But if we did want more SAGs, the most effective actions to would probably be research actions:
-[] Logistical Infantry-Grade Weapons Development (0/3)
-[] Logicstical Infantry-Grade Armor Development (0/3)
The QM has said that those would increase the number of SAGs each planet supports, and with our research bonuses that's 4.3 total actions, which would probably get us another ~30ish SAGs and increase the number of SAGs produced by future worlds, instead of the 24 just spending 4 actions on SAGs would give.
Sorry to be the bearer of bad news but Unless the QM changed things, last time I asked him we have to do both Logistical Developments and THEN another two tech to double the amount of SAG's the planets are able to field. We need to do both to unlock the next two Techs to get that.
In order;
You get a notification and vote when the Revolution happen without you triggering it. If you then decide not to send troops ASAP, the momentum will be lost. If you trigger the Revolution and not send troops alongside that trigger, the momentum will be lost.
A planet is also fuck-off huge, with far more space around it. You can drop down troops even if you do not have void superiority. Just means that taking the entire world will be more difficult.
They are doing very well, and have increased your military's morale by 7%.
Ahhh, okay I get it now. and fair enough, we'll send SAG's without a doubt unless there's a blockade happening .
....OH RIGHT. the Hives while large are only a small part of the planet's surface leaving something like 90 percent of it open, though its mostly a wasteland out there. I kinda forgot about that. Fair enough, just means dropping few hundred miles away from the frontlines and need to hoof it over there to the fight.
Neat, glad to hear it and damn that's a good increase from them alone.
With funds, people, and mandates allocated toward the construction of an Office of Propaganda, geared toward subverting and gathering people to the cause of the Star Child against the forces of Ruin and Destruction the galaxy over, a new flurry of activity soon settled over the area where the Office set up. Orders for ships, Choirs, expertise, materials, and plans were sent out and received, with hundreds of experts focused on any one task to better turn Voxx Primus over to their side, alongside laying down the ground for the infiltration of the Lower, Middle, and Upper Hives of the world. Teams of infiltrators have already been dispatched to turn the labor serfs of critical Hive Infrastructures to our side, with more sent to infiltrate the SDF and PDF of the planet from the inside out.
On that note, multiple ships from the Defense Fleet stationed over Voxx Primus have been recalled to return to the Duchy's other fronts. This will likely become a trend that will cease in ~40 years.
Expected that for the most part, and glad they are taking over, as they are doing all three areas of the Hive now. Which to be honest we should have done as well but we just were too cautious about it and all.
Oh? I guess that was bound to happen since they found the huge fleet and were expecting an attack.... instead we're just holding position and nothing doing anything, as far as they can tell, and so all those ships they moved there are doing anything and should be routed back to the actual fighting now. Seems like they doing a slow pull out for now or its only for an expected 40 year timeframe before being able to be freed up again to move back there.
Voxx Primus
Ordered Subversion Time-Frame: ~120 Years
Suspected Time to Discover our Efforts: ~50 Years
Modifiers: ~90 Years with additional efforts. +~10 Years to Discovery thanks to New Dawn assistance (Already Included).
Well, well shit. I think we might be able to move the timeframe back a few decade but I don't think we'll be able to get it all done. I would say we should expect maybe 7 turns before they are discovered. We might get more if we are lucky but it seems like a good amount to aim for. We will need to spend other actions though to increase how much time we have.
Also need to do Secundus as well.
[] Trigger The Voxx Revolution
ehhhhh, not sure if its too accurate since we have the Office's timeframe but good way to see how things might turn out.
It would count as additional effort as you would gain a big recon/scout advantage via the servo-skulls floating around and spying for you.
Oh sweet, I guess the Imperium never militarize them and thus never has much like recon drones that can hover in a urban landscape. it seems worth it.
Keep The Dead At Rest
Death Eternal
Find The Fault
hmmmm, based on the names of them, the first one seems to a suppression or deny of using the dead as zombies or such so might be a good anti-nurgle song or such.
Second one seems like it might be able to kill a warp entity permanently or set up the condition that if it dies while the song is sung, there is no respawning in the warp, which if it does do that Holy Fuck is that worth it.
and makes sense, given the melodies in it, it would lend itself to finding the weak points above all. Still a really good one to have though.
Fucking awesome name for it, though I wonder how it goes? Become silent ash, so turns to ash and blows away without any sound or what?
Burn Along Us
Burn Like We
Die Along Us
Die In Burning Unity
As One Burning Pire
As One Dying Pire
Holy shit a lot of them and most using fire or sun.
quite a few are built as 'die with us' so more a last resort/FUCK YOU song to use.
Merry Melody, Meandering Muse
Daemon Summoning For Dummies 101
Ah, so that's why using Creativity leads to some results like that. Yup never doing that one.
the five Song one though was fun.
Slave To The Stars
A Trap Of Song
With Sacrifice Advanced
Turn Their Eyes To Dust
Huh, quite the combo there. Slave to the stars feels like anti-navigate song that cuts off the ability to travel or control where you are going.
trap of song, self-explantory.
turn their Eyes to dust though sounds great, blinding one that has some use.
.... I hate it, is this a real Song? and what does it do? I literally don't anything about it so I don't know what A tribe Called Celestia would give or hint at what it could do.
Machines Subjected To Abberant Thoughts
Machines Shielded Against Abberant Thoughts
Holy shit, the showing of how the placement of the Melodies can change a lot. So second one sounds like a shielding song to protect against scrape code, machines spirits going insane or anything while the first one causes machines to malfunction or go haywire. the first one is only good if we can inflict that on the enemy.
There Is No Fight After The Ashes Rest
Well shit. Not sure how it would work but I guess a true death or denial of revival with a name like that. I would want to try that song.
Cease In Ashen Ends
Nothing Will Remember You
Laser Beam Of Magic
HEH, the laser beam of magic, basic but fun and powerful.
First seems to kill, maybe a true death or forcing an end when killed in fire or something. Second one seems to a forgetting song or erasing from the world/history/reality. Powerful but dangerous to use.
Empty Struggle Found Meaning
hmmm, so a meaningless fight becoming meaningful? I do like the Name of this song and want to try to get it to try it out. Could be a great way to revitalize a flagging morale in an army.
Paints Of Coming Fights Triumphant
seems like morale boosting song or something.
Peaceful Death Without Pain
Recovery From The Edge
Duty Of The Servitor
Sounds like a Dirge of Souls type song or a way to let people pass away, a mercy song for those who would rather die and such. might be something looking into.
third one is... Duty of the Servitor, would this turn people into the state of mind for a Servitor or what?
Truely the most dreadful day that saps all motivationand the like.
Ah, channeling our Inner Ork for this one I see. I do want to ask the casting range of this and the explosive range on this.