What should your focus for the rest of the Quest be?


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Well if that's the case we can just do the Infantry Research next turn, spend an action on it? We get two for one on it, so that's a good thought, but I'm still not entirely sure?

Honestly if we are thinking Infantry research, it might almost be interesting to do one of Logistical Armor or Weaponry, just so that we can equip the non-SAGS on our side with some body armor.



Like to clarify here, I looked at that same post and interpreted it differently. Technically there's not a REQUIREMENT to send your fleet when triggering the Revolution, only a practical requirement.

No worries, we're just dialing in our assumptions.

I think infantry weapons this turn, so there's time to equip them. I prefer to upgrade our SAGs over the logistics. Mostly to preserve our current veterency.
 
Or we just cut out the Megafreighter and take a risk. It's said we have a high chance of success, and while not guaranteed, the dice already fucked us recently, just gotta gamble that it isn't out for our blood so soon.
The problem is that the risk is just so high. We are going to more than double our population out of this, which will be amazing for our productivity. But if that action fails (and remember the Lamenter's luck...) then we flush most of that down the toilet.
 
[] Plan: ALL IN, The River
-[] [Military] Fill Out Sector Battle Group
--[] Basilisk (1/2.5)
-[] Evacuation Fleets - (2/4)
-[] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.

[] Plan: ALL IN, Cards On The Table, IF the Send Fleets and Trigger The Revolution are separate actions... which is the impression I was under?
-[] Trigger Revolution
-Send Fleet
-[] Evacuation Fleets - (3/4)

[] Plan: ALL IN, Cards On The Table, IF They're The Same
-[] Trigger Revolution-Send Fleet
-[] Logistical Armor Upgrade with 1 Free Research.
-[] Evacuation Fleets - (3/4)

That would mean sending troops with brand new equipment that they have barely had time against 10 years of training with them.

Whereas the Civ fleet can be used right from the get go.

That's why I wanna do Logistical Armor, honestly?

No worries, we're just dialing in our assumptions.

I think infantry weapons this turn, so there's time to equip them. I prefer to upgrade our SAGs over the logistics. Mostly to preserve our current veterency.

We have a LOT of fighters on our side, ones that will outnumber the SAGs we send by several dozen to one, and probably several hundred to one. And who will die en masse... cheap armor we can give them could make a real difference there, when they're the ones taking the losses to allow our SAGs to be the elites... and it also helps our SAGs.
 
The problem is that the risk is just so high. We are going to more than double our population out of this, which will be amazing for our productivity. But if that action fails (and remember the Lamenter's luck...) then we flush most of that down the toilet.
TBF, that Lamenter's Luck mainly affects themselves. They'll take horrendous losses, but they'll do their damnedest to save as many people as possible. And quite honestly, I have faith in our Bois in Yellow.
 
[] Plan: ALL IN, The River
-[] [Military] Fill Out Sector Battle Group
--[] Basilisk (1/2.5)
-[] Evacuation Fleets - (2/4)
-[] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.

[] Plan: ALL IN, Cards On The Table, IF the Send Fleets and Trigger The Revolution are separate actions... which is the impression I was under?
-[] Trigger Revolution
-Send Fleet
-[] Evacuation Fleets - (3/4)

[] Plan: ALL IN, Cards On The Table, IF They're The Same
-[] Trigger Revolution-Send Fleet
-[] Logistical Armor Upgrade with 1 Free Research.
-[] Evacuation Fleets - (3/4)



That's why I wanna do Logistical Armor, honestly?



We have a LOT of fighters on our side, ones that will outnumber the SAGs we send by several dozen to one, and probably several hundred to one. And who will die en masse... cheap armor we can give them could make a real difference there, when they're the ones taking the losses to allow our SAGs to be the elites... and it also helps our SAGs.
Fair enough. We do have more hive-native non-SAG fighters than SAGs. Does feel like maybe we should get it this turn to let them build though of them though.
 
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But that's just cheaper stuff that we already have? We are talking about new kinds of equipment.

I don't get how Logistical Armor could relate to that.

Cheaper stuff that we already have, so that we can outfit all of our Auxilleries that are going to do such a bulk of the fighting that our local losses per turn apparently go down from 50 SAG to 20 SAG. Which is a HUGE decrease in losses considering how badly equipped they have to be.

Fair enough. We might have the same number of non-SAG fighters as SAGs. Does feel like maybe we should get it this turn to let them build though of them though.

Considering how much better equipped and trained our SAGs are, and yet the Local Fighters can reduce the SAG losses from 50 to 20... it's almost certainly FAR more.
 
We have a LOT of fighters on our side, ones that will outnumber the SAGs we send by several dozen to one, and probably several hundred to one. And who will die en masse... cheap armor we can give them could make a real difference there, when they're the ones taking the losses to allow our SAGs to be the elites... and it also helps our SAGs.
For the record, this issue is why Logistical research counted as Additional Action to delay the Voxx Revolution. It's a pretty big deal, more important IMO than incremental progress on weapons and armor.
 
Cheaper stuff that we already have, so that we can outfit all of our Auxilleries that are going to do such a bulk of the fighting that our local losses per turn apparently go down from 50 SAG to 20 SAG. Which is a HUGE decrease in losses considering how badly equipped they have to be.
But they are already equipped? Like, we don't have supply problems at all at the moment.
 
But they are already equipped? Like, we don't have supply problems at all at the moment.

We haven't upgraded our Military Industry in centuries, since we went for All-Five. I am absolutely certain there will be problems equipping everyone when we have 500 million (or even 50 million, exact numbers don't matter) new recruits who suddenly need to be trained in the next year or two to win the Battle of Not! Stalingrad
 
We haven't upgraded our Military Industry in centuries, since we went for All-Five. I am absolutely certain there will be problems equipping everyone when we have 500 million (or even 50 million, exact numbers don't matter) new recruits who suddenly need to be trained in the next year or two to win the Battle of Not! Stalingrad
...
We are going to be relying a lot in the Lamenters aren't we.
 
We haven't upgraded our Military Industry in centuries, since we went for All-Five. I am absolutely certain there will be problems equipping everyone when we have 500 million (or even 50 million, exact numbers don't matter) new recruits who suddenly need to be trained in the next year or two to win the Battle of Not! Stalingrad
Are you moving the goalpost?

What BigBadBob and I want is to give our troops new and better guns, not more guns that we already produce.

No, Cooky told us that our Voxx Hivers weren't equipped to our level. In part to not alarm the authorities, in part because it's really hard to supply enough weapons and armors through our Chamleon alone.
I think giving the Hivers new equipment that they have never seen before right in the middle of a war is a bad idea.
 
No, Cooky told us that our Voxx Hivers aren't equipped to our level. In part to not alarm the authorities, in part because it's really hard to supply enough weapons and armors through our Chamleon alone.

I honestly am very unsure whether we'd have the ability to supply them to our levels even if we had free access, at the kinds of numbers that will be involved. As far as I can tell, our SAGs are relatively smallish, on the kind of absurd scale of Voxx Primus. They're just also pretty elite and badass.

Are you moving the goalpost?

What BigBadBob and I want is to give our troops new and better guns, not more guns that we already produce.


I think giving the Hivers new equipment that they have never seen before right in the middle of a war is a bad idea.

No, I'm saying that giving the Hivers better armor would help them and our cause more than a lot of advanced guns that we aren't providing at a Logistical rate for the sort of Levee En Masse that they'll be relying on.

Also this is why I'm going with armor and not guns.
 
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No, Cooky told us that our Voxx Hivers aren't equipped to our level. In part to not alarm the authorities, in part because it's really hard to supply enough weapons and armors through our Chamleon alone.

I don't think giving the Hivers new equipment that they have never seen before right in the middle of a war is a bad idea.
I honestly am very unsure whether we'd have the ability to supply them to our levels even if we had free access, at the kinds of numbers that will be involved. As far as I can tell, our SAGs are relatively smallish, on the kind of absurd scale of Voxx Primus. They're just also pretty elite and badass.
...
*Looks at the Lamenters Luck*
...
*Looks at the implications of the discussion*
... A lot.
 
Sweet, lets get it done. The Song is dope.

-[] Evacuation Fleet (3/10 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship
We had 2 Turns (830, 840) of Rustbucket auto-production I think, should we have an extra 3 somewhere? Or 6 if it doesn't lower Evac Fleet action? Its worth 800 FP I think, I don't see the 6 FP of destroyers making an impact. They'd be useful for Alpha fleet.

High, but not a guarantee.
I think this has always been the case if we do only one Infiltrate.
 
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Are you moving the goalpost?

What BigBadBob and I want is to give our troops new and better guns, not more guns that we already produce.


I think giving the Hivers new equipment that they have never seen before right in the middle of a war is a bad idea.

Also this is kinda contradictory? You want to give our troops new and better guns, except for our troops that will be doing the majority of the fighting and dying, seeing as they reduce the Per-Turn SAG losses by more than half (50 to 20).

If giving a large portion of our fighting troops new and better guns is a problem (and the Hivers are in fact going to be fighting and dying in our name) then why would Novel and Experimental Weapons be a good choice?
 
The other major upside of doing the Logistical research is that once we have both, our planets will start producing more SAGs. Which we will really need to conquer Van Zandt.
 
But yeah, honestly it partially comes down to the answer, because I swear I remember HeroCooky repeatedly stating that you'd have to take an action to send your fleet to help the revolution that is triggered (that takes an action).

E: But now I'm certainly confused about the exact specifics. But I do think if we have the time/room that the Logistical Armor is the best bet.
 
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But yeah, honestly it partially comes down to the answer, because I swear I remember HeroCooky repeatedly stating that you'd have to take an action to send your fleet to help the revolution that is triggered (that takes an action).
We've asked that a lot of times already, the most recent is this:
@HeroCooky will we have to spend an additional action to deploy the ships/SAGs to Voxx Primus in addition to launching the revolution on the planet? Although I guess "Free Duchy War" in "Trigger The Voxx Revolution" is more inclusive than I thought, I might not have read it properly.
You have this Turn (4), next Turn (3), and the Turn after where you need to trigger the Revolution (2/3), so you have 9 Actions left.
 
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