Remind me, did you guys send out a distress signal to KRAUN when you were under attack, or did the "turn the Space Needle's transmitter into an EMP cannon" kinda preclude that?
 
Downtime, part 2:

The screen flicks on, a haze of static crossing the image for an instant before settling, albeit with a patch or two stuck in grey scale. The ANGEL-Net transmitter was never designed to be weaponised, and even after fixing the electrical grid it's still being a little grouchy.

The two Councils are both ready and waiting-- their five to your half dozen or so.

"To get down to business," one of them starts. "We picked up your distress call, but lost contact with your transmitter not long after. Can you please confirm your current status, and what events transpired following your call?"

===

And now here's KRAUN. For reference, you guys called them on page 203, right around the very start of the battle.
 
Is it bad that one of the first things i thought of on using the TIDE was dropping a J-scale anvil on top of a Kaiju? Anyways some ideas after skimming the update and research doc:
  • Edge missile based on Gregorius blade.
  • Shaped Charge Sunfury, single target high AP impact missile.
  • Pulse Detonation Engines for our fixed wing craft and as possible thrusters for MK 0's.
  • AA based on a scaled down U-10 with possible missiles attachments.
  • Enhanced U-10 utilizing a magnetic focuser in a repulsed set up and diamagnetic wading. (could also work as a stand alone system for a pure Coil gun)
  • Sterling EDF generator.
  • Duel mounted MK-99 rifles in a turret as well as U-10 to supplement our rail guns as well as serving as a basis for Cruiser guns.
  • Rail guns based on plasma armature.



[] "We seem to have been attacked by a group identifying themselves as the "Blue Stars", they had assaulted us with high numbers of conventional units as well as 3 Jaegers one being based on Seijin biology. They had even gone so far as to sneak into our cities and attempted sabotage of both our infrastructure and our Jaegers. The battle has since concluded and we have aqured the reck of the Seijin as well as a mostly funtioning Jaeger, we have also accidentally discovered thet Iblis particles are great at propagating an EMP. We are making this call primaraly to see if you would have any information on this group."
 
Well, here's my attempt at diplomancy...

[X] Start by apologizing for calling them so often; they likely have other projects they would like to see to, and the constant interruptions can't be helping.
-[X] "First, and most importantly: We have come into conflict with a human faction tentatively identified as the Blue Stars. Our loss of signal was likely caused by an EMP we were forced to utilize to counteract their tactics."
--[X] "Fortunately, we have managed to successfully drive them away, and even captured a Jaeger from them which we are currently reverse-engineering for future usage, but we feel further conflict with these Blue Stars to be inevitable."
---[X] "It is suspected, but unconfirmed, that they may be Kaiju cultists due to the biotechnology utilized in the battle- most notably, a hybridized Jaeger they referred to as a 'Ryoushi.'"
----[X] Send them all relevant combat data from Blue Stars units.
 
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It took me way too long to finish this post, but here's my reaction to the latest second-to-latest update.

With Phenom Sable sent off to Everett, it's not long after that Tacit Ronin and its pilots return (along with the Nanotube sling). With its sensors effectively useless, the pale jaeger is rolled into its bay on a crawler and lifted into place by Jagdhund and some maintenance cranes-- it may be slow, but it's better than Tacit Ronin tripping over its own feet and accidentally impaling something that really shouldn't be impaled. With Neo-Seattle's main jaeger back, repairs are brought underway, patching up the more minor scuffs and scars while also attending to the more serious damage Tacit's sustained. Some of the old, obsolete conpod armour is also taken out of storage, and broken down in the recycler-- while a new batch of Jagdarium is fabricated.
It's good to see the main couple of the game back together!

In happier news, Noah's gotten back just in time, as the prostheses for Ashley are finished! She'll still need a couple weeks to get used to the mechanical limbs, but after that she'll be fit for Ranger duties once more-- at least, physically fit for it.

2 weeks until Ashley has physically recovered!
And the other main couple is almost back together too!

Meanwhile, a mix of new units and new equipment is churned out, trying to compensate for the losses sustained in the battle, as well as amplify Neo-Seattle's offensive forces further. Over a dozen new drone autogyros, an anti-kaiju destroyer, and nearly twenty new bombers reinforce the SDF. For the jaegers, almost a hundred rounds of ammunition are newly fabricated for the Jagdgewehr, finally making the gun usable, while the circuitry and advanced materials for an OMEN array are prepared for use, and a Georgius Blade is constructed to offer Jagdhund at least a passable replacement melee weapon, alongside a spare.

4 Type-D Dragonfly Squadrons constructed!
1 Murasame Type-RX constructed!
5 PB-20 Drakon Bomber Squadrons constructed!
5 420mm Jagdgewehr Magazines constructed!
2 Georgius Blades constructed! 1 transferred to inventory! Jagdhund equipped with Georgius Blade!
OMEN system constructed!
Building our forces back up is very, very important. Plus, we're almost ready to equip the OMEN on Tacit and one step closer to being able to build the Sovereign RWC and Garnele Fangs for Jagdhund! We just need the money, really.


New City Augment available: Compact Shatterdome!
Compact Shatterdome
10000 Resources
One per city. Cannot be constructed in a city that already has a Shatterdome. Constructing a Shatterdome takes 2 City Actions.
A city with a Shatterdome may repair a Jaeger's Major and Destruction wounds on their own, and may construct Jaegers as long as they have at least one empty Jaeger slot.
A Compact Shatterdome can support up to three Jaegers at a time.
The price is a bit high, but it works well enough that I can't complain. I can't see us ever needing more than three Jaeger berths unless Jagdhund's cousins come to visit us, so the three Jaeger limit isn't a problem.

New Jaeger Augment available for Purchase: Dimension-TIDE Tactical Inventory Direct Extension array!
Dimension-TIDE Tactical Inventory Direct Extension array (Thigh)
7500 Resources
May be used by Mark IV+ Jaegers only.
The Dimension-TIDE takes up the equipment slot on a Thigh and an Augment slot when installed, specified during installation.
The jaeger gains the "Dimensional Cache" trait, along with the following rules.
- Dimensional Cache: The jaeger may store items in Breach Storage, rather than have to carry them itself (items such stored do not count towards its encumbrance). Once per turn per action, as an Action requiring no hands, the jaeger may place as a Standard Action and/or remove as a Free Action up to its base Dexterity in items from Breach Storage. Only items that are unattended or belong to willing allies (including itself), and are within at most 200 metres (2 units) of the jaeger may be placed into Storage. When removing an item from Breach Storage, it must be placed in an unobstructed region within at most 200 metres of the jaeger. The jaeger may Draw an item directly into its hand when retrieving it from Breach Storage if it so desires (though this requires an available hand). Any items remaining in Breach Storage upon the jaeger's destruction are immediately ejected into interdimensional space.
This is way better than I expected. I didn't think it'd let whatever Jaeger we equip this with (probably Jagdhund) warp an item from the inventory to literally anywhere physically viable within two units, and as a free action to boot.

This basically lets a high-Dex Jaeger fill the area with proximity mines, fall back a full run to get out of the blast radius, and force the enemy to either run through a minefield, find a way around it, or waste time throwing rocks to clear a path. This sort of thing can make Charging one of our Jaegers exceedingly dangerous for almost anything that stays in the ground. We could also couple this with the Sovereign RWC and store Bit/Fang flying bombs in the Breach Storage to use in pretty much the same fashion, so the enemy can't just jump or float past them, and with the added bonus that we can reposition the bombs to keep a screen between us and the enemy at all times.

All in all, I'm extremely happy with this.

Far more effective, however, are the efforts to design refits for all the recovered Navy vessels, and soon every one of the vessels has an option lined up for it.
So much good stuff!


PT-AK1 'Zephyr' Patrol Boat Team
250 Resources (125 Resources for Repair/Refit)
Based off preexisting PT boats, the Zephyr, while capable of more traditional patrol duties, is specifically equipped to aid in anti-kaiju operations. During combat deployment, Zephyrs are arranged into teams of three, allowing them to better coordinate their equipment and armaments for maximum effectiveness. Along with a bow-mounted 30mm autocannon-- meant mainly for point defense and dealing with Class 0 or smaller threats-- each vessel carries an Arges laser targeting array and several Brontes sonobuoys.
- Move up to 8 units a turn on water only.
- 30mm Vulcan Gun: Deals 1 Impact on a 5+. Range 10. May be fired simultaneously with another weapon, even at a different target. Does not benefit from Arges.
- Arges Laser-Targeting Array: 1d10 attack. Hits on 5+. Range 10/15/-. On a successful hit, guided munitions are treated as having gained 1 Ranged against the target. This point of Ranged may be used for accuracy, or Called Shots. Stacks to a bonus of 2 (1 against underwater targets). All bonuses are removed at the end of the round.
- Brontes Sonobuoy: Three Uses Only. May be dropped at any one point along the squadron's movement this turn. Until the end of the battle, that coordinate contains a Sonobuoy, which may be targeted and destroyed as a separate Conventional Unit. As long as one or more Sonobuoys exist on the battlefield, Brontes is active. Sonobuoys cannot move once deployed.
-- Brontes Acoustic-Targeting Network: 1d10 attack vs. aquatic targets only. Hits on 4s. Radius 10/-/-. Roll separately against all enemies in radius, ignoring cover. On a successful hit, friendly units receive a cumulative +1 bonus for checks to locate/detect the enemy, to a maximum of +3. Additionally, all guided amphibious or aquatic attacks gain a bonus to their roll equal to the number of Brontes hits beyond the first, to a maximum of +2. Unlike Arges, this does not count as bonus Ranged. All bonuses are removed at the end of the round.
Inexpensive and capable of carrying enough Brontes sonobuoys to cover a useful area with a single unit. Nothing on the offensive side though, but for that, we have the other boats.

Tristan-Class Guided Missile Frigate
3000 Resources (1500 Resources for Repair/Refit)
Reconstructed and heavily modified from frigates found at Kitsap, the
Tristan-Class scrapes the limits of what the Protectorate can consider "conventional" forces. Armed with an array of missile pods and tubes, and capable of synchronized volley fire for even greater firepower, the Tristan-Class makes for a truly potent asset.
- Move up to 4 units a turn on water only.
- Advanced Fire Control System: As long as it does not move on its turn, a
Tristan may make an additional attack with any of its weapons that still have ammunition, resolved after the first against any legal target the unit desires. If this second attack uses a weapon that the Tristan has already fired this turn, the attack resolves at +1 Difficulty.
- 'K-Buster' Enhanced Micro-Missiles: 1d10 Impact/Fire damage. -1 Damage. Range 5/10/15. Hits on 4+. Cauterises Wounds. Benefits from Arges.
- Variable-Warhead Missile Racks: 3x 1d10 damage, Hits on 5+, Benefits from Arges. May choose from the following missile types each time it fires.
-- Super Hellfire Missile
-- Cracker Missile
-- Dragon's Blood Missile
- Heavy Missile Battery: Up to Two Shots Only. Choose missile type(s) on deployment.
-- Sunfire Area Bombardment Missile: 3x 1d10 Fire damage. -2 Damage. Range 15/-20. Hits on 6+. Radius 4. Cauterises Wounds. Benefits from Arges.
This is pretty much the opposite of the Zephyrs. That's a lot of damage potential in one unit, and that's just as well considering the price tag. We need to figure out new Heavy Missiles, but this is pretty damn good as it is.


Seawolf II-Class Anti-Kaiju Fast Attack Submarine (Superheavy Unit)
4000 Resources (2000 Resources for Repair/Refit)
Built as a successor to the original
Seawolf-class, most of the upgrades made to the Seawolf II variant integrate anti-kaiju weapons technology, alongside other structural advances developed by the Jaeger Program such as a stronger, more compact nuclear power plant. Though by far one of the largest and most expensive naval assets available, the Seawolf II-class is just as valuable an asset underwater as other superheavy platforms are on land, thanks to a large array of launcher tubes that can fire a variety of torpedoes and even amphibious missiles.
Ran: 1
Tou: 0 (AV 2/1)
Agi: 1, Special (Moves 4 Units per round, or Runs 8, see below)
Dex: 1
Durability: 0
Structure: 2
Moves in/underwater only. May make use of the Depth System.
Weapons:
- Neptune-43 Torpedo Launcher: 2x 1d10 Impact damage. -1 Damage. Range 15/25/-, Hits on 5+. Cauterizes Wounds. Benefits from Arges to +1, Benefits from Brontes. May only be fired against targets in the water.
- Oceanus-44 Au-Cav Torpedo: 2x 1d10 Fire/Ice damage. +1 Damage. Range 15/-/25, Hits on 5+. Radius 1. Cauterizes Wounds. Benefits from Arges to +1, Benefits from Brontes. May only be fired against targets in the water.
- Supercavitating HE Missile: 3x 1d10 Impact/Fire damage. +2 Damage. Range 5/10/25, Hits on 5+. Five Shots Only. Cauterizes Wounds. Amphibious weapon.
Abilities:
Advanced Sensors: May make a Dexterity (perception) test as a Free Action once per round. By spending its Action, a Seawolf II-Class may grant this test a +1 bonus.
Another unit with a lot of firepower, but all of it in its torpedoes. It's a Superheavy, and the price tag shows, but it's damn good for its niche as all Superheavies should be.

I think the best way to take full advantage of these units is to use them as full fleets centered around either a Tristan or a Seawolf II. Four Zephyrs to act as the eyes, two offensive Conventionals to help deal damage (either Morays or Gunboats) and one flagship (a Seawolf II or a Tristan) to serve as the heavy firepower.

Weapon profiles upgraded:
- 'K-Buster' Micro-Missiles: 1d10 Impact/Fire damage. -2 Damage. Range 5/10/-. Hits on 4+. Cauterises Wounds. Benefits from Arges.
-- Units equipped: Mechanized Anti-Kaiju Brigade, AG-60 Dragonfly, A-KA-77 Hellhound
- 'K-Buster' Enhanced Micro-Missiles: 1d10 Impact/Fire damage. -1 Damage. Range 5/10/15. Hits on 4+. Cauterises Wounds. Benefits from Arges.
-- Units equipped: PL-160 Quetzalcoatl, Tristan-Class Guided Missile Cruiser
- Hellfire+ Missile renamed to Super Hellfire Missile
The best part is that this means all those weapons are now fully compatible with the Tyr's Command Uplink.

With a brand new jaeger in their possession, J-Tech is practically clambering over themselves to get a look at its arsenal. This isn't necessarily a bad thing, as they'll need to be able to make replacement parts if they ever want to field Elysium Praetor in its current configuration, and soon there's reports and blueprints of the mech's armaments waiting on the council's desks.
Those Ultra Autocannons look pretty damn good, better than the Jagdgewehr in everything but the raw Damage Bonus and that's a very good trade-off for the raw damage potential this gun brings to the table. The only possible issues I can see are the fact it is built-in instead of a hand-held weapon, which isn't really an issue at all in most cases, and the fact our enemies know exactly how that weapon works and how it performs (again, not much of an issue).


The LC Laser Cannon looks good, though it could do with an upgrade to its range. We could replace Tacit's Laser Vulcans with them later, since "hit them with a ton of dice and hope a couple crit" hasn't been working all that well lately.

The Supercavitating Missile racks are cheap and effective too, so that's another Ranged option for the future.

With the loss of the Ascalon Blade, J-Tech is called to action, with the goal of constructing a replacement sword for Jagdhund-- or any other jaegers-- to use. The Georgius Blade is unfortunately the closest current 'replica' of the weapon possible, but by studying the Berserker Sword and remaining fragments, J-Tech hopes to be able to retain some of its improved armour-penetration abilities without compromising integrity or combat flexibility. The resulting weapon is not quite a mimic of either weapon, but a solid compromise between attack and defense-- a simple, reliable weapon that should stand up to plenty of punishment while dishing out a healthy helping itself.

New Jaeger Weapon available for purchase: Garm Blade!
Garm Blade
Carried One-Handed Melee Weapon
3000 Resources

Attack Dice: 1d10
Parry Dice: 1d10/2d5
Block Dice: 1d10
Armour Penetration: 4+Special
Grappling Bonus: -3
Damage Type: Edged
Damage Bonus: Strength+2
Durability: 8
Special:
Cleaving (5): Armour Penetration receives a bonus, equivalent to 1 for every 5 points the wielder beats the opponent's reaction by.
Masterful Parry: If the Garm Blade rolls double natural 5s on its parry, it may roll a d10 exploding dice.
The Wielder may choose which Parry Dice to use whenever they Parry with this weapon. This does not alter the penalty for multiple reactions in a round.
Requires 3+ Dex to wield.
While it does have slightly worse stats when compared to the Ascalon Blade, it isn't much of a downgrade. We lost one point of Attack Bonus and the damage scales with Str now, but the choice between 1d10 or 2d5 Parry makes for an interesting and potentially useful special ability, and for what it's worth the block dice is slightly better. The biggest downgrade for this weapon when compared to the Ascalon blade is the Cleave (5) replacing the Cleave (3), really.
It's still an amazing weapons by all accounts, though there's probably room for improvement down the line.

New Superheavy Unit Variant: EWAC Tyr!
EWAC Tyr:
Costs 5000 Resources, or +1000 Resources to upgrade a pre-existing Tyr.
Operates as a standard TCC-4 Tyr, with the addition of the Electronic Warfare Suite ability, as below.
Electronic Warfare Suite: As a Free Action on its turn, the EWAC Tyr can engage or disengage its EWS, or switch it between Aggressive and Passive modes. In Passive mode, attacks against any allied units within 5 units of the Tyr do not benefit from targeting assists, and tests to detect such units are made at +1 Difficulty.
In Aggressive mode, the Tyr may select a single hostile unit within 15 units of it and attempt to disrupt its sensors. A disrupted unit cannot receive electronic targeting assists from other units, has +1 Difficulty on all tests to detect other units with electronic means, and makes all attacks with guided weapons at +2 Difficulty. As long as the Tyr does not change targets, and the target starts its turn within disruption range, this penalty affects it for the whole round. The Tyr may switch its disruption target as a Free Action on its turn, but only once per round.
If I'm reading this right, we can have both the EW Suite and the Command Uplink active at the same time. The range on the Passive Mode is paltry, but I'm pretty sure it works on everything including Jaegers. The penalties on the Aggresive Mode are pretty good too, but not so much against enemy Jaegers.

Downtime, part 2:

The screen flicks on, a haze of static crossing the image for an instant before settling, albeit with a patch or two stuck in grey scale. The ANGEL-Net transmitter was never designed to be weaponised, and even after fixing the electrical grid it's still being a little grouchy.

The two Councils are both ready and waiting-- their five to your half dozen or so.

"To get down to business," one of them starts. "We picked up your distress call, but lost contact with your transmitter not long after. Can you please confirm your current status, and what events transpired following your call?"

===

And now here's KRAUN. For reference, you guys called them on page 203, right around the very start of the battle.
[X] "I am happy to say that we are safe and that we sustained only relatively light damage and casualties despite the sabotage and the number of enemies. With that said, we have very important intel to share with you."
-[x] Give them an overview of the battle. Detail all we know about the Blue Stars, their forces and technology. Answer any questions to the best of our ability.
-[x] "I think I speak for all of us that a hostile human faction with advanced K-scale biotechnology and the resources to build three Jaegers -Or rather, two Jaegers and some sort of Cyborg Kaiju- is a threat that cannot be taken lightly."
-[x] "So far, none of the soldiers we captured have yielded useful information. The captured Jaeger gave us insight into their technologies, but no intel on who they really are or what they want."
 
This is way better than I expected. I didn't think it'd let whatever Jaeger we equip this with (probably Jagdhund) warp an item from the inventory to literally anywhere physically viable within two units, and as a free action to boot.

This basically lets a high-Dex Jaeger fill the area with proximity mines, fall back a full run to get out of the blast radius, and force the enemy to either run through a minefield, find a way around it, or waste time throwing rocks to clear a path. This sort of thing can make Charging one of our Jaegers exceedingly dangerous for almost anything that stays in the ground. We could also couple this with the Sovereign RWC and store Bit/Fang flying bombs in the Breach Storage to use in pretty much the same fashion, so the enemy can't just jump or float past them, and with the added bonus that we can reposition the bombs to keep a screen between us and the enemy at all times.

All in all, I'm extremely happy with this.
It's got a hell of a lot of potential for creative uses, yeah.
I think the best way to take full advantage of these units is to use them as full fleets centered around either a Tristan or a Seawolf II. Four Zephyrs to act as the eyes, two offensive Conventionals to help deal damage (either Morays or Gunboats) and one flagship (a Seawolf II or a Tristan) to serve as the heavy firepower.
That sounds like pretty decent tactical doctrine to me, at least for now. In the case of the Tristan-class ships, either Morays or Gunboats will do, but Morays are going to work best with the Seawolves. Though I should, once again, point out that those two new heavy hitters do synergize exceeding well, covering one another's weak points. More important for the missile boat, since it can't engage underwater targets as effectively as something with torpedos can, but the Seawolves are able to engage in limited surface and aerial warfare.
The LC Laser Cannon looks good, though it could do with an upgrade to its range. We could replace Tacit's Laser Vulcans with them later, since "hit them with a ton of dice and hope a couple crit" hasn't been working all that well lately.
I'd be willing to consider it, if we can fix the range issue. And find the cash. The extra damage to armor durability might be quite a bit more handy than mass fire.
If I'm reading this right, we can have both the EW Suite and the Command Uplink active at the same time. The range on the Passive Mode is paltry, but I'm pretty sure it works on everything including Jaegers. The penalties on the Aggresive Mode are pretty good too, but not so much against enemy Jaegers.
Thanks for pointing that out. Yes, we can use both at once. It definitely could be better, but as a Free Action ability, it's pretty good. Major K-scale debuffs might be a bit much to ask for.

X] "I am happy to say that we are safe and that we sustained only relatively light damage and casualties despite the sabotage and the number of enemies. With that said, we have very important intel to share with you."
-[x] Give them an overview of the battle. Detail all we know about the Blue Stars, their forces and technology. Answer any questions to the best of our ability.
-[x] "I think I speak for all of us that a hostile human faction with advanced K-scale biotechnology and the resources to build three Jaegers -Or rather, two Jaegers and some sort of Cyborg Kaiju- is a threat that cannot be taken lightly."
-[x] "So far, none of the soldiers we captured have yielded useful information. The captured Jaeger gave us insight into their technologies, but no intel on who they really are or what they want."
 
Nah, the ones Highwind linked articles to some time back. The smart ones that let you precisely set up a minefield from a distance, and through missiles on planes. IRL designs, not game ones (though the two are often the same in Mammoth Quest).

Fair enough, in Mammoth Quest the military gear I try to reflect it is accurately as I can without being game breaking...
It comes from identifying as a non-binary 'Ammosexual'.

Edit: my apologizes for necroing back nearly a page that's what i get for walking away mid post finishing then clicking send (6-8 hours later w/o checking for posts.)
 
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[X] "I am happy to say that we are safe and that we sustained only relatively light damage and casualties despite the sabotage and the number of enemies. With that said, we have very important intel to share with you."
-[x] Give them an overview of the battle. Detail all we know about the Blue Stars, their forces and technology. Answer any questions to the best of our ability.
-[x] "I think I speak for all of us that a hostile human faction with advanced K-scale biotechnology and the resources to build three Jaegers -Or rather, two Jaegers and some sort of Cyborg Kaiju- is a threat that cannot be taken lightly."
-[x] "So far, none of the soldiers we captured have yielded useful information. The captured Jaeger gave us insight into their technologies, but no intel on who they really are or what they want."
 
[X] "I am happy to say that we are safe and that we sustained only relatively light damage and casualties despite the sabotage and the number of enemies. With that said, we have very important intel to share with you."
-[x] Give them an overview of the battle. Detail all we know about the Blue Stars, their forces and technology. Answer any questions to the best of our ability.
-[x] "I think I speak for all of us that a hostile human faction with advanced K-scale biotechnology and the resources to build three Jaegers -Or rather, two Jaegers and some sort of Cyborg Kaiju- is a threat that cannot be taken lightly."
-[x] "So far, none of the soldiers we captured have yielded useful information. The captured Jaeger gave us insight into their technologies, but no intel on who they really are or what they want."
KRAUN are, as usual, both astute listeners and rather talkative between themselves, as the Protectorate's council explains what went down during the fight. Between the careful glances at each other and scribbled note-taking, the questions they pose are few but easy to answer, and it's not long before Neo-Seattle's leaders can complete their report.

"Well, we can definitely agree with that," one of them confirms. "A new enemy in this war can only complicate matters, especially if they have access to both jaeger and kaiju technologies."

"Unfortunately," another one chimes in. "Our windows for offensive support are somewhat limited for the moment-- our newest units are just about to enter final testing for the Oblivion operation, and our non-jaeger forces are better suited for defensive operations. Still, if there's anything else you believe would be of assistance in dealing with this opposition, we'll gladly hear it out."

===

Can you tell that it's been a while since I last wrote the KRAUN council? Hopefully all the "skipping over the little reactions and intricacies of conversation" thing isn't too big an issue.
 
Did we tell them about Regents probable heading to the hot springs, and how we could track Jackal reliably up to the mountain? I'm not quite sure that would be included in the combat overview, so I thought it was best to clarify. Other question: do they know about Gyoro and his lair at the hot springs?
 
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Missing a bracket there buddy.
Damn. Thanks. Highlighting things for copy-paste on mobile for this site can get wonky, if you highlight everything. One character less works, though. Doesn't seem to have mattered, though.
Fair enough, in Mammoth Quest the military gear I try to reflect it is accurately as I can without being game breaking...
It comes from identifying as a non-binary 'Ammosexual'.

Edit: my apologizes for necroing back nearly a page that's what i get for walking away mid post finishing then clicking send (6-8 hours later w/o checking for posts.)
Oh, don't worry about it. It's fine.
KRAUN are, as usual, both astute listeners and rather talkative between themselves, as the Protectorate's council explains what went down during the fight. Between the careful glances at each other and scribbled note-taking, the questions they pose are few but easy to answer, and it's not long before Neo-Seattle's leaders can complete their report.

"Well, we can definitely agree with that," one of them confirms. "A new enemy in this war can only complicate matters, especially if they have access to both jaeger and kaiju technologies."

"Unfortunately," another one chimes in. "Our windows for offensive support are somewhat limited for the moment-- our newest units are just about to enter final testing for the Oblivion operation, and our non-jaeger forces are better suited for defensive operations. Still, if there's anything else you believe would be of assistance in dealing with this opposition, we'll gladly hear it out."

===

Can you tell that it's been a while since I last wrote the KRAUN council? Hopefully all the "skipping over the little reactions and intricacies of conversation" thing isn't too big an issue.
Hm. I'm just a touch annoyed we don't have more data for KRAUN. Stupid dice. I'm guessing they have no ideas as to who these jokers are, or where they're based, so they might be new to the area. But that mention of new models might be a good segway into our idea about trading with them. Not suffiently confident in my sales techniques to write anything up just yet, though.
 
Hm. I'm just a touch annoyed we don't have more data for KRAUN. Stupid dice. I'm guessing they have no ideas as to who these jokers are, or where they're based, so they might be new to the area. But that mention of new models might be a good segway into our idea about trading with them. Not suffiently confident in my sales techniques to write anything up just yet, though.
The big questions are how mich of our sfuff are we willing to sell them and how we're going to deliver it all. We can probably get away with transporting everything through a caravan to the nearest KRAUN outpost and taking our payment back home through the same route. I suppose urgent deliveries could be done by the Skadi, but that's about it.

Unless they have an outpost on Breachgate range and are willing to fork over some cash up front to finance its construction, we'll have to do trade the old fashioned way.

As for what wares we'll have if they have the coin, I think we ahould offer them everything in our item list except for the bleeding-edge stuff, with Breach-tech being the main thing that comes to mind. But other than those? We offer everything. That way they'll be more likely to buy something.
 
Did we tell them about Regents probable heading to the hot springs, and how we could track Jackal reliably up to the mountain? I'm not quite sure that would be included in the combat overview, so I thought it was best to clarify. Other question: do they know about Gyoro and his lair at the hot springs?
I don't think you ever told them about Goryo, and... well, I'll leave it up to you guys to decide if you told them where Jackal and Regent were heading. It wouldn't really change their response from the previous post much, in either case.
 
The big questions are how mich of our sfuff are we willing to sell them and how we're going to deliver it all. We can probably get away with transporting everything through a caravan to the nearest KRAUN outpost and taking our payment back home through the same route. I suppose urgent deliveries could be done by the Skadi, but that's about it.

Unless they have an outpost on Breachgate range and are willing to fork over some cash up front to finance its construction, we'll have to do trade the old fashioned way.

As for what wares we'll have if they have the coin, I think we ahould offer them everything in our item list except for the bleeding-edge stuff, with Breach-tech being the main thing that comes to mind. But other than those? We offer everything. That way they'll be more likely to buy something.
Exactly my plan. Ship the stuff over to Outpost Micheal, then carry our payment back the same way. I expect the items to sell the most will be Jagdarium armor plating, and Special Bakelite rounds. Maybe some Thunderspray grenades, or possibly some drone Cons. Consumables and reletively cheap upgrades to existing equipment are going to be in higher demand than high-spec, high cost gear. That many of those are also items we can make at a discount is a happy accident (and also just makes sense, since they're equally in demand for our own forces).
 
Maybe not the drone Conventionals, as you got your drone tech from KRAUN in the first place.

Doesn't mean they won't buy them, but they probably won't be as big a demand as other stuff.
 
Of course, high-quality armor is almost certain to sell well. I mean, if Jagd was any indication, they don't have anything Jagdarium-tier to use. Granted, it's been a while, so their material science might've progressed since then, but still.

Actually, this brings a potential vote to mind...

[X] "Unfortunately, warning you of the potential threat is one of the few ways we can assist you in this matter at this time, since we were unable to confirm the location of their base. This does bring us to the other reason we called you today, though..."
-{X} "We would like to establish trade with you in the near future; we feel that we have several products, such as our Jagdarium armor, that you would be interested in - and would incidentally be quite useful in the raid on Oblivion Bay, and in preparations for defense against Blue Star attacks."
--[X] Send them a list of (preferably-tested) equipment we can produce, with materials needed for manufacture (likely to inadvertently lead to them learning how to make some of them themselves, but necessary to establish starting prices) and their performance (so they know what they're buying).
---[X] "Should trade be established, we will, of course, inform you of any new products we develop as we become confident enough in their efficacy to offer them, though we feel that it will be unnecessary to inform you of them face-to-face."

That last bit, I think, basically means that we'll update what we're selling them as we research new stuff, without needing to actually spend actions to do so beyond possible production actions.
 
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I guess we're just waiting for someone to step up and propose what next to say to KRAUN? Feel free to abstract it some if you want, I'm not picky about being super IC or anything for this.
 
I kinda edited something into my previous post, since I didn't want to double-post; I started it pretty soon after I first posted it, but it took me quite a bit longer than expected to satisfy myself with its wording. Edit went up a couple minutes before Fyr's post.
 
Maybe not the drone Conventionals, as you got your drone tech from KRAUN in the first place.

Doesn't mean they won't buy them, but they probably won't be as big a demand as other stuff.
Oh, I kinda figured. I expect some models might be of interest, if they lack equivalents, but most of their units are probably on par with ours, or maybe a bit better.
[X] "Unfortunately, warning you of the potential threat is one of the few ways we can assist you in this matter at this time, since we were unable to confirm the location of their base. This does bring us to the other reason we called you today, though..."
-{X} "We would like to establish trade with you in the near future; we feel that we have several products, such as our Jagdarium armor, that you would be interested in - and would incidentally be quite useful in the raid on Oblivion Bay, and in preparations for defense against Blue Star attacks."
--[X] Send them a list of (preferably-tested) equipment we can produce, with materials needed for manufacture (likely to inadvertently lead to them learning how to make some of them themselves, but necessary to establish starting prices) and their performance (so they know what they're buying).
---[X] "Should trade be established, we will, of course, inform you of any new products we develop as we become confident enough in their efficacy to offer them, though we feel that it will be unnecessary to inform you of them face-to-face."
Looks good. I can draw up an actual list to include, if you want.
 
Oh, I kinda figured. I expect some models might be of interest, if they lack equivalents, but most of their units are probably on par with ours, or maybe a bit better.

Looks good. I can draw up an actual list to include, if you want.
Actually, their drones might be weaker to save on costs. Seems in-character for them to me.

Anyway, if you feel a list would help, go for it.
 
[X] "Unfortunately, we don't have enough information to mount an assault or even harass the Blue Stars. As far as I can tell, the best either of us can do at the moment is keep an eye for possible infiltrators and saboteurs trying to enter our territories. Tightening up our internal security and increasing our defenses against conventional armies would probably be good ideas as well."
[X] "Since we don't have any more intel on the Blue Stars at the moment, I believe it's about time we moved on to the other reason we called. To put it as plainly as possible, we need resources to build up our forces for the Oblivion operation and the more we have, the more and better forces we can bring to bear when the day of the battle comes. As such, we'd like to offer a trade agreement."
-[x] "We are willing to build and sell you pretty much every single piece of equipment and materiel we have the blueprints of, with the exception of our bleeding-edge experimental technology. Among our offerings are everything from advanced armor-piercing swords derived from a Blade-Class Kaiju's swords to our Jagdarium alloy armor and Plasma launchers, as well as a wide variety of anti-kaiju coventional and Superheavy forces and special ammo types compatible with rifles similar to Jagdhund's."
-[x] "Naturally, we will take care of not just the production, but also of the transport to the nearest Outpost. You need only send in your order and have the payment waiting for us.

How does this sound?
 
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