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If I remember correctly that in Vox Secondus there are members of the mechanicus supervised the production of food. Do you think they are a serious problem?
 
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Scheduled vote count started by HeroCooky on Jul 7, 2024 at 9:55 AM, finished with 78 posts and 28 votes.

  • [X] Plan: They literally told us to infiltrate this "ASAP" so...
    -[X] Production Line Rationalization Programs (0/2) x1+Free
    -[X] Advanced Servo-Skull Militarization Initiative
    -[X] [General] Infiltrate Voxx Secondus
    -[X][Auto Construct] 3x Pyxis-Class -> 3x Lupus-Secundus
    [X] Plan: We need more Things
    -[X] Production Line Rationalization Programs (0/2) x1+Free
    -[X] Advanced Servo-Skull Militarization Initiative
    -[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)
    -[X][Auto Construct] 3x Pyxis-Class -> 3x Lupus-Secundus
    [X] Plan: Immediate but long-term bonuses
    -[X] [General] Infiltrate Voxx Secondus
    -[X] Advanced Servo-Skull Militarization Initiative
    -[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)
    [X] Plan: Immediate but long-term bonuses
    --[X] [General] Infiltrate Voxx Secondus
    -[X] Advanced Servo-Skull Militarization Initiative
    -[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)
    [X] Plan: Spread Out
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Habitat Stations (0/?)
    -[X] [General] Infiltrate Voxx Secondus
    -[X] [General] Research
    --[X] Advanced Servo-Skull Militarization Initiative
 
800.M42 - Bleak News Arises
"Insertion into Voxx Secundus has proceeded with only minor problems, primarily relating to agent casualties suffered after insertion into the local populace due to [work/accident/murder/execution to raise moral/servitorization after failing to reach quota/suicide/desertion/exposure/illness/+73 causes expunged for brevity], and local resistances have been contacted and subsumed under our banner due to deliveries of bare essential medicines."

"Local Mechanicus contingents and Adepts have been contacted through agents and inserted Pyxis Scouts, turning them to our side with gifted knowledge and promises of aid in their research into improved agricultural practices alongside cover for currently ongoing forbidden research."

"Voxxian Primus Mechanicus elements have been penetrated deeper than before, with the expansion of the Primus Revolution re-ordered thanks to the vastly expanded safety nets and turned Lower and Middle Hive assets. Several servants in strategic locations have been turned to our side via bribery, blackmail, and replacement of key personnel thanks to using the Servo-Skulls sent alongside the supply shipments."

"The Propaganda Office would like to note that the tentatively identified 'Flyssa-Class Destroyers' that resonate with a note of "Cutting" as per our Choirs have neither been seen training nor have they been recalled. No information could be obtained about their use as the information remains beyond the reach of our inserted agents."



Bleak news arises from the halls of the Lamenters.

Chapter Master Amadeus 'Chyron' Chyropheles has, after nearly two millennia of duty to the Chapter, Humanity, and Emperor-And-Omnissiah, died due to old age and failing organs.

The Chapter has declared a year of silence in mourning after electing Brother Gamma, the third of the first batch of recruits of Lamenters after their near-total destruction, to the position of Chapter Master.

Chapter Master Amadeus 'Chyron' Chyropheles has been interred into the Hall of Heroes and been given the honor and right to eternally be remembered with the title of 'Chapter Master' for the resurrection of the Chapter alone, alongside numerous other feats of heroics in the name of duty and humanity.

May the Emperor-And-Omnissiah receive a soul whose worth shall never be doubted with open arms.

May his life be an example to us all.​



You Have 3 [Three] Actions. Currently Active ISC: [New Dawn R&D]
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).

[] [General] Develop The Federations'...
-[] Food Production VII (0/2)
-[] Civilian Infrastructure XIII (0/2)
-[] Heavy Industry VI (0/2)
-[] Void Industry X (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet/s)
It is time to bring three more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Two colonized Worlds.
Habitable Worlds: N/A
Hostile Worlds (-1 Void Industry): Qulach's Forge - Node 17c (Acidic Atmosphere)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))

[] [General] Terraform (Planet)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Two Terraformed and Colonized Planets.)
Currently Terraforming:
Howling Gale - (Target Biosphere: Black-Sky Myconoid) - (Maximum Population: 50 Billion) - (Terraformation Time: ~120 Years) - (Finished: 886.M42)
Maphara - (Target Biosphere: Tepui and Cenote) - (Maximum Population: 101 Billion) - (Terraformation Time: ~200 Years) - (Finished: 980.M42)

Not Yet Being Terraformed:
Amut - (Target Biosphere: Volcanic Basalt Lichen) - (Maximum Population: 10 Billion) - (Terraformation Time: ~80 Years)
Litra - (Target Biosphere: Ice Bog) - (Maximum Population: 15 Billion) - (Terraformation Time: ~160 Years)
Trif - (Target Biosphere: Lilypad Ocean) - (Maximum Population: 20 Billion) - (Terraformation Time: ~250 Years)
Ivuh - (Target Biosphere: Planetary Mangroves) - (Maximum Population: 18 Billion) - (Terraformation Time: ~180 Years)
Scil - (Target Biosphere: Petrified Woods and New Growth Forests) - (Maximum Population: 35 Billion) - (Terraformation Time: ~230 Years)
Yeogawa - (Target Biosphere: Flowering Abdundance) - (Maximum Population: 46 Billion) - (Terraformation Time: ~220 Years)
Nurn - (Target Biosphere: Fog Mountains) - (Maximum Population: 27 Billion) - (Terraformation Time: ~170 Years)
Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)
Ixcat - (Target Biosphere: Wet Tidally Locked) - (Maximum Population: 16 Billion) - (Terraformation Time: ~160 Years)
X-14/RHO - (Target Biosphere: Dry Caves) - (Maximum Population: 9 Billion) - (Terraformation Time: ~190 Years)
Bob - (Target Biosphere: Badlands) - (Maximum Population: 11 Billion) - (Terraformation Time: ~110 Years)
Nushar - (Target Biosphere: Dry Forests and Steppes) - (Maximum Population: 22 Billion) - (Terraformation Time: ~150 Years)
Llolanov - (Target Biosphere: Temperate Forests and Mild Arctic) - (Maximum Population: 9 Billion) - (Terraformation Time: ~140 Years)

[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (0/?)

(Gain: +1 Void Industry every three Actions, enough living space for ~12 Billion people per Action.)
-[] Evacuation Fleets - (Ship Design Sub-Turn) (0/?)
(Gain: Evacuation Fleets to spread the Voxxians around.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[] Poke The Weird Ships
(Gain: Information?)
-[] Free Duchy Shipwreck And Battle Studies
(Gain: Information, and perhaps equipment?)
-[] Mind-Machine Interface Re-Examined
(Greater Insight into already existing MMI methods and links.)
-[] Sophont Workforce Requirement Reduction Considerations
(Gain: Tiny increase in partly automated industries.)
-[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.)
-[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems and Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 DP).)
-[] Novel Infantry-Grade Weapons and Armor Development
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (0/2)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (0/4)
(Gain: 1 Frigate every Turn.)
-[] Reconstruct The Shattered STC-Fragment (1/9)
(Gain: An STC Fragment.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song - 10x Choirs] - A Spark of Genius - +0.05 Research per Action Spent.
(0.50 Research Banked)

[] [General] Infiltrate (Planet/Polity)
With the Glimmering Federation allocating funds and expertise to subvert, convert, and then integrate new systems without causing mass casualties or widespread destruction, the Propaganda Office has now been outfitted with ships, Choirs, materials, factories, and a mandate to do just that to bring foreign systems into our sphere of influence and then the Federation as a whole.
(Prop Office Note: We highly urge for Voxx Secundus to be Infiltrated as soon as possible to ensure the system and its defenders can be brought to our side when the Revolution is triggered and our fleets arrive in their system.
Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)
Voxx Primus
Ordered Subversion Time-Frame: ~110 Years
Suspected Time to Discover our Efforts: ~60 Years
Modifiers: +~20 Years to Discovery thanks to Subverted Mechanicum Assets and Servo-Skull Scouts.

Voxx Secundus
Ordered Subversion Time-Frame: ~110 Years
Suspected Time to Discover our Efforts: ~200 Years
Modifiers: +~40 Years to Discovery thanks to local Subverted Mechanicum Assets.

[] [General] Free Movement and Friendship Declaration
Due to the Glimmering Federations' patronage of the Ashan Families, inconsistent as it was overwhelming in the industrial and economic sectors, they proposed opening the border between the citizens of both nations to seek employment and opportunity (with some limiting factors and clauses, security concerns still apply after all), alongside a Friendship Declaration between the two governments.
(Gain: Ashan Families like you more.)

[] Trigger The Voxx Revolution
May there be peace amongst the stars.
(Gain: Sub-Turn planning the Free Duchy War.)

[] [Military] Create A [Blazing Sun - 6x War-Packs] or 8x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed, and an Augmetic Legion consists of cybernetically enhanced humans, equipped with high-end implants and prosthetics that set them far above the human baseline, allowing for far more dangerous deployments. Light Units are better for low-logistic scenarios, while Medium Units rely more on regular shipments and strike a good balance between supply consumption and effectiveness. Heavy Units rely on solid logistics to continue working while offering an equal force concentration in return. A War-Pack comprises 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: Four War-Packs or Six SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] [Construct/Refit] A Fleet - [48 Fleet Points] - [20 FP Banked]
Ships are produced at these rates: Scouts at 1 FP, Destroyers at 2 FP, Light Freighters at 3 FP, Frigates at 4 FP, Light Cruisers at 8 FP, Heavy Cruisers at 18 FP, and Heavy Freighters at 25 FP.
(Gain: Chosen Fleet.)

[] [Military] Fill Out Sector Battle Group
-[] Minotaur (0/3)
-[] Leviathan (0/3)
-[] Basilisk (0/3)
-[] Hydralisk (0/3)

-[] Necrolisk (0/3)
A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 Heavy Frigates, and 4 Corvettes. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG.)

[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP)] - [10 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 20x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)

(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Words of the Writ-Class Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 2x Endeavour Light Cruiser, 4x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 1x Words of the Writ-Class Frigate, 2x Falchion-class Frigate, 2x Aries-Secundus Class Corvette, 2x Viper-Class Missile Destroyer, 4x Sagitarrius-Secundus Lance Frigate, 1x Lupus-Secundus Torpedo Destroyer)
-[] Task Fleet Alpha - [3x Lupus-Secundus Auto Construct]
(3x Lupus-Secundus Torpedo Destroyer, 2x Cobra Destroyers, 9x Taurus-S Troopship (0/45 SAG Capacity))
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier)
-[] Lamenters Chapter Fleet (8/10)
(1x Andromeda-Class Command Ship, 2x Risen Dirge-Class Boarding Ship (0/2 Companies), 3x Lantern Bearer-Class Commandeering Ship (0/3 Companies), 1x Resurgence-Class Torpedo Hunter, and 1x Bloody Dawn-Class Light Cruiser (0/2 Companies), 1x Eternal Promise-Class Temple Ship (0/8 Companies))
-[] Scout Fleet Alpha
(5x Circinus-Class Scout Sloop, 22x Pyxis-Class High-Grade Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Systems from Claimed Systems. Scouting Efficiency: 50% Adjacent Systems, 30% Three+ Systems, 15% Five+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] The Celestial Orrery
Taking the first stumbling step in creating wonders by combining technological and psychic disciplines into one cohesive whole is a step that is fraught with dangers. Though we know that such psy-tech can be made that it can become the underlying linchpin of civilization itself, like the Hymns of the Machines, many dangers come with invoking the powers of the Warp without a mind to ward off the daemonic influences that inevitably try to take advantage. Yet, a step can be taken in a direction that will enable us to build familiarity without suffering titanic repercussions in failure. The first intentional psy-tech of the Federation shall be the construction of the Celestial Orrery. This large machine will show the nearest star system's planetary bodies and their stellar paths.
(Gain: 8 DP Equipment: Celestial Orrery. Improves scouting.)

[] [Psykana] Conduct Two Melodies (Choose two below.) (0.2/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 30
Uncovered: Technology II.
Secret: Slumber, Silence II, Perception II, and Grounding II.
Star Child: Hope II, Compassion II, Humanity II, Mercy, Creativity III, Health II, Unity II, Innovation, Machinery, Logic II, Progress II, Protection II, Justice, Wisdom, The Sun II, The Home II, Death II, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void II, Struggle II, Community, and Family.
Gain: Two Melodies newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology I.
Secret: Perception I, Silence, I, and Grounding I.
Star Child: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song III, The Home I, Logic I, Unity I, Progress I, Compassion I, Hope I, Health I, and Death I.
Kil'drabi: Void I, and Struggle I.
Gain: A Song.)

[] [Faith/Psykana] Holy Sigils
While...unorthodox for many, the use of holy symbols and geometry has not been a silent, or consigned, part of the Droman Creed. Many use strings of letters and numbers above their doors to invoke specific phrases and parts of the good book, just as others ink their skin or fur with the lines and colors of symbols used to convey faith and blessings. Yet, some Choirs have investigated the use of, potentially, empowering the same symbols with more than the faith of one, channeling into them the powers of the Warp sanctified by holy rituals to empower the righteous and pure of soul who adorn these symbols upon their person or the locations upon which they are inscribed.
(Gain: Holy symbols with power?)

[] [Faith] The Hallowed Armada
With the major Heresies of the Body of the Faith now mended as far as possible without veering into the territory of burning the fields to prevent a suspected blight, eyes, and minds turn from the halls of debate to the yards of construction. There, ships are built and maintained that have secured the safety and prosperity of the Glimmering Federation for generations, yet the faithful clamor for more to do their part where guns need to lay silent or where the death of a world must be signed. Both are equal in their burning need for those willing to pray and aid and those willing to consign billions to prevent fates worse than mere death.
(Gain: Sub-Turn to create, and get access to the template of, a unique Temple Ship.)

[] [Faith] Saint Candidates
-[] Thule YF/800 'Nagato'
-[] Daring Ignition
-[] Amadeus 'Chyron' Chyropheles

Some of the faith have shown the criteria to be declared a Saint.
(Gain: Look at potential Saint Candidates and decide if they are worthy of the title.)

[] [Blazing Sun] Every World A Fortress (5/7)
No longer left aside.
(Gain: 5 War-Packs per Action, one per Planet. +1 War-Pack when completed (due to funky math).)

[] [Chapter] Standardize The Chapter Fleet, Please? (2.5/4)
Seriously, the cost for all the unique and non-standard maintenance parts is astronomical.
(Gain: Large expansion and re-fitting of the Lamenters Chapter Fleet.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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Wow.

Automation research helps a lot.
That one action seems to have cut a massive amount of things in half.

- Terraforming doubled
- Colonization + 50% (you forgot to adjust the action text)
- Stations house 20% more people
- A lot of researched turned single turn
-Fleet construction boosted
- Army construction boosted
- Orrery cheaper
 
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Damn Chryon finally died and he died of old age what a boss he'll be missed but his chapter lives on because of him. Heck I'm tempted to saint him for all his work that he's done for us honestly.

Like seriously I think he's the first space marine to die of old age in this setting that I know of. And he left his dreadnought carcass as a relic to the chapter as well!
 
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They don't, and they feel heavily indebted to you, but they are also in heavy mourning due to Chyron dying.

Could we name Chyron a Saint in honor of his millennia of faithful service against the forces of darkness?

Amadeus 'Chyron' Chyropheles, Patron Saint of the defenders, or something to that note.
 
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Oh my Glob... That Production line action was one of the best things we did in this Quest.

It caused the STC fragment restoration, the Mind-Machine interface, the sophont workforce, the Logistical and the Automatization research to go down one action.
Allowed us to Terraform 2 and Colonize 3 planets instead of 1 and 2 respectively(that makes it so much easier for us to just terraform planets instead of building Habitats).
Boosted the Habitat Stations with space for 2 billion more people.
Lowered the Celestial Orrery(our only means of furthering the psytech tree) to ONE single action.

Why did we not do this before? If that wasn't a sign to go as hard as we can on Research I don't know what else could be.
 
[] Plan: A Little Bit of Every Prep
-[] [Military] Fill Out Sector Battle Group
--[] Minotaur (0/3)

-[] Terraform Nurn and Git
-[] Evacuation Fleets - (Ship Design Sub-Turn) (0/?)

This gets the only possible worthwhile Terraforming targets, it gets the Evacuation Fleets, and it's 1/3 on the SBG. Next turn 2 SBG and maybe something to aid the Infiltration.
 
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Ok, wow. That was a great action. Damn.

Now can we Terraform Nurn and Git for another 50 billion?

Also, we could keep it rolling and grab
-[] Sophont Workforce Requirement Reduction Considerations
And maybe the duchy shipwreck study? Or MMI? Or infantry armor? Having 0.8 banked means the next research is going to be doubled.

And then the civilian ship action, right?
 
Ok, wow. That was a great action. Damn.

Now can we Terraform Nurn and Git for another 50 billion?

Also, we could keep it rolling and grab
-[] Sophont Workforce Requirement Reduction Considerations
And maybe the duchy shipwreck study? Or MMI? Or infantry armor? Having 0.8 banked means the next research is going to be doubled.

And then the civilian ship action, right?

I think we REALLY need to start in on those SBGs. I'd rather have them well ahead of time in case anything happens.
 
Sad to see Chyron go, but he lasted a lot longer than originally forecast.

Also production rationalizations ftw! Can finally crank out an entire SBG in a turn, should (when*) it prove(s) necessary.

@HeroCooky How committed is Gamma to the Codex aka the 1000 marine limit per chapter? / Is he open to founding successor chapters?
 
[] Plan: A Little Bit of Every Prep
-[] [Military] Fill Out Sector Battle Group
--[] Minotaur (0/3)

-[] Terraform Nurn and Git
-[] Evacuation Fleets - (Ship Design Sub-Turn) (0/?)

This gets the only possible worthwhile Terraforming targets, it gets the Evacuation Fleets, and it's 1/3 on the SBG. Next turn 2 SBG and maybe something to aid the Infiltration.
Looks good. And definitely a Voxx action next turn. Namely the Arbites bribing/subversion action I suggested. We gained 20 years to the discovery timer for Voxx Primus thanks to the Servo Skulls and subverted Mechanicus assets.
 
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