What should your focus for the rest of the Quest be?


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Oh hey! I just noticed that we didn't end up losing a VI because we brought the Kil'drabi in as a partner group before we locked the place down! Which means normal levels of inhospitable no longer cost VI, which means that we can colonize anything as long as it has a hypothetical biosphere that isn't fundamentally inimical to organic life.

Good gravy, our potential to expand is now nuts, we can basically colonize anything short of a full-out Death World at 2 AP and no further investment. And there's a Lot of places that don't qualify as Death Worlds out there. We can very much build very, very tall now.
 
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we can basically colonize anything short of a full-out Death World at 2 AP
nah it even better than that we only need one!
I mean, it does kind of make Prosperity's non-narrative benefits moot, but the narrative benefits of Prosperity are great enough that I'm still okay with it.
I'd imangie that it was the combination of the two that allowed it and that we wouldn't have gotten the full benfeits of bassicly have zero infra cost to colonzation for everything except death worlds without the combination
 
nah it even better than that we only need one!

I'd imangie that it was the combination of the two that allowed it and that we wouldn't have gotten the full benfeits of bassicly have zero infra cost to colonzation for everything except death worlds without the combination

Lifeless rocks still cost us VI.
 
[X] Plan: Building up and coming together
[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
 
[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
 
Okay, so I have a stupid question. Sorry in advance if this has been asked before; it's been niggling at my mind for a while now to be honest...but uh, what does the Dirge for the Innocent Pyskana actually do?

Like...I don't mean the imagery and how we got it and all that (I remember us getting it from helping the survivors of that one Ork planet), but more of how it's actually used.
 
what does the Dirge for the Innocent Pyskana actually do?
It allows you to lay the uneasy dead of an entire world to rest.
Khorne wants to grab souls of a world you liberated in massive bloodshed? Nope.
Nurgle wants the souls dead of a massive plague? No.
Slaanesh tries to yoink the souls from a Drukhari raided world? Nu-uh.
Tzeentch tries to claim the souls of a world devastated by the edge of a Warp Storm gracing it? Think again.
 
It allows you to lay the uneasy dead of an entire world to rest.
Khorne wants to grab souls of a world you liberated in massive bloodshed? Nope.
Nurgle wants the souls dead of a massive plague? No.
Slaanesh tries to yoink the souls from a Drukhari raided world? Nu-uh.
Tzeentch tries to claim the souls of a world devastated by the edge of a Warp Storm gracing it? Think again.
...okay, that provides a lot more context for what was going on during the update that we got it. Powerful indeed. Thanks for the answer!
 
[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
 
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Scheduled vote count started by HeroCooky on Mar 29, 2024 at 10:13 AM, finished with 62 posts and 30 votes.

  • [X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [Military] Karnivore Sanctification And Manufactorium
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
    -[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
    --[X] Unity
    [X] Plan: Building up and coming together
    -[X] [General] Construct Something
    --[X] Heavy Industry II
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [Military] Karnivore Sanctification And Manufactorium
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
    [X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Industry
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [General] Construct Something
    --[X] Heavy Industry II
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
    -[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
    --[X] Unity
    [X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, + Scale increase
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [Military] Karnivore Sanctification And Manufactorium
    -[X] Colonize Ultima Sigritta
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
Writing.
HeroCooky threw 2 100-faced dice. Reason: Psykana Total: 141
80 80 61 61
 
Phew, playing with fire doing 2 Psykana rolls, but we got through it again.

Now to see what the benefits of our approach here are.
 
We did it! We're now that much safer from Chaos as our ships can now travel the warp with guidance.

Don't forget guys, we still need to do the Pseudo-Astropath song as well.

Also considering we did the Unity melody alongside the Yenni action and the Kil'drabi kin action you just know we'll get some good narrative stuff from it.

(And yes narrative stuff is important, we were able to toss a Changer of Ways into one of our sons because we did a bunch of faith stuff the same turn we pacified the Psykana experiments).
 
338.M42 - One Choir Per Ship
With the pressure of an interstellar polity without any reliable faster-than-light communication and fast FTL speeds bearing down on the Celestial Choir, it comes as little surprise that they begin the preparations for the Songs required to solve each problem.

So once again, the Choirs meet in their multitudes, supported by the thousands of minor Psykers with too little power to be safely allowed to Sing or Hum on their own, yet able to lend their voices to the symphony and the choir.

Once again, the Choirs sing, craft, and think, a hundred different voices united in purpose and resonating within the Warp, the daemons within warded off by the efforts of thousands and the faith of millions, a bulwark against the horrors beyond the Veil.

Once again, steps are taken slowly; every note, timbre, and falsetto is placed with great care and thought, and nothing remains untouched and unsung for a hundred repetitions. There can be no mistake here: the fate of millions will eventually depend on their work, and the Choirs shall not be found lazy and their work wanting.

Years pass, years spent in great study and contemplation, with the outside world passing by in a blur for many as their minds are focused on this one singular task, the work of singing the Melody of Unity nearly scandalously completed like an afterthought as the Song begins to near its end.

Until, with one final performance, the Song is sung, and thousands of exhausted Psykers look on and at each other with pride bubbling within, the feeling of a work long labored for finally finalized.

...

And then the realization hit.

Though they could now sing a Song that allowed a Choir to speed up the passing of a ship through the Warp to comparable speeds as a Void Abacus notated within the more esoteric cogitators and libraries of the Glimmering Federation...it required a Choir.

One Choir per Ship.

One. Per. Ship.

There were 3 Choirs free at the moment.
And they had 18 ships to guide, not counting the three of the Lamenters.

A short-lived panic and scramble for modifications ensued before Hymnal Bnuy enforced order once more, her voice brooking no argument or dissent amongst the halls she had guided and guarded for literal centuries, amongst the oldest of the assembled here. With her voice and mind, she cleaved apart the panic and the scrambling minds, breaking apart the fear and the shame. There was none to assign here; they knew one and all that the Warp does not play to the rules of mortals, and they all had to bow before its tempests and disharmonious sounds when they threaded their voices in aid and support of the Glimmering Federation.

There was no time to cry and dread the results of their work. They had sung the Song, and now it was time to pave the way forward, for there was always a way to drudge more power from the depths without compromising the safety of the whole if one knew where to step, where to bow, when to hum, and how to scream.

This was now their duty, and they owed it to all to fulfill it to their best ability.

Yet, the question remained...how?
(6-Hour Moratorium)
[] Relax Standards
Though it may sound cruel to those who knew little of the Warp, assigning those with little chance to be considered part of a Choir to a ship-bound one in service of guiding it through the Warp is a chance few Psykers of little power or talent will deny. Yet, the Warp will claim its price, as the powerless and the unlucky will find themselves unbound and snagged from the confines of their mortal coil into the embrace of darker things yet.
(Ships do not require Choirs to benefit from the Song [Bound To The Stars], but doing so burns through your Psykers as the Warp claims the exhausted and weak.)

[] Let The Spirits Of The Machine Aid Our Voices
01010011 01101001 01101110 01100111 00101110 00100000 01010011 01101001 01101110 01100111 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01000110 01101100 01100101 01100101 01110100 00100111 01110011 00100000 01010011 01110000 01101001 01110010 01101001 01110100 01110011 00100000 01101111 01100110 00100000 01111001 01101111 01110101 01110010 00100000 01100100 01100101 01100110 01101001 01100001 01101110 01100011 01100101 00100001 00100000 01010011 01101001 01101110 01100111 00100000 01101111 01100110 00100000 01111001 01101111 01110101 01110010 00100000 01101101 01101001 01100111 01101000 01110100 00100000 01100001 01100111 01100001 01101001 01101110 01110011 01110100 00100000 01110100 01101000 01100101 00100000 01010111 01100001 01110010 01110000 00100001 00100000 01010011 01101001 01101110 01100111 00100000 01101111 01100110 00100000 01110111 01101000 01100001 01110100 00100000 01101001 01110100 00100000 01101101 01100101 01100001 01101110 01110011 00100000 01110100 01101111 00100000 01101111 01110000 01110000 01101111 01110011 01100101 00100000 01110100 01101000 01100101 00100000 01000101 01101101 01110000 01100101 01110010 01101111 01110010 00101101 01100001 01101110 01100100 00101101 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00100001
(Unlock the Ship Equipment [Hymns of the Machines], which has unknown DP cost.)
 
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