Turn 3
Nianque
Verified Dragon
"Come on Spyro, relax a little!" Sparx whined as he flitted about in front of the dragon.
For his part Spyro just huffed and looked down at the scrolls he had been given to read. "Last time I listened to you, we scarred Tempest for life. He'll never look at a duck the same way ever again."
The dragonfly laughed. "Oh please, like you weren't there with me planning the entire thing so that the "stuffy noble would get over himself"." His voice lowered to a whisper as he leaned over to Spyro in an exaggerated motion. "I feel more sorry for the duck."
Despite himself Spyro laughed. "Alright, maybe it was funny. We're just lucky that he thinks it was a coincidence."
Sparx smirked as he flew down to take a look at what Spyro was reading. "'Ole Duckface wishes it was a coincidence. Since when could you read anyways?"
Spyro's face fell as he thought back to the lessons he had been given two years ago. "I didn't tell you about that? The noble who was teaching Cynder and I that first year taught us." Now that he thought about it, he had just been so busy that first year that he could hardly remember spending time with Sparx.
"See! This is why you need to relax some. You're getting too caught up in your new job Spyro." Sparx replied seriously for once.. "You don't want your head to get any bigger."
Spyro grinned and Sparx backed away from his adopted brother's razor sharp teeth. "Says the 'god of the llama people'"
The dragonfly sheepishly rubbed his head. "Oh. You remember that do you?" He paused as a thought occurred to him. "Did the atawawa make it out okay?"
"Atawala." Spyro corrected him. "And I haven't heard anything from them yet. Now come on, you join the meeting we're having. If I have to sit through it, then so do you." He hoped the atawala had made it out okay, but there was simply no telling where they were now if they had survived.
Treasury: 4700 Gold
Income: 400 Gold per turn.
Martial: Choose Two
Clarity has spent her time looking over what she calls your 'militia' and has determined that it is a rather significant force, but could be better. During the war she noticed that the only dragons that tended to stay alive for long periods tended to be those that already had significant amounts of training. Clarity wants to use this information to form a small core of professional troops, or in her words 'soldiers'.
Professional Fighters: Now that Clarity has a count on all able and willing dragons, she would like to take it a step further and form a solid core of professional 'soldiers' who would be better trained than the average dragon. In times of peace these soldiers would patrol the city and surrounding area, to keep a watch out for threats. Clarity does admit that not only will it take some gold to start it, but she will have to pay the new soldiers gold to keep them involved. The good news is that if there is ever another war, then you will have a significant leg up on the enemy. She feels that 100 of these soldiers will be more than enough to start with.
Chance of Success: 80%. Cost: 200 Gold. 300 Gold per year. Reward: 100 dragon soldiers of varying elements.
Patching the Holes Part 1: Between the damage from the siege, the Golem breaking open a hole, the Destroyer walking straight through the city, and then the sundering and reconstruction of the planet, the renowned defenses of Warfang are in bad shape. There are massive gaps in the wall including two utterly destroyed sections where the Destroyer walked through. Clarity would like to get started on the first phase of doing so which would be paying all available earth dragons to erect a temporary wall.
Cost: 2000 Gold. Time: 2 years. Reward: Enemies can no longer walk straight into Warfang.
Patrolling: There have been no monster sighting since the restoration of the world, though that does not mean threats do not exist. From looters to active hostility from those who resent the change in leadership. Clarity feels that patrolling Warfang until normal activities resume would help keep the populace under control. Now that she has some idea of what the situation looks like, Clarity can plan more efficient patrols.
Chance of Success: 80%. Cost: 300 Gold. Time: 1 year. Reward: Warfang patrolled. ???
A Different Kind of Hunting: With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Diplomacy: Choose Two
Ventis has promised to tone down his lecherous tendencies after the near disaster that was the previous year. He would like to spend time reopening relations with the moles so that you can coordinate city wide actions better.
Talking with the Moles: Ventis has decided that the number one priority needs to be re-establishing formal contact with the moles. The moles are experts in construction and have several ideas that the dragons could benefit from. As the moles both build Warfang and inside of it, Spyro agrees with his reasoning.
Chance of Success: 90%. Time: 1 year. Reward: Diplomatic relations with the moles resumed. Can coordinate certain actions.
Talking with the Cheetahs: Hunter was an absolute blessing during the war. Unfortunately, not all of his people share his views and though Chief Prowlus eventually got over his hatred by the end, he still does not like dragons. Ventis feels that this could go either way, but that they would be able to greatly assist in scouting, patrolling, and knowledge of nature.
Chance of Success: 50%. Time: 1 year. Reward: Diplomatic relations with the cheetahs resumed. Can coordinate certain actions.
Talking with the Dragons: Now that two years have passed since the war ended, all kinds of dragons have come out of the woodwork and each has their own grievances. Ventis deems it essential to talk with the people they are now ruling and keep them calm. Maybe Ventis can keep another the populace in check again this year.
Chance of Success: 80%. Time: 1 year. Reward: Population calmed down.
Intrigue: Choose None
Umbra is much more cheerful this year and he explains that so far six dragons have taken him up on his offer. Though these six dragons will need to be properly trained, it is an excellent step toward having a proper intelligence organization.
Scouting: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: 70%. Cost: 200 Gold. Time: 1 year. Reward: Basic maps of the area directly around Warfang.
Noble Matters: With the war over the nobles will be starting up their political schemes once more. For the moment they are satisfied with Spyro being the new leader of Warfang on account of how young and inexperienced he is in those matters. Umbra wants to get a grasp on the emerging political scene before they fully recover.
Chance of Success: 65% (goes down by 5 per year). Cost: 200 Gold. Time: 1 year. Reward: Early start on emerging political scene.
Recruiting Spies (LOCKED): Right now Umbra has been working alone, but he knows that soon the work will start to overwhelm him. He wants to get a head start on gathering a solid intelligence core to assist him, starting with the less popular shadow, poison, and fear dragons, but also other types of dragons. After last year's fiasco, Umbra has put together a complicated plan to take advantage of Spyro's popularity, so that the young ruler would be 'safer against the dark mistress'. The other part of this plan is to do as he did before and try to track down the Shadow, Poison, and Fear dragons once more.
Chance of Success: 65%. Cost: 500 Gold. Upkeep: 200 Gold per year. Time: 2 years. Reward: +1 action.
Stewardship: Choose Two. One Locked.
Glacies very highly suggests that putting off building houses is simply not an option you should be considering this year.
Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Farming Fish: Phydra approached Glacies with a novel plan that nobody had really considered. Farming is considered a neat approach to supplying large amounts of food, but as dragons are carnivorous, nobody had really considered it practical. Phydra however managed to live off of only fish for the entire duration of the war and has come up with a method of creating what she calls 'fish farms'. Feeding the entire city of Warfang with fish farms would be impractical, but supplementing them with hunting would help alleviate the pressure on the hunters.
Time: 2 years. Cost: 300 Gold. Reward: Small fish farm, +1 Food Level, +100 gold in income from fish.
Taking a Census (LOCKED): Glacies admits that nobody knows for sure how many people are left in Warfang and suggests that this needs to be done immediately so that work can be started on fixing the economy and tackling the larger issues.
Chance of Success: 60%. Cost: 200 Gold. Time: 2 years. Reward: Knowledge of how many people are in the city, their races, and what kinds of dragons.
Rebuilding the City Part One Residential: Well over the majority of the houses have burned down. While more important buildings tended to be made out of stone, the residential section tended more toward wood which left it open to the devastation of the war and particularly the Destroyer when it burned most of the city. Now that the new city plans have been agreed on, Glacies would like to get started on the first part of rebuilding the city which will be significantly cheaper and take less time than she had originally estimated.
Cost: 2100 Gold. Time: 2 years. Reward: Housing crisis resolved. +250 income in tax.
A Better Governing System: It has been suggested by many already that the current governing system which has Spyro and a small council of advisers ruling the city, could be further tuned to be more effective.
Time: 2 years. Reward: Government solidified. Sub-vote.
Taxation Nightmare Part One: Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 50%. Cost: 500 gold. Time: 3 years. Reward: +500 income in gold.
Learning: Choose None.
Therris is too busy for another project this year. Arguing with the nobles trying to stop the school from being built has left him lamenting the time lost that could be better spent in Old Warfang.
Schools and Apprentices (LOCKED): The third option Volteer has proposed is not as much of a radical change as the second and would consist of mandating an education, but if a drake finds someone to sponsor an apprenticeship, then they may forgo the standardized education in favor of an apprenticeship. The nobility is split on this issue with half having issue with how the government would be more involved in the education system than before and half rallying behind it as the best solution to fix the issues with the current system.
Chance of Success: 75%. Cost: 1200 Gold. Time: 3 years. Reward: School built. Apprenticeship continued. Guardians pleased. Some nobles displeased.
Save the Books! Part Two: With the Dragon Temple destroyed and with it priceless irreplaceable knowledge, Volteer has declared an emergency. The other half of the issue is that with the Warfang library and Dragon Temple gone, there is no longer a place to store books. Volteer has deemed this a lesser priority, but says that the sooner it is done, the sooner they can take inventory and figure out what they have and what the Guardians and other older dragons may have to rewrite from memory. Must be taken with 'Save the Books! Part One'.
Cost: 1100 gold. Time: 2 years. Reward: Library built. Librarian hired. Actions unlocked.
In with the Old (LOCKED): Too many enchanters died in the war and with them went most of the knowledge of how to create new enchantments. Therris would like to study the ruins of Old Warfang and how the ancestors enchanted things. This would be the first step in recreating the dying art of enchanting and being able to create new enchantments.
Time: 3 years. Reward: Knowledge of how the ancestors enchanted things.
Piety: Choose None.
The first year of the training for the new initiates has passed relatively uneventful. The Guardians are happy to have students and being able to pass on their knowledge once more. The new dragon temple is being built as well which will ensure a safe resting place for the Guardians and any knowledge or artifacts that they collect.
Rebuilding the Temple (LOCKED): The Dragon Temple was a work of art before Malefor destroyed it. A millennia worth of priceless knowledge and secrets have been lost forever. Though the new temple will not be as defensible, nor have the many artifacts the Guardians had collected over the years, it would be the first step in continuing their ancient responsibilities to the world.
Cost: 2000 gold. Time: 3 years. Reward: New Dragon Temple constructed. No Pool of Visions and no protective enchantments to keep it safe. +10 to training rolls.
Training New Guardians Part Two Basics (LOCKED): With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains.
Training New Guardians Part Two Elemental: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d100/(300, 500, or 1000). Reward: Progress made toward elemental traits. Timor gains Fear Expert, Phydra/Zephyr/Virii gain Water/Wind/Poison Master, Pyra/Umbra gain Fire/Shadow Grandmaster
Recording Knowledge: The Guardians would like to get a head start on recording their collective knowledge of the elements. Though they would prefer to wait until the new temple was constructed, so they have a place to store them.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge.
Personal: Choose One, One Locked
Spyro has found that he has less freedom than ever before with people constantly bothering him about new issues both urgent and trivial. Thankfully for his sanity, Sparx and Cynder have been very helpful in pulling him away from his new duties and keeping him together.
Continued Training (LOCKED): Spyro had a very combat oriented education and thus is lacking in what many would consider the basics. To further that the dragonflies had very different priorities in education than the dragons. In addition to this Cynder suffers from a similar problem and thus will be tutored alongside Spyro.
Chance of Success: 30/50/70/90/100%. Time: 5 years. Reward: Holes in Spyro's and Cynder's education patched. Stat gain. Chance of traits.
Spending Time with Cynder: Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh.
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???
Spend Time with Sparx: Spyro and Sparx were inseparable at one point. Unfortunately he had to leave his foster brother behind before his fight Malefor as Sparx never would have made it through the Ring of Fire even with Ignitus' sacrifice.
Chance of Success: ??? Time: 1 year. Reward: Time spent with Sparx.
Spend Time with (character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.
Mastering the Elements (Fire, Ice, Electricity, or Earth): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with Ignitus dead and the other Guardians very busy at the moment, this will take twice as long to accomplish.
Chance of Success: 1d100 of 500 (half result before bonuses are added). Reward: Progress made toward mastering chosen element.
Learning a New Element (Water, Wind, Shadow, Poison, or Fear): As a purple dragon, Spyro is the only dragon who can learn a new element. With Cynder's assistance, learning Wind, Shadow, Poison, or Fear would be comparatively easy. He has no current teacher for Water unfortunately.
Chance of Success: 1d100/100 (half result for water before bonuses are added). Reward: Progress made toward learning chosen element.
Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.
Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there has been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 15% (chance doubled if Cynder can be convinced to help). Time: ??? Reward: New Element.
For his part Spyro just huffed and looked down at the scrolls he had been given to read. "Last time I listened to you, we scarred Tempest for life. He'll never look at a duck the same way ever again."
The dragonfly laughed. "Oh please, like you weren't there with me planning the entire thing so that the "stuffy noble would get over himself"." His voice lowered to a whisper as he leaned over to Spyro in an exaggerated motion. "I feel more sorry for the duck."
Despite himself Spyro laughed. "Alright, maybe it was funny. We're just lucky that he thinks it was a coincidence."
Sparx smirked as he flew down to take a look at what Spyro was reading. "'Ole Duckface wishes it was a coincidence. Since when could you read anyways?"
Spyro's face fell as he thought back to the lessons he had been given two years ago. "I didn't tell you about that? The noble who was teaching Cynder and I that first year taught us." Now that he thought about it, he had just been so busy that first year that he could hardly remember spending time with Sparx.
"See! This is why you need to relax some. You're getting too caught up in your new job Spyro." Sparx replied seriously for once.. "You don't want your head to get any bigger."
Spyro grinned and Sparx backed away from his adopted brother's razor sharp teeth. "Says the 'god of the llama people'"
The dragonfly sheepishly rubbed his head. "Oh. You remember that do you?" He paused as a thought occurred to him. "Did the atawawa make it out okay?"
"Atawala." Spyro corrected him. "And I haven't heard anything from them yet. Now come on, you join the meeting we're having. If I have to sit through it, then so do you." He hoped the atawala had made it out okay, but there was simply no telling where they were now if they had survived.
Treasury: 4700 Gold
Income: 400 Gold per turn.
Martial: Choose Two
Clarity has spent her time looking over what she calls your 'militia' and has determined that it is a rather significant force, but could be better. During the war she noticed that the only dragons that tended to stay alive for long periods tended to be those that already had significant amounts of training. Clarity wants to use this information to form a small core of professional troops, or in her words 'soldiers'.
Professional Fighters: Now that Clarity has a count on all able and willing dragons, she would like to take it a step further and form a solid core of professional 'soldiers' who would be better trained than the average dragon. In times of peace these soldiers would patrol the city and surrounding area, to keep a watch out for threats. Clarity does admit that not only will it take some gold to start it, but she will have to pay the new soldiers gold to keep them involved. The good news is that if there is ever another war, then you will have a significant leg up on the enemy. She feels that 100 of these soldiers will be more than enough to start with.
Chance of Success: 80%. Cost: 200 Gold. 300 Gold per year. Reward: 100 dragon soldiers of varying elements.
Patching the Holes Part 1: Between the damage from the siege, the Golem breaking open a hole, the Destroyer walking straight through the city, and then the sundering and reconstruction of the planet, the renowned defenses of Warfang are in bad shape. There are massive gaps in the wall including two utterly destroyed sections where the Destroyer walked through. Clarity would like to get started on the first phase of doing so which would be paying all available earth dragons to erect a temporary wall.
Cost: 2000 Gold. Time: 2 years. Reward: Enemies can no longer walk straight into Warfang.
Patrolling: There have been no monster sighting since the restoration of the world, though that does not mean threats do not exist. From looters to active hostility from those who resent the change in leadership. Clarity feels that patrolling Warfang until normal activities resume would help keep the populace under control. Now that she has some idea of what the situation looks like, Clarity can plan more efficient patrols.
Chance of Success: 80%. Cost: 300 Gold. Time: 1 year. Reward: Warfang patrolled. ???
A Different Kind of Hunting: With the food situation as bad as it is, Clarity has offered her time toward organizing more hunting trips to make sure everyone has enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Diplomacy: Choose Two
Ventis has promised to tone down his lecherous tendencies after the near disaster that was the previous year. He would like to spend time reopening relations with the moles so that you can coordinate city wide actions better.
Talking with the Moles: Ventis has decided that the number one priority needs to be re-establishing formal contact with the moles. The moles are experts in construction and have several ideas that the dragons could benefit from. As the moles both build Warfang and inside of it, Spyro agrees with his reasoning.
Chance of Success: 90%. Time: 1 year. Reward: Diplomatic relations with the moles resumed. Can coordinate certain actions.
Talking with the Cheetahs: Hunter was an absolute blessing during the war. Unfortunately, not all of his people share his views and though Chief Prowlus eventually got over his hatred by the end, he still does not like dragons. Ventis feels that this could go either way, but that they would be able to greatly assist in scouting, patrolling, and knowledge of nature.
Chance of Success: 50%. Time: 1 year. Reward: Diplomatic relations with the cheetahs resumed. Can coordinate certain actions.
Talking with the Dragons: Now that two years have passed since the war ended, all kinds of dragons have come out of the woodwork and each has their own grievances. Ventis deems it essential to talk with the people they are now ruling and keep them calm. Maybe Ventis can keep another the populace in check again this year.
Chance of Success: 80%. Time: 1 year. Reward: Population calmed down.
Intrigue: Choose None
Umbra is much more cheerful this year and he explains that so far six dragons have taken him up on his offer. Though these six dragons will need to be properly trained, it is an excellent step toward having a proper intelligence organization.
Scouting: According to Umbra, the first thing that needs to be done is finding what has changed since the planet was put back together. With proper maps of the area, Umbra says he will be able to do more and start planning on how to best disrupt any potential enemies.
Chance of Success: 70%. Cost: 200 Gold. Time: 1 year. Reward: Basic maps of the area directly around Warfang.
Noble Matters: With the war over the nobles will be starting up their political schemes once more. For the moment they are satisfied with Spyro being the new leader of Warfang on account of how young and inexperienced he is in those matters. Umbra wants to get a grasp on the emerging political scene before they fully recover.
Chance of Success: 65% (goes down by 5 per year). Cost: 200 Gold. Time: 1 year. Reward: Early start on emerging political scene.
Recruiting Spies (LOCKED): Right now Umbra has been working alone, but he knows that soon the work will start to overwhelm him. He wants to get a head start on gathering a solid intelligence core to assist him, starting with the less popular shadow, poison, and fear dragons, but also other types of dragons. After last year's fiasco, Umbra has put together a complicated plan to take advantage of Spyro's popularity, so that the young ruler would be 'safer against the dark mistress'. The other part of this plan is to do as he did before and try to track down the Shadow, Poison, and Fear dragons once more.
Chance of Success: 65%. Cost: 500 Gold. Upkeep: 200 Gold per year. Time: 2 years. Reward: +1 action.
Stewardship: Choose Two. One Locked.
Glacies very highly suggests that putting off building houses is simply not an option you should be considering this year.
Gone Hunting: Food has become a very big problem due to the large population of dragons calling the city home. Glacies recommends sending out hunting parties immediately to make sure nobody goes hungry throughout the year. The prey has been declining the last two years and Glacies is starting to worry if the hunting parties can bring back enough food.
Chance of Success: 90%. Time: 1 year. Reward: Food situation stabilized. +300 Gold in loot.
Farming Fish: Phydra approached Glacies with a novel plan that nobody had really considered. Farming is considered a neat approach to supplying large amounts of food, but as dragons are carnivorous, nobody had really considered it practical. Phydra however managed to live off of only fish for the entire duration of the war and has come up with a method of creating what she calls 'fish farms'. Feeding the entire city of Warfang with fish farms would be impractical, but supplementing them with hunting would help alleviate the pressure on the hunters.
Time: 2 years. Cost: 300 Gold. Reward: Small fish farm, +1 Food Level, +100 gold in income from fish.
Taking a Census (LOCKED): Glacies admits that nobody knows for sure how many people are left in Warfang and suggests that this needs to be done immediately so that work can be started on fixing the economy and tackling the larger issues.
Chance of Success: 60%. Cost: 200 Gold. Time: 2 years. Reward: Knowledge of how many people are in the city, their races, and what kinds of dragons.
Rebuilding the City Part One Residential: Well over the majority of the houses have burned down. While more important buildings tended to be made out of stone, the residential section tended more toward wood which left it open to the devastation of the war and particularly the Destroyer when it burned most of the city. Now that the new city plans have been agreed on, Glacies would like to get started on the first part of rebuilding the city which will be significantly cheaper and take less time than she had originally estimated.
Cost: 2100 Gold. Time: 2 years. Reward: Housing crisis resolved. +250 income in tax.
A Better Governing System: It has been suggested by many already that the current governing system which has Spyro and a small council of advisers ruling the city, could be further tuned to be more effective.
Time: 2 years. Reward: Government solidified. Sub-vote.
Taxation Nightmare Part One: Financially, Warfang is in rather dire straits at the moment. Glacies would like to get a head start on revamping the tax system to account for the change in population. She admits that doing this before the Census would make it incredibly difficult.
Chance of Success: 50%. Cost: 500 gold. Time: 3 years. Reward: +500 income in gold.
Learning: Choose None.
Therris is too busy for another project this year. Arguing with the nobles trying to stop the school from being built has left him lamenting the time lost that could be better spent in Old Warfang.
Schools and Apprentices (LOCKED): The third option Volteer has proposed is not as much of a radical change as the second and would consist of mandating an education, but if a drake finds someone to sponsor an apprenticeship, then they may forgo the standardized education in favor of an apprenticeship. The nobility is split on this issue with half having issue with how the government would be more involved in the education system than before and half rallying behind it as the best solution to fix the issues with the current system.
Chance of Success: 75%. Cost: 1200 Gold. Time: 3 years. Reward: School built. Apprenticeship continued. Guardians pleased. Some nobles displeased.
Save the Books! Part Two: With the Dragon Temple destroyed and with it priceless irreplaceable knowledge, Volteer has declared an emergency. The other half of the issue is that with the Warfang library and Dragon Temple gone, there is no longer a place to store books. Volteer has deemed this a lesser priority, but says that the sooner it is done, the sooner they can take inventory and figure out what they have and what the Guardians and other older dragons may have to rewrite from memory. Must be taken with 'Save the Books! Part One'.
Cost: 1100 gold. Time: 2 years. Reward: Library built. Librarian hired. Actions unlocked.
In with the Old (LOCKED): Too many enchanters died in the war and with them went most of the knowledge of how to create new enchantments. Therris would like to study the ruins of Old Warfang and how the ancestors enchanted things. This would be the first step in recreating the dying art of enchanting and being able to create new enchantments.
Time: 3 years. Reward: Knowledge of how the ancestors enchanted things.
Piety: Choose None.
The first year of the training for the new initiates has passed relatively uneventful. The Guardians are happy to have students and being able to pass on their knowledge once more. The new dragon temple is being built as well which will ensure a safe resting place for the Guardians and any knowledge or artifacts that they collect.
Rebuilding the Temple (LOCKED): The Dragon Temple was a work of art before Malefor destroyed it. A millennia worth of priceless knowledge and secrets have been lost forever. Though the new temple will not be as defensible, nor have the many artifacts the Guardians had collected over the years, it would be the first step in continuing their ancient responsibilities to the world.
Cost: 2000 gold. Time: 3 years. Reward: New Dragon Temple constructed. No Pool of Visions and no protective enchantments to keep it safe. +10 to training rolls.
Training New Guardians Part Two Basics (LOCKED): With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Time: 5 years. Reward: Guardian Initiate trait upgraded to Guardian Apprentice trait. Stat gains.
Training New Guardians Part Two Elemental: With five new Guardian Initiates and the Fire Guardian Apprentice Pyra found alive, it is time to resume training. The first step in this training would be to instill what the Guardians consider the basics. This would consist of patching the holes in the initiates' education. As a Guardian, they are expected to be polite, knowledgeable, capable leaders, and able to take care of themselves in combat.
Chance of Success: 1d100/(300, 500, or 1000). Reward: Progress made toward elemental traits. Timor gains Fear Expert, Phydra/Zephyr/Virii gain Water/Wind/Poison Master, Pyra/Umbra gain Fire/Shadow Grandmaster
Recording Knowledge: The Guardians would like to get a head start on recording their collective knowledge of the elements. Though they would prefer to wait until the new temple was constructed, so they have a place to store them.
Chance of Success: 1/10/30/50/70/90/100%. Time: 3 years. Reward: Guardian knowledge preserved. Chance of priceless knowledge.
Personal: Choose One, One Locked
Spyro has found that he has less freedom than ever before with people constantly bothering him about new issues both urgent and trivial. Thankfully for his sanity, Sparx and Cynder have been very helpful in pulling him away from his new duties and keeping him together.
Continued Training (LOCKED): Spyro had a very combat oriented education and thus is lacking in what many would consider the basics. To further that the dragonflies had very different priorities in education than the dragons. In addition to this Cynder suffers from a similar problem and thus will be tutored alongside Spyro.
Chance of Success: 30/50/70/90/100%. Time: 5 years. Reward: Holes in Spyro's and Cynder's education patched. Stat gain. Chance of traits.
Spending Time with Cynder: Ever since the fight with Malefor, Spyro has felt closer to Cynder than ever before. He has a half remembered feeling that Cynder would like to be even closer. Spyro has been operating mostly on instinct regarding this and the older dragons are of no help when it comes to advise, always deflecting his questions or trying to hide a laugh.
Chance of Success: ??? Time: 1 year. Reward: Increased closeness with Cynder. ???
Spend Time with Sparx: Spyro and Sparx were inseparable at one point. Unfortunately he had to leave his foster brother behind before his fight Malefor as Sparx never would have made it through the Ring of Fire even with Ignitus' sacrifice.
Chance of Success: ??? Time: 1 year. Reward: Time spent with Sparx.
Spend Time with (character): There are many significant individuals in Warfang, both dragon and non-dragon. Spend some time with one of them and you may learn something. (May choose a character or leave it up to QM)
Chance of Success: Variable. Time: 1 year. Reward: Information. Increased Relationship. Chance of stat gain or elemental progress.
Mastering the Elements (Fire, Ice, Electricity, or Earth): While Spyro can be considered an expert in using the elements, he could go further and begin the process of mastering an element. This would require dedicating his time to one element; with Ignitus dead and the other Guardians very busy at the moment, this will take twice as long to accomplish.
Chance of Success: 1d100 of 500 (half result before bonuses are added). Reward: Progress made toward mastering chosen element.
Learning a New Element (Water, Wind, Shadow, Poison, or Fear): As a purple dragon, Spyro is the only dragon who can learn a new element. With Cynder's assistance, learning Wind, Shadow, Poison, or Fear would be comparatively easy. He has no current teacher for Water unfortunately.
Chance of Success: 1d100/100 (half result for water before bonuses are added). Reward: Progress made toward learning chosen element.
Mastering the Code of Reality: Aether allows one to alter reality with enough will and provides both the ultimate offense and the ultimate defense. Unfortunately Aether is incredibly difficult to master as nobody, save Spyro and Cynder can even use it and both have been almost lost to the dark side of it forever. Mastering the conventional elements first may make this easier.
Chance of Success: 1d100/1000 (Low rolls have disastrous consequences). Reward: Progress toward becoming a master in Aether.
Shaping Reality: It is a purple dragon's spiritual right to master the elements. Malefor however did something nobody had even considered and added the elements of Shadow, Poison, and Fear. With this revelation, there has been rumors that Wind and Water are not original elements either and that only the prime elements of Fire, Ice, Electricity, and Earth are natural. While Spyro is nowhere near Malefor's level of mastery over Aether, it could be done.
Chance of Success: 15% (chance doubled if Cynder can be convinced to help). Time: ??? Reward: New Element.
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