We can simply assign them to Love Unto Death, and use that to slowly deshittify the galaxy.We uh, gotta find things for these guys to do. Maybe purification / renewal duty or whatever on the Cursed Worlds? Nurgle's Armpit they may be anyhow.
We can simply assign them to Love Unto Death, and use that to slowly deshittify the galaxy.We uh, gotta find things for these guys to do. Maybe purification / renewal duty or whatever on the Cursed Worlds? Nurgle's Armpit they may be anyhow.
Best armor you have but constantly regenerating, ~1k Light weapons, ~300 medium, ~200 heavy, ~75 super heavy, ~20 ultra heavy, with "Fuck You By The Grace Of Mushroom" levels of anti-boarding.What's the stat sheet of a war world? In general given that I'm sure they're customized.
Also now that we've unified do we get nerfed versions of the world trees?
Also, where is their weird warp navigation tech that needs Auramite? That seems important.
Praise the Star Child
[][Food Production] Yggdrasil Initiative
With many, many systems under the control of the Federation containing at least one Gas Giant, their utilization beyond reservoirs of near-limitless chemicals has turned to the production and deployment of Grove-given technologies and directives. On each, a Yggdrasil will be planted, a massive geo-gene-engineered plant-based organism capable of thriving in the atmospheric conditions of the Gas Giant they are set upon, blooming into the void the fruits of their existence: bio-metal alloys ready for repurposing in industry and construction, or ships and warfare, and food to be eaten by the trillions calling the Storlar Sector home.
(You will begin converting Gas Giants into Yggdrasil-Worlds, enabling the utilization of bio-alloys in industry and feeding your populations beyond counting.)
Three actions here would get us two dreadnoughts, with 250 DP extra on top. And what's better than one dreadnought design? Two![] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (300/1.000 DP)] - [650 DP]
Archeology we now get 3 sites with one action
Probably. This whole thing left my ballpark of authorial narrative weaving ~three weeks ago.@HeroCooky
Does our humanitarian fleets have a diplomatic impact on pro-fed or at least pro-iconoclast feelings in other nations?
Also,what are the mashans doing at the moment?
Oh, yeah, you have them. Just not as a Trait.
Ancient sites we really should try to get more explored before the quest ends.
We may be able to complete them all... We can finish 9 sites per turnAncient sites we really should try to get more explored before the quest ends.
No.So do we have a research option to make them better/an infrastructure option to build more?
blankmask said:Also, how would the average space marine chapter respond to… our section of space basically?
blankmask said:
blankmask said:
You just basically do that now automatically.@HeroCooky were there no auto-colonization traits from the unification?
I personally disagree, given that we do not have a fancy tech symphony on. for more tech, maybe archaeology action instead or psykana actions-[] [General] Research: (3 actions -> 8 with Glint of Genius, bonus research counter ends at 0.75)
--[] Arcanum Psychic Hoods (4/5) (5/5)
--[] Anti-Psychic Materials (3/5) (4/5) (5/5)
--[] Applied Anti-Warp Corruption Sigils - (10/12) (11/12) (12/12)
Our capital subsector, Cherry
Remind yourself that you only get 1.3 Research per Research. I've cleaned up some errant bonuses.
I'm really tempted to activate Grand Design because I'm very curious about Starry version
look at the warp level, we need to get it to chill firstI'm really tempted to activate Grand Design because I'm very curious about Starry version
how many dreadnaughts can we print with W40K points?-[] [Military] Fleet Construction - (1 Heartbeat of Industry action + 1 Cry for the Future action) (40.000 points)
Symphonies. Ye gods, we need to get more symphonies.Right. So there's several things worth our attention. Not in any particular order.
1. Military build-out. We're at less than a quarter of our fleet cap, and we could build out our entire existing fleet with like... An action and a half. We've also got more territory to defend.
2. The dreadnaught. It's a capstone. We only need oneish action to complete it. So... Let's.
3. Psykana research. We're close to a bunch of cool techs, so let's get those.
4. Psykana songs. We've got a ton of new melodies and q ton of spare choirs. I want songs to help kids learn math better and make bread rise better. Let's get on it. (Maybe go back to that one story about the Mothome and try to figure those songs out).
5. Colonization? We're not bottled up anymore.
6. Integrating the council.
Anything else?