Primarchs are Immortal from age what we know on the other hand.
Que in that line of discussion from a Chaos Marine telling the Lion the reason he feels slow or not as good as he was is because he's old
"Insertion into Voxx Secundus has proceeded with only minor problems, primarily relating to agent casualties suffered after insertion into the local populace due to [work/accident/murder/execution to raise moral/servitorization after failing to reach quota/suicide/desertion/exposure/illness/+73 causes expunged for brevity], and local resistances have been contacted and subsumed under our banner due to deliveries of bare essential medicines."
...fucking hell, man. like, I get it but damn the casualty rate just from the lack of work safety, poor conditions, killed to raise moral, servitorization, illness, or sucide makes it really hard to keep track of discovery or not because its all random. At least it was only minor losses due to it.
Still what kind of hell are Agri-worlds in the Imperium?
"Local Mechanicum contingents and Adepts have been contacted through agents and inserted Pyxis Scouts, turning them to our side with gifted knowledge and promises of aid in their research into improved agricultural practices alongside cover for currently ongoing forbidden research."
Huh, I guess via the Orbitals or the like? And yah, sounds like the Mechanicus alright. tempt them with giving them the freedom to invent and the like.
Also Mechanicum is the Empire of the Tech Priests before they became a Adeptus Mechanicus.
"Voxxian Primus Mechanicum elements have been penetrated deeper than before, with the expansion of the Primus Revolution re-ordered thanks to the vastly expanded safety nets and turned Lower and Middle Hive assets. Several servants in strategic locations have been turned to our side via bribery, blackmail, and replacement of key personnel thanks to using the Servo-Skulls sent alongside the supply shipments."
Oh... yah, in hindsight we should have included 'attempt to infiltrate or slow roll out missions to infiltrate the Lower/Middle Hive' just to keep tabs on things and to have more connections. We hard focused on the underhive because of the source of recruits and easy to do whatever we wanted down there.
glad to have agents in the Upper Hives and good ol' blackmail and Bribery. Ohhh, little note of how the Servo-Skulls helping out. I'm guessing because the Servo-Skull are like drones, they recorded a lot of the dealings or corruption and using that as leverage against thier bosses in order to get them to work for us? Neat, guess the Servo-Skull drones helped a lot more then just combat.
"The Propaganda Office would like to note that the tentatively identified 'Flyssa-Class Destroyers' that resonate with a note of "Cutting" as per our Choirs have neither been seen training nor have they been recalled. No information could be obtained about their use as the information remains beyond the reach of our inserted agents."
Yahhhh, getting some agents in the Mechanicus would have really helped a lot of stuff to identity and give us an idea. To be fair, I think most of us thought the Mechanicus would have sniffed out any agents we put in or track us somehow, instead of getting them to... just be there and not sniffed out right away. I guess a little bit of Meme 40k again or thinking with how the Mechanicus operate it'd be easy and fast to find out but I think that was just fear.
We know for next time to attempt some of this and keep this in mind for how certain areas or sections will gives us information. though I think the Propaganda Office will handle that from now on. Let us take this as a learning experience for Intrigue attempts in other quests.
Bleak news arises from the halls of the Lamenters.
Chapter Master Amadeus 'Chyron' Chyropheles has, after nearly two millennia of duty to the Chapter, Humanity, and Emperor-And-Omnissiah, died due to old age and failing organs.
wha- No.... Chyron.
Damn, I guess with how long its been it makes sense as well. He managed to rebuild the Chapter to a full strength one and has had time to teach them all he can about the Lamenters and the history and traditions.
QM, could we have done anything about this at all?
The Chapter has declared a year of silence in mourning after electing Brother Gamma, the third of the first batch of recruits of Lamenters after their near-total destruction, to the position of Chapter Master.
Chapter Master Amadeus 'Chyron' Chyropheles has been interred into the Hall of Heroes and been given the honor and right to eternally be remembered with the title of 'Chapter Master' for the resurrection of the Chapter alone, alongside numerous other feats of heroics in the name of duty and humanity.
May the Emperor-And-Omnissiah receive a soul whose worth shall never be doubted with open arms.
May his life be an example to us all.
May the Star Child welcome him, May he be honored.
and Damn, Gamma is now Chapter Master. that's a trip back to the start of the quest with those four.
I think we should look into getting the Chapter the Librarians and Dreadnaughts. which now that I think about it I think Chyron could have helped a lot with that. FUCK, why didn't I think of just asking him for any thing about Dreadnaughts at all? fuck we're gonna need to fumble our way through the design and builds. Yah, that's hindsight kicking in.
QM should we have asked Chyron about Librarians and Dreadnughts when we had they chance?
[] [General] Colonize (Planet/s)
It is time to bring three more worlds
[] [General] Terraform (Planet)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Two Terraformed and Colonized Planets.)
Okay it took a few minutes to check out what the change was but then I saw it. We can now Colonize 3 Planets with one action now and we can Terraform two worlds with one action. That's great and will help a lot. Also gives us the go ahead just do another two worlds to terraform since it'll only cost one more action and the two worlds will be the last of what we'll do before Voxx.
[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (0/?)
(Gain: +1 Void Industry every three Actions, enough living space for ~12 Billion people per Action.)
-[] Evacuation Fleets - (Ship Design Sub-Turn) (0/?)
(Gain: Evacuation Fleets to spread the Voxxians around.)
increased now to 12 billion per action. meaning a 3 action will result in 1 void industry as well as 36 Billion. I still say its worth it.
And Damn, looks like was on the money for that tech giving us a boost to action efficiency. though it was to a LOT more things then we thought would apply to. at least we're in a better position and it payed off.
-[] Mind-Machine Interface Re-Examined
(Greater Insight into already existing MMI methods and links.)
Oh shit, it made this one tech action research and it would be the first step to making Dreadnaughts, as well as our promise to the Cog Boys. I think it'd be worth grabbing now.
-[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems and Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 DP).)
the industry throughput or just the QM having mercy on us, resulted in folding the two techs together. So It might be worth grabbing this soon or with the banked Tech point we'll have with another action spent in tech.
-[] Logistical Infantry-Grade Weapons Development (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development (0/2)
OH shit! its only two now, only Four Actions worth now instead of Six. Hell yah.
-[] Shipyard Automatization III (0/4)
(Gain: 1 Frigate every Turn.)
-[] Reconstruct The Shattered STC-Fragment (1/9)
(Gain: An STC Fragment.)
Each went down by one, still doubt we'll get to this at some point unless we need it but still good.
Voxx Primus
Ordered Subversion Time-Frame: ~110 Years
Suspected Time to Discover our Efforts: ~60 Years
Modifiers: +~20 Years to Discovery thanks to Subverted Mechanicum Assets and Servo-Skull Scouts.
Voxx Secundus
Ordered Subversion Time-Frame: ~110 Years
Suspected Time to Discover our Efforts: ~200 Years
Modifiers: +~40 Years to Discovery thanks to local Subverted Mechanicum Assets.
oh shit, those Servo-Skull Scouts are really proving their worth already with 10 years bought to them. giving us an extra two turns to prepare. and the Subverted Mechanicus Assets helping in both other places. Seriously, we should have thought to infiltrate the other areas like the Arbites and Mechanicus before now to keep a pulse on what they know and the like. Hindsight 20/20 and all that. still looks like we might get some extra time on Voxx Primus to make use of, so that's good.
while on Voxx Secundus, it would be nearly complete at the same time as Voxx Primus and wouldn't be noticed by the Dutchy until it was too late.
[] [Military] Create A [Blazing Sun - 6x War-Packs] or 8x SAGs
Oh sweet, that industry thoughput increased the amount. so now with one action we can get 6 War Packs or 8 SAG's. Nice, we'll get our actions worth if we need to spend an action or two for the ones to put in Voxx Primus before we set it off.
[] [Military] Fill Out Sector Battle Group
-[] Minotaur (0/3)
-[] Leviathan (0/3)
-[] Basilisk (0/3)
-[] Hydralisk (0/3)
-[] Necrolisk (0/3)
And just as Laruent hoped, it brought down the needed actions to 3 for a single SBG. meaning if need be we can pump out a SBG a turn if we are pressed. we should be able to get another 2 SBG's out bring that to Five SBG's... its really a question of what else we want to get done before Voxx primus kicks off. I would want to try to get 6 SBG's total before then so we can send the Sixth SBG to Voxx Secundus on the unstable warp route to bypass Voxx primus and take control of the Agri-worlds while the main force ties down and destroys any fleet above Voxx Primus, it would also help catch any ships that flee Primus only to arrive in Secundus where another SBG is waiting and able to intercept them.
[] [Psykana] The Celestial Orrery
Taking the first stumbling step in creating wonders by combining technological and psychic disciplines into one cohesive whole is a step that is fraught with dangers. Though we know that such psy-tech can be made that it can become the underlying linchpin of civilization itself, like the Hymns of the Machines, many dangers come with invoking the powers of the Warp without a mind to ward off the daemonic influences that inevitably try to take advantage. Yet, a step can be taken in a direction that will enable us to build familiarity without suffering titanic repercussions in failure. The first intentional psy-tech of the Federation shall be the construction of the Celestial Orrery. This large machine will show the nearest star system's planetary bodies and their stellar paths.
(Gain: 8 DP Equipment: Celestial Orrery. Improves scouting.)
Oh shit it went down to one action required, we should grab it. It is said by QM this is the Gate Project that is the first step in the Psytech Tree.
[] [Blazing Sun] Every World A Fortress (5/7)
[] [Chapter] Standardize The Chapter Fleet, Please? (2.5/4)
Managed to shave off an action's worth from both tickers. both will be ready before Voxx Primus.
Oh my Glob... That Production line action was one of the best things we did in this Quest.
It caused the STC fragment restoration, the Mind-Machine interface, the sophont workforce, the Logistical and the Automatization research to go down one action.
Allowed us to Terraform 2 and Colonize 3 planets instead of 1 and 2 respectively(that makes it so much easier for us to just terraform planets instead of building Habitats).
Boosted the Habitat Stations with space for 2 billion more people.
Lowered the Celestial Orrery(our only means of furthering the psytech tree) to ONE single action.
Why did we not do this before? If that wasn't a sign to go as hard as we can on Research I don't know what else could be.
the problem is no one sure of what effects until it's done. Similar thing happened with Auto-Ship production. many people didn't want to 'waste' an action to auto-produce a single destroyer until told it was a Gate to the tech tree and would improve with each improvement, as shown with 3 destroyers built and the next level being a frigate auto-produced.
In this case we got the improvement from the Servitors and not sure how much things would improve with the other techs. With the action crunch and everything needed Laruent brought it up and everyone else agreed it was a good compromise if it included Advanced Servo-Skull Militarization Initiative and infiltration action or that it was worth the gamble to spend two Tech actions on it to see if it would help out the actions needed to build a SBG down to 3 actions.
You can take a Free Action for that.
Thank You QM.
You can try!
Fair Enough.