What should your focus for the rest of the Quest be?


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I think we REALLY need to start in on those SBGs. I'd rather have them well ahead of time in case anything happens.
The rationale here is that the workforce reduction research will once again boost production - though it might only take us from 3->4 destroyers per turn or something. It'll also let us grab something else too, if that 0.8 is correct. I'm down to start the next SBG, but we do have about fifty years until even the nearest time we would need it.
 
Oh my Glob... That Production line action was one of the best things we did in this Quest.

It caused the STC fragment restoration, the Mind-Machine interface, the sophont workforce, the Logistical and the Automatization research to go down one action.
Allowed us to Terraform 2 and Colonize 3 planets instead of 1 and 2 respectively(that makes it so much easier for us to just terraform planets instead of building Habitats).
Boosted the Habitat Stations with space for 2 billion more people.
Lowered the Celestial Orrery(our only means of furthering the psytech tree) to ONE single action.

Why did we not do this before? If that wasn't a sign to go as hard as we can on Research I don't know what else could be.
Don't forget it reduced the actions we need to fill an SBG from 3.5 to 3.
 
[] [Faith] Saint Candidates
-[] Thule YF/800 'Nagato'
-[] Daring Ignition
-[] Amadeus 'Chyron' Chyropheles

hmm . . . can we turn him into a saint?
I like this idea, but to confirm, he didn't believe in the Star Child right? He was still God-Emperor loving, and just ignored our heresy?

Perhaps still worthwhile to beatify him, but idk the consequence of doing so to someone who isn't a faithful of the Star Child.
 
The rationale here is that the workforce reduction research will once again boost production - though it might only take us from 3->4 destroyers per turn or something. It'll also let us grab something else too, if that 0.8 is correct. I'm down to start the next SBG, but we do have about fifty years until even the nearest time we would need it.

I don't think it will? It specifically boosts automation production, and I don't see how the .8 CAN be correct, tbh? Oh, and it's been changed to .5.

Also, as for specific instructions, I think the two new SBGs we'll have should 'rest' one system back from Ultima Sigritta, just to reduce the chances of causing alarm.
 
HeroCooky can we take/get an action to honor the chapter master?
You can take a Free Action for that.
Wait, can Space Marines die of old age? Aren't they supposed to be immortal?
They, like Primarchs, can age, and thus die of Old Age like Chyron just did.
hmm . . . can we turn him into a saint?
Could we name Chyron a Saint in honor of his millennia of faithful service against the forces of darkness?
You can try! :V
This feels wrong?

By my count it should be 0.15
It should be 0.50 due to New Dawn giving you Research Progress.
@HeroCooky How committed is Gamma to the Codex aka the 1000 marine limit per chapter? / Is he open to founding successor chapters?
 
[] Saints and automation
-[] Terraform Nurn and Git
-[] [General] Research:
--[] Sophont Workforce Requirement Reduction Considerations
-[] [Faith] Saint Candidates
--[] Amadeus 'Chyron' Chyropheles
For the lols here is my plan.
 
[] Plan Housing Industry and Military
-[][General] Terraform
--[] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)
--[] Nurn - (Target Biosphere: Fog Mountains) - (Maximum Population: 27 Billion) - (Terraformation Time: ~170 Years)
-[][General] Research
--[] Sophont Workforce Requirement Reduction Considerations
-[][Military] Fill Out Sector Battle Group
--[] Minotaur (0/3)

Terraform for Population Space current state plus plan:
151+63=214/350 missing 136
Research to hopefully get another production boost and filling research progress to get both Novel and Experimental upgrades
and starting to build the SBGs

Next Turn
Terraform Litra and Nushar
plan evacuation fleet or SBG
infiltrion action
 
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I feel like making Chyron a Saint is practically a given but maybe we send some advance notice to our new Chapter Master first? Don't want to start a sudden religious schism with the Astartes.
 
Anyway, to steal @ShakeyDog's timeline

A few Thoughts :
-
Amut , previously useless, is now a viable terraforming choice and the only terraforming option that can be ready before the war.
- Every other planet is now also viable, if some only marginally. At first glance, Git, Nushar, Bob, Nushar and Nurn seem interesting

Turns
800
– 3 actions
- Last point at which Amut (8 billion) can be terraformed and ready before the war
810 – 3 actions
- Nurn (27B pop.) needs to start terraforming to be ready when Maphara is.
820 – 3 actions
- Git (36B pop.) needs to start terraforming to be ready when Maphara is.
- (Blazing Sun auto-complete)
- (Chapter Fleet auto-complete)
830 – 3 actions
840 – 3 actions
--- Could complete Necessary ActionsTM by this point. ---
850 – 3 actions
- (Chapter Fleet auto-complete)
860 – 3 actions
870 – 3 actions
-War likely to start now or next turn, QM says Propaganda Office will give us notice 1 Turn before it starts.
880 –War?
- (Howling Gale completes on 886)
...
Duchy War - War actions, Build actions, Habitat actions, etc
...
980 - Maphara completes. I think it's likely for the Hive ground war + time to evacuate (+ briefly holding Hivers on Primus?) to take up this century.

@HeroCooky Does NewHorizon also apply to terraforming?
 
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Aaaaanyway...

1)A single action to terraform Nurn and Git sounds worthwhile. Not sure I'd support it if we could only pick one - they take long enough that I'm not positive they'll be ready in time - but both together, they provide a suitable home for 63 billion people, so it's worth the gamble.

2)We can now, for the price of 3 actions, create enough void habitats for 36 billion people (and also gain a Void Industry level - do those affect our fleet production rate?). Maybe not the thing to do right now - we should prioritize evacuation ships first - but definitely something to pursue in the not-too-distant future.

3)Sophont Workforce Requirement Reduction Considerations now only takes 1 action. I doubt it'll be as much of a boon as the automation research we just did, but damn, it's tempting.

4)Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade are now just one single research action, which means they've moved from "very useful" to "WANT". This is a must-have item that we need to complete before the war with the Duchy.

5)Logistical Infantry-Grade Weapons Development (and its armor counterpart) now only takes 2 actions. Tempting, but... I'll admit, I'd rather gamble on quality than quantity.

6)We need 6 actions to build two SBGs, but we don't need them right now. Getting started on it is a good call, though.

7)The Celestial Orrery takes one action. Honestly? I think we should do it. It improves scouting, and scouting currently uses a huge chunk of our choirs. Plus, better scouting means we'll be less likely to be taken by surprise by the Duchy or a third party.

8)4 turns until we've finished auto-building Warpacks, 3 turns until we've finished auto-standardizing the Chapter fleet... yeah, no need for action, they'll both be ready in time for the war.

9)Definitely need a saint candidate. Any of them, honestly.
 
I don't think it will? It specifically boosts automation production, and I don't see how the .8 CAN be correct, tbh? Oh, and it's been changed to .5.

Also, as for specific instructions, I think the two new SBGs we'll have should 'rest' one system back from Ultima Sigritta, just to reduce the chances of causing alarm.
Alright, fair enough. Always good to keep a military reserve, though we'll also need to dedicate actions to building the civilian ships soon.

So we've got maybe 10ish free actions after the necessary fleetbuilding and additional infiltration. How do we prioritize stuff? We want a few songs, maybe a bit of ground combat research. Should we build the temple ship? What about grab Civ XV before the upcoming hit? I'm not sure what to plan for.

@HeroCooky given the involvement with the Mechanicus & drones and hacking, would MMI count as boosting infiltration?
 
I feel like making Chyron a Saint is practically a given but maybe we send some advance notice to our new Chapter Master first? Don't want to start a sudden religious schism with the Astartes.

So I looked up how we defined saints:

There are two categories: those living/mortal who are deemed Venerable or Blessed after an examination of their deeds to clarify that they and their beliefs are in the highest and most holy regard, aimed always for the Faith, and if they claim to have powers from one of the Five, the source of their capabilities. The second consists of Saints, who have the former evaluation done during their life or after it and are granted these titles by the occurrence of Miracles, which are to be investigated. They must also be subject to what is known as General Acclaim, not in some particular the project of a tiny group or another, but of the Holy Commonwealth itself realizing their virtue.

I'm pretty sure Chyron doesn't qualify on two fronts, first he didn't believe in the Star Child (I'm pretty sure?) and second he didn't have any miracles from the Star Child. He was just an incredibly stand up Space Marine dude. A legend to be sure, but not a Saint of the Star Child.

Maybe we should do a write in teaching all the children about him, and making an extra great mausoleum (with Lamenter consent and input).
 
I feel like making Chyron a Saint is practically a given but maybe we send some advance notice to our new Chapter Master first? Don't want to start a sudden religious schism with the Astartes.

I feel it's pratically a given that it's a waste of an action.

There are two categories: those living/mortal who are deemed Venerable or Blessed after an examination of their deeds to clarify that they and their beliefs are in the highest and most holy regard, aimed always for the Faith, and if they claim to have powers from one of the Five, the source of their capabilities. The second consists of Saints, who have the former evaluation done during their life or after it and are granted these titles by the occurrence of Miracles, which are to be investigated. They must also be subject to what is known as General Acclaim, not in some particular the project of a tiny group or another, but of the Holy Commonwealth itself realizing their virtue.

Chiron didn't even believe in the faith. He was a staunch ally, but an ally. Not a believer.
 
So we've got maybe 10ish free actions after the necessary fleetbuilding and additional infiltration. How do we prioritize stuff? We want a few songs, maybe a bit of ground combat research. Should we build the temple ship? What about grab Civ XV before the upcoming hit? I'm not sure what to plan for.
I think, if we're going to do research for the military weapons/armor, best to do it first so it has time to propagate, I'm not sure how long that'll take with our current Military Industry.
So I looked up how we defined saints:

I'm pretty sure Chyron doesn't qualify on two fronts, first he didn't believe in the Star Child (I'm pretty sure?) and second he didn't have any miracles from the Star Child. He was just an incredibly stand up Space Marine dude. A legend to be sure, but not a Saint of the Star Child.

Maybe we should do a write in teaching all the children about him, and making an extra great mausoleum (with Lamenter consent and input).
Sorry, should've specified, I meant just more that we're definitely doing something to celebrate him (as a free action, like the GM confirmed).
 
Anyway, I know, I know this is a bad idea. But here's a very tempting deviation from the plan.

This turn
[] [Psykana] The Celestial Orrery
[] Sophont Workforce Requirement Reduction Considerations
[] Free Duchy Shipwreck And Battle Studies
[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade (Free)


Next turn
- [] Design refugee ships
- [] Design new military ships (Scout, new andromeda, bombardement vessel ?)
- [] Free

This is pretty much the last chance to do it and have the improvements be widespread, but it would give us insight into the enemy tactics, and immediately let us tailor at least 1 ship to counter it, and then include that ship in the newest SBG's to fight it. We have the time
 
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I think Chyron can be venerated and used as an example of a ally that did not believe in the Star Child yet are still worthy of respect and people we could work with. Could use this to push for a softening of the "Convert or Die" fanaticism maybe
 
Its a joke one that will be removed next Turn. :V
Now imagining a tiny heresy persisting for centuries, the 'Make Chyron A Saint Club', picketing cathedrals dressed in Lamenter cosplay, shouting 'THE EMPEROR PROTECTS' then throwing water balloons at Yeeni and Kil'Drab, etc.

Also a thought in the back of my head was a write in to sponsor research universities, scholarships and grants for bright folk, maybe Star Mechanicum recruitment drives? All towards the goal of getting research to automatically progress each turn (a la the Mad Binaric Screeching trait we keep rejecting...).
 
I actually want to toss out a thought, not sure it's the optimal choice but what if we saint Chyron and hit the Lamenters action this turn? Might continue the streak of them really liking us.
 
Also funniest possible thing we can do when it's Go Time is, have our Defense Station infiltrators de-activate their shield generators to allow the Lamenters to teleport onto the Defense Stations. :V
Since we have to do a ship design action anyway to upgrade our Andromeda's (and I do insist we should do that. it's thoroughly obsolete), we could use the leftover points from that to design a stealth destroyer with a teleportarium.
Counter doctrinal, but we can make it work.
 
Primarchs are Immortal from age what we know on the other hand.
Que in that line of discussion from a Chaos Marine telling the Lion the reason he feels slow or not as good as he was is because he's old

"Insertion into Voxx Secundus has proceeded with only minor problems, primarily relating to agent casualties suffered after insertion into the local populace due to [work/accident/murder/execution to raise moral/servitorization after failing to reach quota/suicide/desertion/exposure/illness/+73 causes expunged for brevity], and local resistances have been contacted and subsumed under our banner due to deliveries of bare essential medicines."
...fucking hell, man. like, I get it but damn the casualty rate just from the lack of work safety, poor conditions, killed to raise moral, servitorization, illness, or sucide makes it really hard to keep track of discovery or not because its all random. At least it was only minor losses due to it.

Still what kind of hell are Agri-worlds in the Imperium?

"Local Mechanicum contingents and Adepts have been contacted through agents and inserted Pyxis Scouts, turning them to our side with gifted knowledge and promises of aid in their research into improved agricultural practices alongside cover for currently ongoing forbidden research."
Huh, I guess via the Orbitals or the like? And yah, sounds like the Mechanicus alright. tempt them with giving them the freedom to invent and the like.

Also Mechanicum is the Empire of the Tech Priests before they became a Adeptus Mechanicus.

"Voxxian Primus Mechanicum elements have been penetrated deeper than before, with the expansion of the Primus Revolution re-ordered thanks to the vastly expanded safety nets and turned Lower and Middle Hive assets. Several servants in strategic locations have been turned to our side via bribery, blackmail, and replacement of key personnel thanks to using the Servo-Skulls sent alongside the supply shipments."
Oh... yah, in hindsight we should have included 'attempt to infiltrate or slow roll out missions to infiltrate the Lower/Middle Hive' just to keep tabs on things and to have more connections. We hard focused on the underhive because of the source of recruits and easy to do whatever we wanted down there.

glad to have agents in the Upper Hives and good ol' blackmail and Bribery. Ohhh, little note of how the Servo-Skulls helping out. I'm guessing because the Servo-Skull are like drones, they recorded a lot of the dealings or corruption and using that as leverage against thier bosses in order to get them to work for us? Neat, guess the Servo-Skull drones helped a lot more then just combat.


"The Propaganda Office would like to note that the tentatively identified 'Flyssa-Class Destroyers' that resonate with a note of "Cutting" as per our Choirs have neither been seen training nor have they been recalled. No information could be obtained about their use as the information remains beyond the reach of our inserted agents."
Yahhhh, getting some agents in the Mechanicus would have really helped a lot of stuff to identity and give us an idea. To be fair, I think most of us thought the Mechanicus would have sniffed out any agents we put in or track us somehow, instead of getting them to... just be there and not sniffed out right away. I guess a little bit of Meme 40k again or thinking with how the Mechanicus operate it'd be easy and fast to find out but I think that was just fear.

We know for next time to attempt some of this and keep this in mind for how certain areas or sections will gives us information. though I think the Propaganda Office will handle that from now on. Let us take this as a learning experience for Intrigue attempts in other quests.

Bleak news arises from the halls of the Lamenters.

Chapter Master Amadeus 'Chyron' Chyropheles has, after nearly two millennia of duty to the Chapter, Humanity, and Emperor-And-Omnissiah, died due to old age and failing organs.
wha- No.... Chyron.

Damn, I guess with how long its been it makes sense as well. He managed to rebuild the Chapter to a full strength one and has had time to teach them all he can about the Lamenters and the history and traditions.

QM, could we have done anything about this at all?

The Chapter has declared a year of silence in mourning after electing Brother Gamma, the third of the first batch of recruits of Lamenters after their near-total destruction, to the position of Chapter Master.

Chapter Master Amadeus 'Chyron' Chyropheles has been interred into the Hall of Heroes and been given the honor and right to eternally be remembered with the title of 'Chapter Master' for the resurrection of the Chapter alone, alongside numerous other feats of heroics in the name of duty and humanity.

May the Emperor-And-Omnissiah receive a soul whose worth shall never be doubted with open arms.

May his life be an example to us all.
May the Star Child welcome him, May he be honored.

and Damn, Gamma is now Chapter Master. that's a trip back to the start of the quest with those four.

I think we should look into getting the Chapter the Librarians and Dreadnaughts. which now that I think about it I think Chyron could have helped a lot with that. FUCK, why didn't I think of just asking him for any thing about Dreadnaughts at all? fuck we're gonna need to fumble our way through the design and builds. Yah, that's hindsight kicking in.

QM should we have asked Chyron about Librarians and Dreadnughts when we had they chance?

[] [General] Colonize (Planet/s)
It is time to bring three more worlds
[] [General] Terraform (Planet)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Two Terraformed and Colonized Planets.)
Okay it took a few minutes to check out what the change was but then I saw it. We can now Colonize 3 Planets with one action now and we can Terraform two worlds with one action. That's great and will help a lot. Also gives us the go ahead just do another two worlds to terraform since it'll only cost one more action and the two worlds will be the last of what we'll do before Voxx.

[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (0/?)

(Gain: +1 Void Industry every three Actions, enough living space for ~12 Billion people per Action.)
-[] Evacuation Fleets - (Ship Design Sub-Turn) (0/?)
(Gain: Evacuation Fleets to spread the Voxxians around.)
increased now to 12 billion per action. meaning a 3 action will result in 1 void industry as well as 36 Billion. I still say its worth it.

And Damn, looks like

Laurent

was on the money for that tech giving us a boost to action efficiency. though it was to a LOT more things then we thought would apply to. at least we're in a better position and it payed off.

-[] Mind-Machine Interface Re-Examined
(Greater Insight into already existing MMI methods and links.)
Oh shit, it made this one tech action research and it would be the first step to making Dreadnaughts, as well as our promise to the Cog Boys. I think it'd be worth grabbing now.

-[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems and Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 DP).)
the industry throughput or just the QM having mercy on us, resulted in folding the two techs together. So It might be worth grabbing this soon or with the banked Tech point we'll have with another action spent in tech.

-[] Logistical Infantry-Grade Weapons Development (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development (0/2)
OH shit! its only two now, only Four Actions worth now instead of Six. Hell yah.

-[] Shipyard Automatization III (0/4)
(Gain: 1 Frigate every Turn.)
-[] Reconstruct The Shattered STC-Fragment (1/9)
(Gain: An STC Fragment.)
Each went down by one, still doubt we'll get to this at some point unless we need it but still good.

Voxx Primus
Ordered Subversion Time-Frame: ~110 Years
Suspected Time to Discover our Efforts: ~60 Years
Modifiers: +~20 Years to Discovery thanks to Subverted Mechanicum Assets and Servo-Skull Scouts.

Voxx Secundus
Ordered Subversion Time-Frame: ~110 Years
Suspected Time to Discover our Efforts: ~200 Years
Modifiers: +~40 Years to Discovery thanks to local Subverted Mechanicum Assets.
oh shit, those Servo-Skull Scouts are really proving their worth already with 10 years bought to them. giving us an extra two turns to prepare. and the Subverted Mechanicus Assets helping in both other places. Seriously, we should have thought to infiltrate the other areas like the Arbites and Mechanicus before now to keep a pulse on what they know and the like. Hindsight 20/20 and all that. still looks like we might get some extra time on Voxx Primus to make use of, so that's good.

while on Voxx Secundus, it would be nearly complete at the same time as Voxx Primus and wouldn't be noticed by the Dutchy until it was too late.

[] [Military] Create A [Blazing Sun - 6x War-Packs] or 8x SAGs
Oh sweet, that industry thoughput increased the amount. so now with one action we can get 6 War Packs or 8 SAG's. Nice, we'll get our actions worth if we need to spend an action or two for the ones to put in Voxx Primus before we set it off.

[] [Military] Fill Out Sector Battle Group
-[] Minotaur (0/3)
-[] Leviathan (0/3)
-[] Basilisk (0/3)
-[] Hydralisk (0/3)

-[] Necrolisk (0/3)
And just as Laruent hoped, it brought down the needed actions to 3 for a single SBG. meaning if need be we can pump out a SBG a turn if we are pressed. we should be able to get another 2 SBG's out bring that to Five SBG's... its really a question of what else we want to get done before Voxx primus kicks off. I would want to try to get 6 SBG's total before then so we can send the Sixth SBG to Voxx Secundus on the unstable warp route to bypass Voxx primus and take control of the Agri-worlds while the main force ties down and destroys any fleet above Voxx Primus, it would also help catch any ships that flee Primus only to arrive in Secundus where another SBG is waiting and able to intercept them.

[] [Psykana] The Celestial Orrery
Taking the first stumbling step in creating wonders by combining technological and psychic disciplines into one cohesive whole is a step that is fraught with dangers. Though we know that such psy-tech can be made that it can become the underlying linchpin of civilization itself, like the Hymns of the Machines, many dangers come with invoking the powers of the Warp without a mind to ward off the daemonic influences that inevitably try to take advantage. Yet, a step can be taken in a direction that will enable us to build familiarity without suffering titanic repercussions in failure. The first intentional psy-tech of the Federation shall be the construction of the Celestial Orrery. This large machine will show the nearest star system's planetary bodies and their stellar paths.
(Gain: 8 DP Equipment: Celestial Orrery. Improves scouting.)
Oh shit it went down to one action required, we should grab it. It is said by QM this is the Gate Project that is the first step in the Psytech Tree.

[] [Blazing Sun] Every World A Fortress (5/7)
[] [Chapter] Standardize The Chapter Fleet, Please? (2.5/4)
Managed to shave off an action's worth from both tickers. both will be ready before Voxx Primus.

Oh my Glob... That Production line action was one of the best things we did in this Quest.

It caused the STC fragment restoration, the Mind-Machine interface, the sophont workforce, the Logistical and the Automatization research to go down one action.
Allowed us to Terraform 2 and Colonize 3 planets instead of 1 and 2 respectively(that makes it so much easier for us to just terraform planets instead of building Habitats).
Boosted the Habitat Stations with space for 2 billion more people.
Lowered the Celestial Orrery(our only means of furthering the psytech tree) to ONE single action.

Why did we not do this before? If that wasn't a sign to go as hard as we can on Research I don't know what else could be.
the problem is no one sure of what effects until it's done. Similar thing happened with Auto-Ship production. many people didn't want to 'waste' an action to auto-produce a single destroyer until told it was a Gate to the tech tree and would improve with each improvement, as shown with 3 destroyers built and the next level being a frigate auto-produced.

In this case we got the improvement from the Servitors and not sure how much things would improve with the other techs. With the action crunch and everything needed Laruent brought it up and everyone else agreed it was a good compromise if it included Advanced Servo-Skull Militarization Initiative and infiltration action or that it was worth the gamble to spend two Tech actions on it to see if it would help out the actions needed to build a SBG down to 3 actions.

You can take a Free Action for that.
Thank You QM.

Fair Enough.
 
[] [Chapter] Standardize The Chapter Fleet, Please? (2.5/4)
Seriously, the cost for all the unique and non-standard maintenance parts is astronomical.
(Gain: Large expansion and re-fitting of the Lamenters Chapter Fleet.)

Just want to point out, if we put an action towards this right now it will finish for next turn. Would be a great way to honor Chyron while also improving the space assets we'll be sending against the Duchy.
 
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