What should your focus for the rest of the Quest be?


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@HeroCooky finally have time off to read. Did we kill Tanya? Capture her? It'd be cool if we could flip her to our side, but considering her past with being X it's unlikely, though maybe still possibly if we explain that there are good gods and really shitty gods.

Also, will we be able to salvage and refurbish the destroyed ships, both ours and the Neon's? It's all hulked kinds of fucked, but the adamantine shells should still be there to build off of I hope.
 
[X] Create The 1st Protectorate
[X] Allow Secondary Involvement

@HeroCooky finally have time off to read. Did we kill Tanya? Capture her? It'd be cool if we could flip her to our side, but considering her past with being X it's unlikely, though maybe still possibly if we explain that there are good gods and really shitty gods.

Also, will we be able to salvage and refurbish the destroyed ships, both ours and the Neon's? It's all hulked kinds of fucked, but the adamantine shells should still be there to build off of I hope.

Tanya's dead, Jim

They turned down the offer of surrender and got wrecked.
 
Vote closed
Scheduled vote count started by HeroCooky on Apr 8, 2024 at 2:56 PM, finished with 75 posts and 38 votes.
21 - Secondary
15 - SAG

Secondary Wins.
 
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400.M42 - A Quiet Life...
Leaden eyes, fuzzy legs, dry tongue, pounding head, the need to cough, itches all over, the lack of feeling where my right arm should be.

Ah. It seemed I was alive.

"My lady!" A voice I thought I'd never hear again, as the dead usually did not hear anything, sounded from my left, and I could do nothing more than drag my eyelids open and turn my eyeballs in my cousin's general direction. "You are finally awake! I had begun to think you were gone forever..." she continued, yet trailed off with worry in her voice.

"Prisoners?" That was all my voice could say at the moment, my mouth barely able to move.

"...yes. Though they haven't tortured us yet. But I cannot say the same for the rest of the surviving crew. Half are already gone, and the rest are either falling to heresy, treason, or cowardice as they try to bargain for their survival with the Xeno's puppets with information."

Ah. Unfortunate, that. "Order," I rasped out, closing my eyes again, knowing Sibill would listen. "Kill Gunther." That was all she needed to say. Not all she wanted to say, far from it, but all her tongue could provide. If it hadn't been for that war maniac pushing his psychopathic attack plan on her, she would have been content with fortifying Brotar. And now, she would likely suffer a fate worse than death.

In a rare moment of anger lancing through her self-control, Tanya swore. 'Fuck him. And fuck Him too! So much for a quiet life...'


[] Mind Over Matter
Study the Imperial Ships for any scrap of ship-building information to improve your Designs.
(Gain: Unlock (Imperial Ship Study) in Research.)
OR
[] Reduce, Reuse, Recycle

Press these wrecks and hulls into service once again, under a different flag and creed.
(Gain: Improve your next ([Construct] A Warp Ship) by adding 50% more ships constructed, or +1 Destroyer when producing a Light Cruiser.)



You Have 3 [Three] Actions.
(6-Hour Moratorium)
[] [General] Develop The Federations'...
-[] Food Production VI
-[] Civilian Infrastructure VII
-[] Heavy Industry VI
-[] Void Industry VIII
-[] Medical Services II
-[] Military Industry V

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet)
It is time to bring another world into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: A colonized World.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent), Itani - Grubbub (Ash and Frozen), Gnatiila - Smug (Volcanic and Ash)
Hostile Worlds (-1 Void Industry): N/A
Deathworlds (-1 to All): N/A)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[-] Imperial Ship Study - (Requires Mind Over Matter)
(Gain: +2 DP for Frigates, +1 DP for Light Cruisers and Destroyers.)
-[] Directional Ion Shields
(Gain: Directional Ion Shield Emitters for your whole Military.)
-[] Infantry-Grade Weapons and Armor Development
(Gain: Infantry Weapons/Armor Upgrades.)
-[] Karnivore Weapon And Equipment Loadouts
(Gain: Improve and add to the weapons of your Karnivores.)
-[] Anti-Ork Ecology Cleansing Methods (0/2)
(Gain: Reduces time to conquer Ork Worlds.)
-[] New Fighters for a New Age (0/2)
(Gain: New Fighters.)
-[] New Bombers for a New Age (0/2)
(Gain: New Bombers.)
-[] Ship Design Improvements (0/2)
(Gain: +2 DP to all Ship Classes)
-[] Ship Equipment Standartization - [1 DP Equipment] (0/4)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent. (0.2 Research Banked)

[] [Military] Create A [Blazing Sun - War-Pack] or SAG - [System] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness, with Heavy Units reliant on solid logistics to continue working while also offering an equal force-concentration in return. A War-Pack consists out of 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: A SAG. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] [Construct/Refit] A Warp Ship - [Choose a Design]
Ships are produced at these rates: Six Scouts, Four Destroyers, two Frigates, and One Light Cruiser per decade.
(Gain: Chosen Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 2x Free Celestial Choirs
-[] Task Fleet Alpha (0/20 Ship Capacity)

(2x Andromeda-Class Command Ship)
-[] Task Fleet Beta
(7x Aries-Secundus Class Corvette, 5x Lupus-Class Torpedo Destroyer, 3x Crux-Class Missile Frigate, 1x Libra-class Light Carrier, 2x Libra-Secundus Light Carrier, 2x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Task Fleet Gamma
(2x Proof of Our New Path Battlecolony)
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (Space Marine Troopship))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 2 Systems from Claimed Systems. Scouting Efficiency: 50%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.4/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song III, Mercy, Creativity III, Health, Unity II, Innovation, Machinery, Logic II, Progress, Protection II, Justice, Wisdom, The Sun II, The Home II, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song II, The Home I, Logic I, and Unity I.
Gain: A Song.
Sung: Dirge for the Innocent, Bound To The Stars, A Web Of Song.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)

[] [Faith] Psykana Of The Outside And Unknown
Though we use the Celestial Choirs to bind and tame the powers of the Warp to minimize the risks and dangers inherent in the use of the Psykana, it is folly to believe that we are the only ones who have uncovered ways to utilize the Warp amongst the galaxy, or that there is nothing to be learned from Outsiders. Likewise, though there has been currently only one example, we must also consider what to do with the Psykers of Outsiders to the Federation and how we should go about ensuring that those individuals within our Protectorates or Kin are given over or sent to us instead of being utilized in horrific, immoral, or dangerous ways if they aren't outright killed as was the fate of all Kil'drabi Psykers before they began to send them to us to be taught control or executed should they fail and become a risk to themselves and others without sending their souls to the Great Enemy.
(Gain: Nail down the Outsider Psyker and Psykana Use-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] Ships For The Fleet (1.5/3)
With the number of Brothers rising within the Chapter, the ability to deploy them has slipped ever further away. Likewise has the ability of the Glimmerling Shipwrights advanced leaps and bounds, allowing a new Ship to be designed to take advantage of their new-found expertise and for four of them to be created.
(Gain: The Lamenters gain a new Frigate Design and two batches (+1) of it are constructed.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN: Map Updated!
 
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Aright, gimmie a sec real quick here to assess the map and start scheming.

Looks like Tanya survived after all, who was that who just apparently ganked her minder though?

Question real quick, is the Imperial Shipbuilding just an auto-build @HeroCooky , or is it 1 DP but stacks with the 2 DP shipbuilding boost?

EDIT: Oh fuck, Neon is massive, sixteen systems large. And there's a confirmed Chaos beachhead too. Gonna need the Good Shit here. This Sub-Sector's starlanes are fucking cancer from a logistical point of view ahhhhhh

Any juicy targets within strike range of our fleet @HeroCooky . Gathin and Quintura seem to be their main hubs in strike distance of the Brotar FoB, but the question is "Which one would be better." Hitting Gathin puts us in range to start applying pressure to the Chaos beachhead, but as I said, Neon is a fucking behemoth compared to us, and their industrial heartland is well out of reach for any strike force that isn't going to be a forlorn hope.
 
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