere on the continent is significantly easier to reach, as opposed to passing through miles and miles of enemy territory without any help or easy place to retreat to if things go south.
 
We can't avoid it as far as I can tell, because Fyr was pretty specific about "yeah to do anything with Magic, go to Japan". And if I'm mistaken on that which is pretty likely given how long its been, developing sea going carrier technology for the purpose of raiding Japan is useful for a second purpose, which is supporting attacks on underwater Minor Breaches after we take out St Helens and the Pacific Major Breach for the endgame. This fits into that stuff I talked months ago with our Grand Strategic Objectives of sealing Breaches in our territory and operational area.

We're gonna face the same problems of getting our forces out there to attack things so we are left with needing to do it or something equivalent in the future anyway and we want Magic demonstrably so why not do it for that right? Even on the shortest term it'd be helpful for going in to punch Rime till it dies and against seaward incursions in Seattle.

We can only hope we would have detected Goryo yeah.

On another topic I'm also developing another Jaeger idea because seeing the Shrike Mirror Coating and the Exalted bent I've been on gave me ideas.


*hug* no problems here, I was off doing other stuff.
Glad you don't hold it against me; that makes me feel a little better. Still kinda guilty, but in an "I screwed up, but at least I've been forgiven" kind of way.

And yeah, the "we're gonna want carrier subs for endgame anyway" argument holds significant weight, in my eyes.

Looking forward to your Jaeger proposal; the Shrike stuff seems really nice to me, and I encourage other players to mess around with it too. Especially if we upgrade it to actually give AV; if we can manage that, we won't really need ablative armor, since ablative would only have 1 or 2 Durability and would likely come with a few debilitating weaknesses while the Shrike has a ridiculous 9 Durability and a bonus against Burst (which has been established as one of the most lethal damage types in the system).

Seriously considering giving SZ something to let it equip the Mirage Cloak early, considering just how useful it could be... maybe even bump it up to building it at Mark 3 too.
 
BungieONI's Tsutsuji Shrike
Tsutsuji Shrike

Class: Mk II
Motivation: To Resist and Bite!
Starting Stats (12/15)
HtH 4
STR 4
TOU 2
RAN 0
AGI 2
DEX 0

Archetype: A vicious psycho gymnast.
Preferred Defense Action: Block
Primary Weapon/Method of Attack: Her entire body is covered in slashing blades, spikes and rotating auger mouths.
Secondary Weapons: Bladed fists and feet.
General Aesthetics: Lithe, with abnormally long limbs and a shiny chrome body covered in spikes over muscular artificial flesh.

Stat Priorities: HtH and Str are the two primaries, with Agility being the next, followed by Tou. Dex and Ran are ignored because she's all about getting up in your face and stabbing you to death.

Gear Breakdown:

Tsutsuji Shrike is a brawling creation of the Raubtier Program meant to make use of the regenerative and Ongoing healing functions of that program as well as the potential Adrenal Response enhancement modes which may be developed for it. Her primary mode of attack and interaction with her enemies is her Toothed Frame which is a Specialized Frame whose external surface is covered in spikes, sharp edges and rotating blades and augers. Its specifically based off the Teeth Without Number Charm from @Revlid's Metagaos charm set (thanks for making that charm set by the way) adapted for the limited flexibility of our technology, its not like we can just sprout mouths on our Jaegers like a Shoggoth right now or any time in the foreseeable future.

This structure is meant to give her a fighting style where she is striking Jaegers and Kaiju with the full weight and length of her limbs and body, so Slams and punches and kicks Edged and Impact damage. Which are always useful damage types. Furthermore its supposed to let her tear up creatures that get into grapples with her and damage them from maintaining the grapple with her, and it is meant to act as a way to damage the limbs of creatures who strike her when she uses the Block Reaction. A thorns damage effect where she's covered in Bad Touch vibes.

The Shrike Coating and Mirage Cloak are a significant upgrade for her and would allow her to stand against Cat IIIs and IVs plausibly as well with confidence. Further enhancements could be things which enhance the AP qualities of the Toothed Frame and the Demolition Toxin, which is a coating that when applied to Kaiju Flesh explodes after a delay. An adaptation of the Contact Poison idea we have recently encountered made to work with explosive pastes and fluids.

Equipping her with gear like Phenom would also be prudent, though she isn't actually meant to grapple even if she'd be awesome at it. She's meant to stab things to death repeatedly.

Gear Priorities
Critical: The Toothed Frame (need development). Completion of the Raubtier Program and the Adrenal Response enhancements (need development). Shrike Coating and Mirage Cloak(Available).
High: Demolition Toxin (need development).
Medium: Better hands and stabbing feet (need development), things that get around her low Dex for sensors so she isn't blind (need development).
Low: A plasma weapon located in the mouth weapon so she can spit plasma(need development, or a minor rework of the Plasmacaster we already have).

-Basically the joke with her is that she ends up looking and fighting like the Shrike from Hyperion Cantos.
And that's my Jaeger idea.

Um.

Nobody reminded me of it, so no, nothing really happened with it.
Whoops! Well now its back on the table again so yay!

....

That sounds like there is specifically another route we could follow. And we now have the resources of two cities with which to follow it.

Not necessarily. And while I'd love to make an Jaeger carrier/aircraft carrier, I don't think we can spare the R anytime soon. Too many other things with higher RoI. Also, you're just kinda...wrong. Like, we have friendly factions with control over a wide enough span of territory in the US that we could pass through that literally anywhere on the continent is significantly easier to reach, as opposed to passing through miles and miles of enemy territory without any help or easy place to retreat to if things go south.
Cool I was wrong in that regard! Though we unfortunately don't even know what that other route even is so we'll have some flailing at first.

And you're right for the sake of Magic, no we don't need to. But we are going to have to defeat the oceanic presence by getting our K-Scale forces there somehow and since they're very far out developing a Jaeger submersible carrier, or just a superheavy submersible that isn't a carrier but can be a support unit is going to be really really helpful and needed for such endeavors. I'm not advocating for building it soon because our R income is definitely leaving things to be desired, my statement is more about far reaching strategic problems staring at us after we get through the Crusade and aren't planning a major operation like it anymore.
 
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@Fyrstorm I had a thought:
Honestly, it's just a hold-over from Cherno Alpha and the other vTW quests before Tacit Ronin.

The weird thing is, though, that while the Conpod can only support so much armour, the Sensors can be just as armoured as any other part of the jaeger. Thus, the Sensors get more protection, but still suffer damage even on a Glancing Wound, while the Conpod is more thinly armoured, but requires a Minor Wound or worse to risk injuring the pilots.

I dunno the specific reasons for it and stuff. It's weird. But I will say you can increase your Conpod's armour beyond the current level of protection it has right now.

That sounds like there is specifically another route we could follow. And we now have the resources of two cities with which to follow it.
There is.

Now, sorry, but can I get more of a consensus on what we want for the Revolver perk stuff? The second part, at least, since the multiattack bit's been cleared up.
 
Honestly, it's just a hold-over from Cherno Alpha and the other vTW quests before Tacit Ronin.

The weird thing is, though, that while the Conpod can only support so much armour, the Sensors can be just as armoured as any other part of the jaeger. Thus, the Sensors get more protection, but still suffer damage even on a Glancing Wound, while the Conpod is more thinly armoured, but requires a Minor Wound or worse to risk injuring the pilots.

I dunno the specific reasons for it and stuff. It's weird. But I will say you can increase your Conpod's armour beyond the current level of protection it has right now.


There is.

Now, sorry, but can I get more of a consensus on what we want for the Revolver perk stuff? The second part, at least, since the multiattack bit's been cleared up.
Generally I feel obligated to defer to Lost in regards to the second perk so I'll only make the suggestion to him that the thing we should go for is the Hit Harder option. Now I was saying stuff in support of the Called Shot system a minute ago but that's its own system and we might end up discussing that since we the players are unsatisfied with it, so @LostDeviljho that might get changed into a state where we use it more often and in my mind the Hit Harder option means that it enhances both Called Shots even if it stays the same and enhances normal attacks. And if Called Shots is improved to be more to our liking or otherwise redone, we can have an improved Called Shots enhanced and normal attacks enhanced.

Its not literally consuming the Called Shots improvement since that works in a very different manner but, there's a lot of bang for our buck in the Hit Harder option. Especially if it effects the wound tables. Up to you as I said, I'll follow your lead on it.

A question for you @Fyrstorm as well, Sir Plusse made a suggestion to have Vixen Gold do Slams to make use of her very high strength in Melee. How involved would it be to build her hands which improve her Slams like Viceroy's By the Horns perk? I'm decently sure we have the technical basis for it to be relatively straightforward already but I'm not sure.
 
Now, sorry, but can I get more of a consensus on what we want for the Revolver perk stuff? The second part, at least, since the multiattack bit's been cleared up.
I'm leaning towards "hit harder". Bungie ran through some of the reasons for that. Of the set, I'd say the last option is probably the best. Reducing armor effectiveness is pretty dope. Better results on Wound Tables is nice, but they don't come up as often as armor. Same applies to resistances.

For those to lazy to scroll up:
- Accuracy in finding weak points: could range anywhere from a bonus to Wound Effect tables (meaning your attacks tend to inflict more crippling damage), to being able to selectively ignore Resilience against your attacks, to temporarily reducing the effectiveness of armour against your attacks. It's basically the "hit stuff harder" option.
 
A question for you @Fyrstorm as well, Sir Plusse made a suggestion to have Vixen Gold do Slams to make use of her very high strength in Melee. How involved would it be to build her hands which improve her Slams like Viceroy's By the Horns perk? I'm decently sure we have the technical basis for it to be relatively straightforward already but I'm not sure.
Totally possible. Fluff-wise, it'd be more like a complete forearm + hand assembly, likely with spikes or other aggressive attachments on the vambraces, but mechanically it'd still be a hand.
 
Totally possible. Fluff-wise, it'd be more like a complete forearm + hand assembly, likely with spikes or other aggressive attachments on the vambraces, but mechanically it'd still be a hand.
Awesome, that fits my Spiky Fists aesthetic I wanted to do and helps with Tsutsuji Shrike as well.

A giant statuesque missile spammer clotheslining Kaiju who get too close is a wonderful image.
 
So, quick question, I have been on and off reading the quest and trying to catch up, but the lack of thread marks makes it a bit difficult, will reader mode help?
 
So, quick question, I have been on and off reading the quest and trying to catch up, but the lack of thread marks makes it a bit difficult, will reader mode help?
Unfortunately no, Reader Mode only shows the threadmarked posts. A better option for you is going to Thread Tools, clicking Who Replied and then clicking on the post number next to Fyrstorm's name and read just his posts.

LostDevilJho had stuff for the other threads which is in the info post below the OP of the thread but I'm not sure if he's caught up to here.
 
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