What should your focus for the rest of the Quest be?


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...damn, this cuts down the actions needed to get Alpha up to strength to...3 actions. And 6 actions to build another Strike Force from scratch.

Jebus.

Also, I plan to vote for


[] Plan: Building up and coming together

b/c while the Astropath Song is important, I feel comfortable slow-rolling it over the next 2 turns and diversifying our development efforts.
We'll probably want 3 task forces in the short-medium term. Two built around our carriers to be the expeditionary force and a third built around the Kildrabi's battlecolonies to serve as the homeguard response force. Upgrade the battlecolonies and add a Libra carrier to the task force plus some Crux frigates and a group of Lupus destroyers and we've got a pretty potent homeguard.
 
Can we use write in options to set up automatic building of smaller ships, knights, and regiments? Rather than needing an action for it?

I just feel like if we are making a knight factory we shouldn't need an action to have the factory making knights.
 
Can we use write in options to set up automatic building of smaller ships, knights, and regiments? Rather than needing an action for it?

I just feel like if we are making a knight factory we shouldn't need an action to have the factory making knights.
No, you are not yet at the size were you could automate such things.

Knights are far more resource intensive than you think, these things are 6-meter tall murder machines that basically require perfect parts with 0% room for error for anything within them. You either get them perfect, or you get a Knight that will die within minutes due to cascade failures once they engage in combat. The upside to this is that, if you do get this right, is that they last basically forever.

Also you are making Knight War-Packs, meaning you get 15 Knights at once, and the logistics to get more/replacements for losses without having to put in an Action afterward. Same for SAGs, which are four Units.

And ships are massive things, which depend on national logistics. You do not get to create kilometer-sized Warp Ships without putting in the national attention demanded of a Small Power.
 
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So how we play the game is we use our actions to push various activities below the layer of abstraction so that our actions as a nation become more cost effective?
 
So how we play the game is we use our actions to push various activities below the layer of abstraction so that our actions as a nation become more cost effective?
Yes. The more industry you have, both in level and in scale, the more your Actions can do. One world may only be able to build an Escort per Action, but a Forge World can do a hundred, and a hundred worlds can do the same.

Remember that you had the chance to get National Shipping Companies (or something named like that) that gave you companies which, if slotted into for that turn, would have enabled you to get boosts for your Actions. Like more levels for Civ Ind if you pick X Company, or more military if you pick Y Company. Getting offered the chance to get that was a direct result of reaching Civilian Industry Level 5.
 
Colonization is important but I'd say that should ignore Ultima Sigritta until after we've filled in the other worlds already in our territory since we don't want the Imperials to get wind of our presence.
As long as they don't send ships there, or you bother them, they won't know shit.

Which could, potentially, take quite a while. Remember, you are in Imperium Nihilus, and the local section is, per the last time you were shown information the Candle Keepers couldn't know, ruled/directed by an old-as-balls Inquisitor angry that he is just fighting an endless retreat and evacuation where possible, without any attacks.
 
[X] Plan: Building up and coming together
-[X] [General] Construct Something
--[X] Heavy Industry II
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
-[X] [Military] Karnivore Sanctification And Manufactorium
-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire
 
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Credit to @zack omega24 for the plan and @BigBadBob7070 for the plan name

[X] Plan: Building up and coming together
-[X] [General] Construct Something
--[X] Heavy Industry II
-[X] [Military] Karnivore Sanctification And Manufactorium
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni

-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire
 
I'm back!
Me? Remember when the Star Child gave us that Dream of Human History repeated from the Big E?
And we all were freaking a bit in what the truth of the matter was? Because it was heavily biased on Emps recollection?
I had thrown this together to solve the issue.
A lotta people seemed to like it and even HeroCooky ok'd it and even seemed to support it with all that invis text on the next chapter. I didn't push it then because I thought the Gellerless aliens were more important then.
It not only gives us a path to find out the lost truths of what really happened, but also specifically left room for them to splinter into a sub group that doesn't just finds out about Xenos history and lore but uses that to create Ambassadors.
So they can help bind us together.
Then of course a sub group of that, that focuses on making sure we aren't backstabbed!
Hopefully I worded this correctly so HeroCooky will let this group be autonomous in the background till they discover something or require more resources to find something.

This is the original post of you wanna take a look. As well as the surrounding posts?
Sounds like we need to establish an Order of Archeologists this up coming turn.

This?
[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith

Or more specifically:
[] [Other] Take Care Of [Dream, The Impossible Dream]
-[] The Star Child has shown us the past as it was, and yet. We have questions. Yet we know not what to ask.
-[] Establish and Order of Archeologists with assistance of the Choir, Mechanicus, and military help. This group responsibilities are to track down reports of anything that older than memory. Particularly from the 'DAOT'.
--[] All sectors are to report any leads to this order with priority
--[] Unless situations require more, the OoA will be granted a small fleet of Scout Ships out fitted for speed and personnel capacity for their use. Anything more can be borrowed from the Navy till proven they are in regular need of larger ships or alternative load outs.
--[] The OoA is to either have or gather the required members with the particular skills sets to travel to locals to investigate DOAT ruins.
---[] Both for STCs and other assorted technologies but primarily for historical facts and lore of what happened so long ago both Human and Alien in nature.
--[] the overriding goal is to establish a True Historical Timeline of Events and verify the cause of everything that lead to the age of strife and perhaps into the rise of the Imperium.
---[] Try hard to keep it as factual as possible with no bias or eyes clouded by emotion.
-[] As this Order grows and our interactions with Xenos increases this Order may be required to create a splinter group whose job it is to fundamentally understand Xenos Ideology, lore, and most importantly: Historical accounts and facts. And maybe required to train Ambassadors to those Xenos cultures and if needed, be prepared to assist the Glimmering Federation behind enemy lines should the Xenos turn just as traitorous as last time.
-[] And of course facts and conclusions will be reported to the council as information is understood at the end of particular investigations or as the council requests so.

I am sure it needs work but what do you think about this write in.
 
[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Industry
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
-[X] [General] Construct Something
--[X] Heavy Industry II
-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire
-[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
--[X] Unity

[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
 
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[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
-[X] [Military] Karnivore Sanctification And Manufactorium

-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire
-[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
--[X] Unity


This gets us the Karnivores, the Yeeni, the Navigator Song, and gives us the Melodies needed to quickly and easily do an Astropath Song next turn.
 
[X] Plan: Building up and coming together
-[X] [General] Construct Something
--[X] Heavy Industry II
-[X] [Military] Karnivore Sanctification And Manufactorium
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni

-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire
 
[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
 
we have 4 actions y'all

[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, + Scale increase
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
-[X] [Military] Karnivore Sanctification And Manufactorium
-[X] Colonize Ultima Sigritta
-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire

edit:

I don't love this plan but I love it better than the other option

[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, We Are Psykana and Steel
 
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we have 4 actions y'all

[X] Plan: If You Are What You Eat, Then the Yeeni are Bones And, This Decade, + Scale increase
-[X] [General] Forge Closer Economic/Political/Spiritual Ties With The Yeeni
-[X] [Military] Karnivore Sanctification And Manufactorium
-[X] Colonize Ultima Sigritta
-[X] [Psykana] Sing a Song (Choose at least Three below.)
--[X] Song, Humanity, Protection, The Sun, The Home, Fire
-[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
--[X] Unity

Yes? I literally don't see a plan that doesn't use four actions. Yours, meanwhile, does five??
 
isn't this not a action?
-[X] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
--[X] Unity
just directing it what it will autocomplete

No? We're sure as fuck not waiting four goddamn turns for it. We're completing it this turn, so that next turn we can get Astropaths, therefore actually allowing us to exist as a polity that by now is only going to grow.
 
Remember when the Constitutional Convention specifically called out:

"The first issue is the lack of interstellar communication, though the Celestial Choir assures the assembled representatives that they will have a solution within a century at most. As dissatisfied with the answer as some may be, pushing further on the issue is recognized by all as foolish. One does not meddle with the Warp and expects it to stay passive."
 
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