What should your focus for the rest of the Quest be?


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Here's my plan, basically instead of helping the Lamenters we research Imperial Ships in prep for redesigning the Taurus and I keep the Knights in reserve, a little something so we can have one more surprise up our sleeve.

[ ] Plan R&D and Shock & Awe
-[] [General] Develop the Federation's...
—[ ] Military Industry V
-[ ] [General] Research:
—[ ] Imperial Ship Study

-[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[] Task Fleet Alpha (20/20 Ship Capacity)
---[ ] 2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony, 2x Libra-Secundus Light Carrier, 1x Libra Light Carrier, 3x Crux Missile Frigates, 2x Taurus-Class Troopship, 6x Aries-Secundus Class Corvette, 4x Lupus-Class Torpedo Destroyers.
---[ ] 1st Neumidian SAG, 1st Perfidian SAG
--[ ] OPERATION: FLASHING SABRE
---[ ] We have a rare and rapidly closing opportunity to force the Protectorate of Neon into a headlock favorable to the Glimmering Federation's strategic interests. Based on intelligence gathered from interrogation and data capture, our strategists have determined a vulnerability in the Protectorate's current force disposition. FLASHING SABRE is intended to be a high speed, high tempo operation with the intent on exploiting our strategic mobility to the utmost
----[ ] STAGE ONE: The deployment of Task Fleet Alpha to the Brotar System. It is of the utmost priority that we seize the facilities there in the highest state of repair that we can. As Brotar will serve as the gateway to Federation Space in the immediate future. As this has little to no civilian population due to the hostility of the environment, and its mobile forces should be depleted heavily by the failed attack, we anticipate few issues with this stage, and should be considered our minimal accepted goals.
----[ ] STAGE TWO: We must attempt to liberate the systems of Barbarun and Ikatun from Protectorate control and bring them to the banner of the Star-Child. Barbarun is of particular strategic concern, as it is the seizure of this system which will permit us an advantageous position, as we will be able to threaten Gathin with assault. This will effectively neutralize their defenses between the hammer that is the Enemy's presence in Valhidem and our own deployment here. Ikatun's mineral reserves will also be a great benefit to the Federation. The two in tandem will allow for the establishment of a stable, permanent foothold in Sub-Sector Amratur. If surprise can be maintained, do so, but securing these systems will be important in the future.
----[ ] STAGE THREE: Should all other steps go well, and FLASHING SABRE has completed STAGE ONE and STAGE TWO in good order, they may--at the discretion of the Commanding Officer--move to STAGE THREE--a raid on Quintura Diablo. As one of the only Civilized Worlds within the Sub-Sector, it is likely a major industrial hub--one protected even now by a formidable Void force. Your objective in STAGE THREE is to do all that is possible to disrupt the system's void industry, and eliminate any SDF forces and other void infrastructure possible before reinforcements can arrive, then withdraw to STAGE TWO territory. Be advised that we do not currently have the star-lift capacity to seize the system in the long term at present, but forcing Neon to need to replace their industrial losses and the remaining mobile force reserves will buy us the better part of a century to build our strength before they are in a position to retaliate.
---[ ] TL;DR: Liberate Brotar, Barbarun, Ikatun. Punch Quintura Diablo in the throat a few times as a stretch goal. If we can only take two systems, make it Brotar and Barbarun to get the headlock. For all the fancy words here, that's really all this comes down to, I just had fun writing this.
 
I can support this, as long as next turn we start the +2 DP standardization research, which would also help the lamenators a bit more.
 
I can support this, as long as next turn we start the +2 DP standardization research, which would also help the lamenators a bit more.
If we are holding off on helping the Lamenters have better ships it'll likely require us to complete the stuff we want done the turn before the Lamenter project is complete. Just like the power armor project.

So it will need us to commit 2 actions to the research.
 
[] [Chapter] Ships For The Fleet (1.5/3)
With the number of Brothers rising within the Chapter, the ability to deploy them has slipped ever further away. Likewise has the ability of the Glimmerling Shipwrights advanced leaps and bounds, allowing a new Ship to be designed to take advantage of their new-found expertise and for four of them to be created.
(Gain: The Lamenters gain a new Frigate Design and two batches (+1) of it are constructed.)
say if we help out we can influence the final result of the frigate design?
 
If we are holding off on helping the Lamenters have better ships it'll likely require us to complete the stuff we want done the turn before the Lamenter project is complete. Just like the power armor project.

So it will need us to commit 2 actions to the research.

it can be started next turn and be finish during the time when the lamenators start making their ships, which case it would help them i think.
 
We can refit the Aries-Secundus's and keep their special stuff, right? Just add better armor or whatnot.
No, it was pretty explicit that we can't do much as change a panel without all the Faith Tech just not working. The Chainbreaker and Lover's Dance is pretty much Ork tech with how they only seem to work by Thoughts and Prayers and you can't fuck with the design without losing out on them. So until we find a way for us meaningfully replicate Faith weapons (probably something with the Psykana), we have to stick with the Aries-Secundus.

And besides, it has performed tremendously in our last fight and I see no reason to change it, especially when we have other ships that we need to build or are in much greater need of an update like the Taurus and Sagittarius.
 
We've spent literal centuries ignoring the Lamenters' needs except indirectly.

[ ] Plan: This is the "THOOM" that comes right after a perfect parry...
-[] [General] Develop the Federation's...
--[ ] Military Industry V

-[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[] Task Fleet Alpha (20/20 Ship Capacity)
---[ ] 2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony, 2x Libra-Secundus Light Carrier, 1x Libra Light Carrier, 3x Crux Missile Frigates, 2x Taurus-Class Troopship, 6x Aries-Secundus Class Corvette, 4x Lupus-Class Torpedo Destroyers.
---[ ] 1st Neumidian SAG, Order of the Blazing Sun
--[ ] OPERATION: FLASHING SABRE
---[ ] We have a rare and rapidly closing opportunity to force the Protectorate of Neon into a headlock favorable to the Glimmering Federation's strategic interests. Based on intelligence gathered from interrogation and data capture, our strategists have determined a vulnerability in the Protectorate's current force disposition. FLASHING SABRE is intended to be a high speed, high tempo operation with the intent on exploiting our strategic mobility to the utmost
----[ ] STAGE ONE: The deployment of Task Fleet Alpha to the Brotar System. It is of the utmost priority that we seize the facilities there in the highest state of repair that we can. As Brotar will serve as the gateway to Federation Space in the immediate future. As this has little to no civilian population due to the hostility of the environment, and its mobile forces should be depleted heavily by the failed attack, we anticipate few issues with this stage, and should be considered our minimal accepted goals.
----[ ] STAGE TWO: We must attempt to liberate the systems of Barbarun and Ikatun from Protectorate control and bring them to the banner of the Star-Child. Barbarun is of particular strategic concern, as it is the seizure of this system which will permit us an advantageous position, as we will be able to threaten Gathin with assault. This will effectively neutralize their defenses between the hammer that is the Enemy's presence in Valhidem and our own deployment here. Ikatun's mineral reserves will also be a great benefit to the Federation. The two in tandem will allow for the establishment of a stable, permanent foothold in Sub-Sector Amratur. If surprise can be maintained, do so, but securing these systems will be important in the future.
----[ ] STAGE THREE: Should all other steps go well, and FLASHING SABRE has completed STAGE ONE and STAGE TWO in good order, they may--at the discretion of the Commanding Officer--move to STAGE THREE--a raid on Quintura Diablo. As one of the only Civilized Worlds within the Sub-Sector, it is likely a major industrial hub--one protected even now by a formidable Void force. Your objective in STAGE THREE is to do all that is possible to disrupt the system's void industry, and eliminate any SDF forces and other void infrastructure possible before reinforcements can arrive, then withdraw to STAGE TWO territory. Be advised that we do not currently have the star-lift capacity to seize the system in the long term at present, but forcing Neon to need to replace their industrial losses and the remaining mobile force reserves will buy us the better part of a century to build our strength before they are in a position to retaliate.
---[ ] TL;DR: Liberate Brotar, Barbarun, Ikatun. Punch Quintura Diablo in the throat a few times as a stretch goal. If we can only take two systems, make it Brotar and Barbarun to get the headlock. For all the fancy words here, that's really all this comes down to, I just had fun writing this.
-[] [Chapter] Ships For The Fleet (1.5/3)


This is the plan I will be supporting.
 
On the topic of "Reserving the Knights for now" ... There's not really much point to it? Our primary targets are relatively newly settled and comparably lightly defended, and if the Imperials were capable of adapting to meet the needs of a new scenario, we wouldn't be fighting them right now most likely.

I'd rather use them here, now, committing them to this campaign to get Neon in a figurative headlock, than reserve them for a fight that might never come. It also fits our aggressive tempo quite nicely to have linebreakers that just have no answer. Which means our lack of Demolition and Engineering units shouldn't be a huge problem here.
 
[X] Plan: This is the "THOOM" that comes right after a perfect parry...
-[X] [General] Develop the Federation's...
--[X] Military Industry V

-[X] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[X] Task Fleet Alpha (20/20 Ship Capacity)
---[X] 2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony, 2x Libra-Secundus Light Carrier, 1x Libra Light Carrier, 3x Crux Missile Frigates, 2x Taurus-Class Troopship, 6x Aries-Secundus Class Corvette, 4x Lupus-Class Torpedo Destroyers.
---[X] 1st Neumidian SAG, Order of the Blazing Sun
--[X] OPERATION: FLASHING SABRE
---[X] We have a rare and rapidly closing opportunity to force the Protectorate of Neon into a headlock favorable to the Glimmering Federation's strategic interests. Based on intelligence gathered from interrogation and data capture, our strategists have determined a vulnerability in the Protectorate's current force disposition. FLASHING SABRE is intended to be a high speed, high tempo operation with the intent on exploiting our strategic mobility to the utmost
----[X] STAGE ONE: The deployment of Task Fleet Alpha to the Brotar System. It is of the utmost priority that we seize the facilities there in the highest state of repair that we can. As Brotar will serve as the gateway to Federation Space in the immediate future. As this has little to no civilian population due to the hostility of the environment, and its mobile forces should be depleted heavily by the failed attack, we anticipate few issues with this stage, and should be considered our minimal accepted goals.
----[X] STAGE TWO: We must attempt to liberate the systems of Barbarun and Ikatun from Protectorate control and bring them to the banner of the Star-Child. Barbarun is of particular strategic concern, as it is the seizure of this system which will permit us an advantageous position, as we will be able to threaten Gathin with assault. This will effectively neutralize their defenses between the hammer that is the Enemy's presence in Valhidem and our own deployment here. Ikatun's mineral reserves will also be a great benefit to the Federation. The two in tandem will allow for the establishment of a stable, permanent foothold in Sub-Sector Amratur. If surprise can be maintained, do so, but securing these systems will be important in the future.
----[X] STAGE THREE: Should all other steps go well, and FLASHING SABRE has completed STAGE ONE and STAGE TWO in good order, they may--at the discretion of the Commanding Officer--move to STAGE THREE--a raid on Quintura Diablo. As one of the only Civilized Worlds within the Sub-Sector, it is likely a major industrial hub--one protected even now by a formidable Void force. Your objective in STAGE THREE is to do all that is possible to disrupt the system's void industry, and eliminate any SDF forces and other void infrastructure possible before reinforcements can arrive, then withdraw to STAGE TWO territory. Be advised that we do not currently have the star-lift capacity to seize the system in the long term at present, but forcing Neon to need to replace their industrial losses and the remaining mobile force reserves will buy us the better part of a century to build our strength before they are in a position to retaliate.
---[X] TL;DR: Liberate Brotar, Barbarun, Ikatun. Punch Quintura Diablo in the throat a few times as a stretch goal. If we can only take two systems, make it Brotar and Barbarun to get the headlock. For all the fancy words here, that's really all this comes down to, I just had fun writing this.
-[X] [Chapter] Ships For The Fleet (1.5/3)
 
[X] Mind Over Matter

[X] Plan: This is the "THOOM" that comes right after a perfect parry...
-[X] [General] Develop the Federation's...
--[X] Military Industry V

-[X] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[X] Task Fleet Alpha (20/20 Ship Capacity)
---[X] 2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony, 2x Libra-Secundus Light Carrier, 1x Libra Light Carrier, 3x Crux Missile Frigates, 2x Taurus-Class Troopship, 6x Aries-Secundus Class Corvette, 4x Lupus-Class Torpedo Destroyers.
---[X] 1st Neumidian SAG, Order of the Blazing Sun
--[X] OPERATION: FLASHING SABRE
---[X] We have a rare and rapidly closing opportunity to force the Protectorate of Neon into a headlock favorable to the Glimmering Federation's strategic interests. Based on intelligence gathered from interrogation and data capture, our strategists have determined a vulnerability in the Protectorate's current force disposition. FLASHING SABRE is intended to be a high speed, high tempo operation with the intent on exploiting our strategic mobility to the utmost
----[X] STAGE ONE: The deployment of Task Fleet Alpha to the Brotar System. It is of the utmost priority that we seize the facilities there in the highest state of repair that we can. As Brotar will serve as the gateway to Federation Space in the immediate future. As this has little to no civilian population due to the hostility of the environment, and its mobile forces should be depleted heavily by the failed attack, we anticipate few issues with this stage, and should be considered our minimal accepted goals.
----[X] STAGE TWO: We must attempt to liberate the systems of Barbarun and Ikatun from Protectorate control and bring them to the banner of the Star-Child. Barbarun is of particular strategic concern, as it is the seizure of this system which will permit us an advantageous position, as we will be able to threaten Gathin with assault. This will effectively neutralize their defenses between the hammer that is the Enemy's presence in Valhidem and our own deployment here. Ikatun's mineral reserves will also be a great benefit to the Federation. The two in tandem will allow for the establishment of a stable, permanent foothold in Sub-Sector Amratur. If surprise can be maintained, do so, but securing these systems will be important in the future.
----[X] STAGE THREE: Should all other steps go well, and FLASHING SABRE has completed STAGE ONE and STAGE TWO in good order, they may--at the discretion of the Commanding Officer--move to STAGE THREE--a raid on Quintura Diablo. As one of the only Civilized Worlds within the Sub-Sector, it is likely a major industrial hub--one protected even now by a formidable Void force. Your objective in STAGE THREE is to do all that is possible to disrupt the system's void industry, and eliminate any SDF forces and other void infrastructure possible before reinforcements can arrive, then withdraw to STAGE TWO territory. Be advised that we do not currently have the star-lift capacity to seize the system in the long term at present, but forcing Neon to need to replace their industrial losses and the remaining mobile force reserves will buy us the better part of a century to build our strength before they are in a position to retaliate.
---[X] TL;DR: Liberate Brotar, Barbarun, Ikatun. Punch Quintura Diablo in the throat a few times as a stretch goal. If we can only take two systems, make it Brotar and Barbarun to get the headlock. For all the fancy words here, that's really all this comes down to, I just had fun writing this.
-[X] [Chapter] Ships For The Fleet (1.5/3)
 
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On the topic of "Reserving the Knights for now" ... There's not really much point to it? Our primary targets are relatively newly settled and comparably lightly defended, and if the Imperials were capable of adapting to meet the needs of a new scenario, we wouldn't be fighting them right now most likely.

I'd rather use them here, now, committing them to this campaign to get Neon in a figurative headlock, than reserve them for a fight that might never come. It also fits our aggressive tempo quite nicely to have linebreakers that just have no answer. Which means our lack of Demolition and Engineering units shouldn't be a huge problem here.
I know, but since we're getting the jump on Neon here and now, I'd rather stick with what we can get away with then when Neon starts realizing is going on and begins to orient themselves to prepare for us, we send in the Knights as a second sucker punch that they don't expect to keep them on the back foot. We use them now on planets that we honestly really don't need them, we lose some of that surprise factor and the sooner they know, the sooner they'll have to try preparing countermeasures.

[X] Plan R&D and Shock & Awe
-[X] [General] Develop the Federation's...
—[X] Military Industry V
-[X] [General] Research:
—[X] Imperial Ship Study

-[X] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[X] Task Fleet Alpha (20/20 Ship Capacity)
---[X] 2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony, 2x Libra-Secundus Light Carrier, 1x Libra Light Carrier, 3x Crux Missile Frigates, 2x Taurus-Class Troopship, 6x Aries-Secundus Class Corvette, 4x Lupus-Class Torpedo Destroyers.
---[X] 1st Neumidian SAG, 1st Perfidian SAG
--[X] OPERATION: FLASHING SABRE
---[X] We have a rare and rapidly closing opportunity to force the Protectorate of Neon into a headlock favorable to the Glimmering Federation's strategic interests. Based on intelligence gathered from interrogation and data capture, our strategists have determined a vulnerability in the Protectorate's current force disposition. FLASHING SABRE is intended to be a high speed, high tempo operation with the intent on exploiting our strategic mobility to the utmost
----[X] STAGE ONE: The deployment of Task Fleet Alpha to the Brotar System. It is of the utmost priority that we seize the facilities there in the highest state of repair that we can. As Brotar will serve as the gateway to Federation Space in the immediate future. As this has little to no civilian population due to the hostility of the environment, and its mobile forces should be depleted heavily by the failed attack, we anticipate few issues with this stage, and should be considered our minimal accepted goals.
----[X] STAGE TWO: We must attempt to liberate the systems of Barbarun and Ikatun from Protectorate control and bring them to the banner of the Star-Child. Barbarun is of particular strategic concern, as it is the seizure of this system which will permit us an advantageous position, as we will be able to threaten Gathin with assault. This will effectively neutralize their defenses between the hammer that is the Enemy's presence in Valhidem and our own deployment here. Ikatun's mineral reserves will also be a great benefit to the Federation. The two in tandem will allow for the establishment of a stable, permanent foothold in Sub-Sector Amratur. If surprise can be maintained, do so, but securing these systems will be important in the future.
----[X] STAGE THREE: Should all other steps go well, and FLASHING SABRE has completed STAGE ONE and STAGE TWO in good order, they may--at the discretion of the Commanding Officer--move to STAGE THREE--a raid on Quintura Diablo. As one of the only Civilized Worlds within the Sub-Sector, it is likely a major industrial hub--one protected even now by a formidable Void force. Your objective in STAGE THREE is to do all that is possible to disrupt the system's void industry, and eliminate any SDF forces and other void infrastructure possible before reinforcements can arrive, then withdraw to STAGE TWO territory. Be advised that we do not currently have the star-lift capacity to seize the system in the long term at present, but forcing Neon to need to replace their industrial losses and the remaining mobile force reserves will buy us the better part of a century to build our strength before they are in a position to retaliate.
---[X] TL;DR: Liberate Brotar, Barbarun, Ikatun. Punch Quintura Diablo in the throat a few times as a stretch goal. If we can only take two systems, make it Brotar and Barbarun to get the headlock. For all the fancy words here, that's really all this comes down to, I just had fun writing this.
 
[X] Mind Over Matter


[X] Plan: This is the "
THOOM" that comes right
after a perfect parry...
-[X] [General] Develop the Federation's...
--[X] Military Industry V

-[X] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[X] Task Fleet Alpha (20/20 Ship Capacity)
---[X] 2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony, 2x Libra-Secundus Light Carrier, 1x Libra Light Carrier, 3x Crux Missile Frigates, 2x Taurus-Class Troopship, 6x Aries-Secundus Class Corvette, 4x Lupus-Class Torpedo Destroyers.
---[X] 1st Neumidian SAG, Order of the Blazing Sun
--[X] OPERATION: FLASHING SABRE
---[X] We have a rare and rapidly closing opportunity to force the Protectorate of Neon into a headlock favorable to the Glimmering Federation's strategic interests. Based on intelligence gathered from interrogation and data capture, our strategists have determined a vulnerability in the Protectorate's current force disposition. FLASHING SABRE is intended to be a high speed, high tempo operation with the intent on exploiting our strategic mobility to the utmost
----[X] STAGE ONE: The deployment of Task Fleet Alpha to the Brotar System. It is of the utmost priority that we seize the facilities there in the highest state of repair that we can. As Brotar will serve as the gateway to Federation Space in the immediate future. As this has little to no civilian population due to the hostility of the environment, and its mobile forces should be depleted heavily by the failed attack, we anticipate few issues with this stage, and should be considered our minimal accepted goals.
----[X] STAGE TWO: We must attempt to liberate the systems of Barbarun and Ikatun from Protectorate control and bring them to the banner of the Star-Child. Barbarun is of particular strategic concern, as it is the seizure of this system which will permit us an advantageous position, as we will be able to threaten Gathin with assault. This will effectively neutralize their defenses between the hammer that is the Enemy's presence in Valhidem and our own deployment here. Ikatun's mineral reserves will also be a great benefit to the Federation. The two in tandem will allow for the establishment of a stable, permanent foothold in Sub-Sector Amratur. If surprise can be maintained, do so, but securing these systems will be important in the future.
----[X] STAGE THREE: Should all other steps go well, and FLASHING SABRE has completed STAGE ONE and STAGE TWO in good order, they may--at the discretion of the Commanding Officer--move to STAGE THREE--a raid on Quintura Diablo. As one of the only Civilized Worlds within the Sub-Sector, it is likely a major industrial hub--one protected even now by a formidable Void force. Your objective in STAGE THREE is to do all that is possible to disrupt the system's void industry, and eliminate any SDF forces and other void infrastructure possible before reinforcements can arrive, then withdraw to STAGE TWO territory. Be advised that we do not currently have the star-lift capacity to seize the system in the long term at present, but forcing Neon to need to replace their industrial losses and the remaining mobile force reserves will buy us the better part of a century to build our strength before they are in a position to retaliate.
---[X] TL;DR: Liberate Brotar, Barbarun, Ikatun. Punch Quintura Diablo in the throat a few times as a stretch goal. If we can only take two systems, make it Brotar and Barbarun to get the headlock. For all the fancy words here, that's really all this comes down to, I just had fun writing this.
-[X] [Chapter] Ships For The Fleet (1.5/3)
 
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it can be started next turn and be finish during the time when the lamenators start making their ships, which case it would help them i think.
That's not how it worked with the Lamenters' armor. The project will be at 2/3 after this turn if we don't help complete it. It'll be completed in 2 turns. Stuff that completes on the same turn as it does will not help it. So if the aim of not doing the Lamenters project this turn is to try to get the ship study on top of the Imperial wreck study we'd have to commit 2 actions next turn.

The previous example with the RnD writ the Lamenters power armor is a pretty good indicator that no, we can't complete the ship study in the same turn as the Lamenters' ship project and expect it to help.
 
Again, the issue here is...

What can they do?

If they had something that can counter our Knights aside from "Just throw more dudes", they'd be using them anyway because anything that can counter a Knight is generally untouchable outside of massed tank groups isolating one, and it's not like they're operating independently of us either.

Couple that with my bet that they probably don't have much in the way of Astropaths going for them at this point, and the fact we're not getting in a ground battle on the one place that might actually have one outside of Sheer Misfortune or a target of amazing Opportunity, and the risk of it being leaked is low, and even if it does get leaked, it's not like they can just whip a solution up out of their ass. They're an isolated Imperial state that's gone Full Zealot to make up for their limited resource base, and we're cutting off the slack they were--presumably--hoping to gain to build up a force to push back that Chaos force. Doubly so, we're not actually razing Quintura either--we're just wiping out its void infrastructure so that they need to pay actual resources that matter to arm it up again--at which point our beachheads here will be up to code and we'll be ready to push forward again.

That's the balance here. Pushing them hard enough that we exhaust any remaining slack they had in their system after losing that entire battlegroup, but not so hard that they collapse to Chaos and make our job that much harder. I think we've struck it by aiming our main thrust at one are that should be functionally depleted of all but the most token resistance, and then two newly settled colonies that shouldn't be expecting us at this point.
 
Again, the issue here is...

What can they do?
It wouldn't be wise to underestimate Imperials, no matter how fanatical they are. They may be overzealous, but they aren't stupid.

While our Knights would be able to krump any other infantry unit, a lucky Demolitions unit can take them out, as per HeroCooky's words. If we show our best card now, Neon will likely start trying to think up of ways to take them down. While I doubt they would be that successful, I just don't see it as tactically sound to throw out our best ground units when they aren't necessary, especially since we aren't doing a Thunder Run to conquer where they're strongest, and use them later when we have the chance to get them off balance a second time.
 
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