[] Plan: ALL IN, The River
-[] [Military] Fill Out Sector Battle Group
--[] Basilisk (1/2.5)
-[] Evacuation Fleets - (2/4)
-[] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.
[] Plan: ALL IN, Cards On The Table, IF the Send Fleets and Trigger The Revolution are separate actions... which is the impression I was under?
-[] Trigger Revolution
-Send Fleet
-[] Evacuation Fleets - (3/4)
[] Plan: ALL IN, Cards On The Table, IF They're The Same
-[] Trigger Revolution-Send Fleet
-[] Logistical Armor Upgrade with 1 Free Research.
-[] Evacuation Fleets - (3/4)
That would mean sending troops with brand new equipment that they have barely had time against 10 years of training with them.
Whereas the Civ fleet can be used right from the get go.
That's why I wanna do Logistical Armor, honestly?
No worries, we're just dialing in our assumptions.
I think infantry weapons this turn, so there's time to equip them. I prefer to upgrade our SAGs over the logistics. Mostly to preserve our current veterency.
We have a LOT of fighters on our side, ones that will outnumber the SAGs we send by several dozen to one, and probably several hundred to one. And who will die en masse... cheap armor we can give them could make a real difference there, when they're the ones taking the losses to allow our SAGs to be the elites... and it also helps our SAGs.