Fracture weapons are more Anti-Material than specifically Anti-Barrier, but that's because they're Burst weapons.

Also-- technically, melee weapons ignore Barriers, unless the Barrier is specifically designed to function in melee combat. Minimum range, again. Though I suppose it's also viable to make a melee weapon that triggers Barriers intentionally, with the goal of overloading them or something.
 
Fracture weapons are more Anti-Material than specifically Anti-Barrier, but that's because they're Burst weapons.

Also-- technically, melee weapons ignore Barriers, unless the Barrier is specifically designed to function in melee combat. Minimum range, again. Though I suppose it's also viable to make a melee weapon that triggers Barriers intentionally, with the goal of overloading them or something.
What I imagined was a giant frying pan surrounded by lightning which makes a great big Gong whenever it hits something and disrupts the Barrier with sheer sound.
 
Smith, I sincerely thank you for reminding me of my favorite cartoons from my childhood, and damn you for sending me on a nostalgia trip.
Brain just jumped onto a temporary Dragonball kick, do you think Swift Wanderer would count as a Z Fighter if we gave him anti-grav flight and beam blasters in his hands?
 
Brain just jumped onto a temporary Dragonball kick, do you think Swift Wanderer would count as a Z Fighter if we gave him anti-grav flight and beam blasters in his hands?
I dunno, my brain is still stuck in a weird place between Wacky Races, Courage the Cowardly Dog, and Saint Seiya. I'll get back to you on that once my brain resets. :confused:

Edit: Probably, but we'd need to add a Teleportation Augment to mimic an instant transmission.
 
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Hmmm... We might've progressed enough that pressure-resistant Jagdarium would be acceptable, if we research it. Or maybe a coating of a different, more pressure-tolerant material could help it maintain durability (Jagdarium-cored Georgius Blades?). Also, looking at its stats in armor form indicates that, even underwater, it's still more durable than literally any other material we have at the moment (unless a Cold/Blunt weapon would give it an AV of 3 underwater, which is kind of a niche situation, but admittedly not beyond the realm of possibility), so it may still be a viable weapon material, just not a MIRACLE weapon material as I was hoping.

I'm not trying to blow off Nix's concerns here, even if I argued against his point at the end of the last paragraph; this post is mostly brainstorming potential ways around that pesky pressure intolerance.
Core would probably work. Mostly, though, I just try not to dictate to our weapons department how to make weapons. Letting the researchers do their thing and not trying to micromanage them with mandates from on high is generally best practice, IMO. Suggestions with wiggle room are fine, though.

Also, that feeling when you set out to make your first actual Ranged-focused Jaeger and end getting an all-rounder (melee and ranged considered equivalent in importance) instead. I mean, I don't regret it, I like the build, but still. I think it's that the theme I planned (ranged weapons that double as melee weapons) just inevitably leads in that direction. Not that all-rounders are bad, but that wasn't the goal.

I think I need to go back to the drawing board. Need a different distinction between my build and previous ones. Not that I'm scrapping this build, mind you. I like it, since we kinda lack proposals that don't care what range you engage them at. But the goal was a Ranged-focused build. Actually, I might just have one that would work, now that I consider it not at oh-dark-thirty. So, yeah. Two Jaeger builds in the works. And a vote to sort out. Oi.

In other news, I have finally gotten around to watching the first movie. First...holy crap, yeah, this system fits the combat in that super well. I think you could actually recreate those fights with it, not even joking. Second, it was actually a lot stronger plot-wise than expected. Simple, sure, and hit a lot of tropes. But that's not a problem for me. And the combat...that was good. Felt exactly right for the scale of the fighters, and you felt every blow, I swear. And seeing the sets definitely helped me understand what our facilities look like a little better. So yeah, I quite enjoyed it. Would possibly watch again, since I saw it with friends making jokes in my living room, and missed some dialog here and there.

Also, I see why you guys are so gung-ho about finding Rayleigh and recruiting him. He's got damn good combat instincts and abilities, and the drive to get sh*t done. His willpower has to be insane, too, given how long he solo piloted, and how the much shorter time (I think?) Ashley was soloing screwed her up. That said, I think I see his influence on you guys in some of our more...unconventional combat maneuvers, shall we say? He might be "unpredictable" by normal standards, but he'd fit right in around here. No wonder we look like lunatics to KRAUN: our command staff is suggesting the insane maneuvers, rather than yelling at the Rangers to do something more sane.
 
In other news, I have finally gotten around to watching the first movie. First...holy crap, yeah, this system fits the combat in that super well. I think you could actually recreate those fights with it, not even joking. Second, it was actually a lot stronger plot-wise than expected. Simple, sure, and hit a lot of tropes. But that's not a problem for me. And the combat...that was good. Felt exactly right for the scale of the fighters, and you felt every blow, I swear. And seeing the sets definitely helped me understand what our facilities look like a little better. So yeah, I quite enjoyed it. Would possibly watch again, since I saw it with friends making jokes in my living room, and missed some dialog here and there.

Also, I see why you guys are so gung-ho about finding Rayleigh and recruiting him. He's got damn good combat instincts and abilities, and the drive to get sh*t done. His willpower has to be insane, too, given how long he solo piloted, and how the much shorter time (I think?) Ashley was soloing screwed her up. That said, I think I see his influence on you guys in some of our more...unconventional combat maneuvers, shall we say? He might be "unpredictable" by normal standards, but he'd fit right in around here. No wonder we look like lunatics to KRAUN: our command staff is suggesting the insane maneuvers, rather than yelling at the Rangers to do something more sane.
The sequel is also decent, especially for inspiration for some of our other tech(if you watch it you should figure out which one about a third of the way through the second movie). Plot's pretty much like the first one for me, in that it's not the focus but not glaringly bad. Giant robots beating up giant monsters is and it is really effing cool to watch.
 
The sequel is also decent, especially for inspiration for some of our other tech(if you watch it you should figure out which one about a third of the way through the second movie). Plot's pretty much like the first one for me, in that it's not the focus but not glaringly bad. Giant robots beating up giant monsters is and it is really effing cool to watch.
Plus its got Jon Boyega and he's a load of fun.
 
I think I need to go back to the drawing board. Need a different distinction between my build and previous ones. Not that I'm scrapping this build, mind you. I like it, since we kinda lack proposals that don't care what range you engage them at. But the goal was a Ranged-focused build. Actually, I might just have one that would work, now that I consider it not at oh-dark-thirty. So, yeah. Two Jaeger builds in the works. And a vote to sort out. Oi.
The best Range-Focused build I can think of (that isn't Jagdhund's) would be a Range-Agi build with a Long-Range option, a mid-range option and a Point Blank option. Ranged as the primary attack stat, of course, while having a lot of Agility would let the Jaeger dictate the distance of the engagement. The high Ran stat would also help offset any movement penalties, kind of like Jagdhund did during this fight. A Flight pack would also help a lot with this build, for multiple reasons.

For weapons, a Rifle and a Scatter gun would be the least it needs since the Rifle works well.in both Long and Medium range, with the Scatter gun being the primary weapon for Short Range and Point Blank engagements. It wouldn't play nice with a partner due to clustering, but otherwise it would be extremely effective. Add in a bayonet or make the Scatter gun a Gunblade and it's perfect.
 
The best Range-Focused build I can think of (that isn't Jagdhund's) would be a Range-Agi build with a Long-Range option, a mid-range option and a Point Blank option. Ranged as the primary attack stat, of course, while having a lot of Agility would let the Jaeger dictate the distance of the engagement.
That was more or less my thought with RS. Options for every engagement range.
 
The best Range-Focused build I can think of (that isn't Jagdhund's) would be a Range-Agi build with a Long-Range option, a mid-range option and a Point Blank option. Ranged as the primary attack stat, of course, while having a lot of Agility would let the Jaeger dictate the distance of the engagement. The high Ran stat would also help offset any movement penalties, kind of like Jagdhund did during this fight. A Flight pack would also help a lot with this build, for multiple reasons.

For weapons, a Rifle and a Scatter gun would be the least it needs since the Rifle works well.in both Long and Medium range, with the Scatter gun being the primary weapon for Short Range and Point Blank engagements. It wouldn't play nice with a partner due to clustering, but otherwise it would be extremely effective. Add in a bayonet or make the Scatter gun a Gunblade and it's perfect.
That was more or less my thought with RS. Options for every engagement range.
Hence why I'm finding it tricky to establish something of a niche, without seriously overlapping Revolver. I don't think I'm alone there, since most of our other Ranged builds are more on the mixed-combat end of things, now that I look them over. I think I have a line on doing that...but I had to get more than a bit creative with my build. And also shamelessly copy ideas from various sorts of fiction.
 
Hence why I'm finding it tricky to establish something of a niche, without seriously overlapping Revolver. I don't think I'm alone there, since most of our other Ranged builds are more on the mixed-combat end of things, now that I look them over. I think I have a line on doing that...but I had to get more than a bit creative with my build. And also shamelessly copy ideas from various sorts of fiction.
probably a consequence of the first comment on any ranged build being "but what if they get close?!!1!"
 
Which, thinking back to that discussion about the movies a few pages back, I think originates in part from the first movie where it was melee in majority.
The first movie was melee almost exclusively. The only real ranged attack in it was Eureka's missile barrage, and we saw that... once? All the ranged Jaegers were from supplementary material.
 
Ah but when a range oriented build does get some camera time in PR2, it shines! Bracer Phoenix and it's Vortex Cannon Barrage.



When you go full auto, and your casings crush cars...
 
probably a consequence of the first comment on any ranged build being "but what if they get close?!!1!"
Yeah...in this case, I've got an alternative solution to yours. But it's...an interesting build. Another bizarre stat spread, min-maxed build that heavily relies on tech or perks to make it's otherwise unusable combat style work. Or, in other words, it's a typical build of mine.
The first movie was melee almost exclusively. The only real ranged attack in it was Eureka's missile barrage, and we saw that... once? All the ranged Jaegers were from supplementary material.
Well, and Coyote Tango, who was rather explicitly a Ranged build. Kinda hard to kill a Kaiju from distance without being one.
 
Omake: TRvTW - The Movie
The year is 2026.

The last known remnants of the Pan-Pacific Defense Corps have banded together in what's left of Seattle -- once a gleaming beacon of human progress and culture, now merely a broken city full of refugees.


(series of shots depicting a ruined metropolis, filled with hopeless citizens in the rain)

With no way of contacting the outside world, the scraps of a military presence have made a desperate gamble.

(stylized grainy footage of a military convoy journeying to Oblivion Bay and back while evading roaming Kaiju, translucently filmed across an Indiana Jones-style map shot in the background)

Though human civilization may hang on a razor's edge, that's all about to change.

(a scanners operator, ashen-faced and panicking, turning to a mysterious figure sitting in the implied Command Chair, who is wearing a hat)

"Commander, we've got trouble! Kaiju incoming!"

NO MORE RUNNING! NO MORE HIDING! From this day on, Seattle and its people will FIGHT!

"Commander, I've got the Shatterdome! The Rangers, they.... they've got a stable Drift!"

(from beneath the shadows of his hat, the Commander smirks)

"Tell the Rangers they're authorized to deploy when ready -- and they'd better come back in one piece!"

(as a six-legged reptilian monstrosity nears the city, it abruptly stops. the camera pans out, revealing that a gigantic white knight has stepped into its path. massive blades extend from its forearms, it stands tall and proud against the night sky!)

EVEN IF THE ENTIRE WORLD SHOULD BE THEIR ENEMY, THEY WILL FIGHT!

(close-up shot of the Jaeger's face, before the screen splits to show a cut-in of the conpod to show the left Ranger flipping off Ridgeback)

The bellow of Jaeger's foghorn echoes out, as giant monster and giant robot charge headlong into battle!

TACIT RONIN VERSUS THE WORLD: THE MOTION PICTURE

ON SELECT FORUM THREADS WORLDWIDE


RELEASE DATE TBA
 
Y'know, I think the only real role I haven't submitted a Jaeger design for at this point is "ranged attacker." I mean, I've got a fast melee debuffer (Shadow Zero), I've got a fast melee DPS who doubles as a disabler (Breaker Asura), and now I've got a tanky melee DPS who can be considered a swarmer (Sawmill Tempus).

Of course, as recently discussed, I'd have to come up with some sort of gimmick to set it apart from the other already-submitted ranged attackers to make it worthwhile to even stat it out, so I'm unlikely to submit one, but still... got some decent variety going for my submissions, I'd say. And yes, I'm just realizing this.
 
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