What should your focus for the rest of the Quest be?


  • Total voters
    329
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Scheduled vote count started by HeroCooky on Mar 24, 2024 at 5:22 PM, finished with 40 posts and 21 votes.

  • [X] Aries-Secundus Class Corvette
    [X] Aries-II class Corvette
    [X] Gemini class Lance Frigate
    [X] [Destroyer] Aquarius-Lance
    [X] Aries-Secundus Class Corvette
    -[X] Length - 1.300 Meters (+1 DP)
    -[X] Width - 300 Meters
    -[X] Acceleration - 7.5 Gravities
    -[X] Armor - Single Hull
    -[X] Shields - Two Emitters (+1 DP)
    -[X] Weapons - 1x "Chainbreaker" Macro Cannon Turret, 1x "Lover's Dance" Light Lance Turret (6 DP)
    -[X] Equipment - Superior Gravimetric Engine Calculations/Armored Lifepods/Advanced Alloying (3 DP)
    [X] Gemini class Lance Frigate
    -[X] Length - 1.700
    -[X] Width - 400
    -[X] Acceleration - 6
    -[X] Armor - Single Hull
    -[X] Shields - Three Emitters
    -[X] Weapons - 2x Lover's Dance Turrets (6 DP)
    -[X] Equipment - Superior Gravimetric Engine Calculations, Pure Lense (3 DP)
    [X] [Destroyer] Aquarius-Lance
    -[X] Length - 1.300 Meters (+1 DP)
    -[X] Width - 250 Meters + 1DP
    -[X] Acceleration - 7 Gravities + 1DP
    -[X] Armor - Thin Single Hull +1 DP
    -[X] Shields - One Array -1DP
    -[X] Weapons: Lover's DanceX2 -6 DP,
    -[X] Equipment: Tuned Shields -1 DP, Pure Lenses -2 DP, Gravimetric Engine Calculations -1 DP
    [X] Lupus-Ascendant Destroyer
    -[X] Length - 1.300 +1 DP
    -[X] Width - 250 +1 DP
    -[X] Acceleration - 7.5
    -[X] Armor - Single Hull
    -[X] Shields - Three Emitters
    -[X] Weapons - x1 Herald of Dusk, 1x Lover's Dance turret
    -[X] Equipment - Enginarium Spirit Shrines
    [X] Aries-II class Corvette
    -[X] Length - 1.300 +1 DP
    -[X] Width - 200 +2 DP
    -[X] Acceleration - 7.5
    -[X] Armor - Single Hull
    -[X] Shields - Three Emitters
    -[X] Weapons - x1 Chainbreaker turret, x1 Lover's Dance Turret
    -[X] Equipment - Superior Gravimetric Engine Calculations, Blessed Munitions, Advanced Alloying
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 25, 2024 at 1:12 PM, finished with 44 posts and 15 votes.

  • [X] PLAN: "Worthness" of Outsiders & other groups
    -[X] Human technology to Xenos: Common causes and allies can be found with Xenos. The Kil'drabi is a key argument against the hateful, all-consuming fear of the Imperium against the Xenos. Those that the Glimmering Federation can understand, entreaty with, and coexist with can eventually prove worthy of being entrusted with some measure of the human understanding of the Omnissiah's wisdom. Yet there are xenos races that are so fundamentally wrong or hostile to humanity that such cannot happen. A policy of "Trust, but verify" should be followed. For human technology to be dispensed, the Xenos must meet the minimum of the following three criteria.
    --[X] First, sharing of the Omnissiah's wisdom must further the common cause between the Glimmering Federation and Xenos races or factions in question. Or at the very least, must not be detrimental to the Glimmering Federation.
    --[X] Second, the Xenos must not be fundamentally hostile to humanity. This requires the Federation to be able to understand the Xenos.
    --[X] Third, the Xenos faction--for is it not that not all humans are united, so may it be that not all Xenos are united--must not be Chaos-tainted or possess and utilize abominable technologies such as the Halo-device.
    --[X] Additionally, as for the matter of STCs: those things dug up with archeology or reconstructed from enemies must be examined by a Choir for Chaos taint or immoral means, but may be used if found safe.
    --[X] As for technologies not created by the Imperium, is it not said that all voices may be one day lifted in Song? The criteria for evaluating the technologies of others to integrate into our own is simple: moral and practical. An engine that feeds on screaming souls is damnation, but nowhere has it been written that all technological knowledge is currently known by members of the Imperium or Federation. The technologies of Xenos are still ultimately the result of the Omnissiah, as all knowledge and technology are, so long as they are not immoral, tainted by Chaos, or worse.
    --[X] The principles to govern an exchange of knowledge, whether from us to a Xenos or from a Xenos to us, are to be acknowledged carefully.
    ---[X] First, right scholarship: that is to say, we can refuse to share a technology with someone deemed unworthy, we can have 'trade secrets' but if we agree to share knowledge of warp drives but leave out information on a fatal error in the construction that we later fixed, this is dishonoring the Omnissiah and is heresy in its basest form.
    ---[X] Second, that exchanges should be fair to all parties. There is room, of course, for charity and generosity, and these are to be commended, but fundamentally if two people exchange knowledge or information, both should in the end be enriched in order to spread the light of the Omnissiah-and-Emperor. Other contributions may of course apply.
    ---[X] Third, right understanding: knowledge gained through this cannot be restricted, or at least not beyond the amount necessitated by its nature. A catalogue of every single Chaos symbol should not be available in the common libraries of any species, but any knowledge a Xenos trades to us or we trade to a Xenos should be widely available: we do not exist to empower a small clique within a group we are trading with, nor to become a small clique empowered by controlled access to information.
    -[X] As it is that there are Five Manifestations, and Five Guidelines for Personhood, so too are there Five Categories of Outsiders. After fierce debate this phrase was used: "Outsiders" and not Xenos. Which of course led to a debate on which category the Imperium was in, and why it was definitely only barely better than the Ravagers or MUCH better than any but Kin, take your pick. But that's a story for another day.
    --[X] Ravagers are never to be given even a scrap of technology or knowledge, nor is it generally the case that their knowledge is useful. A Daemon of Chaos, one of its slaves, the Orks, and other, stranger beings that the Federation has not yet encountered are key examples.
    --[X] Travelers and Wayfarers are mostly to be engaged on a case by case basis. Thus far we have had good relations with some of them, and ironically better relations with the Kil'drabi even within the first century than we ever did with, for instance the ex-government that requested we build them ships to aid in their escape from responsibility. A Traveler can be trustworthy or unworthy of anything, but even then long-term exchange may well be difficult.
    --[X] Children, those who do not yet have Warp Travel on their own. They will need to be examined, and the dangers of letting them go unready into the Warp considered. There is fierce debate about whether the Xenos found at Theta-Sigma Qualify. We have technically run across plenty of Imperial Children, in a sense.
    --[X] Protectorates, those who have not joined the Candle Keepers and thus do not partake equally, but who share knowledge and thus likely deserve knowledge shared in return. Once, the Kil'drabi were like this. Some secrets are reserved so that they may not access them, but much is considered reasonable.
    --[X] Kin, those for whom there is no difference. We do not hide things from those formerly of Droma III, and similarly the Kil'drabi should have full access to technologies as befitting someone who has long since joined the Glimmering Federation. Let us, to an extent, have no artificial barriers between Kin, and stand with Kin against all the galaxy, even if the very Heavens should collide. They have stood in weighty measure against the darkness of the galaxy: if there is no light but us, let us be a bonfire that warms all who stand around it, and burns none but instead keeps off the darkness. To be declared Kin is no small thing, and cannot be assumed of everyone, but once Kin it would take great failure and betrayal for this to change.
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 26, 2024 at 3:51 PM, finished with 35 posts and 20 votes.

  • [X] Plan: Please don't be another crisis, Contingencies Edition
    -[X] Integrate the Kil'drabi
    -[X] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
    --[X] Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis.
    --[X] Contingency: As a contingency, earmark a Taurus and the 2nd Droman SAG for potential emergency deployment to Theta-Sigma 44c if the situation calls for it. Also plan to attach additional escorts to the Taurus if orbital danger is worse than expected if the situation calls for it. One of the Circinus scout sloops will serve as a dedicated courier to alert for the contingency.
    -[X] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)
    [X] Plan: Please don't be another crisis
    -[X] Integrate the Kil'drabi
    -[X] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
    --[X] Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis.
    -[X] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)
    [X] Plan: There's Always Another Crisis
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 27, 2024 at 4:34 PM, finished with 53 posts and 27 votes.

  • [X] PLAN: Simple and Clear
    -[X] This is a Message about Danger, with other messages to follow. Pay Attention to it! We consider ourselves to be an wise culture
    --[X] The Danger is in Moving to the Stars, This is a statement we consider to be important.
    ---[X] The Danger increases as Moving to the Stars continues.
    ----[X] The Danger is to body and mind, and it can kill.
    -----[X] Include simple pictograms to help add clarity with these messages. Making use of obvious astronomical data of their home system and where their ship ended up on our side of the line. A simplified version of a Circinus on both sides, and one 'In Travel' with a circle around it, that arrives on both sides, and then a simple version of one of their own vessels leaving without that circle, with a show of it being damaged in the 'Transition' period and ending up on the other side a distorted mess. Make these as simple and clear as we could
    ------[X] Work at cracking the language while keeping our envoy here, at least until we can better clarify the terms to them.
    [X] Plan: Monkey Noises
    -[X] "Warp travel not safe. Faster than light travel not safe. Do not jump. Do not travel. Warp dimension/area hostile." Repeat.
    [X] Plan: We come in peace, please don't summon demons.
    -[X] "Greetings. We come in peace. We have recently discovered that you have breached the barriers between Reality and the Warp. Firstly we must congratulate you, creating a warp drive is no small feat and is a credit to your civilisation. Unfortunately there is much danger regarding the Warp that you do not yet know. The parallel dimension that you are attempting to traverse is inimical to life and is plagued by beings that are actively hostile to every known species in the galaxy. Your exploration vessel was sadly lost to the madness that is ever present in that realm and came upon our territories. Through this we came to learn of your attempt to travel the Immaterium without a suitable means of protection, and thus we must warn you. Cease. You are only drawing more attention towards yourself and are actively increasing the chances of warp contamination to your species and culture. We are willing to remain in contact for any questions you may have."
    -[X] Send pictures and videos of the exploration ship that we found.
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 28, 2024 at 2:15 PM, finished with 21 posts and 13 votes.

  • [X] Plan: Easy as One Two Three... Fourteen? The Fourteen Points?!
    -[X] 1) The Geller Field: That there are ways to reduce the risks of traveling between the Stars, and that many species have discovered them. However, that there is no such thing as total safety. The Warp is dangerous.
    -[X] 2) The Warp. That the warp as beings in it, including beings of the Warp, and four Ways of its Corruption attached to powerful dark beings who feed on the evil in hearts. One that feeds on manipulation and lies, one on rage and hate, one on hopelessness, despair, and disease, and one on excess and cruel decadence. Be wary for these enemies may corrupt good people and you should watch your society for organizations of Schemers, Plaguebearers, Obsessionists or Bloodthirsty Monsters. Compare it to an illness of the mind, heart and soul, as well as the body, and acknowledge that major disasters on their planet may be the Warp.
    -[X] 3) The Imperium of Mankind: A government flawed and evil, which has dominated much of the galaxy but not all of it, and which has withdrawn from this region. Make it clear that some in the Glittering Federation were of the Imperium, but are no longer, having been abandoned to die--those who show no kindness and mercy to those they deem enemies rarely have kindness or mercy to the innocent on their own "side."
    -[X] 4) The Glittering Federation: A government of and by the people, which has included even non-Humans as part of the Protectorate or, in the case of the Kil'drabi, as Kin. The basic categories and priorities, focusing especially on the moral and ethical.
    -[X] 5) The Kil'drabi: A full accounting of their story so as to illustrate the character of the Federation, their character and the Five Ranks that have been recently qualified.
    -[X] 6) The Star Child: the five-fold religion, proselytizing it with vigor but making it very clear that you shall not be trying to force them to convert at this moment. (Leave out the fact that you're not necessarily religiously opposed to Forced Conversion, this is diplomacy.) Create an account of at least the generalities of the religion. Give it your best pitch.
    -[X] 7) The Orks and other beings: Being a brief enumeration of the dangers of the Orks that caused the Imperium's retreat, and how those Left Behind righteously battled to save the innocent from destruction, and how these battles have ultimately saved tens of millions if not more, and how they are ongoing but the region is partially secure from Orks. Make it clear that this is the situation that led to leaving them be after the incident involving suspected attack, and that it is only now moving towards one stage of resolution.
    -[X] 8) Elder: They exist. Say little else. Say they would probably prefer not to be disturbed.
    -[X] 9) Problems: Ask about problems they've been having, especially in light of the Information with the Warp. Offer to potentially send Psykana to scan for them, and investigators, should they ask for help. Make it clear this is not a demand, and refusal will be accepted.
    -[X] 10) Refusal: If they refuse, give them at least a bit of basic information to help them find problems.
    -[X] 11) Psykana: Explain what Psykers are and aren't. Simple terms. Very basic.
    -[X] 12) Trade of Information: Reveal the Five-Fold points and propose a trade. Information on the Geller Field, therefore making all parties safer, in exchange for information on culture, music, the religions of the people of this system, dead languages, historical information, etc, etc: both parties will therefore expand their galaxy! (Also let us look for signs of Chaos.)
    --[X] Little did the negotiators know it was a vile trap!
    ---[X] For one of the music genres shared by the new species would turn out to be incredibly popular among the youths, and one day, a mere decade or two later, their own children would call them lame, square, and boring for thinking that the latest music fad sounds like just noise. Even when they go, "I negotiated for that!" their children will just roll their eyes and say, "Ok, Parent."
    -[X] 13) Status: Offer and explain both Neutrality and Protectorate status, and leave it to them to decide or to counteroffer.
    -[X] 14) Inquiry: Ask of their government, way of life, culture, music, science, etc, etc. Send messages back to the educated of the Federation, and no doubt they will have more. Or requests to send crazy academics to study an entirely new people, etc, etc!
    [X] Plan: First Contact Package
    -[X] Now that the initial communication barrier has been cleared, introduce ourselves as envoys of the Glittering Federation, a relatively new influence in the region formed from a number of disparate peoples who have banded together for mutual protection and prosperity, in the name of the Star Child to Be.
    --[X] SUMMARY: An introduction to us as a people, to the Droman Creed that unites us and the Five-who-are-One, a God who may hopefully emerge in the distant future to help bring an era of peace and prosperity to the Galaxy over this era of darkness it presently labors under.
    -[X] Give a basic overview of what we understand of the current galactic position--with the major hegemonic power--The Imperium of Man--having withdrawn from this region of space due to pressure from an extremely aggressive species that had been pressuring them along these borders, and the Glittering Federation formed from their abandoned peoples and others who had endured within the margins. We share a creed and a core set of laws--though we are admittedly a new influence and hadn't quite managed to sort out how we were supposed to approach an uncontacted alien species until relatively recently, especially since we were certainly not going to emulate the Imperium of Man's approach--the tragedy of the Bold Explorer forced us into action quickly to prevent a repeat.
    --[X] SUMMARY: A brief explanation as to the local astropolitical situation as we understand it, and us as a people, being those discarded by a hegemonic power who came together under a single creed for mutual prosperity and protection.
    -[X] On that topic, we should share with you a proper explanation of our concern. Most forms of Faster than Life Travel that we are aware interact with the Immaterium--a realm of thought and idea that underpins much of the Material Universe as we understand it. It is both highly reactive to thoughts and emotions, and prone to positive feedback loops, which has--over the countless ages of history and untold tragedies, turned into a disaster zone, utterly inimical to life as we know it. What this means is that there is no absolutely safe means of entering or making direct use of it. There are ways to control the risks however, such as the Gellar Field--an ingenious device that allows a ship to maintain its own integrity when submerged into the Warp. This is not absolutely safe, for reasons we will touch on soon, but it becomes a controlled risk.
    --[X] SUMMARY: Give a basic primer on the Warp and why you must treat it like hazardous material at all times. Yes, it is required to achieve Faster than Light Travel, no, it is not possible to completely eliminate all risk--but it can be controlled with proper techniques and diligence.
    -[X] On that topic, yes, there are entities in the Warp, the overwhelming majority of which are hostile to life as we know it with vanishingly few exceptions. We do not know why, save that drawing the living closer to their natures provides some manner of satisfaction to them, and that when conditions are correct, they are capable of reaching across the veil to influence material reality. Fortunately, there are ways to combat them and deny their influence, and there are certain signs that can help see when their hand is in play.
    --[X] SUMMARY: Touch on Why specifically, it's impossible to absolutely eliminate the risk--because there are things native to it that actively bend over backwards to stir the pot for their own reasons, and some of their most commonly known methods of attack and subversion.
    -[X] So, what comes next. Truthfully, it would be abject cruelty to just vanish after this--you're young--and more importantly, you've already been noticed. Obscurity is no longer a defense, and those who can communicate in this dark time should band together, or we all risk being cut down apart. We are willing to provide protection to your people as you get your feet under you, as well as education in what you absolutely must know if you hope to survive in this time. Where we go from there is up to you.
    --[X] SUMMARY: The Pitch--such as it is. A brief period to get a feel for them as a people and hopefully find and identify any major landmines or time bombs ready to go off, with a general push to Protectorate status.
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 29, 2024 at 10:13 AM, finished with 62 posts and 30 votes.

  • [X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [Military] Karnivore Sanctification And Manufactorium
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
    -[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
    --[X] Unity
    [X] Plan: Building up and coming together
    -[X] [General] Construct Something
    --[X] Heavy Industry II
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [Military] Karnivore Sanctification And Manufactorium
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
    [X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Industry
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [General] Construct Something
    --[X] Heavy Industry II
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
    -[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
    --[X] Unity
    [X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, + Scale increase
    -[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
    -[X] [Military] Karnivore Sanctification And Manufactorium
    -[X] Colonize Ultima Sigritta
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Song, Humanity, Protection, The Sun, The Home, Fire
Writing.
HeroCooky threw 2 100-faced dice. Reason: Psykana Total: 141
80 80 61 61
 
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Scheduled vote count started by HeroCooky on Mar 31, 2024 at 9:49 AM, finished with 39 posts and 22 votes.
HeroCooky threw 1 100-faced dice. Reason: Psykana Total: 59
59 59
 
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Scheduled vote count started by HeroCooky on Mar 31, 2024 at 6:41 PM, finished with 29 posts and 21 votes.
 
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Scheduled vote count started by HeroCooky on Apr 1, 2024 at 12:41 PM, finished with 31 posts and 27 votes.
 
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