Smithsguild
The third monkey...
- Location
- Somewhere 'near' Atlanta Ga
Agreed; that is if you feel up to it... I love your writing style, your prose helps immerse me deeper into a world I LOVE!
So we just have to get the Jumphawks/Meganeuras here and grab those corpses and their delicious resources? Consider it done.First off; is there anything that will require immediate attention, and can the Protectorate's forces assist? To this, MICHAEL replies that they're still analyzing, but there's definitely at least one thing that they'd need help with-- the kaiju. The Outpost itself holds mainly combat vehicles, and doesn't have the equipment needed to relocate four corpses out of their city in time before they start breaking down into a toxic mess. Even the civilian vehicles would be of little use in this situation, but a group of Jumphawks-- or whatever those VTOL craft the Protectorate's used to bring their jaegers here-- could easily take the dead bioweapons off their hands.
Little to no casualties, no need for emergency search-and-rescue ops. Great!The actual outpost base is still intact-- Euphonium hadn't gotten close enough to fire its main weapon at them by the time the Protectorate's forces appeared-- and MICHAEL had managed to get people from Spokane evacuated over to Spokane Valley. That means, for the most part, all the damage they'll be trying to fix is rebuilding the devastated city (far from a short-term task).
If there's nothing elsethey need done right now that we can help them with, we can just recall the Jaegers and bring in the Jumphawks to drag the corpses back to Neo-Seattle so we can feed them to the Kaiju Salvage Facilities and have a look at what made Euph's Siege Cannon tick. What made all their specialties tick.But really, given that most of what the Northwestern Protectorate's brought was their combat forces, there's probably not that much else they'll be able to help out with.
I'd like the chapter, please! A look into how our Rangers are holding up would be most interesting.On a side note, do you want a full-blown Bonus Chapter thing for Ashley and Noah's conversation, or just Noah's report from it?
Huh, that's a good way to probe. Pretend were more interested in the attack patterns of the Kaiju (probably never on this scale, given the apparent size of their garrison) and then ask if they think something drew them here.Hmm. Maybe some questioning on what Kaiju attacks there have been before this one, and if anything changed enough to possibly provoke such a large one now?
That seems like a good idea for how to divide up our troops. Not sold on the Quetzels, though, since they'll still be pretty expensive, and adding them means fewer even numbers to work with. Don't really see a huge need to balance the mortars, though, so we could slot one in...which then makes our Quetzel numbers odd. Which then means we have to decide who needs that new Quetzel more.I actually forgot to list the 6 Field Resupply Units, the Hlin, and the Heimdal there. The Heimdal should go for Everett as well, which means that between the Quetzals and Banshees, plus the Mortars, Neo-Seattle is well prepared for Cat 0 strikes and Phenom will have two sources of long-range heavy damage between the Type-RX Mura and the Heimdal.
Personally, I wouldn't mind a couple new Quetzals as well. We did lose one squad.
Thanks. I personally wouldn't mind if the Type 105s are considered a variant. It would certainly make sense, given just how similar the stats are. Not sure how relevant it would be, though. It seems like it would be cheaper on resources, but more expensive on Actions, which is not the best trade-off. Probably be better to just build Laser tanks. I guess it would be useful if we ever needed laser tanks badly, though. Or regular ones, I suppose.Yes-- but only certain types.
You can turn a Murasame into a Type-RX via upgrades in downtime, yes. You can also upgrade a Hlin to a Super Hlin like that. However, you can't turn a Type 100 into a Type 105 Laser Tank, as it's not listed as a variant.
That said, I have little to no problem modifying the Laser Tank into a variant of the Type 100, considering only the main gun and turret internals are really different. A Laser Tank and a normal Tank would have the same price for actual construction-- same as they do now (I think)-- but modifying the latter into the former would still cost you, since it's replacing a fair number of systems and the main weapon.
Aside from the current variants/unit upgrades, the Laser Tank thing is the only one you'd have to worry about in that area (though, as I've said, I am willing to modify it some).
By the way, upgrading unit squadrons is technically a Build Action.
And yet we still put off investigating the nest and exterminating any remaining Goryo spawn. And needed a reminder on that front. Let's not let our egos get too big, now.Your plans to use our forgetfulness, tendency to leave potential issues for later, and our ill-timed focus on a big project to throw more Kaiju at us has been foiled by your own forgetfulness!
First of all, yay for not having to split the loot! Second, the lack of Jumphawks is...interesting. Seems to indicate to me that this isn't a support or repair base for Jaegers. You'd want Jumphawks in such an outpost, in-case you get word of a local Jaeger that's been downed. Which makes research seem like the most likely purpose, IMO.First off; is there anything that will require immediate attention, and can the Protectorate's forces assist? To this, MICHAEL replies that they're still analyzing, but there's definitely at least one thing that they'd need help with-- the kaiju. The Outpost itself holds mainly combat vehicles, and doesn't have the equipment needed to relocate four corpses out of their city in time before they start breaking down into a toxic mess. Even the civilian vehicles would be of little use in this situation, but a group of Jumphawks-- or whatever those VTOL craft the Protectorate's used to bring their jaegers here-- could easily take the dead bioweapons off their hands.
I suspect it will be. We don't have too much to say to Outpost MICHEAL, as many of our questons are better directed at their commanders than at the people heading the outposts.Bit basic, but to be fair you asked a very straightforward question. True to my promise, you guys get to ask some more questions now. However, I would like to try and limit it to three more of these post-battle negotiation posts at most, if only to make sure that we can get back to the proper Combat End post.
Bonus chapter is preferable, but if you get writer's block, we can always skip it.On a side note, do you want a full-blown Bonus Chapter thing for Ashley and Noah's conversation, or just Noah's report from it?
Followed up with "If so, it might be a good idea to move it, because we aren't necessarily going be around to save you guys next time this happens."A Bonus Chapter would be quite cool. As for questions then my main one would be something along the lines of "You guys got anything in there the Wrecking Crew here might have been interested in? Because I'm drawing a blank on why they showed up here of all places."
We can skip the new Quetzals for now then. I do want to get a couple more because between their speed and their ability to fire their vulcans and another weapon at the same time, they're perfect weapons for cutting down some Cat 0s before they enter the range of our land-bound guns.That seems like a good idea for how to divide up our troops. Not sold on the Quetzels, though, since they'll still be pretty expensive, and adding them means fewer even numbers to work with. Don't really see a huge need to balance the mortars, though, so we could slot one in...which then makes our Quetzel numbers odd. Which then means we have to decide who needs that new Quetzel more.
If we manage to squeeze out one extra action this downtime on top of those two we weren't sure what to spend them on? We should go there and look around. As it is, I don't fancy venturing there without two spare Repair actions in case we need them again.And yet we still put off investigating the nest and exterminating any remaining Goryo spawn. And needed a reminder on that front. Let's not let our egos get too big, now.
I suspect the same. KRAUN's leadership is better equipped to answer the real questions we want to ask, like "what the hell kinda project was going on there to grab the attention of a Doom Cannon Kaiju and its friends?" and "Where the hell were your Jaegers? Also, here's the blueprints for a rocket ekranoplan toboggan Jaeger transport, we'll send you the updated blueprints after we figure out how to add that ramming prow we want."I suspect it will be. We don't have too much to say to Outpost MICHEAL, as many of our questons are better directed at their commanders than at the people heading the outposts.
Typos. The bane of my existence, along with Auto-correct and early mornings....Or Highwind's option. Though slightly modified...
[X] "Are attacks on this scale unusual here? I can't help but notice the lack of Jaegers, and we couldn't identify any Superheavy units among the wrecks."
-[x] "Do you think something might have drawn them here? We've been attacked by Kaiju that seemed specially built to fight against us in the past."
[X] Call in additional Meganeuras to drag the Kaiju corpses.
As far as I know, water doesn't get any harder to move through at greater depths, so the penalties shouldn't be to the physical stats. The best way to model the effects of water pressure would be either a constant, small amount of Blunt damage applied to a random location or persistsnt ongoing at greater depths.I haven't gotten that far yet, mainly because such a depth isn't likely to come up in this quest just yet. However, jaegers are made to be amphibious, so they can survive a fair deal of pressure. I'd say D-11 is the highest possible Depth a Jaeger could start taking penalties from, beyond the low light level-- and it'd likely be even further down instead of that. I have no clue what those penalties would be, however. At D-22 , you'd probably start suffering actual damage from the pressure (to be more specific, a sort of persistent level of Ongoing is what it'd probably be).
And there's not much else they are used for, come to think of it, considering the limitations of the damage type. Most Kaiju use Impact, Edged or more Fun and Exotic stuff.The first option also means armors meant to protect against Blunt damage are more valuable underwater.
The rear forces are contacted, and arrangements are made to organise removal of the kaiju bodies. It'll still take a while for them to get here, but they'll be able to clean up before any environmental damage occurs. In the meantime, there's still a few questions that they'd like to ask. Namely, was this sort of attacks... odd?[X] "Are attacks on this scale unusual here? I can't help but notice the lack of Jaegers, and we couldn't identify any Superheavy units among the wrecks."
-[x] "Do you think something might have drawn them here? We've been attacked by Kaiju that seemed specially built to fight against us in the past."
[X] Call in additional Meganeuras to drag the Kaiju corpses.
Yeah I'm thinking the same thing, just process them in Seattle and then fork over dosh to Everett for this one.I mean, we're already planning on transferring Resources to Everett, so adding more to the pile shouldn't be a problem, right?
Not quite. We don't know what are the limitations or downsides for trasporting Resources between cities yet.I mean, we're already planning on transferring Resources to Everett, so adding more to the pile shouldn't be a problem, right?
Besides it using an Action to do so? Hm... nah, I'll be nice. Only thing is that you need to use a Comms Action to do so.Not quite. We don't know what are the limitations or downsides for trasporting Resources between cities yet.
@Fyrstorm are there any downsides, limitations, additional costs or anything of the sort with moving Resources between cities?
We actually got our first Supercell from Jagdhund and all Mark VIs use them as well. They have some other thing that emits Breach Radiation during transport and drew those Kaiju.Also looks like KRAUN is getting into Supercell reactors, to which I say good for them.
Excellent!Besides it using an Action to do so? Hm... nah, I'll be nice. Only thing is that you need to use a Comms Action to do so.
One problem; you can't (at least not right now). The thing that lets you have a Free Comms Action isn't an augment at all; it's the one-of-a-kind Military Computers you picked up from Vulcan's nest. If you wanted to, you'd have to reverse-engineer them as an Augment first.We should consider building one or two more of the Free Comms Action augment too.