What should your focus for the rest of the Quest be?


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Agreed, I do want our Heavy Cruiser to be a logistical support ship, and we'll eventually need to pivot away from the Crux being our front-line into proper Cruiserweights. But right now, we've got a good spread of ships for the most part. The Libra is likely going to be a workhorse long into the future too.
 
We shouldn't do that until we're ready to get started. That'll--rightfully--be treated as aggression from them, so we shouldn't lock Brotar in until we're ready to start Bringing the Light to them.
 
[X] Plan: Closer and Closer to relevance

[X] Plan: industrial buildups
[X] [General] Construct Something
-[X] Heavy Industry III
-[X] Medical Services II
-[X] Military Industry II
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 31, 2024 at 9:49 AM, finished with 39 posts and 22 votes.
HeroCooky threw 1 100-faced dice. Reason: Psykana Total: 59
59 59
 
350.M42 - Sing To Me
Sing for me of better days,
Humm to me of gentler times,
Speak no more,
Of a Dirge Unsung,
A Dirge Unsung,
Let no child be cruelly hung,
How we wish for days long gone,
When eyes looked yonder,
Upon the stars,
And saw wonder,
Where few had yet gone,
Where horrors did not rear their heads,

Amidst the minds of innocents.


You Have 3 [Three] Actions.
(6-Hour Moratorium)
[] [General] Develop The Federations'...
-[] Food Production VI
-[] Civilian Infrastructure VII
-[] Heavy Industry V
-[] Void Industry VIII
-[] Medical Services II
-[] Military Industry II

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet)
It is time to bring another world into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: A colonized World.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent), Itani - Grubbub (Ash and Frozen), Gnatiila - Smug (Volcanic and Ash)
Hostile Worlds (-1 Void Industry): Bortar - Brotar Prime (Barren and Lifeless)
Deathworlds (-1 to All): N/A)

[] [Military] Fill Out The System Army Groups - (0/2)
With the military reorganized, it is time to begin a standardization across all our systems to fill out at least one SAG.
(Gain: All Systems currently fully controlled have their SAGs filled to 100% strength. 4 SAGs in Total.)

[] [Military] Create A [Blazing Sun - War-Pack] or SAG - [System] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness, with Heavy Units reliant on solid logistics to continue working while also offering an equal force-concentration in return. A War-Pack consists out of 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: A SAG. These contain [Four Units] chosen from the above choices.)

[] [Military] Construct/Refit A Warp Ship - [Choose a Design]
Ships are produced at these rates: Six Scouts, Four Destroyers, two Frigates, and One Light Cruiser per decade. Refit Rates: 6 Aries to 6 Aries-Secundus per Decade.
(Gain: Chosen Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 2x Free Celestial Choirs
-[] Task Fleet Alpha
(6x Aries-Class Corvettes, 1x Aries-Secundus Class Corvette, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Libra-class Light Carrier, 2x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Task Fleet Beta
(2x Pact of Our New Path Battlecolonies)
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (Space Marine Troopship))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 2 Systems from Claimed Systems. Scouting Efficiency: 50%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.6/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song III, Mercy, Creativity II, Health, Unity II, Innovation, Machinery, Logic II, Progress, Protection II, Justice, Wisdom, The Sun II, The Home II, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity I, Song II, The Home I, Logic I, and Unity I.
Gain: A Song.
Sung: Dirge for the Innocent, Bound To The Stars, A Web Of Song.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)

[] [Faith] Psykana Of The Outside And Unknown
Though we use the Celestial Choirs to bind and tame the powers of the Warp to minimize the risks and dangers inherent in the use of the Psykana, it is folly to believe that we are the only ones who have uncovered ways to utilize the Warp amongst the galaxy, or that there is nothing to be learned from Outsiders. Likewise, though there has been currently only one example, we must also consider what to do with the Psykers of Outsiders to the Federation and how we should go about ensuring that those individuals within our Protectorates or Kin are given over or sent to us instead of being utilized in horrific, immoral, or dangerous ways if they aren't outright killed as was the fate of all Kil'drabi Psykers before they began to send them to us to be taught control or executed should they fail and become a risk to themselves and others without sending their souls to the Great Enemy.
(Gain: Nail down the Outsider Psyker and Psykana Use-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] A Suit Worthy Of The Name (4/5)
With the business on Drixxus and Ixxus done, Chapter Master Chyron is now convinced that, with the possibility of encountering Chaos Marines as high as ever, the main priority of the Lamenters should be the construction of Space Marine Armor. Luckily, Cradle Station has several blueprints, but Chyron is reluctant to use them due to the connotations the Crusade-era designs carry. Instead, he will use the Chapter and Candle Keepers' technical expertise to build a new pattern of Power Armor untainted by history.
(Gain: The Lamenters gain actual Space Marine-rated Power Armor.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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[] Plan: A New Chapter, And A New Book
-[] Heavy Industry V
-[] [Chapter] A Suit Worthy Of The Name (4/5)
-[][Military] Design A New Voidship Class - Destroyer


Let's give our Space Marines something nice and get them power armor right now... and with Heavy Industry V to combine to make the best shit we can! And we can design the Pathfinders, to set the stage for transforming our fleet next turn (and maybe do a Faith?)
 
We should start filling the SAG's first since that will take two turns.

We can design the pathfinder next turn since we get one automatically.
 
We have Astrotelepathy! Yay!

We're almost there guys.

Anyway, HI 5 to get that, I'm... Neutral on if we should do another action on the Lamenters there, but I'm not against it at least. It's a bit too early for our Pathfinder though when we're still in a consolidation period. A Blazing Sun War-Pack wouldn't be bad though, and I would like to get the Memory thing out of the way now too.

From here, I figure we should pivot into Medical as our next Big Grind to get that up to 5, it's been barely keeping up long enough as it is, we should change that. From there on, I feel our priority should be "Barring calamity, one action should be spent on our Infrastructure at a minimum, and another on either shoring up our defenses or otherwise prosecuting a campaign, with a third slot as flex as we need it, either Psykana or Faith stuff."
 
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[] Plan: Prepare for War.
-[] [Military] Construct A Warp Ship - [Aries-Secundus-Class Corvette]
-[] [General] Construct Something
--[] Heavy Industry V
-[] [Military] Fill Out The System Army Groups - (0/2)


Well I guess I'll just redo my plan then… is what I would say if I wasn't going to be asleep when the vote opens.

Can someone post my plan for me?
 
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[] Plan: A New Chapter, A New Book, and A New Army
-[] Heavy Industry V
-[] [Chapter] A Suit Worthy Of The Name (4/5)
-[] [Military] Fill Out The System Army Groups - (0/2)


How about this? Lets us have the SAGs ready for the military push in the turns to come.
 
[] Fires of Industry
-[] [Military] Construct A Warp Ship - [Crux-class Frigate]
-[] [General] Construct Something
--[] Heavy Industry V
-[] [Military] Create A [Blazing Sun - War-Pack]


these 3 should suit our needs
 
... is it weird I kinda like that heavy metal plan laurent? At Heavy industry 5, would that afford us more design points before we design our pathfinder? It gives us the ability to chunk out a full sag group, which helps paper over any issue that pop up while we focus on taking advantage of the benifits of HI5 and unlock tech stuff, and lets us pivot hard back into build up after we go over whatever we gain from HI5 without having to split focus as much.
 
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[] Plan: Start the build up
-[] Heavy Industry V
-[] [Military] Fill Out The System Army Groups - (0/2)
-[] [Military] Create A [Blazing Sun - War-Pack]

With this plan, we would only need one more turn before we are ready to go fisticuffs with Neon.
 
[] Fires of Industry
-[] [Military] Construct A Warp Ship - [Crux-class Frigate]
-[] [General] Construct Something
--[] Heavy Industry V
-[] [Military] Create A [Blazing Sun - War-Pack]
 
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